Buckets:
ktongue/docker_container / simsite /frontend /node_modules /three /examples /jsm /utils /SkeletonUtils.js
| import { | |
| AnimationClip, | |
| AnimationMixer, | |
| Matrix4, | |
| Quaternion, | |
| QuaternionKeyframeTrack, | |
| SkeletonHelper, | |
| Vector3, | |
| VectorKeyframeTrack | |
| } from 'three'; | |
| function retarget( target, source, options = {} ) { | |
| const pos = new Vector3(), | |
| quat = new Quaternion(), | |
| scale = new Vector3(), | |
| bindBoneMatrix = new Matrix4(), | |
| relativeMatrix = new Matrix4(), | |
| globalMatrix = new Matrix4(); | |
| options.preserveMatrix = options.preserveMatrix !== undefined ? options.preserveMatrix : true; | |
| options.preservePosition = options.preservePosition !== undefined ? options.preservePosition : true; | |
| options.preserveHipPosition = options.preserveHipPosition !== undefined ? options.preserveHipPosition : false; | |
| options.useTargetMatrix = options.useTargetMatrix !== undefined ? options.useTargetMatrix : false; | |
| options.hip = options.hip !== undefined ? options.hip : 'hip'; | |
| options.names = options.names || {}; | |
| const sourceBones = source.isObject3D ? source.skeleton.bones : getBones( source ), | |
| bones = target.isObject3D ? target.skeleton.bones : getBones( target ); | |
| let bindBones, | |
| bone, name, boneTo, | |
| bonesPosition; | |
| // reset bones | |
| if ( target.isObject3D ) { | |
| target.skeleton.pose(); | |
| } else { | |
| options.useTargetMatrix = true; | |
| options.preserveMatrix = false; | |
| } | |
| if ( options.preservePosition ) { | |
| bonesPosition = []; | |
| for ( let i = 0; i < bones.length; i ++ ) { | |
| bonesPosition.push( bones[ i ].position.clone() ); | |
| } | |
| } | |
| if ( options.preserveMatrix ) { | |
| // reset matrix | |
| target.updateMatrixWorld(); | |
| target.matrixWorld.identity(); | |
| // reset children matrix | |
| for ( let i = 0; i < target.children.length; ++ i ) { | |
| target.children[ i ].updateMatrixWorld( true ); | |
| } | |
| } | |
| if ( options.offsets ) { | |
| bindBones = []; | |
| for ( let i = 0; i < bones.length; ++ i ) { | |
| bone = bones[ i ]; | |
| name = options.names[ bone.name ] || bone.name; | |
| if ( options.offsets[ name ] ) { | |
| bone.matrix.multiply( options.offsets[ name ] ); | |
| bone.matrix.decompose( bone.position, bone.quaternion, bone.scale ); | |
| bone.updateMatrixWorld(); | |
| } | |
| bindBones.push( bone.matrixWorld.clone() ); | |
| } | |
| } | |
| for ( let i = 0; i < bones.length; ++ i ) { | |
| bone = bones[ i ]; | |
| name = options.names[ bone.name ] || bone.name; | |
| boneTo = getBoneByName( name, sourceBones ); | |
| globalMatrix.copy( bone.matrixWorld ); | |
| if ( boneTo ) { | |
| boneTo.updateMatrixWorld(); | |
| if ( options.useTargetMatrix ) { | |
| relativeMatrix.copy( boneTo.matrixWorld ); | |
| } else { | |
| relativeMatrix.copy( target.matrixWorld ).invert(); | |
| relativeMatrix.multiply( boneTo.matrixWorld ); | |
| } | |
| // ignore scale to extract rotation | |
| scale.setFromMatrixScale( relativeMatrix ); | |
| relativeMatrix.scale( scale.set( 1 / scale.x, 1 / scale.y, 1 / scale.z ) ); | |
| // apply to global matrix | |
| globalMatrix.makeRotationFromQuaternion( quat.setFromRotationMatrix( relativeMatrix ) ); | |
| if ( target.isObject3D ) { | |
| const boneIndex = bones.indexOf( bone ), | |
| wBindMatrix = bindBones ? bindBones[ boneIndex ] : bindBoneMatrix.copy( target.skeleton.boneInverses[ boneIndex ] ).invert(); | |
| globalMatrix.multiply( wBindMatrix ); | |
| } | |
| globalMatrix.copyPosition( relativeMatrix ); | |
| } | |
| if ( bone.parent && bone.parent.isBone ) { | |
| bone.matrix.copy( bone.parent.matrixWorld ).invert(); | |
| bone.matrix.multiply( globalMatrix ); | |
| } else { | |
| bone.matrix.copy( globalMatrix ); | |
| } | |
| if ( options.preserveHipPosition && name === options.hip ) { | |
| bone.matrix.setPosition( pos.set( 0, bone.position.y, 0 ) ); | |
| } | |
| bone.matrix.decompose( bone.position, bone.quaternion, bone.scale ); | |
| bone.updateMatrixWorld(); | |
| } | |
| if ( options.preservePosition ) { | |
| for ( let i = 0; i < bones.length; ++ i ) { | |
| bone = bones[ i ]; | |
| name = options.names[ bone.name ] || bone.name; | |
| if ( name !== options.hip ) { | |
| bone.position.copy( bonesPosition[ i ] ); | |
| } | |
| } | |
| } | |
| if ( options.preserveMatrix ) { | |
| // restore matrix | |
| target.updateMatrixWorld( true ); | |
| } | |
| } | |
| function retargetClip( target, source, clip, options = {} ) { | |
