Buckets:
ktongue/docker_container / simsite /frontend /node_modules /three /examples /jsm /physics /AmmoPhysics.js
| async function AmmoPhysics() { | |
| if ( 'Ammo' in window === false ) { | |
| console.error( 'AmmoPhysics: Couldn\'t find Ammo.js' ); | |
| return; | |
| } | |
| const AmmoLib = await Ammo(); // eslint-disable-line no-undef | |
| const frameRate = 60; | |
| const collisionConfiguration = new AmmoLib.btDefaultCollisionConfiguration(); | |
| const dispatcher = new AmmoLib.btCollisionDispatcher( collisionConfiguration ); | |
| const broadphase = new AmmoLib.btDbvtBroadphase(); | |
| const solver = new AmmoLib.btSequentialImpulseConstraintSolver(); | |
| const world = new AmmoLib.btDiscreteDynamicsWorld( dispatcher, broadphase, solver, collisionConfiguration ); | |
| world.setGravity( new AmmoLib.btVector3( 0, - 9.8, 0 ) ); | |
| const worldTransform = new AmmoLib.btTransform(); | |
| // | |
| function getShape( geometry ) { | |
| const parameters = geometry.parameters; | |
| // TODO change type to is* | |
| if ( geometry.type === 'BoxGeometry' ) { | |
| const sx = parameters.width !== undefined ? parameters.width / 2 : 0.5; | |
| const sy = parameters.height !== undefined ? parameters.height / 2 : 0.5; | |
| const sz = parameters.depth !== undefined ? parameters.depth / 2 : 0.5; | |
| const shape = new AmmoLib.btBoxShape( new AmmoLib.btVector3( sx, sy, sz ) ); | |
| shape.setMargin( 0.05 ); | |
| return shape; | |
| } else if ( geometry.type === 'SphereGeometry' || geometry.type === 'IcosahedronGeometry' ) { | |
| const radius = parameters.radius !== undefined ? parameters.radius : 1; | |
| const shape = new AmmoLib.btSphereShape( radius ); | |
| shape.setMargin( 0.05 ); | |
| return shape; | |
| } | |
| return null; | |
| } | |
| const meshes = []; | |
| const meshMap = new WeakMap(); | |
| function addScene( scene ) { | |
| scene.traverse( function ( child ) { | |
| if ( child.isMesh ) { | |
| const physics = child.userData.physics; | |
| if ( physics ) { | |
| addMesh( child, physics.mass ); | |
| } | |
| } | |
| } ); | |
| } | |
| function addMesh( mesh, mass = 0 ) { | |
| const shape = getShape( mesh.geometry ); | |
| if ( shape !== null ) { | |
| if ( mesh.isInstancedMesh ) { | |
| handleInstancedMesh( mesh, mass, shape ); | |
| } else if ( mesh.isMesh ) { | |
| handleMesh( mesh, mass, shape ); | |
| } | |
| } | |
| } | |
| function handleMesh( mesh, mass, shape ) { | |
| const position = mesh.position; | |
| const quaternion = mesh.quaternion; | |
| const transform = new AmmoLib.btTransform(); | |
| transform.setIdentity(); | |
| transform.setOrigin( new AmmoLib.btVector3( position.x, position.y, position.z ) ); | |
| transform.setRotation( new AmmoLib.btQuaternion( quaternion.x, quaternion.y, quaternion.z, quaternion.w ) ); | |
| const motionState = new AmmoLib.btDefaultMotionState( transform ); | |
| const localInertia = new AmmoLib.btVector3( 0, 0, 0 ); | |
| shape.calculateLocalInertia( mass, localInertia ); | |
| const rbInfo = new AmmoLib.btRigidBodyConstructionInfo( mass, motionState, shape, localInertia ); | |
| const body = new AmmoLib.btRigidBody( rbInfo ); | |
| // body.setFriction( 4 ); | |
| world.addRigidBody( body ); | |
| if ( mass > 0 ) { | |
| meshes.push( mesh ); | |
| meshMap.set( mesh, body ); | |
| } | |
| } | |
| function handleInstancedMesh( mesh, mass, shape ) { | |
| const array = mesh.instanceMatrix.array; | |
| const bodies = []; | |
| for ( let i = 0; i < mesh.count; i ++ ) { | |
| const index = i * 16; | |
| const transform = new AmmoLib.btTransform(); | |
| transform.setFromOpenGLMatrix( array.slice( index, index + 16 ) ); | |
| const motionState = new AmmoLib.btDefaultMotionState( transform ); | |
| const localInertia = new AmmoLib.btVector3( 0, 0, 0 ); | |
| shape.calculateLocalInertia( mass, localInertia ); | |
| const rbInfo = new AmmoLib.btRigidBodyConstructionInfo( mass, motionState, shape, localInertia ); | |
