Buckets:
ktongue/docker_container / simsite /frontend /node_modules /three /examples /jsm /postprocessing /GTAOPass.js
| import { | |
| AddEquation, | |
| Color, | |
| CustomBlending, | |
| DataTexture, | |
| DepthTexture, | |
| DepthStencilFormat, | |
| DstAlphaFactor, | |
| DstColorFactor, | |
| HalfFloatType, | |
| MeshNormalMaterial, | |
| NearestFilter, | |
| NoBlending, | |
| RepeatWrapping, | |
| RGBAFormat, | |
| ShaderMaterial, | |
| UniformsUtils, | |
| UnsignedByteType, | |
| UnsignedInt248Type, | |
| WebGLRenderTarget, | |
| ZeroFactor | |
| } from 'three'; | |
| import { Pass, FullScreenQuad } from './Pass.js'; | |
| import { generateMagicSquareNoise, GTAOShader, GTAODepthShader, GTAOBlendShader } from '../shaders/GTAOShader.js'; | |
| import { generatePdSamplePointInitializer, PoissonDenoiseShader } from '../shaders/PoissonDenoiseShader.js'; | |
| import { CopyShader } from '../shaders/CopyShader.js'; | |
| import { SimplexNoise } from '../math/SimplexNoise.js'; | |
| class GTAOPass extends Pass { | |
| constructor( scene, camera, width, height, parameters, aoParameters, pdParameters ) { | |
| super(); | |
| this.width = ( width !== undefined ) ? width : 512; | |
| this.height = ( height !== undefined ) ? height : 512; | |
| this.clear = true; | |
| this.camera = camera; | |
| this.scene = scene; | |
| this.output = 0; | |
| this._renderGBuffer = true; | |
| this._visibilityCache = new Map(); | |
| this.blendIntensity = 1.; | |
| this.pdRings = 2.; | |
| this.pdRadiusExponent = 2.; | |
| this.pdSamples = 16; | |
| this.gtaoNoiseTexture = generateMagicSquareNoise(); | |
| this.pdNoiseTexture = this.generateNoise(); | |
| this.gtaoRenderTarget = new WebGLRenderTarget( this.width, this.height, { type: HalfFloatType } ); | |
| this.pdRenderTarget = this.gtaoRenderTarget.clone(); | |
| this.gtaoMaterial = new ShaderMaterial( { | |
| defines: Object.assign( {}, GTAOShader.defines ), | |
| uniforms: UniformsUtils.clone( GTAOShader.uniforms ), | |
| vertexShader: GTAOShader.vertexShader, | |
| fragmentShader: GTAOShader.fragmentShader, | |
| blending: NoBlending, | |
| depthTest: false, | |
| depthWrite: false, | |
| } ); | |
| this.gtaoMaterial.definesPERSPECTIVE_CAMERA = this.camera.isPerspectiveCamera ? 1 : 0; | |
| this.gtaoMaterial.uniforms.tNoise.value = this.gtaoNoiseTexture; | |
| this.gtaoMaterial.uniforms.resolution.value.set( this.width, this.height ); | |
| this.gtaoMaterial.uniforms.cameraNear.value = this.camera.near; | |
| this.gtaoMaterial.uniforms.cameraFar.value = this.camera.far; | |
| this.normalMaterial = new MeshNormalMaterial(); | |
| this.normalMaterial.blending = NoBlending; | |
| this.pdMaterial = new ShaderMaterial( { | |
| defines: Object.assign( {}, PoissonDenoiseShader.defines ), | |
| uniforms: UniformsUtils.clone( PoissonDenoiseShader.uniforms ), | |
| vertexShader: PoissonDenoiseShader.vertexShader, | |
| fragmentShader: PoissonDenoiseShader.fragmentShader, | |
| depthTest: false, | |
| depthWrite: false, | |
| } ); | |
| this.pdMaterial.uniforms.tDiffuse.value = this.gtaoRenderTarget.texture; | |
| this.pdMaterial.uniforms.tNoise.value = this.pdNoiseTexture; | |
| this.pdMaterial.uniforms.resolution.value.set( this.width, this.height ); | |
| this.pdMaterial.uniforms.lumaPhi.value = 10; | |
| this.pdMaterial.uniforms.depthPhi.value = 2; | |
| this.pdMaterial.uniforms.normalPhi.value = 3; | |
| this.pdMaterial.uniforms.radius.value = 8; | |
| this.depthRenderMaterial = new ShaderMaterial( { | |
| defines: Object.assign( {}, GTAODepthShader.defines ), | |
