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ktongue/docker_container / simsite /frontend /node_modules /three /src /geometries /ExtrudeGeometry.js
| /** | |
| * Creates extruded geometry from a path shape. | |
| * | |
| * parameters = { | |
| * | |
| * curveSegments: <int>, // number of points on the curves | |
| * steps: <int>, // number of points for z-side extrusions / used for subdividing segments of extrude spline too | |
| * depth: <float>, // Depth to extrude the shape | |
| * | |
| * bevelEnabled: <bool>, // turn on bevel | |
| * bevelThickness: <float>, // how deep into the original shape bevel goes | |
| * bevelSize: <float>, // how far from shape outline (including bevelOffset) is bevel | |
| * bevelOffset: <float>, // how far from shape outline does bevel start | |
| * bevelSegments: <int>, // number of bevel layers | |
| * | |
| * extrudePath: <THREE.Curve> // curve to extrude shape along | |
| * | |
| * UVGenerator: <Object> // object that provides UV generator functions | |
| * | |
| * } | |
| */ | |
| import { BufferGeometry } from '../core/BufferGeometry.js'; | |
| import { Float32BufferAttribute } from '../core/BufferAttribute.js'; | |
| import * as Curves from '../extras/curves/Curves.js'; | |
| import { Vector2 } from '../math/Vector2.js'; | |
| import { Vector3 } from '../math/Vector3.js'; | |
| import { Shape } from '../extras/core/Shape.js'; | |
| import { ShapeUtils } from '../extras/ShapeUtils.js'; | |
| class ExtrudeGeometry extends BufferGeometry { | |
| constructor( shapes = new Shape( [ new Vector2( 0.5, 0.5 ), new Vector2( - 0.5, 0.5 ), new Vector2( - 0.5, - 0.5 ), new Vector2( 0.5, - 0.5 ) ] ), options = {} ) { | |
| super(); | |
| this.type = 'ExtrudeGeometry'; | |
| this.parameters = { | |
| shapes: shapes, | |
| options: options | |
| }; | |
| shapes = Array.isArray( shapes ) ? shapes : [ shapes ]; | |
| const scope = this; | |
| const verticesArray = []; | |
| const uvArray = []; | |
| for ( let i = 0, l = shapes.length; i < l; i ++ ) { | |
| const shape = shapes[ i ]; | |
| addShape( shape ); | |
| } | |
| // build geometry | |
| this.setAttribute( 'position', new Float32BufferAttribute( verticesArray, 3 ) ); | |
| this.setAttribute( 'uv', new Float32BufferAttribute( uvArray, 2 ) ); | |
| this.computeVertexNormals(); | |
| // functions | |
| function addShape( shape ) { | |
| const placeholder = []; | |
| // options | |
| const curveSegments = options.curveSegments !== undefined ? options.curveSegments : 12; | |
| const steps = options.steps !== undefined ? options.steps : 1; | |
| const depth = options.depth !== undefined ? options.depth : 1; | |
| let bevelEnabled = options.bevelEnabled !== undefined ? options.bevelEnabled : true; | |
| let bevelThickness = options.bevelThickness !== undefined ? options.bevelThickness : 0.2; | |
| let bevelSize = options.bevelSize !== undefined ? options.bevelSize : bevelThickness - 0.1; | |
| let bevelOffset = options.bevelOffset !== undefined ? options.bevelOffset : 0; | |
| let bevelSegments = options.bevelSegments !== undefined ? options.bevelSegments : 3; | |
| const extrudePath = options.extrudePath; | |
| const uvgen = options.UVGenerator !== undefined ? options.UVGenerator : WorldUVGenerator; | |
