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ktongue/docker_container / simsite /frontend /node_modules /three /src /animation /PropertyBinding.js
| // Characters [].:/ are reserved for track binding syntax. | |
| const _RESERVED_CHARS_RE = '\\[\\]\\.:\\/'; | |
| const _reservedRe = new RegExp( '[' + _RESERVED_CHARS_RE + ']', 'g' ); | |
| // Attempts to allow node names from any language. ES5's `\w` regexp matches | |
| // only latin characters, and the unicode \p{L} is not yet supported. So | |
| // instead, we exclude reserved characters and match everything else. | |
| const _wordChar = '[^' + _RESERVED_CHARS_RE + ']'; | |
| const _wordCharOrDot = '[^' + _RESERVED_CHARS_RE.replace( '\\.', '' ) + ']'; | |
| // Parent directories, delimited by '/' or ':'. Currently unused, but must | |
| // be matched to parse the rest of the track name. | |
| const _directoryRe = /*@__PURE__*/ /((?:WC+[\/:])*)/.source.replace( 'WC', _wordChar ); | |
| // Target node. May contain word characters (a-zA-Z0-9_) and '.' or '-'. | |
| const _nodeRe = /*@__PURE__*/ /(WCOD+)?/.source.replace( 'WCOD', _wordCharOrDot ); | |
| // Object on target node, and accessor. May not contain reserved | |
| // characters. Accessor may contain any character except closing bracket. | |
| const _objectRe = /*@__PURE__*/ /(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace( 'WC', _wordChar ); | |
| // Property and accessor. May not contain reserved characters. Accessor may | |
| // contain any non-bracket characters. | |
| const _propertyRe = /*@__PURE__*/ /\.(WC+)(?:\[(.+)\])?/.source.replace( 'WC', _wordChar ); | |
| const _trackRe = new RegExp( '' | |
| + '^' | |
| + _directoryRe | |
| + _nodeRe | |
| + _objectRe | |
| + _propertyRe | |
| + '$' | |
| ); | |
| const _supportedObjectNames = [ 'material', 'materials', 'bones', 'map' ]; | |
| class Composite { | |
| constructor( targetGroup, path, optionalParsedPath ) { | |
| const parsedPath = optionalParsedPath || PropertyBinding.parseTrackName( path ); | |
| this._targetGroup = targetGroup; | |
| this._bindings = targetGroup.subscribe_( path, parsedPath ); | |
| } | |
| getValue( array, offset ) { | |
| this.bind(); // bind all binding | |
| const firstValidIndex = this._targetGroup.nCachedObjects_, | |
| binding = this._bindings[ firstValidIndex ]; | |
| // and only call .getValue on the first | |
| if ( binding !== undefined ) binding.getValue( array, offset ); | |
| } | |
| setValue( array, offset ) { | |
| const bindings = this._bindings; | |
| for ( let i = this._targetGroup.nCachedObjects_, n = bindings.length; i !== n; ++ i ) { | |
| bindings[ i ].setValue( array, offset ); | |
| } | |
| } | |
| bind() { | |
| const bindings = this._bindings; | |
| for ( let i = this._targetGroup.nCachedObjects_, n = bindings.length; i !== n; ++ i ) { | |
| bindings[ i ].bind(); | |
| } | |
| } | |
| unbind() { | |
| const bindings = this._bindings; | |
| for ( let i = this._targetGroup.nCachedObjects_, n = bindings.length; i !== n; ++ i ) { | |
| bindings[ i ].unbind(); | |
| } | |
| } | |
| } | |
| // Note: This class uses a State pattern on a per-method basis: | |
| // 'bind' sets 'this.getValue' / 'setValue' and shadows the | |
| // prototype version of these methods with one that represents | |
| // the bound state. When the property is not found, the methods | |
| // become no-ops. | |
| class PropertyBinding { | |
| constructor( rootNode, path, parsedPath ) { | |
| this.path = path; | |
| this.parsedPath = parsedPath || PropertyBinding.parseTrackName( path ); | |
