Buckets:
ktongue/docker_container / simsite /frontend /node_modules /three /examples /jsm /loaders /USDZLoader.js
| import { | |
| BufferAttribute, | |
| BufferGeometry, | |
| ClampToEdgeWrapping, | |
| FileLoader, | |
| Group, | |
| NoColorSpace, | |
| Loader, | |
| Mesh, | |
| MeshPhysicalMaterial, | |
| MirroredRepeatWrapping, | |
| RepeatWrapping, | |
| SRGBColorSpace, | |
| TextureLoader, | |
| Object3D, | |
| Vector2 | |
| } from 'three'; | |
| import * as fflate from '../libs/fflate.module.js'; | |
| class USDAParser { | |
| parse( text ) { | |
| const data = {}; | |
| const lines = text.split( '\n' ); | |
| let string = null; | |
| let target = data; | |
| const stack = [ data ]; | |
| // debugger; | |
| for ( const line of lines ) { | |
| // console.log( line ); | |
| if ( line.includes( '=' ) ) { | |
| const assignment = line.split( '=' ); | |
| const lhs = assignment[ 0 ].trim(); | |
| const rhs = assignment[ 1 ].trim(); | |
| if ( rhs.endsWith( '{' ) ) { | |
| const group = {}; | |
| stack.push( group ); | |
| target[ lhs ] = group; | |
| target = group; | |
| } else { | |
| target[ lhs ] = rhs; | |
| } | |
| } else if ( line.endsWith( '{' ) ) { | |
| const group = target[ string ] || {}; | |
| stack.push( group ); | |
| target[ string ] = group; | |
| target = group; | |
| } else if ( line.endsWith( '}' ) ) { | |
| stack.pop(); | |
| if ( stack.length === 0 ) continue; | |
| target = stack[ stack.length - 1 ]; | |
| } else if ( line.endsWith( '(' ) ) { | |
| const meta = {}; | |
| stack.push( meta ); | |
| string = line.split( '(' )[ 0 ].trim() || string; | |
| target[ string ] = meta; | |
| target = meta; | |
| } else if ( line.endsWith( ')' ) ) { | |
| stack.pop(); | |
| target = stack[ stack.length - 1 ]; | |
| } else { | |
| string = line.trim(); | |
| } | |
| } | |
| return data; | |
| } | |
| } | |
| class USDZLoader extends Loader { | |
| constructor( manager ) { | |
| super( manager ); | |
| } | |
| load( url, onLoad, onProgress, onError ) { | |
| const scope = this; | |
| const loader = new FileLoader( scope.manager ); | |
| loader.setPath( scope.path ); | |
| loader.setResponseType( 'arraybuffer' ); | |
| loader.setRequestHeader( scope.requestHeader ); | |
| loader.setWithCredentials( scope.withCredentials ); | |
| loader.load( url, function ( text ) { | |
| try { | |
| onLoad( scope.parse( text ) ); | |
| } catch ( e ) { | |
| if ( onError ) { | |
| onError( e ); | |
| } else { | |
| console.error( e ); | |
| } | |
| scope.manager.itemError( url ); | |
| } | |
| }, onProgress, onError ); | |
| } | |
| parse( buffer ) { | |
| const parser = new USDAParser(); | |
| function parseAssets( zip ) { | |
| const data = {}; | |
| const loader = new FileLoader(); | |
| loader.setResponseType( 'arraybuffer' ); | |
| for ( const filename in zip ) { | |
| if ( filename.endsWith( 'png' ) ) { | |
| const blob = new Blob( [ zip[ filename ] ], { type: { type: 'image/png' } } ); | |
| data[ filename ] = URL.createObjectURL( blob ); | |
| } | |
| if ( filename.endsWith( 'usd' ) || filename.endsWith( 'usda' ) ) { | |
| if ( isCrateFile( zip[ filename ] ) ) { | |
| console.warn( 'THREE.USDZLoader: Crate files (.usdc or binary .usd) are not supported.' ); | |
| continue; | |
| } | |
| const text = fflate.strFromU8( zip[ filename ] ); | |
| data[ filename ] = parser.parse( text ); | |
| } | |
| } | |
| return data; | |
| } | |
| function isCrateFile( buffer ) { | |
| // Check if this a crate file. First 7 bytes of a crate file are "PXR-USDC". | |
| const fileHeader = buffer.slice( 0, 7 ); | |
| const crateHeader = new Uint8Array( [ 0x50, 0x58, 0x52, 0x2D, 0x55, 0x53, 0x44, 0x43 ] ); | |
