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ktongue/docker_container / simsite /frontend /node_modules /three /src /geometries /TorusKnotGeometry.js
| import { BufferGeometry } from '../core/BufferGeometry.js'; | |
| import { Float32BufferAttribute } from '../core/BufferAttribute.js'; | |
| import { Vector3 } from '../math/Vector3.js'; | |
| class TorusKnotGeometry extends BufferGeometry { | |
| constructor( radius = 1, tube = 0.4, tubularSegments = 64, radialSegments = 8, p = 2, q = 3 ) { | |
| super(); | |
| this.type = 'TorusKnotGeometry'; | |
| this.parameters = { | |
| radius: radius, | |
| tube: tube, | |
| tubularSegments: tubularSegments, | |
| radialSegments: radialSegments, | |
| p: p, | |
| q: q | |
| }; | |
| tubularSegments = Math.floor( tubularSegments ); | |
| radialSegments = Math.floor( radialSegments ); | |
| // buffers | |
| const indices = []; | |
| const vertices = []; | |
| const normals = []; | |
| const uvs = []; | |
| // helper variables | |
| const vertex = new Vector3(); | |
| const normal = new Vector3(); | |
| const P1 = new Vector3(); | |
| const P2 = new Vector3(); | |
| const B = new Vector3(); | |
| const T = new Vector3(); | |
| const N = new Vector3(); | |
| // generate vertices, normals and uvs | |
| for ( let i = 0; i <= tubularSegments; ++ i ) { | |
| // the radian "u" is used to calculate the position on the torus curve of the current tubular segment | |
| const u = i / tubularSegments * p * Math.PI * 2; | |
| // now we calculate two points. P1 is our current position on the curve, P2 is a little farther ahead. | |
| // these points are used to create a special "coordinate space", which is necessary to calculate the correct vertex positions | |
| calculatePositionOnCurve( u, p, q, radius, P1 ); | |
| calculatePositionOnCurve( u + 0.01, p, q, radius, P2 ); | |
| // calculate orthonormal basis | |
| T.subVectors( P2, P1 ); | |
| N.addVectors( P2, P1 ); | |
| B.crossVectors( T, N ); | |
| N.crossVectors( B, T ); | |
| // normalize B, N. T can be ignored, we don't use it | |
| B.normalize(); | |
| N.normalize(); | |
| for ( let j = 0; j <= radialSegments; ++ j ) { | |
| // now calculate the vertices. they are nothing more than an extrusion of the torus curve. | |
| // because we extrude a shape in the xy-plane, there is no need to calculate a z-value. | |
| const v = j / radialSegments * Math.PI * 2; | |
| const cx = - tube * Math.cos( v ); | |
| const cy = tube * Math.sin( v ); | |
| // now calculate the final vertex position. | |
| // first we orient the extrusion with our basis vectors, then we add it to the current position on the curve | |
| vertex.x = P1.x + ( cx * N.x + cy * B.x ); | |
| vertex.y = P1.y + ( cx * N.y + cy * B.y ); | |
| vertex.z = P1.z + ( cx * N.z + cy * B.z ); | |
| vertices.push( vertex.x, vertex.y, vertex.z ); | |
| // normal (P1 is always the center/origin of the extrusion, thus we can use it to calculate the normal) | |
| normal.subVectors( vertex, P1 ).normalize(); | |
| normals.push( normal.x, normal.y, normal.z ); | |
| // uv | |
| uvs.push( i / tubularSegments ); | |
| uvs.push( j / radialSegments ); | |
| } | |
| } | |
| // generate indices | |
| for ( let j = 1; j <= tubularSegments; j ++ ) { | |
| for ( let i = 1; i <= radialSegments; i ++ ) { | |
| // indices | |
| const a = ( radialSegments + 1 ) * ( j - 1 ) + ( i - 1 ); | |
| const b = ( radialSegments + 1 ) * j + ( i - 1 ); | |
| const c = ( radialSegments + 1 ) * j + i; | |
| const d = ( radialSegments + 1 ) * ( j - 1 ) + i; | |
| // faces | |
| indices.push( a, b, d ); | |
| indices.push( b, c, d ); | |
| } | |
| } | |
| // build geometry | |
| this.setIndex( indices ); | |
| this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); | |
| this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); | |
| this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); | |
| // this function calculates the current position on the torus curve | |
| function calculatePositionOnCurve( u, p, q, radius, position ) { | |
| const cu = Math.cos( u ); | |
| const su = Math.sin( u ); | |
| const quOverP = q / p * u; | |
| const cs = Math.cos( quOverP ); | |
| position.x = radius * ( 2 + cs ) * 0.5 * cu; | |
| position.y = radius * ( 2 + cs ) * su * 0.5; | |
| position.z = radius * Math.sin( quOverP ) * 0.5; | |
| } | |
| } | |
| copy( source ) { | |
| super.copy( source ); | |
| this.parameters = Object.assign( {}, source.parameters ); | |
| return this; | |
| } | |
| static fromJSON( data ) { | |
| return new TorusKnotGeometry( data.radius, data.tube, data.tubularSegments, data.radialSegments, data.p, data.q ); | |
| } | |
| } | |
| export { TorusKnotGeometry }; | |
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