| uniforms: UniformsUtils.clone( GTAODepthShader.uniforms ), | |
| vertexShader: GTAODepthShader.vertexShader, | |
| fragmentShader: GTAODepthShader.fragmentShader, | |
| blending: NoBlending | |
| } ); | |
| this.depthRenderMaterial.uniforms.cameraNear.value = this.camera.near; | |
| this.depthRenderMaterial.uniforms.cameraFar.value = this.camera.far; | |
| this.copyMaterial = new ShaderMaterial( { | |
| uniforms: UniformsUtils.clone( CopyShader.uniforms ), | |
| vertexShader: CopyShader.vertexShader, | |
| fragmentShader: CopyShader.fragmentShader, | |
| transparent: true, | |
| depthTest: false, | |
| depthWrite: false, | |
| blendSrc: DstColorFactor, | |
| blendDst: ZeroFactor, | |
| blendEquation: AddEquation, | |
| blendSrcAlpha: DstAlphaFactor, | |
| blendDstAlpha: ZeroFactor, | |
| blendEquationAlpha: AddEquation | |
| } ); | |
| this.blendMaterial = new ShaderMaterial( { | |
| uniforms: UniformsUtils.clone( GTAOBlendShader.uniforms ), | |
| vertexShader: GTAOBlendShader.vertexShader, | |
| fragmentShader: GTAOBlendShader.fragmentShader, | |
| transparent: true, | |
| depthTest: false, | |
| depthWrite: false, | |
| blending: CustomBlending, | |
| blendSrc: DstColorFactor, | |
| blendDst: ZeroFactor, | |
| blendEquation: AddEquation, | |
| blendSrcAlpha: DstAlphaFactor, | |
| blendDstAlpha: ZeroFactor, | |
| blendEquationAlpha: AddEquation | |
| } ); | |
| this.fsQuad = new FullScreenQuad( null ); | |
| this.originalClearColor = new Color(); | |
| this.setGBuffer( parameters ? parameters.depthTexture : undefined, parameters ? parameters.normalTexture : undefined ); | |
| if ( aoParameters !== undefined ) { | |
| this.updateGtaoMaterial( aoParameters ); | |
| } | |
| if ( pdParameters !== undefined ) { | |
| this.updatePdMaterial( pdParameters ); | |
| } | |
| } | |
| dispose() { | |
| this.gtaoNoiseTexture.dispose(); | |
| this.pdNoiseTexture.dispose(); | |
| this.normalRenderTarget.dispose(); | |
| this.gtaoRenderTarget.dispose(); | |
| this.pdRenderTarget.dispose(); | |
| this.normalMaterial.dispose(); | |
| this.pdMaterial.dispose(); | |
| this.copyMaterial.dispose(); | |
| this.depthRenderMaterial.dispose(); | |
| this.fsQuad.dispose(); | |
| } | |
| setGBuffer( depthTexture, normalTexture ) { | |
| if ( depthTexture !== undefined ) { | |
| this.depthTexture = depthTexture; | |
| this.normalTexture = normalTexture; | |
| this._renderGBuffer = false; | |
| } else { | |
| this.depthTexture = new DepthTexture(); | |
| this.depthTexture.format = DepthStencilFormat; | |
| this.depthTexture.type = UnsignedInt248Type; | |
| this.normalRenderTarget = new WebGLRenderTarget( this.width, this.height, { | |
| minFilter: NearestFilter, | |
| magFilter: NearestFilter, | |
| type: HalfFloatType, | |
| depthTexture: this.depthTexture | |
| } ); | |
| this.normalTexture = this.normalRenderTarget.texture; | |
| this._renderGBuffer = true; | |
| } | |
| const normalVectorType = ( this.normalTexture ) ? 1 : 0; | |
| const depthValueSource = ( this.depthTexture === this.normalTexture ) ? 'w' : 'x'; | |
| this.gtaoMaterial.defines.NORMAL_VECTOR_TYPE = normalVectorType; | |
| this.gtaoMaterial.defines.DEPTH_SWIZZLING = depthValueSource; | |
| this.gtaoMaterial.uniforms.tNormal.value = this.normalTexture; | |
| this.gtaoMaterial.uniforms.tDepth.value = this.depthTexture; | |
| this.pdMaterial.defines.NORMAL_VECTOR_TYPE = normalVectorType; | |
| this.pdMaterial.defines.DEPTH_SWIZZLING = depthValueSource; | |
| this.pdMaterial.uniforms.tNormal.value = this.normalTexture; | |