| const body = new AmmoLib.btRigidBody( rbInfo ); | |
| world.addRigidBody( body ); | |
| bodies.push( body ); | |
| } | |
| if ( mass > 0 ) { | |
| meshes.push( mesh ); | |
| meshMap.set( mesh, bodies ); | |
| } | |
| } | |
| // | |
| function setMeshPosition( mesh, position, index = 0 ) { | |
| if ( mesh.isInstancedMesh ) { | |
| const bodies = meshMap.get( mesh ); | |
| const body = bodies[ index ]; | |
| body.setAngularVelocity( new AmmoLib.btVector3( 0, 0, 0 ) ); | |
| body.setLinearVelocity( new AmmoLib.btVector3( 0, 0, 0 ) ); | |
| worldTransform.setIdentity(); | |
| worldTransform.setOrigin( new AmmoLib.btVector3( position.x, position.y, position.z ) ); | |
| body.setWorldTransform( worldTransform ); | |
| } else if ( mesh.isMesh ) { | |
| const body = meshMap.get( mesh ); | |
| body.setAngularVelocity( new AmmoLib.btVector3( 0, 0, 0 ) ); | |
| body.setLinearVelocity( new AmmoLib.btVector3( 0, 0, 0 ) ); | |
| worldTransform.setIdentity(); | |
| worldTransform.setOrigin( new AmmoLib.btVector3( position.x, position.y, position.z ) ); | |
| body.setWorldTransform( worldTransform ); | |
| } | |
| } | |
| // | |
| let lastTime = 0; | |
| function step() { | |
| const time = performance.now(); | |
| if ( lastTime > 0 ) { | |
| const delta = ( time - lastTime ) / 1000; | |
| world.stepSimulation( delta, 10 ); | |
| // | |
| for ( let i = 0, l = meshes.length; i < l; i ++ ) { | |
| const mesh = meshes[ i ]; | |
| if ( mesh.isInstancedMesh ) { | |
| const array = mesh.instanceMatrix.array; | |
| const bodies = meshMap.get( mesh ); | |
| for ( let j = 0; j < bodies.length; j ++ ) { | |
| const body = bodies[ j ]; | |
| const motionState = body.getMotionState(); | |
| motionState.getWorldTransform( worldTransform ); | |
| const position = worldTransform.getOrigin(); | |
| const quaternion = worldTransform.getRotation(); | |
| compose( position, quaternion, array, j * 16 ); | |
| } | |
| mesh.instanceMatrix.needsUpdate = true; | |
| mesh.computeBoundingSphere(); | |
| } else if ( mesh.isMesh ) { | |
| const body = meshMap.get( mesh ); | |
| const motionState = body.getMotionState(); | |
| motionState.getWorldTransform( worldTransform ); | |
| const position = worldTransform.getOrigin(); | |
| const quaternion = worldTransform.getRotation(); | |
| mesh.position.set( position.x(), position.y(), position.z() ); | |
| mesh.quaternion.set( quaternion.x(), quaternion.y(), quaternion.z(), quaternion.w() ); | |
| } | |
| } | |
| } | |
| lastTime = time; | |
| } | |
| // animate | |
| setInterval( step, 1000 / frameRate ); | |
| return { | |
| addScene: addScene, | |
| addMesh: addMesh, | |
| setMeshPosition: setMeshPosition | |
| // addCompoundMesh | |
| }; | |
| } | |
| function compose( position, quaternion, array, index ) { | |
| const x = quaternion.x(), y = quaternion.y(), z = quaternion.z(), w = quaternion.w(); | |
| const x2 = x + x, y2 = y + y, z2 = z + z; | |
| const xx = x * x2, xy = x * y2, xz = x * z2; | |
| const yy = y * y2, yz = y * z2, zz = z * z2; | |
| const wx = w * x2, wy = w * y2, wz = w * z2; | |
| array[ index + 0 ] = ( 1 - ( yy + zz ) ); | |
| array[ index + 1 ] = ( xy + wz ); | |
| array[ index + 2 ] = ( xz - wy ); | |
| array[ index + 3 ] = 0; | |
| array[ index + 4 ] = ( xy - wz ); | |
| array[ index + 5 ] = ( 1 - ( xx + zz ) ); | |
| array[ index + 6 ] = ( yz + wx ); | |
| array[ index + 7 ] = 0; | |
| array[ index + 8 ] = ( xz + wy ); | |
| array[ index + 9 ] = ( yz - wx ); | |
| array[ index + 10 ] = ( 1 - ( xx + yy ) ); | |
| array[ index + 11 ] = 0; | |
| array[ index + 12 ] = position.x(); | |
| array[ index + 13 ] = position.y(); | |
| array[ index + 14 ] = position.z(); | |
| array[ index + 15 ] = 1; | |
| } | |
| export { AmmoPhysics }; | |
Xet Storage Details
- Size:
- 7.02 kB
- Xet hash:
- 86681905ce10740f9267ae233a7a86de32e3547305611b719e43d4286550ac93
·
Xet efficiently stores files, intelligently splitting them into unique chunks and accelerating uploads and downloads. More info.