Buckets:
ktongue/docker_container / simsite /frontend /node_modules /three /examples /jsm /shaders /BlendShader.js
| /** | |
| * Blend two textures | |
| */ | |
| const BlendShader = { | |
| name: 'BlendShader', | |
| uniforms: { | |
| 'tDiffuse1': { value: null }, | |
| 'tDiffuse2': { value: null }, | |
| 'mixRatio': { value: 0.5 }, | |
| 'opacity': { value: 1.0 } | |
| }, | |
| vertexShader: /* glsl */` | |
| varying vec2 vUv; | |
| void main() { | |
| vUv = uv; | |
| gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 ); | |
| }`, | |
| fragmentShader: /* glsl */` | |
| uniform float opacity; | |
| uniform float mixRatio; | |
| uniform sampler2D tDiffuse1; | |
| uniform sampler2D tDiffuse2; | |
| varying vec2 vUv; | |
| void main() { | |
| vec4 texel1 = texture2D( tDiffuse1, vUv ); | |
| vec4 texel2 = texture2D( tDiffuse2, vUv ); | |
| gl_FragColor = opacity * mix( texel1, texel2, mixRatio ); | |
| }` | |
| }; | |
| export { BlendShader }; | |
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- 754 Bytes
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