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ktongue/docker_container / simsite /frontend /node_modules /three /examples /jsm /utils /UVsDebug.js
| import { | |
| Vector2 | |
| } from 'three'; | |
| /** | |
| * tool for "unwrapping" and debugging three.js geometries UV mapping | |
| * | |
| * Sample usage: | |
| * document.body.appendChild( UVsDebug( new THREE.SphereGeometry( 10, 10, 10, 10 ) ); | |
| * | |
| */ | |
| function UVsDebug( geometry, size = 1024 ) { | |
| // handles wrapping of uv.x > 1 only | |
| const abc = 'abc'; | |
| const a = new Vector2(); | |
| const b = new Vector2(); | |
| const uvs = [ | |
| new Vector2(), | |
| new Vector2(), | |
| new Vector2() | |
| ]; | |
| const face = []; | |
| const canvas = document.createElement( 'canvas' ); | |
| const width = size; // power of 2 required for wrapping | |
| const height = size; | |
| canvas.width = width; | |
| canvas.height = height; | |
| const ctx = canvas.getContext( '2d' ); | |
| ctx.lineWidth = 1; | |
| ctx.strokeStyle = 'rgb( 63, 63, 63 )'; | |
| ctx.textAlign = 'center'; | |
| // paint background white | |
| ctx.fillStyle = 'rgb( 255, 255, 255 )'; | |
| ctx.fillRect( 0, 0, width, height ); | |
| const index = geometry.index; | |
| const uvAttribute = geometry.attributes.uv; | |
| if ( index ) { | |
| // indexed geometry | |
| for ( let i = 0, il = index.count; i < il; i += 3 ) { | |
| face[ 0 ] = index.getX( i ); | |
| face[ 1 ] = index.getX( i + 1 ); | |
| face[ 2 ] = index.getX( i + 2 ); | |
| uvs[ 0 ].fromBufferAttribute( uvAttribute, face[ 0 ] ); | |
| uvs[ 1 ].fromBufferAttribute( uvAttribute, face[ 1 ] ); | |
| uvs[ 2 ].fromBufferAttribute( uvAttribute, face[ 2 ] ); | |
| processFace( face, uvs, i / 3 ); | |
| } | |
| } else { | |
| // non-indexed geometry | |
| for ( let i = 0, il = uvAttribute.count; i < il; i += 3 ) { | |
| face[ 0 ] = i; | |
| face[ 1 ] = i + 1; | |
| face[ 2 ] = i + 2; | |
| uvs[ 0 ].fromBufferAttribute( uvAttribute, face[ 0 ] ); | |
| uvs[ 1 ].fromBufferAttribute( uvAttribute, face[ 1 ] ); | |
| uvs[ 2 ].fromBufferAttribute( uvAttribute, face[ 2 ] ); | |
| processFace( face, uvs, i / 3 ); | |
| } | |
| } | |
| return canvas; | |
| function processFace( face, uvs, index ) { | |
| // draw contour of face | |
| ctx.beginPath(); | |
| a.set( 0, 0 ); | |
| for ( let j = 0, jl = uvs.length; j < jl; j ++ ) { | |
| const uv = uvs[ j ]; | |
| a.x += uv.x; | |
| a.y += uv.y; | |
| if ( j === 0 ) { | |
| ctx.moveTo( uv.x * ( width - 2 ) + 0.5, ( 1 - uv.y ) * ( height - 2 ) + 0.5 ); | |
| } else { | |
| ctx.lineTo( uv.x * ( width - 2 ) + 0.5, ( 1 - uv.y ) * ( height - 2 ) + 0.5 ); | |
| } | |
| } | |
| ctx.closePath(); | |
| ctx.stroke(); | |
| // calculate center of face | |
| a.divideScalar( uvs.length ); | |
| // label the face number | |
| ctx.font = '18px Arial'; | |
| ctx.fillStyle = 'rgb( 63, 63, 63 )'; | |
| ctx.fillText( index, a.x * width, ( 1 - a.y ) * height ); | |
| if ( a.x > 0.95 ) { | |
| // wrap x // 0.95 is arbitrary | |
| ctx.fillText( index, ( a.x % 1 ) * width, ( 1 - a.y ) * height ); | |
| } | |
| // | |
| ctx.font = '12px Arial'; | |
| ctx.fillStyle = 'rgb( 191, 191, 191 )'; | |
| // label uv edge orders | |
| for ( let j = 0, jl = uvs.length; j < jl; j ++ ) { | |
| const uv = uvs[ j ]; | |
| b.addVectors( a, uv ).divideScalar( 2 ); | |
| const vnum = face[ j ]; | |
| ctx.fillText( abc[ j ] + vnum, b.x * width, ( 1 - b.y ) * height ); | |
| if ( b.x > 0.95 ) { | |
| // wrap x | |
| ctx.fillText( abc[ j ] + vnum, ( b.x % 1 ) * width, ( 1 - b.y ) * height ); | |
| } | |
| } | |
| } | |
| } | |
| export { UVsDebug }; | |
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