Buckets:
| import { BufferGeometry } from '../core/BufferGeometry.js'; | |
| import { Float32BufferAttribute } from '../core/BufferAttribute.js'; | |
| import { Vector2 } from '../math/Vector2.js'; | |
| import { Vector3 } from '../math/Vector3.js'; | |
| class RingGeometry extends BufferGeometry { | |
| constructor( innerRadius = 0.5, outerRadius = 1, thetaSegments = 32, phiSegments = 1, thetaStart = 0, thetaLength = Math.PI * 2 ) { | |
| super(); | |
| this.type = 'RingGeometry'; | |
| this.parameters = { | |
| innerRadius: innerRadius, | |
| outerRadius: outerRadius, | |
| thetaSegments: thetaSegments, | |
| phiSegments: phiSegments, | |
| thetaStart: thetaStart, | |
| thetaLength: thetaLength | |
| }; | |
| thetaSegments = Math.max( 3, thetaSegments ); | |
| phiSegments = Math.max( 1, phiSegments ); | |
| // buffers | |
| const indices = []; | |
| const vertices = []; | |
| const normals = []; | |
| const uvs = []; | |
| // some helper variables | |
| let radius = innerRadius; | |
| const radiusStep = ( ( outerRadius - innerRadius ) / phiSegments ); | |
| const vertex = new Vector3(); | |
| const uv = new Vector2(); | |
| // generate vertices, normals and uvs | |
| for ( let j = 0; j <= phiSegments; j ++ ) { | |
| for ( let i = 0; i <= thetaSegments; i ++ ) { | |
| // values are generate from the inside of the ring to the outside | |
| const segment = thetaStart + i / thetaSegments * thetaLength; | |
| // vertex | |
| vertex.x = radius * Math.cos( segment ); | |
| vertex.y = radius * Math.sin( segment ); | |
| vertices.push( vertex.x, vertex.y, vertex.z ); | |
| // normal | |
| normals.push( 0, 0, 1 ); | |
| // uv | |
| uv.x = ( vertex.x / outerRadius + 1 ) / 2; | |
| uv.y = ( vertex.y / outerRadius + 1 ) / 2; | |
| uvs.push( uv.x, uv.y ); | |
| } | |
| // increase the radius for next row of vertices | |
| radius += radiusStep; | |
| } | |
| // indices | |
| for ( let j = 0; j < phiSegments; j ++ ) { | |
| const thetaSegmentLevel = j * ( thetaSegments + 1 ); | |
| for ( let i = 0; i < thetaSegments; i ++ ) { | |
| const segment = i + thetaSegmentLevel; | |
| const a = segment; | |
| const b = segment + thetaSegments + 1; | |
| const c = segment + thetaSegments + 2; | |
| const d = segment + 1; | |
| // faces | |
| indices.push( a, b, d ); | |
| indices.push( b, c, d ); | |
| } | |
| } | |
| // build geometry | |
| this.setIndex( indices ); | |
| this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); | |
| this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); | |
| this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); | |
| } | |
| copy( source ) { | |
| super.copy( source ); | |
| this.parameters = Object.assign( {}, source.parameters ); | |
| return this; | |
| } | |
| static fromJSON( data ) { | |
| return new RingGeometry( data.innerRadius, data.outerRadius, data.thetaSegments, data.phiSegments, data.thetaStart, data.thetaLength ); | |
| } | |
| } | |
| export { RingGeometry }; | |
Xet Storage Details
- Size:
- 2.76 kB
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- 5c156b5026ed9fd1137651eba089e155348357806657f81287e5f20bf4789b12
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