| // | |
| let extrudePts, extrudeByPath = false; | |
| let splineTube, binormal, normal, position2; | |
| if ( extrudePath ) { | |
| extrudePts = extrudePath.getSpacedPoints( steps ); | |
| extrudeByPath = true; | |
| bevelEnabled = false; // bevels not supported for path extrusion | |
| // SETUP TNB variables | |
| // TODO1 - have a .isClosed in spline? | |
| splineTube = extrudePath.computeFrenetFrames( steps, false ); | |
| // console.log(splineTube, 'splineTube', splineTube.normals.length, 'steps', steps, 'extrudePts', extrudePts.length); | |
| binormal = new Vector3(); | |
| normal = new Vector3(); | |
| position2 = new Vector3(); | |
| } | |
| // Safeguards if bevels are not enabled | |
| if ( ! bevelEnabled ) { | |
| bevelSegments = 0; | |
| bevelThickness = 0; | |
| bevelSize = 0; | |
| bevelOffset = 0; | |
| } | |
| // Variables initialization | |
| const shapePoints = shape.extractPoints( curveSegments ); | |
| let vertices = shapePoints.shape; | |
| const holes = shapePoints.holes; | |
| const reverse = ! ShapeUtils.isClockWise( vertices ); | |
| if ( reverse ) { | |
| vertices = vertices.reverse(); | |
| // Maybe we should also check if holes are in the opposite direction, just to be safe ... | |
| for ( let h = 0, hl = holes.length; h < hl; h ++ ) { | |
| const ahole = holes[ h ]; | |
| if ( ShapeUtils.isClockWise( ahole ) ) { | |
| holes[ h ] = ahole.reverse(); | |
| } | |
| } | |
| } | |
| const faces = ShapeUtils.triangulateShape( vertices, holes ); | |
| /* Vertices */ | |
| const contour = vertices; // vertices has all points but contour has only points of circumference | |
| for ( let h = 0, hl = holes.length; h < hl; h ++ ) { | |
| const ahole = holes[ h ]; | |
| vertices = vertices.concat( ahole ); | |
| } | |
| function scalePt2( pt, vec, size ) { | |
| if ( ! vec ) console.error( 'THREE.ExtrudeGeometry: vec does not exist' ); | |
| return pt.clone().addScaledVector( vec, size ); | |
| } | |
| const vlen = vertices.length, flen = faces.length; | |
| // Find directions for point movement | |
| function getBevelVec( inPt, inPrev, inNext ) { | |
| // computes for inPt the corresponding point inPt' on a new contour | |
| // shifted by 1 unit (length of normalized vector) to the left | |
| // if we walk along contour clockwise, this new contour is outside the old one | |
| // | |
| // inPt' is the intersection of the two lines parallel to the two | |
| // adjacent edges of inPt at a distance of 1 unit on the left side. | |
| let v_trans_x, v_trans_y, shrink_by; // resulting translation vector for inPt | |
| // good reading for geometry algorithms (here: line-line intersection) | |
| // http://geomalgorithms.com/a05-_intersect-1.html | |
| const v_prev_x = inPt.x - inPrev.x, | |
| v_prev_y = inPt.y - inPrev.y; | |
| const v_next_x = inNext.x - inPt.x, | |
| v_next_y = inNext.y - inPt.y; | |
| const v_prev_lensq = ( v_prev_x * v_prev_x + v_prev_y * v_prev_y ); | |
| // check for collinear edges | |
| const collinear0 = ( v_prev_x * v_next_y - v_prev_y * v_next_x ); | |
| if ( Math.abs( collinear0 ) > Number.EPSILON ) { | |
| // not collinear | |
| // length of vectors for normalizing | |
| const v_prev_len = Math.sqrt( v_prev_lensq ); | |
