Buckets:
ktongue/docker_container / simsite /frontend /node_modules /three /examples /jsm /postprocessing /MaskPass.js
| import { Pass } from './Pass.js'; | |
| class MaskPass extends Pass { | |
| constructor( scene, camera ) { | |
| super(); | |
| this.scene = scene; | |
| this.camera = camera; | |
| this.clear = true; | |
| this.needsSwap = false; | |
| this.inverse = false; | |
| } | |
| render( renderer, writeBuffer, readBuffer /*, deltaTime, maskActive */ ) { | |
| const context = renderer.getContext(); | |
| const state = renderer.state; | |
| // don't update color or depth | |
| state.buffers.color.setMask( false ); | |
| state.buffers.depth.setMask( false ); | |
| // lock buffers | |
| state.buffers.color.setLocked( true ); | |
| state.buffers.depth.setLocked( true ); | |
| // set up stencil | |
| let writeValue, clearValue; | |
| if ( this.inverse ) { | |
| writeValue = 0; | |
| clearValue = 1; | |
| } else { | |
| writeValue = 1; | |
| clearValue = 0; | |
| } | |
| state.buffers.stencil.setTest( true ); | |
| state.buffers.stencil.setOp( context.REPLACE, context.REPLACE, context.REPLACE ); | |
| state.buffers.stencil.setFunc( context.ALWAYS, writeValue, 0xffffffff ); | |
| state.buffers.stencil.setClear( clearValue ); | |
| state.buffers.stencil.setLocked( true ); | |
| // draw into the stencil buffer | |
| renderer.setRenderTarget( readBuffer ); | |
| if ( this.clear ) renderer.clear(); | |
| renderer.render( this.scene, this.camera ); | |
| renderer.setRenderTarget( writeBuffer ); | |
| if ( this.clear ) renderer.clear(); | |
| renderer.render( this.scene, this.camera ); | |
| // unlock color and depth buffer and make them writable for subsequent rendering/clearing | |
| state.buffers.color.setLocked( false ); | |
| state.buffers.depth.setLocked( false ); | |
| state.buffers.color.setMask( true ); | |
| state.buffers.depth.setMask( true ); | |
| // only render where stencil is set to 1 | |
| state.buffers.stencil.setLocked( false ); | |
| state.buffers.stencil.setFunc( context.EQUAL, 1, 0xffffffff ); // draw if == 1 | |
| state.buffers.stencil.setOp( context.KEEP, context.KEEP, context.KEEP ); | |
| state.buffers.stencil.setLocked( true ); | |
| } | |
| } | |
| class ClearMaskPass extends Pass { | |
| constructor() { | |
| super(); | |
| this.needsSwap = false; | |
| } | |
| render( renderer /*, writeBuffer, readBuffer, deltaTime, maskActive */ ) { | |
| renderer.state.buffers.stencil.setLocked( false ); | |
| renderer.state.buffers.stencil.setTest( false ); | |
| } | |
| } | |
| export { MaskPass, ClearMaskPass }; | |
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