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ktongue/docker_container / simsite /frontend /node_modules /three /examples /jsm /postprocessing /CubeTexturePass.js
| import { | |
| BackSide, | |
| BoxGeometry, | |
| Mesh, | |
| PerspectiveCamera, | |
| Scene, | |
| ShaderLib, | |
| ShaderMaterial, | |
| UniformsUtils | |
| } from 'three'; | |
| import { Pass } from './Pass.js'; | |
| class CubeTexturePass extends Pass { | |
| constructor( camera, tCube, opacity = 1 ) { | |
| super(); | |
| this.camera = camera; | |
| this.needsSwap = false; | |
| this.cubeShader = ShaderLib[ 'cube' ]; | |
| this.cubeMesh = new Mesh( | |
| new BoxGeometry( 10, 10, 10 ), | |
| new ShaderMaterial( { | |
| uniforms: UniformsUtils.clone( this.cubeShader.uniforms ), | |
| vertexShader: this.cubeShader.vertexShader, | |
| fragmentShader: this.cubeShader.fragmentShader, | |
| depthTest: false, | |
| depthWrite: false, | |
| side: BackSide | |
| } ) | |
| ); | |
| Object.defineProperty( this.cubeMesh.material, 'envMap', { | |
| get: function () { | |
| return this.uniforms.tCube.value; | |
| } | |
| } ); | |
| this.tCube = tCube; | |
| this.opacity = opacity; | |
| this.cubeScene = new Scene(); | |
| this.cubeCamera = new PerspectiveCamera(); | |
| this.cubeScene.add( this.cubeMesh ); | |
| } | |
| render( renderer, writeBuffer, readBuffer/*, deltaTime, maskActive*/ ) { | |
| const oldAutoClear = renderer.autoClear; | |
| renderer.autoClear = false; | |
| this.cubeCamera.projectionMatrix.copy( this.camera.projectionMatrix ); | |
| this.cubeCamera.quaternion.setFromRotationMatrix( this.camera.matrixWorld ); | |
| this.cubeMesh.material.uniforms.tCube.value = this.tCube; | |
| this.cubeMesh.material.uniforms.tFlip.value = ( this.tCube.isCubeTexture && this.tCube.isRenderTargetTexture === false ) ? - 1 : 1; | |
| this.cubeMesh.material.uniforms.opacity.value = this.opacity; | |
| this.cubeMesh.material.transparent = ( this.opacity < 1.0 ); | |
| renderer.setRenderTarget( this.renderToScreen ? null : readBuffer ); | |
| if ( this.clear ) renderer.clear(); | |
| renderer.render( this.cubeScene, this.cubeCamera ); | |
| renderer.autoClear = oldAutoClear; | |
| } | |
| dispose() { | |
| this.cubeMesh.geometry.dispose(); | |
| this.cubeMesh.material.dispose(); | |
| } | |
| } | |
| export { CubeTexturePass }; | |
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