| const v_next_len = Math.sqrt( v_next_x * v_next_x + v_next_y * v_next_y ); | |
| // shift adjacent points by unit vectors to the left | |
| const ptPrevShift_x = ( inPrev.x - v_prev_y / v_prev_len ); | |
| const ptPrevShift_y = ( inPrev.y + v_prev_x / v_prev_len ); | |
| const ptNextShift_x = ( inNext.x - v_next_y / v_next_len ); | |
| const ptNextShift_y = ( inNext.y + v_next_x / v_next_len ); | |
| // scaling factor for v_prev to intersection point | |
| const sf = ( ( ptNextShift_x - ptPrevShift_x ) * v_next_y - | |
| ( ptNextShift_y - ptPrevShift_y ) * v_next_x ) / | |
| ( v_prev_x * v_next_y - v_prev_y * v_next_x ); | |
| // vector from inPt to intersection point | |
| v_trans_x = ( ptPrevShift_x + v_prev_x * sf - inPt.x ); | |
| v_trans_y = ( ptPrevShift_y + v_prev_y * sf - inPt.y ); | |
| // Don't normalize!, otherwise sharp corners become ugly | |
| // but prevent crazy spikes | |
| const v_trans_lensq = ( v_trans_x * v_trans_x + v_trans_y * v_trans_y ); | |
| if ( v_trans_lensq <= 2 ) { | |
| return new Vector2( v_trans_x, v_trans_y ); | |
| } else { | |
| shrink_by = Math.sqrt( v_trans_lensq / 2 ); | |
| } | |
| } else { | |
| // handle special case of collinear edges | |
| let direction_eq = false; // assumes: opposite | |
| if ( v_prev_x > Number.EPSILON ) { | |
| if ( v_next_x > Number.EPSILON ) { | |
| direction_eq = true; | |
| } | |
| } else { | |
| if ( v_prev_x < - Number.EPSILON ) { | |
| if ( v_next_x < - Number.EPSILON ) { | |
| direction_eq = true; | |
| } | |
| } else { | |
| if ( Math.sign( v_prev_y ) === Math.sign( v_next_y ) ) { | |
| direction_eq = true; | |
| } | |
| } | |
| } | |
| if ( direction_eq ) { | |
| // console.log("Warning: lines are a straight sequence"); | |
| v_trans_x = - v_prev_y; | |
| v_trans_y = v_prev_x; | |
| shrink_by = Math.sqrt( v_prev_lensq ); | |
| } else { | |
| // console.log("Warning: lines are a straight spike"); | |
| v_trans_x = v_prev_x; | |
| v_trans_y = v_prev_y; | |
| shrink_by = Math.sqrt( v_prev_lensq / 2 ); | |
| } | |
| } | |
| return new Vector2( v_trans_x / shrink_by, v_trans_y / shrink_by ); | |
| } | |
| const contourMovements = []; | |
| for ( let i = 0, il = contour.length, j = il - 1, k = i + 1; i < il; i ++, j ++, k ++ ) { | |
| if ( j === il ) j = 0; | |
| if ( k === il ) k = 0; | |
| // (j)---(i)---(k) | |
| // console.log('i,j,k', i, j , k) | |
| contourMovements[ i ] = getBevelVec( contour[ i ], contour[ j ], contour[ k ] ); | |
| } | |
| const holesMovements = []; | |
| let oneHoleMovements, verticesMovements = contourMovements.concat(); | |
| for ( let h = 0, hl = holes.length; h < hl; h ++ ) { | |
| const ahole = holes[ h ]; | |
| oneHoleMovements = []; | |
| for ( let i = 0, il = ahole.length, j = il - 1, k = i + 1; i < il; i ++, j ++, k ++ ) { | |
| if ( j === il ) j = 0; | |
| if ( k === il ) k = 0; | |
| // (j)---(i)---(k) | |
| oneHoleMovements[ i ] = getBevelVec( ahole[ i ], ahole[ j ], ahole[ k ] ); | |
| } | |
| holesMovements.push( oneHoleMovements ); | |
| verticesMovements = verticesMovements.concat( oneHoleMovements ); | |
| } | |
| // Loop bevelSegments, 1 for the front, 1 for the back | |
| for ( let b = 0; b < bevelSegments; b ++ ) { | |