| this.pdMaterial.uniforms.tDepth.value = this.depthTexture; | |
| this.depthRenderMaterial.uniforms.tDepth.value = this.normalRenderTarget.depthTexture; | |
| } | |
| setSceneClipBox( box ) { | |
| if ( box ) { | |
| this.gtaoMaterial.needsUpdate = this.gtaoMaterial.defines.SCENE_CLIP_BOX !== 1; | |
| this.gtaoMaterial.defines.SCENE_CLIP_BOX = 1; | |
| this.gtaoMaterial.uniforms.sceneBoxMin.value.copy( box.min ); | |
| this.gtaoMaterial.uniforms.sceneBoxMax.value.copy( box.max ); | |
| } else { | |
| this.gtaoMaterial.needsUpdate = this.gtaoMaterial.defines.SCENE_CLIP_BOX === 0; | |
| this.gtaoMaterial.defines.SCENE_CLIP_BOX = 0; | |
| } | |
| } | |
| updateGtaoMaterial( parameters ) { | |
| if ( parameters.radius !== undefined ) { | |
| this.gtaoMaterial.uniforms.radius.value = parameters.radius; | |
| } | |
| if ( parameters.distanceExponent !== undefined ) { | |
| this.gtaoMaterial.uniforms.distanceExponent.value = parameters.distanceExponent; | |
| } | |
| if ( parameters.thickness !== undefined ) { | |
| this.gtaoMaterial.uniforms.thickness.value = parameters.thickness; | |
| } | |
| if ( parameters.distanceFallOff !== undefined ) { | |
| this.gtaoMaterial.uniforms.distanceFallOff.value = parameters.distanceFallOff; | |
| this.gtaoMaterial.needsUpdate = true; | |
| } | |
| if ( parameters.scale !== undefined ) { | |
| this.gtaoMaterial.uniforms.scale.value = parameters.scale; | |
| } | |
| if ( parameters.samples !== undefined && parameters.samples !== this.gtaoMaterial.defines.SAMPLES ) { | |
| this.gtaoMaterial.defines.SAMPLES = parameters.samples; | |
| this.gtaoMaterial.needsUpdate = true; | |
| } | |
| if ( parameters.screenSpaceRadius !== undefined && ( parameters.screenSpaceRadius ? 1 : 0 ) !== this.gtaoMaterial.defines.SCREEN_SPACE_RADIUS ) { | |
| this.gtaoMaterial.defines.SCREEN_SPACE_RADIUS = parameters.screenSpaceRadius ? 1 : 0; | |
| this.gtaoMaterial.needsUpdate = true; | |
| } | |
| } | |
| updatePdMaterial( parameters ) { | |
| let updateShader = false; | |
| if ( parameters.lumaPhi !== undefined ) { | |
| this.pdMaterial.uniforms.lumaPhi.value = parameters.lumaPhi; | |
| } | |
| if ( parameters.depthPhi !== undefined ) { | |
| this.pdMaterial.uniforms.depthPhi.value = parameters.depthPhi; | |
| } | |
| if ( parameters.normalPhi !== undefined ) { | |
| this.pdMaterial.uniforms.normalPhi.value = parameters.normalPhi; | |
| } | |
| if ( parameters.radius !== undefined && parameters.radius !== this.radius ) { | |
| this.pdMaterial.uniforms.radius.value = parameters.radius; | |
| } | |
| if ( parameters.radiusExponent !== undefined && parameters.radiusExponent !== this.pdRadiusExponent ) { | |
| this.pdRadiusExponent = parameters.radiusExponent; | |
| updateShader = true; | |
| } | |
| if ( parameters.rings !== undefined && parameters.rings !== this.pdRings ) { | |
| this.pdRings = parameters.rings; | |
| updateShader = true; | |
| } | |
| if ( parameters.samples !== undefined && parameters.samples !== this.pdSamples ) { | |
| this.pdSamples = parameters.samples; | |
| updateShader = true; | |
| } | |
| if ( updateShader ) { | |
| this.pdMaterial.defines.SAMPLES = this.pdSamples; | |
| this.pdMaterial.defines.SAMPLE_VECTORS = generatePdSamplePointInitializer( this.pdSamples, this.pdRings, this.pdRadiusExponent ); | |
| this.pdMaterial.needsUpdate = true; | |
| } | |
| } | |
| render( renderer, writeBuffer, readBuffer /*, deltaTime, maskActive */ ) { | |
| // render normals and depth (honor only meshes, points and lines do not contribute to AO) | |
| if ( this._renderGBuffer ) { | |
| this.overrideVisibility(); | |