| // If this is not a crate file, we assume it is a plain USDA file. | |
| return fileHeader.every( ( value, index ) => value === crateHeader[ index ] ); | |
| } | |
| function findUSD( zip ) { | |
| if ( zip.length < 1 ) return undefined; | |
| const firstFileName = Object.keys( zip )[ 0 ]; | |
| let isCrate = false; | |
| // As per the USD specification, the first entry in the zip archive is used as the main file ("UsdStage"). | |
| // ASCII files can end in either .usda or .usd. | |
| // See https://openusd.org/release/spec_usdz.html#layout | |
| if ( firstFileName.endsWith( 'usda' ) ) return zip[ firstFileName ]; | |
| if ( firstFileName.endsWith( 'usdc' ) ) { | |
| isCrate = true; | |
| } else if ( firstFileName.endsWith( 'usd' ) ) { | |
| // If this is not a crate file, we assume it is a plain USDA file. | |
| if ( ! isCrateFile( zip[ firstFileName ] ) ) { | |
| return zip[ firstFileName ]; | |
| } else { | |
| isCrate = true; | |
| } | |
| } | |
| if ( isCrate ) { | |
| console.warn( 'THREE.USDZLoader: Crate files (.usdc or binary .usd) are not supported.' ); | |
| } | |
| return undefined; | |
| } | |
| const zip = fflate.unzipSync( new Uint8Array( buffer ) ); | |
| // console.log( zip ); | |
| const assets = parseAssets( zip ); | |
| // console.log( assets ) | |
| const file = findUSD( zip ); | |
| if ( file === undefined ) { | |
| console.warn( 'THREE.USDZLoader: No usda file found.' ); | |
| return new Group(); | |
| } | |
| // Parse file | |
| const text = fflate.strFromU8( file ); | |
| const root = parser.parse( text ); | |
| // Build scene | |
| function findMeshGeometry( data ) { | |
| if ( ! data ) return undefined; | |
| if ( 'prepend references' in data ) { | |
| const reference = data[ 'prepend references' ]; | |
| const parts = reference.split( '@' ); | |
| const path = parts[ 1 ].replace( /^.\//, '' ); | |
| const id = parts[ 2 ].replace( /^<\//, '' ).replace( />$/, '' ); | |
| return findGeometry( assets[ path ], id ); | |
| } | |
| return findGeometry( data ); | |
| } | |
| function findGeometry( data, id ) { | |
| if ( ! data ) return undefined; | |
| if ( id !== undefined ) { | |
| const def = `def Mesh "${id}"`; | |
| if ( def in data ) { | |
| return data[ def ]; | |
| } | |
| } | |
| for ( const name in data ) { | |
| const object = data[ name ]; | |
| if ( name.startsWith( 'def Mesh' ) ) { | |
| // Move points to Mesh | |
| if ( 'point3f[] points' in data ) { | |
| object[ 'point3f[] points' ] = data[ 'point3f[] points' ]; | |
| } | |
| // Move st to Mesh | |
| if ( 'texCoord2f[] primvars:st' in data ) { | |
| object[ 'texCoord2f[] primvars:st' ] = data[ 'texCoord2f[] primvars:st' ]; | |
| } | |
| // Move st indices to Mesh | |
| if ( 'int[] primvars:st:indices' in data ) { | |
| object[ 'int[] primvars:st:indices' ] = data[ 'int[] primvars:st:indices' ]; | |
| } | |
| return object; | |
| } | |
| if ( typeof object === 'object' ) { | |
| const geometry = findGeometry( object ); | |
| if ( geometry ) return geometry; | |
| } | |
| } | |
| } | |
| function buildGeometry( data ) { | |
| if ( ! data ) return undefined; | |
| let geometry = new BufferGeometry(); | |
| if ( 'int[] faceVertexIndices' in data ) { | |
| const indices = JSON.parse( data[ 'int[] faceVertexIndices' ] ); | |
| geometry.setIndex( indices ); | |
| } | |
| if ( 'point3f[] points' in data ) { | |
| const positions = JSON.parse( data[ 'point3f[] points' ].replace( /[()]*/g, '' ) ); | |
| const attribute = new BufferAttribute( new Float32Array( positions ), 3 ); | |
| geometry.setAttribute( 'position', attribute ); | |
| } | |
| if ( 'normal3f[] normals' in data ) { | |
