Buckets:
ktongue/docker_container / simsite /frontend /node_modules /three /examples /jsm /renderers /CSS2DRenderer.js
| import { | |
| Matrix4, | |
| Object3D, | |
| Vector2, | |
| Vector3 | |
| } from 'three'; | |
| class CSS2DObject extends Object3D { | |
| constructor( element = document.createElement( 'div' ) ) { | |
| super(); | |
| this.isCSS2DObject = true; | |
| this.element = element; | |
| this.element.style.position = 'absolute'; | |
| this.element.style.userSelect = 'none'; | |
| this.element.setAttribute( 'draggable', false ); | |
| this.center = new Vector2( 0.5, 0.5 ); // ( 0, 0 ) is the lower left; ( 1, 1 ) is the top right | |
| this.addEventListener( 'removed', function () { | |
| this.traverse( function ( object ) { | |
| if ( object.element instanceof Element && object.element.parentNode !== null ) { | |
| object.element.parentNode.removeChild( object.element ); | |
| } | |
| } ); | |
| } ); | |
| } | |
| copy( source, recursive ) { | |
| super.copy( source, recursive ); | |
| this.element = source.element.cloneNode( true ); | |
| this.center = source.center; | |
| return this; | |
| } | |
| } | |
| // | |
| const _vector = new Vector3(); | |
| const _viewMatrix = new Matrix4(); | |
| const _viewProjectionMatrix = new Matrix4(); | |
| const _a = new Vector3(); | |
| const _b = new Vector3(); | |
| class CSS2DRenderer { | |
| constructor( parameters = {} ) { | |
| const _this = this; | |
| let _width, _height; | |
| let _widthHalf, _heightHalf; | |
| const cache = { | |
| objects: new WeakMap() | |
| }; | |
| const domElement = parameters.element !== undefined ? parameters.element : document.createElement( 'div' ); | |
| domElement.style.overflow = 'hidden'; | |
| this.domElement = domElement; | |
| this.getSize = function () { | |
| return { | |
| width: _width, | |
| height: _height | |
| }; | |
| }; | |
| this.render = function ( scene, camera ) { | |
| if ( scene.matrixWorldAutoUpdate === true ) scene.updateMatrixWorld(); | |
| if ( camera.parent === null && camera.matrixWorldAutoUpdate === true ) camera.updateMatrixWorld(); | |
| _viewMatrix.copy( camera.matrixWorldInverse ); | |
| _viewProjectionMatrix.multiplyMatrices( camera.projectionMatrix, _viewMatrix ); | |
| renderObject( scene, scene, camera ); | |
| zOrder( scene ); | |
| }; | |
| this.setSize = function ( width, height ) { | |
| _width = width; | |
| _height = height; | |
| _widthHalf = _width / 2; | |
| _heightHalf = _height / 2; | |
| domElement.style.width = width + 'px'; | |
| domElement.style.height = height + 'px'; | |
| }; | |
| function renderObject( object, scene, camera ) { | |
| if ( object.isCSS2DObject ) { | |
| _vector.setFromMatrixPosition( object.matrixWorld ); | |
| _vector.applyMatrix4( _viewProjectionMatrix ); | |
| const visible = ( object.visible === true ) && ( _vector.z >= - 1 && _vector.z <= 1 ) && ( object.layers.test( camera.layers ) === true ); | |
| object.element.style.display = ( visible === true ) ? '' : 'none'; | |
| if ( visible === true ) { | |
| object.onBeforeRender( _this, scene, camera ); | |
| const element = object.element; | |
| element.style.transform = 'translate(' + ( - 100 * object.center.x ) + '%,' + ( - 100 * object.center.y ) + '%)' + 'translate(' + ( _vector.x * _widthHalf + _widthHalf ) + 'px,' + ( - _vector.y * _heightHalf + _heightHalf ) + 'px)'; | |
| if ( element.parentNode !== domElement ) { | |
| domElement.appendChild( element ); | |
| } | |
| object.onAfterRender( _this, scene, camera ); | |
| } | |
| const objectData = { | |
| distanceToCameraSquared: getDistanceToSquared( camera, object ) | |
| }; | |
| cache.objects.set( object, objectData ); | |
| } | |
| for ( let i = 0, l = object.children.length; i < l; i ++ ) { | |
| renderObject( object.children[ i ], scene, camera ); | |
| } | |
| } | |
| function getDistanceToSquared( object1, object2 ) { | |
| _a.setFromMatrixPosition( object1.matrixWorld ); | |
| _b.setFromMatrixPosition( object2.matrixWorld ); | |
| return _a.distanceToSquared( _b ); | |
| } | |
| function filterAndFlatten( scene ) { | |
| const result = []; | |
| scene.traverse( function ( object ) { | |
| if ( object.isCSS2DObject ) result.push( object ); | |
| } ); | |
| return result; | |
| } | |
| function zOrder( scene ) { | |
| const sorted = filterAndFlatten( scene ).sort( function ( a, b ) { | |
| if ( a.renderOrder !== b.renderOrder ) { | |
| return b.renderOrder - a.renderOrder; | |
| } | |
| const distanceA = cache.objects.get( a ).distanceToCameraSquared; | |
| const distanceB = cache.objects.get( b ).distanceToCameraSquared; | |
| return distanceA - distanceB; | |
| } ); | |
| const zMax = sorted.length; | |
| for ( let i = 0, l = sorted.length; i < l; i ++ ) { | |
| sorted[ i ].element.style.zIndex = zMax - i; | |
| } | |
| } | |
| } | |
| } | |
| export { CSS2DObject, CSS2DRenderer }; | |
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