| this.renderOverride( renderer, this.normalMaterial, this.normalRenderTarget, 0x7777ff, 1.0 ); | |
| this.restoreVisibility(); | |
| } | |
| // render AO | |
| this.gtaoMaterial.uniforms.cameraNear.value = this.camera.near; | |
| this.gtaoMaterial.uniforms.cameraFar.value = this.camera.far; | |
| this.gtaoMaterial.uniforms.cameraProjectionMatrix.value.copy( this.camera.projectionMatrix ); | |
| this.gtaoMaterial.uniforms.cameraProjectionMatrixInverse.value.copy( this.camera.projectionMatrixInverse ); | |
| this.gtaoMaterial.uniforms.cameraWorldMatrix.value.copy( this.camera.matrixWorld ); | |
| this.renderPass( renderer, this.gtaoMaterial, this.gtaoRenderTarget, 0xffffff, 1.0 ); | |
| // render poisson denoise | |
| this.pdMaterial.uniforms.cameraProjectionMatrixInverse.value.copy( this.camera.projectionMatrixInverse ); | |
| this.renderPass( renderer, this.pdMaterial, this.pdRenderTarget, 0xffffff, 1.0 ); | |
| // output result to screen | |
| switch ( this.output ) { | |
| case GTAOPass.OUTPUT.Diffuse: | |
| this.copyMaterial.uniforms.tDiffuse.value = readBuffer.texture; | |
| this.copyMaterial.blending = NoBlending; | |
| this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer ); | |
| break; | |
| case GTAOPass.OUTPUT.AO: | |
| this.copyMaterial.uniforms.tDiffuse.value = this.gtaoRenderTarget.texture; | |
| this.copyMaterial.blending = NoBlending; | |
| this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer ); | |
| break; | |
| case GTAOPass.OUTPUT.Denoise: | |
| this.copyMaterial.uniforms.tDiffuse.value = this.pdRenderTarget.texture; | |
| this.copyMaterial.blending = NoBlending; | |
| this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer ); | |
| break; | |
| case GTAOPass.OUTPUT.Depth: | |
| this.depthRenderMaterial.uniforms.cameraNear.value = this.camera.near; | |
| this.depthRenderMaterial.uniforms.cameraFar.value = this.camera.far; | |
| this.renderPass( renderer, this.depthRenderMaterial, this.renderToScreen ? null : writeBuffer ); | |
| break; | |
| case GTAOPass.OUTPUT.Normal: | |
| this.copyMaterial.uniforms.tDiffuse.value = this.normalRenderTarget.texture; | |
| this.copyMaterial.blending = NoBlending; | |
| this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer ); | |
| break; | |
| case GTAOPass.OUTPUT.Default: | |
| this.copyMaterial.uniforms.tDiffuse.value = readBuffer.texture; | |
| this.copyMaterial.blending = NoBlending; | |
| this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer ); | |
| this.blendMaterial.uniforms.intensity.value = this.blendIntensity; | |
| this.blendMaterial.uniforms.tDiffuse.value = this.pdRenderTarget.texture; | |
| this.renderPass( renderer, this.blendMaterial, this.renderToScreen ? null : writeBuffer ); | |
| break; | |
| default: | |
| console.warn( 'THREE.GTAOPass: Unknown output type.' ); | |
| } | |
| } | |
| renderPass( renderer, passMaterial, renderTarget, clearColor, clearAlpha ) { | |
| // save original state | |
| renderer.getClearColor( this.originalClearColor ); | |
| const originalClearAlpha = renderer.getClearAlpha(); | |
| const originalAutoClear = renderer.autoClear; | |
| renderer.setRenderTarget( renderTarget ); | |
| // setup pass state | |
| renderer.autoClear = false; | |
| if ( ( clearColor !== undefined ) && ( clearColor !== null ) ) { | |
| renderer.setClearColor( clearColor ); | |
| renderer.setClearAlpha( clearAlpha || 0.0 ); | |
| renderer.clear(); | |
| } | |
| this.fsQuad.material = passMaterial; | |
| this.fsQuad.render( renderer ); | |
| // restore original state | |