| this.node = PropertyBinding.findNode( rootNode, this.parsedPath.nodeName ); | |
| this.rootNode = rootNode; | |
| // initial state of these methods that calls 'bind' | |
| this.getValue = this._getValue_unbound; | |
| this.setValue = this._setValue_unbound; | |
| } | |
| static create( root, path, parsedPath ) { | |
| if ( ! ( root && root.isAnimationObjectGroup ) ) { | |
| return new PropertyBinding( root, path, parsedPath ); | |
| } else { | |
| return new PropertyBinding.Composite( root, path, parsedPath ); | |
| } | |
| } | |
| /** | |
| * Replaces spaces with underscores and removes unsupported characters from | |
| * node names, to ensure compatibility with parseTrackName(). | |
| * | |
| * @param {string} name Node name to be sanitized. | |
| * @return {string} | |
| */ | |
| static sanitizeNodeName( name ) { | |
| return name.replace( /\s/g, '_' ).replace( _reservedRe, '' ); | |
| } | |
| static parseTrackName( trackName ) { | |
| const matches = _trackRe.exec( trackName ); | |
| if ( matches === null ) { | |
| throw new Error( 'PropertyBinding: Cannot parse trackName: ' + trackName ); | |
| } | |
| const results = { | |
| // directoryName: matches[ 1 ], // (tschw) currently unused | |
| nodeName: matches[ 2 ], | |
| objectName: matches[ 3 ], | |
| objectIndex: matches[ 4 ], | |
| propertyName: matches[ 5 ], // required | |
| propertyIndex: matches[ 6 ] | |
| }; | |
| const lastDot = results.nodeName && results.nodeName.lastIndexOf( '.' ); | |
| if ( lastDot !== undefined && lastDot !== - 1 ) { | |
| const objectName = results.nodeName.substring( lastDot + 1 ); | |
| // Object names must be checked against an allowlist. Otherwise, there | |
| // is no way to parse 'foo.bar.baz': 'baz' must be a property, but | |
| // 'bar' could be the objectName, or part of a nodeName (which can | |
| // include '.' characters). | |
| if ( _supportedObjectNames.indexOf( objectName ) !== - 1 ) { | |
| results.nodeName = results.nodeName.substring( 0, lastDot ); | |
| results.objectName = objectName; | |
| } | |
| } | |
| if ( results.propertyName === null || results.propertyName.length === 0 ) { | |
| throw new Error( 'PropertyBinding: can not parse propertyName from trackName: ' + trackName ); | |
| } | |
| return results; | |
| } | |
| static findNode( root, nodeName ) { | |
| if ( nodeName === undefined || nodeName === '' || nodeName === '.' || nodeName === - 1 || nodeName === root.name || nodeName === root.uuid ) { | |
| return root; | |
| } | |
| // search into skeleton bones. | |
| if ( root.skeleton ) { | |
| const bone = root.skeleton.getBoneByName( nodeName ); | |
| if ( bone !== undefined ) { | |
| return bone; | |
| } | |
| } | |
| // search into node subtree. | |
| if ( root.children ) { | |
| const searchNodeSubtree = function ( children ) { | |
| for ( let i = 0; i < children.length; i ++ ) { | |
| const childNode = children[ i ]; | |
| if ( childNode.name === nodeName || childNode.uuid === nodeName ) { | |
| return childNode; | |
| } | |
| const result = searchNodeSubtree( childNode.children ); | |
| if ( result ) return result; | |
| } | |
| return null; | |
| }; | |
| const subTreeNode = searchNodeSubtree( root.children ); | |
| if ( subTreeNode ) { | |
| return subTreeNode; | |
| } | |
| } | |
| return null; | |
| } | |
| // these are used to "bind" a nonexistent property | |
| _getValue_unavailable() {} | |
| _setValue_unavailable() {} | |
| // Getters | |
| _getValue_direct( buffer, offset ) { | |
| buffer[ offset ] = this.targetObject[ this.propertyName ]; | |