| const normals = JSON.parse( data[ 'normal3f[] normals' ].replace( /[()]*/g, '' ) ); | |
| const attribute = new BufferAttribute( new Float32Array( normals ), 3 ); | |
| geometry.setAttribute( 'normal', attribute ); | |
| } else { | |
| geometry.computeVertexNormals(); | |
| } | |
| if ( 'float2[] primvars:st' in data ) { | |
| data[ 'texCoord2f[] primvars:st' ] = data[ 'float2[] primvars:st' ]; | |
| } | |
| if ( 'texCoord2f[] primvars:st' in data ) { | |
| const uvs = JSON.parse( data[ 'texCoord2f[] primvars:st' ].replace( /[()]*/g, '' ) ); | |
| const attribute = new BufferAttribute( new Float32Array( uvs ), 2 ); | |
| if ( 'int[] primvars:st:indices' in data ) { | |
| geometry = geometry.toNonIndexed(); | |
| const indices = JSON.parse( data[ 'int[] primvars:st:indices' ] ); | |
| geometry.setAttribute( 'uv', toFlatBufferAttribute( attribute, indices ) ); | |
| } else { | |
| geometry.setAttribute( 'uv', attribute ); | |
| } | |
| } | |
| return geometry; | |
| } | |
| function toFlatBufferAttribute( attribute, indices ) { | |
| const array = attribute.array; | |
| const itemSize = attribute.itemSize; | |
| const array2 = new array.constructor( indices.length * itemSize ); | |
| let index = 0, index2 = 0; | |
| for ( let i = 0, l = indices.length; i < l; i ++ ) { | |
| index = indices[ i ] * itemSize; | |
| for ( let j = 0; j < itemSize; j ++ ) { | |
| array2[ index2 ++ ] = array[ index ++ ]; | |
| } | |
| } | |
| return new BufferAttribute( array2, itemSize ); | |
| } | |
| function findMeshMaterial( data ) { | |
| if ( ! data ) return undefined; | |
| if ( 'rel material:binding' in data ) { | |
| const reference = data[ 'rel material:binding' ]; | |
| const id = reference.replace( /^<\//, '' ).replace( />$/, '' ); | |
| const parts = id.split( '/' ); | |
| return findMaterial( root, ` "${ parts[ 1 ] }"` ); | |
| } | |
| return findMaterial( data ); | |
| } | |
| function findMaterial( data, id = '' ) { | |
| for ( const name in data ) { | |
| const object = data[ name ]; | |
| if ( name.startsWith( 'def Material' + id ) ) { | |
| return object; | |
| } | |
| if ( typeof object === 'object' ) { | |
| const material = findMaterial( object, id ); | |
| if ( material ) return material; | |
| } | |
| } | |
| } | |
| function setTextureParams( map, data_value ) { | |
| // rotation, scale and translation | |
| if ( data_value[ 'float inputs:rotation' ] ) { | |
| map.rotation = parseFloat( data_value[ 'float inputs:rotation' ] ); | |
| } | |
| if ( data_value[ 'float2 inputs:scale' ] ) { | |
| map.repeat = new Vector2().fromArray( JSON.parse( '[' + data_value[ 'float2 inputs:scale' ].replace( /[()]*/g, '' ) + ']' ) ); | |
| } | |
| if ( data_value[ 'float2 inputs:translation' ] ) { | |
| map.offset = new Vector2().fromArray( JSON.parse( '[' + data_value[ 'float2 inputs:translation' ].replace( /[()]*/g, '' ) + ']' ) ); | |
| } | |
| } | |
| function buildMaterial( data ) { | |
| const material = new MeshPhysicalMaterial(); | |
| if ( data !== undefined ) { | |
| if ( 'def Shader "PreviewSurface"' in data ) { | |
| const surface = data[ 'def Shader "PreviewSurface"' ]; | |
| if ( 'color3f inputs:diffuseColor.connect' in surface ) { | |
| const path = surface[ 'color3f inputs:diffuseColor.connect' ]; | |
| const sampler = findTexture( root, /(\w+).output/.exec( path )[ 1 ] ); | |
| material.map = buildTexture( sampler ); | |
| material.map.colorSpace = SRGBColorSpace; | |
| if ( 'def Shader "Transform2d_diffuse"' in data ) { | |
| setTextureParams( material.map, data[ 'def Shader "Transform2d_diffuse"' ] ); | |
| } | |
| } else if ( 'color3f inputs:diffuseColor' in surface ) { | |
| const color = surface[ 'color3f inputs:diffuseColor' ].replace( /[()]*/g, '' ); | |