| renderer.autoClear = originalAutoClear; | |
| renderer.setClearColor( this.originalClearColor ); | |
| renderer.setClearAlpha( originalClearAlpha ); | |
| } | |
| renderOverride( renderer, overrideMaterial, renderTarget, clearColor, clearAlpha ) { | |
| renderer.getClearColor( this.originalClearColor ); | |
| const originalClearAlpha = renderer.getClearAlpha(); | |
| const originalAutoClear = renderer.autoClear; | |
| renderer.setRenderTarget( renderTarget ); | |
| renderer.autoClear = false; | |
| clearColor = overrideMaterial.clearColor || clearColor; | |
| clearAlpha = overrideMaterial.clearAlpha || clearAlpha; | |
| if ( ( clearColor !== undefined ) && ( clearColor !== null ) ) { | |
| renderer.setClearColor( clearColor ); | |
| renderer.setClearAlpha( clearAlpha || 0.0 ); | |
| renderer.clear(); | |
| } | |
| this.scene.overrideMaterial = overrideMaterial; | |
| renderer.render( this.scene, this.camera ); | |
| this.scene.overrideMaterial = null; | |
| renderer.autoClear = originalAutoClear; | |
| renderer.setClearColor( this.originalClearColor ); | |
| renderer.setClearAlpha( originalClearAlpha ); | |
| } | |
| setSize( width, height ) { | |
| this.width = width; | |
| this.height = height; | |
| this.gtaoRenderTarget.setSize( width, height ); | |
| this.normalRenderTarget.setSize( width, height ); | |
| this.pdRenderTarget.setSize( width, height ); | |
| this.gtaoMaterial.uniforms.resolution.value.set( width, height ); | |
| this.gtaoMaterial.uniforms.cameraProjectionMatrix.value.copy( this.camera.projectionMatrix ); | |
| this.gtaoMaterial.uniforms.cameraProjectionMatrixInverse.value.copy( this.camera.projectionMatrixInverse ); | |
| this.pdMaterial.uniforms.resolution.value.set( width, height ); | |
| this.pdMaterial.uniforms.cameraProjectionMatrixInverse.value.copy( this.camera.projectionMatrixInverse ); | |
| } | |
| overrideVisibility() { | |
| const scene = this.scene; | |
| const cache = this._visibilityCache; | |
| scene.traverse( function ( object ) { | |
| cache.set( object, object.visible ); | |
| if ( object.isPoints || object.isLine ) object.visible = false; | |
| } ); | |
| } | |
| restoreVisibility() { | |
| const scene = this.scene; | |
| const cache = this._visibilityCache; | |
| scene.traverse( function ( object ) { | |
| const visible = cache.get( object ); | |
| object.visible = visible; | |
| } ); | |
| cache.clear(); | |
| } | |
| generateNoise( size = 64 ) { | |
| const simplex = new SimplexNoise(); | |
| const arraySize = size * size * 4; | |
| const data = new Uint8Array( arraySize ); | |
| for ( let i = 0; i < size; i ++ ) { | |
| for ( let j = 0; j < size; j ++ ) { | |
| const x = i; | |
| const y = j; | |
| data[ ( i * size + j ) * 4 ] = ( simplex.noise( x, y ) * 0.5 + 0.5 ) * 255; | |
| data[ ( i * size + j ) * 4 + 1 ] = ( simplex.noise( x + size, y ) * 0.5 + 0.5 ) * 255; | |
| data[ ( i * size + j ) * 4 + 2 ] = ( simplex.noise( x, y + size ) * 0.5 + 0.5 ) * 255; | |
| data[ ( i * size + j ) * 4 + 3 ] = ( simplex.noise( x + size, y + size ) * 0.5 + 0.5 ) * 255; | |
| } | |
| } | |
| const noiseTexture = new DataTexture( data, size, size, RGBAFormat, UnsignedByteType ); | |
| noiseTexture.wrapS = RepeatWrapping; | |
| noiseTexture.wrapT = RepeatWrapping; | |
| noiseTexture.needsUpdate = true; | |
| return noiseTexture; | |
| } | |
| } | |
| GTAOPass.OUTPUT = { | |
| 'Default': 0, | |
| 'Diffuse': 1, | |
| 'Depth': 2, | |
| 'Normal': 3, | |
| 'AO': 4, | |
| 'Denoise': 5, | |
| }; | |
| export { GTAOPass }; | |
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