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ktongue/docker_container / simsite /frontend /node_modules /three /src /loaders /CompressedTextureLoader.js
| import { LinearFilter } from '../constants.js'; | |
| import { FileLoader } from './FileLoader.js'; | |
| import { CompressedTexture } from '../textures/CompressedTexture.js'; | |
| import { