Buckets:
ktongue/docker_container / simsite /frontend /node_modules /three /examples /jsm /shaders /BasicShader.js
| /** | |
| * Simple test shader | |
| */ | |
| const BasicShader = { | |
| name: 'BasicShader', | |
| uniforms: {}, | |
| vertexShader: /* glsl */` | |
| void main() { | |
| gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 ); | |
| }`, | |
| fragmentShader: /* glsl */` | |
| void main() { | |
| gl_FragColor = vec4( 1.0, 0.0, 0.0, 0.5 ); | |
| }` | |
| }; | |
| export { BasicShader }; | |
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- 351 Bytes
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