| //for ( b = bevelSegments; b > 0; b -- ) { | |
| const t = b / bevelSegments; | |
| const z = bevelThickness * Math.cos( t * Math.PI / 2 ); | |
| const bs = bevelSize * Math.sin( t * Math.PI / 2 ) + bevelOffset; | |
| // contract shape | |
| for ( let i = 0, il = contour.length; i < il; i ++ ) { | |
| const vert = scalePt2( contour[ i ], contourMovements[ i ], bs ); | |
| v( vert.x, vert.y, - z ); | |
| } | |
| // expand holes | |
| for ( let h = 0, hl = holes.length; h < hl; h ++ ) { | |
| const ahole = holes[ h ]; | |
| oneHoleMovements = holesMovements[ h ]; | |
| for ( let i = 0, il = ahole.length; i < il; i ++ ) { | |
| const vert = scalePt2( ahole[ i ], oneHoleMovements[ i ], bs ); | |
| v( vert.x, vert.y, - z ); | |
| } | |
| } | |
| } | |
| const bs = bevelSize + bevelOffset; | |
| // Back facing vertices | |
| for ( let i = 0; i < vlen; i ++ ) { | |
| const vert = bevelEnabled ? scalePt2( vertices[ i ], verticesMovements[ i ], bs ) : vertices[ i ]; | |
| if ( ! extrudeByPath ) { | |
| v( vert.x, vert.y, 0 ); | |
| } else { | |
| // v( vert.x, vert.y + extrudePts[ 0 ].y, extrudePts[ 0 ].x ); | |
| normal.copy( splineTube.normals[ 0 ] ).multiplyScalar( vert.x ); | |
| binormal.copy( splineTube.binormals[ 0 ] ).multiplyScalar( vert.y ); | |
| position2.copy( extrudePts[ 0 ] ).add( normal ).add( binormal ); | |
| v( position2.x, position2.y, position2.z ); | |
| } | |
| } | |
| // Add stepped vertices... | |
| // Including front facing vertices | |
| for ( let s = 1; s <= steps; s ++ ) { | |
| for ( let i = 0; i < vlen; i ++ ) { | |
| const vert = bevelEnabled ? scalePt2( vertices[ i ], verticesMovements[ i ], bs ) : vertices[ i ]; | |
| if ( ! extrudeByPath ) { | |
| v( vert.x, vert.y, depth / steps * s ); | |
| } else { | |
| // v( vert.x, vert.y + extrudePts[ s - 1 ].y, extrudePts[ s - 1 ].x ); | |
| normal.copy( splineTube.normals[ s ] ).multiplyScalar( vert.x ); | |
| binormal.copy( splineTube.binormals[ s ] ).multiplyScalar( vert.y ); | |
| position2.copy( extrudePts[ s ] ).add( normal ).add( binormal ); | |
| v( position2.x, position2.y, position2.z ); | |
| } | |
| } | |
| } | |
| // Add bevel segments planes | |
| //for ( b = 1; b <= bevelSegments; b ++ ) { | |
| for ( let b = bevelSegments - 1; b >= 0; b -- ) { | |
| const t = b / bevelSegments; | |
| const z = bevelThickness * Math.cos( t * Math.PI / 2 ); | |
| const bs = bevelSize * Math.sin( t * Math.PI / 2 ) + bevelOffset; | |
| // contract shape | |
| for ( let i = 0, il = contour.length; i < il; i ++ ) { | |
| const vert = scalePt2( contour[ i ], contourMovements[ i ], bs ); | |
| v( vert.x, vert.y, depth + z ); | |
| } | |
| // expand holes | |
| for ( let h = 0, hl = holes.length; h < hl; h ++ ) { | |
| const ahole = holes[ h ]; | |
| oneHoleMovements = holesMovements[ h ]; | |
| for ( let i = 0, il = ahole.length; i < il; i ++ ) { | |
| const vert = scalePt2( ahole[ i ], oneHoleMovements[ i ], bs ); | |
| if ( ! extrudeByPath ) { | |
| v( vert.x, vert.y, depth + z ); | |
| } else { | |
| v( vert.x, vert.y + extrudePts[ steps - 1 ].y, extrudePts[ steps - 1 ].x + z ); | |
| } | |
| } | |
| } | |
| } | |
| /* Faces */ | |
| // Top and bottom faces | |
| buildLidFaces(); | |
| // Sides faces | |