| material.color.fromArray( JSON.parse( '[' + color + ']' ) ); | |
| } | |
| if ( 'color3f inputs:emissiveColor.connect' in surface ) { | |
| const path = surface[ 'color3f inputs:emissiveColor.connect' ]; | |
| const sampler = findTexture( root, /(\w+).output/.exec( path )[ 1 ] ); | |
| material.emissiveMap = buildTexture( sampler ); | |
| material.emissiveMap.colorSpace = SRGBColorSpace; | |
| material.emissive.set( 0xffffff ); | |
| if ( 'def Shader "Transform2d_emissive"' in data ) { | |
| setTextureParams( material.emissiveMap, data[ 'def Shader "Transform2d_emissive"' ] ); | |
| } | |
| } else if ( 'color3f inputs:emissiveColor' in surface ) { | |
| const color = surface[ 'color3f inputs:emissiveColor' ].replace( /[()]*/g, '' ); | |
| material.emissive.fromArray( JSON.parse( '[' + color + ']' ) ); | |
| } | |
| if ( 'normal3f inputs:normal.connect' in surface ) { | |
| const path = surface[ 'normal3f inputs:normal.connect' ]; | |
| const sampler = findTexture( root, /(\w+).output/.exec( path )[ 1 ] ); | |
| material.normalMap = buildTexture( sampler ); | |
| material.normalMap.colorSpace = NoColorSpace; | |
| if ( 'def Shader "Transform2d_normal"' in data ) { | |
| setTextureParams( material.normalMap, data[ 'def Shader "Transform2d_normal"' ] ); | |
| } | |
| } | |
| if ( 'float inputs:roughness.connect' in surface ) { | |
| const path = surface[ 'float inputs:roughness.connect' ]; | |
| const sampler = findTexture( root, /(\w+).output/.exec( path )[ 1 ] ); | |
| material.roughness = 1.0; | |
| material.roughnessMap = buildTexture( sampler ); | |
| material.roughnessMap.colorSpace = NoColorSpace; | |
| if ( 'def Shader "Transform2d_roughness"' in data ) { | |
| setTextureParams( material.roughnessMap, data[ 'def Shader "Transform2d_roughness"' ] ); | |
| } | |
| } else if ( 'float inputs:roughness' in surface ) { | |
| material.roughness = parseFloat( surface[ 'float inputs:roughness' ] ); | |
| } | |
| if ( 'float inputs:metallic.connect' in surface ) { | |
| const path = surface[ 'float inputs:metallic.connect' ]; | |
| const sampler = findTexture( root, /(\w+).output/.exec( path )[ 1 ] ); | |
| material.metalness = 1.0; | |
| material.metalnessMap = buildTexture( sampler ); | |
| material.metalnessMap.colorSpace = NoColorSpace; | |
| if ( 'def Shader "Transform2d_metallic"' in data ) { | |
| setTextureParams( material.metalnessMap, data[ 'def Shader "Transform2d_metallic"' ] ); | |
| } | |
| } else if ( 'float inputs:metallic' in surface ) { | |
| material.metalness = parseFloat( surface[ 'float inputs:metallic' ] ); | |
| } | |
| if ( 'float inputs:clearcoat.connect' in surface ) { | |
| const path = surface[ 'float inputs:clearcoat.connect' ]; | |
| const sampler = findTexture( root, /(\w+).output/.exec( path )[ 1 ] ); | |
| material.clearcoat = 1.0; | |
| material.clearcoatMap = buildTexture( sampler ); | |
| material.clearcoatMap.colorSpace = NoColorSpace; | |
| if ( 'def Shader "Transform2d_clearcoat"' in data ) { | |
| setTextureParams( material.clearcoatMap, data[ 'def Shader "Transform2d_clearcoat"' ] ); | |
| } | |
| } else if ( 'float inputs:clearcoat' in surface ) { | |
| material.clearcoat = parseFloat( surface[ 'float inputs:clearcoat' ] ); | |
| } | |
| if ( 'float inputs:clearcoatRoughness.connect' in surface ) { | |
| const path = surface[ 'float inputs:clearcoatRoughness.connect' ]; | |
| const sampler = findTexture( root, /(\w+).output/.exec( path )[ 1 ] ); | |
| material.clearcoatRoughness = 1.0; | |
| material.clearcoatRoughnessMap = buildTexture( sampler ); | |
| material.clearcoatRoughnessMap.colorSpace = NoColorSpace; | |