| } | |
| _getValue_array( buffer, offset ) { | |
| const source = this.resolvedProperty; | |
| for ( let i = 0, n = source.length; i !== n; ++ i ) { | |
| buffer[ offset ++ ] = source[ i ]; | |
| } | |
| } | |
| _getValue_arrayElement( buffer, offset ) { | |
| buffer[ offset ] = this.resolvedProperty[ this.propertyIndex ]; | |
| } | |
| _getValue_toArray( buffer, offset ) { | |
| this.resolvedProperty.toArray( buffer, offset ); | |
| } | |
| // Direct | |
| _setValue_direct( buffer, offset ) { | |
| this.targetObject[ this.propertyName ] = buffer[ offset ]; | |
| } | |
| _setValue_direct_setNeedsUpdate( buffer, offset ) { | |
| this.targetObject[ this.propertyName ] = buffer[ offset ]; | |
| this.targetObject.needsUpdate = true; | |
| } | |
| _setValue_direct_setMatrixWorldNeedsUpdate( buffer, offset ) { | |
| this.targetObject[ this.propertyName ] = buffer[ offset ]; | |
| this.targetObject.matrixWorldNeedsUpdate = true; | |
| } | |
| // EntireArray | |
| _setValue_array( buffer, offset ) { | |
| const dest = this.resolvedProperty; | |
| for ( let i = 0, n = dest.length; i !== n; ++ i ) { | |
| dest[ i ] = buffer[ offset ++ ]; | |
| } | |
| } | |
| _setValue_array_setNeedsUpdate( buffer, offset ) { | |
| const dest = this.resolvedProperty; | |
| for ( let i = 0, n = dest.length; i !== n; ++ i ) { | |
| dest[ i ] = buffer[ offset ++ ]; | |
| } | |
| this.targetObject.needsUpdate = true; | |
| } | |
| _setValue_array_setMatrixWorldNeedsUpdate( buffer, offset ) { | |
| const dest = this.resolvedProperty; | |
| for ( let i = 0, n = dest.length; i !== n; ++ i ) { | |
| dest[ i ] = buffer[ offset ++ ]; | |
| } | |
| this.targetObject.matrixWorldNeedsUpdate = true; | |
| } | |
| // ArrayElement | |
| _setValue_arrayElement( buffer, offset ) { | |
| this.resolvedProperty[ this.propertyIndex ] = buffer[ offset ]; | |
| } | |
| _setValue_arrayElement_setNeedsUpdate( buffer, offset ) { | |
| this.resolvedProperty[ this.propertyIndex ] = buffer[ offset ]; | |
| this.targetObject.needsUpdate = true; | |
| } | |
| _setValue_arrayElement_setMatrixWorldNeedsUpdate( buffer, offset ) { | |
| this.resolvedProperty[ this.propertyIndex ] = buffer[ offset ]; | |
| this.targetObject.matrixWorldNeedsUpdate = true; | |
| } | |
| // HasToFromArray | |
| _setValue_fromArray( buffer, offset ) { | |
| this.resolvedProperty.fromArray( buffer, offset ); | |
| } | |
| _setValue_fromArray_setNeedsUpdate( buffer, offset ) { | |
| this.resolvedProperty.fromArray( buffer, offset ); | |
| this.targetObject.needsUpdate = true; | |
| } | |
| _setValue_fromArray_setMatrixWorldNeedsUpdate( buffer, offset ) { | |
| this.resolvedProperty.fromArray( buffer, offset ); | |
| this.targetObject.matrixWorldNeedsUpdate = true; | |
| } | |
| _getValue_unbound( targetArray, offset ) { | |
| this.bind(); | |
| this.getValue( targetArray, offset ); | |
| } | |
| _setValue_unbound( sourceArray, offset ) { | |
| this.bind(); | |
| this.setValue( sourceArray, offset ); | |
| } | |
| // create getter / setter pair for a property in the scene graph | |
| bind() { | |
| let targetObject = this.node; | |
| const parsedPath = this.parsedPath; | |
| const objectName = parsedPath.objectName; | |
| const propertyName = parsedPath.propertyName; | |
| let propertyIndex = parsedPath.propertyIndex; | |
| if ( ! targetObject ) { | |
| targetObject = PropertyBinding.findNode( this.rootNode, parsedPath.nodeName ); | |
| this.node = targetObject; | |
| } | |
| // set fail state so we can just 'return' on error | |