| buildSideFaces(); | |
| ///// Internal functions | |
| function buildLidFaces() { | |
| const start = verticesArray.length / 3; | |
| if ( bevelEnabled ) { | |
| let layer = 0; // steps + 1 | |
| let offset = vlen * layer; | |
| // Bottom faces | |
| for ( let i = 0; i < flen; i ++ ) { | |
| const face = faces[ i ]; | |
| f3( face[ 2 ] + offset, face[ 1 ] + offset, face[ 0 ] + offset ); | |
| } | |
| layer = steps + bevelSegments * 2; | |
| offset = vlen * layer; | |
| // Top faces | |
| for ( let i = 0; i < flen; i ++ ) { | |
| const face = faces[ i ]; | |
| f3( face[ 0 ] + offset, face[ 1 ] + offset, face[ 2 ] + offset ); | |
| } | |
| } else { | |
| // Bottom faces | |
| for ( let i = 0; i < flen; i ++ ) { | |
| const face = faces[ i ]; | |
| f3( face[ 2 ], face[ 1 ], face[ 0 ] ); | |
| } | |
| // Top faces | |
| for ( let i = 0; i < flen; i ++ ) { | |
| const face = faces[ i ]; | |
| f3( face[ 0 ] + vlen * steps, face[ 1 ] + vlen * steps, face[ 2 ] + vlen * steps ); | |
| } | |
| } | |
| scope.addGroup( start, verticesArray.length / 3 - start, 0 ); | |
| } | |
| // Create faces for the z-sides of the shape | |
| function buildSideFaces() { | |
| const start = verticesArray.length / 3; | |
| let layeroffset = 0; | |
| sidewalls( contour, layeroffset ); | |
| layeroffset += contour.length; | |
| for ( let h = 0, hl = holes.length; h < hl; h ++ ) { | |
| const ahole = holes[ h ]; | |
| sidewalls( ahole, layeroffset ); | |
| //, true | |
| layeroffset += ahole.length; | |
| } | |
| scope.addGroup( start, verticesArray.length / 3 - start, 1 ); | |
| } | |
| function sidewalls( contour, layeroffset ) { | |
| let i = contour.length; | |
| while ( -- i >= 0 ) { | |
| const j = i; | |
| let k = i - 1; | |
| if ( k < 0 ) k = contour.length - 1; | |
| //console.log('b', i,j, i-1, k,vertices.length); | |
| for ( let s = 0, sl = ( steps + bevelSegments * 2 ); s < sl; s ++ ) { | |
| const slen1 = vlen * s; | |
| const slen2 = vlen * ( s + 1 ); | |
| const a = layeroffset + j + slen1, | |
| b = layeroffset + k + slen1, | |
| c = layeroffset + k + slen2, | |
| d = layeroffset + j + slen2; | |
| f4( a, b, c, d ); | |
| } | |
| } | |
| } | |
| function v( x, y, z ) { | |
| placeholder.push( x ); | |
| placeholder.push( y ); | |
| placeholder.push( z ); | |
| } | |
| function f3( a, b, c ) { | |
| addVertex( a ); | |
| addVertex( b ); | |
| addVertex( c ); | |
| const nextIndex = verticesArray.length / 3; | |
| const uvs = uvgen.generateTopUV( scope, verticesArray, nextIndex - 3, nextIndex - 2, nextIndex - 1 ); | |
| addUV( uvs[ 0 ] ); | |
| addUV( uvs[ 1 ] ); | |
| addUV( uvs[ 2 ] ); | |
| } | |
| function f4( a, b, c, d ) { | |
| addVertex( a ); | |
| addVertex( b ); | |
| addVertex( d ); | |
| addVertex( b ); | |
| addVertex( c ); | |
| addVertex( d ); | |
| const nextIndex = verticesArray.length / 3; | |
| const uvs = uvgen.generateSideWallUV( scope, verticesArray, nextIndex - 6, nextIndex - 3, nextIndex - 2, nextIndex - 1 ); | |
| addUV( uvs[ 0 ] ); | |
| addUV( uvs[ 1 ] ); | |
| addUV( uvs[ 3 ] ); | |
| addUV( uvs[ 1 ] ); | |
| addUV( uvs[ 2 ] ); | |
| addUV( uvs[ 3 ] ); | |
| } | |
| function addVertex( index ) { | |
| verticesArray.push( placeholder[ index * 3 + 0 ] ); | |