| if ( 'def Shader "Transform2d_clearcoatRoughness"' in data ) { | |
| setTextureParams( material.clearcoatRoughnessMap, data[ 'def Shader "Transform2d_clearcoatRoughness"' ] ); | |
| } | |
| } else if ( 'float inputs:clearcoatRoughness' in surface ) { | |
| material.clearcoatRoughness = parseFloat( surface[ 'float inputs:clearcoatRoughness' ] ); | |
| } | |
| if ( 'float inputs:ior' in surface ) { | |
| material.ior = parseFloat( surface[ 'float inputs:ior' ] ); | |
| } | |
| if ( 'float inputs:occlusion.connect' in surface ) { | |
| const path = surface[ 'float inputs:occlusion.connect' ]; | |
| const sampler = findTexture( root, /(\w+).output/.exec( path )[ 1 ] ); | |
| material.aoMap = buildTexture( sampler ); | |
| material.aoMap.colorSpace = NoColorSpace; | |
| if ( 'def Shader "Transform2d_occlusion"' in data ) { | |
| setTextureParams( material.aoMap, data[ 'def Shader "Transform2d_occlusion"' ] ); | |
| } | |
| } | |
| } | |
| if ( 'def Shader "diffuseColor_texture"' in data ) { | |
| const sampler = data[ 'def Shader "diffuseColor_texture"' ]; | |
| material.map = buildTexture( sampler ); | |
| material.map.colorSpace = SRGBColorSpace; | |
| } | |
| if ( 'def Shader "normal_texture"' in data ) { | |
| const sampler = data[ 'def Shader "normal_texture"' ]; | |
| material.normalMap = buildTexture( sampler ); | |
| material.normalMap.colorSpace = NoColorSpace; | |
| } | |
| } | |
| return material; | |
| } | |
| function findTexture( data, id ) { | |
| for ( const name in data ) { | |
| const object = data[ name ]; | |
| if ( name.startsWith( `def Shader "${ id }"` ) ) { | |
| return object; | |
| } | |
| if ( typeof object === 'object' ) { | |
| const texture = findTexture( object, id ); | |
| if ( texture ) return texture; | |
| } | |
| } | |
| } | |
| function buildTexture( data ) { | |
| if ( 'asset inputs:file' in data ) { | |
| const path = data[ 'asset inputs:file' ].replace( /@*/g, '' ); | |
| const loader = new TextureLoader(); | |
| const texture = loader.load( assets[ path ] ); | |
| const map = { | |
| '"clamp"': ClampToEdgeWrapping, | |
| '"mirror"': MirroredRepeatWrapping, | |
| '"repeat"': RepeatWrapping | |
| }; | |
| if ( 'token inputs:wrapS' in data ) { | |
| texture.wrapS = map[ data[ 'token inputs:wrapS' ] ]; | |
| } | |
| if ( 'token inputs:wrapT' in data ) { | |
| texture.wrapT = map[ data[ 'token inputs:wrapT' ] ]; | |
| } | |
| return texture; | |
| } | |
| return null; | |
| } | |
| function buildObject( data ) { | |
| const geometry = buildGeometry( findMeshGeometry( data ) ); | |
| const material = buildMaterial( findMeshMaterial( data ) ); | |
| const mesh = geometry ? new Mesh( geometry, material ) : new Object3D(); | |
| if ( 'matrix4d xformOp:transform' in data ) { | |
| const array = JSON.parse( '[' + data[ 'matrix4d xformOp:transform' ].replace( /[()]*/g, '' ) + ']' ); | |
| mesh.matrix.fromArray( array ); | |
| mesh.matrix.decompose( mesh.position, mesh.quaternion, mesh.scale ); | |
| } | |
| return mesh; | |
| } | |
| function buildHierarchy( data, group ) { | |
| for ( const name in data ) { | |
| if ( name.startsWith( 'def Scope' ) ) { | |
| buildHierarchy( data[ name ], group ); | |
| } else if ( name.startsWith( 'def Xform' ) ) { | |
| const mesh = buildObject( data[ name ] ); | |
| if ( /def Xform "(\w+)"/.test( name ) ) { | |
| mesh.name = /def Xform "(\w+)"/.exec( name )[ 1 ]; | |
| } | |
| group.add( mesh ); | |
| buildHierarchy( data[ name ], mesh ); | |
| } | |
| } | |
| } | |
| const group = new Group(); | |
| buildHierarchy( root, group ); | |
| return group; | |
| } | |
| } | |
| export { USDZLoader }; | |
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