| options.useFirstFramePosition = options.useFirstFramePosition !== undefined ? options.useFirstFramePosition : false; | |
| options.fps = options.fps !== undefined ? options.fps : 30; | |
| options.names = options.names || []; | |
| if ( ! source.isObject3D ) { | |
| source = getHelperFromSkeleton( source ); | |
| } | |
| const numFrames = Math.round( clip.duration * ( options.fps / 1000 ) * 1000 ), | |
| delta = 1 / options.fps, | |
| convertedTracks = [], | |
| mixer = new AnimationMixer( source ), | |
| bones = getBones( target.skeleton ), | |
| boneDatas = []; | |
| let positionOffset, | |
| bone, boneTo, boneData, | |
| name; | |
| mixer.clipAction( clip ).play(); | |
| mixer.update( 0 ); | |
| source.updateMatrixWorld(); | |
| for ( let i = 0; i < numFrames; ++ i ) { | |
| const time = i * delta; | |
| retarget( target, source, options ); | |
| for ( let j = 0; j < bones.length; ++ j ) { | |
| name = options.names[ bones[ j ].name ] || bones[ j ].name; | |
| boneTo = getBoneByName( name, source.skeleton ); | |
| if ( boneTo ) { | |
| bone = bones[ j ]; | |
| boneData = boneDatas[ j ] = boneDatas[ j ] || { bone: bone }; | |
| if ( options.hip === name ) { | |
| if ( ! boneData.pos ) { | |
| boneData.pos = { | |
| times: new Float32Array( numFrames ), | |
| values: new Float32Array( numFrames * 3 ) | |
| }; | |
| } | |
| if ( options.useFirstFramePosition ) { | |
| if ( i === 0 ) { | |
| positionOffset = bone.position.clone(); | |
| } | |
| bone.position.sub( positionOffset ); | |
| } | |
| boneData.pos.times[ i ] = time; | |
| bone.position.toArray( boneData.pos.values, i * 3 ); | |
| } | |
| if ( ! boneData.quat ) { | |
| boneData.quat = { | |
| times: new Float32Array( numFrames ), | |
| values: new Float32Array( numFrames * 4 ) | |
| }; | |
| } | |
| boneData.quat.times[ i ] = time; | |
| bone.quaternion.toArray( boneData.quat.values, i * 4 ); | |
| } | |
| } | |
| mixer.update( delta ); | |
| source.updateMatrixWorld(); | |
| } | |
| for ( let i = 0; i < boneDatas.length; ++ i ) { | |
| boneData = boneDatas[ i ]; | |
| if ( boneData ) { | |
| if ( boneData.pos ) { | |
| convertedTracks.push( new VectorKeyframeTrack( | |
| '.bones[' + boneData.bone.name + '].position', | |
| boneData.pos.times, | |
| boneData.pos.values | |
| ) ); | |
| } | |
| convertedTracks.push( new QuaternionKeyframeTrack( | |
| '.bones[' + boneData.bone.name + '].quaternion', | |
| boneData.quat.times, | |
| boneData.quat.values | |
| ) ); | |
| } | |
| } | |
| mixer.uncacheAction( clip ); | |
| return new AnimationClip( clip.name, - 1, convertedTracks ); | |
| } | |
| function clone( source ) { | |
| const sourceLookup = new Map(); | |
| const cloneLookup = new Map(); | |
| const clone = source.clone(); | |
| parallelTraverse( source, clone, function ( sourceNode, clonedNode ) { | |
| sourceLookup.set( clonedNode, sourceNode ); | |
| cloneLookup.set( sourceNode, clonedNode ); | |
| } ); | |
| clone.traverse( function ( node ) { | |
| if ( ! node.isSkinnedMesh ) return; | |
| const clonedMesh = node; | |
| const sourceMesh = sourceLookup.get( node ); | |
| const sourceBones = sourceMesh.skeleton.bones; | |
| clonedMesh.skeleton = sourceMesh.skeleton.clone(); | |
| clonedMesh.bindMatrix.copy( sourceMesh.bindMatrix ); | |
| clonedMesh.skeleton.bones = sourceBones.map( function ( bone ) { | |
| return cloneLookup.get( bone ); | |
| } ); | |
| clonedMesh.bind( clonedMesh.skeleton, clonedMesh.bindMatrix ); | |
| } ); | |
| return clone; | |
| } | |
| // internal helper | |
| function getBoneByName( name, skeleton ) { | |
| for ( let i = 0, bones = getBones( skeleton ); i < bones.length; i ++ ) { | |
| if ( name === bones[ i ].name ) | |
| return bones[ i ]; | |
| } | |
| } | |
| function getBones( skeleton ) { | |
| return Array.isArray( skeleton ) ? skeleton : skeleton.bones; | |
| } | |
| function getHelperFromSkeleton( skeleton ) { | |
| const source = new SkeletonHelper( skeleton.bones[ 0 ] ); | |
| source.skeleton = skeleton; | |
| return source; | |
| } | |
| function parallelTraverse( a, b, callback ) { | |
| callback( a, b ); | |
| for ( let i = 0; i < a.children.length; i ++ ) { | |
| parallelTraverse( a.children[ i ], b.children[ i ], callback ); | |
| } | |
| } | |
| export { | |
| retarget, | |
| retargetClip, | |
| clone, | |
| }; | |
Xet Storage Details
- Size:
- 8.01 kB
- Xet hash:
- 44acfcb8cc8f41fcec0c816e2953a8ffe3e278103f64b3e82aeb8e51a604ab10
·
Xet efficiently stores files, intelligently splitting them into unique chunks and accelerating uploads and downloads. More info.