| verticesArray.push( placeholder[ index * 3 + 1 ] ); | |
| verticesArray.push( placeholder[ index * 3 + 2 ] ); | |
| } | |
| function addUV( vector2 ) { | |
| uvArray.push( vector2.x ); | |
| uvArray.push( vector2.y ); | |
| } | |
| } | |
| } | |
| copy( source ) { | |
| super.copy( source ); | |
| this.parameters = Object.assign( {}, source.parameters ); | |
| return this; | |
| } | |
| toJSON() { | |
| const data = super.toJSON(); | |
| const shapes = this.parameters.shapes; | |
| const options = this.parameters.options; | |
| return toJSON( shapes, options, data ); | |
| } | |
| static fromJSON( data, shapes ) { | |
| const geometryShapes = []; | |
| for ( let j = 0, jl = data.shapes.length; j < jl; j ++ ) { | |
| const shape = shapes[ data.shapes[ j ] ]; | |
| geometryShapes.push( shape ); | |
| } | |
| const extrudePath = data.options.extrudePath; | |
| if ( extrudePath !== undefined ) { | |
| data.options.extrudePath = new Curves[ extrudePath.type ]().fromJSON( extrudePath ); | |
| } | |
| return new ExtrudeGeometry( geometryShapes, data.options ); | |
| } | |
| } | |
| const WorldUVGenerator = { | |
| generateTopUV: function ( geometry, vertices, indexA, indexB, indexC ) { | |
| const a_x = vertices[ indexA * 3 ]; | |
| const a_y = vertices[ indexA * 3 + 1 ]; | |
| const b_x = vertices[ indexB * 3 ]; | |
| const b_y = vertices[ indexB * 3 + 1 ]; | |
| const c_x = vertices[ indexC * 3 ]; | |
| const c_y = vertices[ indexC * 3 + 1 ]; | |
| return [ | |
| new Vector2( a_x, a_y ), | |
| new Vector2( b_x, b_y ), | |
| new Vector2( c_x, c_y ) | |
| ]; | |
| }, | |
| generateSideWallUV: function ( geometry, vertices, indexA, indexB, indexC, indexD ) { | |
| const a_x = vertices[ indexA * 3 ]; | |
| const a_y = vertices[ indexA * 3 + 1 ]; | |
| const a_z = vertices[ indexA * 3 + 2 ]; | |
| const b_x = vertices[ indexB * 3 ]; | |
| const b_y = vertices[ indexB * 3 + 1 ]; | |
| const b_z = vertices[ indexB * 3 + 2 ]; | |
| const c_x = vertices[ indexC * 3 ]; | |
| const c_y = vertices[ indexC * 3 + 1 ]; | |
| const c_z = vertices[ indexC * 3 + 2 ]; | |
| const d_x = vertices[ indexD * 3 ]; | |
| const d_y = vertices[ indexD * 3 + 1 ]; | |
| const d_z = vertices[ indexD * 3 + 2 ]; | |
| if ( Math.abs( a_y - b_y ) < Math.abs( a_x - b_x ) ) { | |
| return [ | |
| new Vector2( a_x, 1 - a_z ), | |
| new Vector2( b_x, 1 - b_z ), | |
| new Vector2( c_x, 1 - c_z ), | |
| new Vector2( d_x, 1 - d_z ) | |
| ]; | |
| } else { | |
| return [ | |
| new Vector2( a_y, 1 - a_z ), | |
| new Vector2( b_y, 1 - b_z ), | |
| new Vector2( c_y, 1 - c_z ), | |
| new Vector2( d_y, 1 - d_z ) | |
| ]; | |
| } | |
| } | |
| }; | |
| function toJSON( shapes, options, data ) { | |
| data.shapes = []; | |
| if ( Array.isArray( shapes ) ) { | |
| for ( let i = 0, l = shapes.length; i < l; i ++ ) { | |
| const shape = shapes[ i ]; | |
| data.shapes.push( shape.uuid ); | |
| } | |
| } else { | |
| data.shapes.push( shapes.uuid ); | |
| } | |
| data.options = Object.assign( {}, options ); | |
| if ( options.extrudePath !== undefined ) data.options.extrudePath = options.extrudePath.toJSON(); | |
| return data; | |
| } | |
| export { ExtrudeGeometry }; | |
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