| this.getValue = this._getValue_unavailable; | |
| this.setValue = this._setValue_unavailable; | |
| // ensure there is a value node | |
| if ( ! targetObject ) { | |
| console.warn( 'THREE.PropertyBinding: No target node found for track: ' + this.path + '.' ); | |
| return; | |
| } | |
| if ( objectName ) { | |
| let objectIndex = parsedPath.objectIndex; | |
| // special cases were we need to reach deeper into the hierarchy to get the face materials.... | |
| switch ( objectName ) { | |
| case 'materials': | |
| if ( ! targetObject.material ) { | |
| console.error( 'THREE.PropertyBinding: Can not bind to material as node does not have a material.', this ); | |
| return; | |
| } | |
| if ( ! targetObject.material.materials ) { | |
| console.error( 'THREE.PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.', this ); | |
| return; | |
| } | |
| targetObject = targetObject.material.materials; | |
| break; | |
| case 'bones': | |
| if ( ! targetObject.skeleton ) { | |
| console.error( 'THREE.PropertyBinding: Can not bind to bones as node does not have a skeleton.', this ); | |
| return; | |
| } | |
| // potential future optimization: skip this if propertyIndex is already an integer | |
| // and convert the integer string to a true integer. | |
| targetObject = targetObject.skeleton.bones; | |
| // support resolving morphTarget names into indices. | |
| for ( let i = 0; i < targetObject.length; i ++ ) { | |
| if ( targetObject[ i ].name === objectIndex ) { | |
| objectIndex = i; | |
| break; | |
| } | |
| } | |
| break; | |
| case 'map': | |
| if ( 'map' in targetObject ) { | |
| targetObject = targetObject.map; | |
| break; | |
| } | |
| if ( ! targetObject.material ) { | |
| console.error( 'THREE.PropertyBinding: Can not bind to material as node does not have a material.', this ); | |
| return; | |
| } | |
| if ( ! targetObject.material.map ) { | |
| console.error( 'THREE.PropertyBinding: Can not bind to material.map as node.material does not have a map.', this ); | |
| return; | |
| } | |
| targetObject = targetObject.material.map; | |
| break; | |
| default: | |
| if ( targetObject[ objectName ] === undefined ) { | |
| console.error( 'THREE.PropertyBinding: Can not bind to objectName of node undefined.', this ); | |
| return; | |
| } | |
| targetObject = targetObject[ objectName ]; | |
| } | |
| if ( objectIndex !== undefined ) { | |
| if ( targetObject[ objectIndex ] === undefined ) { | |
| console.error( 'THREE.PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.', this, targetObject ); | |
| return; | |
| } | |
| targetObject = targetObject[ objectIndex ]; | |
| } | |
| } | |
| // resolve property | |
| const nodeProperty = targetObject[ propertyName ]; | |
| if ( nodeProperty === undefined ) { | |
| const nodeName = parsedPath.nodeName; | |
| console.error( 'THREE.PropertyBinding: Trying to update property for track: ' + nodeName + | |
| '.' + propertyName + ' but it wasn\'t found.', targetObject ); | |
| return; | |
| } | |
| // determine versioning scheme | |
| let versioning = this.Versioning.None; | |
| this.targetObject = targetObject; | |
| if ( targetObject.needsUpdate !== undefined ) { // material | |
| versioning = this.Versioning.NeedsUpdate; | |
| } else if ( targetObject.matrixWorldNeedsUpdate !== undefined ) { // node transform | |
| versioning = this.Versioning.MatrixWorldNeedsUpdate; | |
| } | |
| // determine how the property gets bound | |
| let bindingType = this.BindingType.Direct; | |
| if ( propertyIndex !== undefined ) { | |
