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ktongue/docker_container / simsite /frontend /node_modules /three /examples /jsm /shaders /UnpackDepthRGBAShader.js
| /** | |
| * Unpack RGBA depth shader | |
| * - show RGBA encoded depth as monochrome color | |
| */ | |
| const UnpackDepthRGBAShader = { | |
| name: 'UnpackDepthRGBAShader', | |
| uniforms: { | |
| 'tDiffuse': { value: null }, | |
| 'opacity': { value: 1.0 } | |
| }, | |
| vertexShader: /* glsl */` | |
| varying vec2 vUv; | |
| void main() { | |
| vUv = uv; | |
| gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 ); | |
| }`, | |
| fragmentShader: /* glsl */` | |
| uniform float opacity; | |
| uniform sampler2D tDiffuse; | |
| varying vec2 vUv; | |
| #include <packing> | |
| void main() { | |
| float depth = 1.0 - unpackRGBAToDepth( texture2D( tDiffuse, vUv ) ); | |
| gl_FragColor = vec4( vec3( depth ), opacity ); | |
| }` | |
| }; | |
| export { UnpackDepthRGBAShader }; | |
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