Buckets:
ktongue/docker_container / simsite /frontend /node_modules /three /examples /jsm /postprocessing /RenderPass.js
| import { | |
| Color | |
| } from 'three'; | |
| import { Pass } from './Pass.js'; | |
| class RenderPass extends Pass { | |
| constructor( scene, camera, overrideMaterial = null, clearColor = null, clearAlpha = null ) { | |
| super(); | |
| this.scene = scene; | |
| this.camera = camera; | |
| this.overrideMaterial = overrideMaterial; | |
| this.clearColor = clearColor; | |
| this.clearAlpha = clearAlpha; | |
| this.clear = true; | |
| this.clearDepth = false; | |
| this.needsSwap = false; | |
| this._oldClearColor = new Color(); | |
| } | |
| render( renderer, writeBuffer, readBuffer /*, deltaTime, maskActive */ ) { | |
| const oldAutoClear = renderer.autoClear; | |
| renderer.autoClear = false; | |
| let oldClearAlpha, oldOverrideMaterial; | |
| if ( this.overrideMaterial !== null ) { | |
| oldOverrideMaterial = this.scene.overrideMaterial; | |
| this.scene.overrideMaterial = this.overrideMaterial; | |
| } | |
| if ( this.clearColor !== null ) { | |
| renderer.getClearColor( this._oldClearColor ); | |
| renderer.setClearColor( this.clearColor ); | |
| } | |
| if ( this.clearAlpha !== null ) { | |
| oldClearAlpha = renderer.getClearAlpha(); | |
| renderer.setClearAlpha( this.clearAlpha ); | |
| } | |
| if ( this.clearDepth == true ) { | |
| renderer.clearDepth(); | |
| } | |
| renderer.setRenderTarget( this.renderToScreen ? null : readBuffer ); | |
| if ( this.clear === true ) { | |
| // TODO: Avoid using autoClear properties, see https://github.com/mrdoob/three.js/pull/15571#issuecomment-465669600 | |
| renderer.clear( renderer.autoClearColor, renderer.autoClearDepth, renderer.autoClearStencil ); | |
| } | |
| renderer.render( this.scene, this.camera ); | |
| // restore | |
| if ( this.clearColor !== null ) { | |
| renderer.setClearColor( this._oldClearColor ); | |
| } | |
| if ( this.clearAlpha !== null ) { | |
| renderer.setClearAlpha( oldClearAlpha ); | |
| } | |
| if ( this.overrideMaterial !== null ) { | |
| this.scene.overrideMaterial = oldOverrideMaterial; | |
| } | |
| renderer.autoClear = oldAutoClear; | |
| } | |
| } | |
| export { RenderPass }; | |
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