| // access a sub element of the property array (only primitives are supported right now) | |
| if ( propertyName === 'morphTargetInfluences' ) { | |
| // potential optimization, skip this if propertyIndex is already an integer, and convert the integer string to a true integer. | |
| // support resolving morphTarget names into indices. | |
| if ( ! targetObject.geometry ) { | |
| console.error( 'THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.', this ); | |
| return; | |
| } | |
| if ( ! targetObject.geometry.morphAttributes ) { | |
| console.error( 'THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.', this ); | |
| return; | |
| } | |
| if ( targetObject.morphTargetDictionary[ propertyIndex ] !== undefined ) { | |
| propertyIndex = targetObject.morphTargetDictionary[ propertyIndex ]; | |
| } | |
| } | |
| bindingType = this.BindingType.ArrayElement; | |
| this.resolvedProperty = nodeProperty; | |
| this.propertyIndex = propertyIndex; | |
| } else if ( nodeProperty.fromArray !== undefined && nodeProperty.toArray !== undefined ) { | |
| // must use copy for Object3D.Euler/Quaternion | |
| bindingType = this.BindingType.HasFromToArray; | |
| this.resolvedProperty = nodeProperty; | |
| } else if ( Array.isArray( nodeProperty ) ) { | |
| bindingType = this.BindingType.EntireArray; | |
| this.resolvedProperty = nodeProperty; | |
| } else { | |
| this.propertyName = propertyName; | |
| } | |
| // select getter / setter | |
| this.getValue = this.GetterByBindingType[ bindingType ]; | |
| this.setValue = this.SetterByBindingTypeAndVersioning[ bindingType ][ versioning ]; | |
| } | |
| unbind() { | |
| this.node = null; | |
| // back to the prototype version of getValue / setValue | |
| // note: avoiding to mutate the shape of 'this' via 'delete' | |
| this.getValue = this._getValue_unbound; | |
| this.setValue = this._setValue_unbound; | |
| } | |
| } | |
| PropertyBinding.Composite = Composite; | |
| PropertyBinding.prototype.BindingType = { | |
| Direct: 0, | |
| EntireArray: 1, | |
| ArrayElement: 2, | |
| HasFromToArray: 3 | |
| }; | |
| PropertyBinding.prototype.Versioning = { | |
| None: 0, | |
| NeedsUpdate: 1, | |
| MatrixWorldNeedsUpdate: 2 | |
| }; | |
| PropertyBinding.prototype.GetterByBindingType = [ | |
| PropertyBinding.prototype._getValue_direct, | |
| PropertyBinding.prototype._getValue_array, | |
| PropertyBinding.prototype._getValue_arrayElement, | |
| PropertyBinding.prototype._getValue_toArray, | |
| ]; | |
| PropertyBinding.prototype.SetterByBindingTypeAndVersioning = [ | |
| [ | |
| // Direct | |
| PropertyBinding.prototype._setValue_direct, | |
| PropertyBinding.prototype._setValue_direct_setNeedsUpdate, | |
| PropertyBinding.prototype._setValue_direct_setMatrixWorldNeedsUpdate, | |
| ], [ | |
| // EntireArray | |
| PropertyBinding.prototype._setValue_array, | |
| PropertyBinding.prototype._setValue_array_setNeedsUpdate, | |
| PropertyBinding.prototype._setValue_array_setMatrixWorldNeedsUpdate, | |
| ], [ | |
| // ArrayElement | |
| PropertyBinding.prototype._setValue_arrayElement, | |
| PropertyBinding.prototype._setValue_arrayElement_setNeedsUpdate, | |
| PropertyBinding.prototype._setValue_arrayElement_setMatrixWorldNeedsUpdate, | |
| ], [ | |
| // HasToFromArray | |
| PropertyBinding.prototype._setValue_fromArray, | |
| PropertyBinding.prototype._setValue_fromArray_setNeedsUpdate, | |
| PropertyBinding.prototype._setValue_fromArray_setMatrixWorldNeedsUpdate, | |
| ] | |
| ]; | |
| export { PropertyBinding }; | |
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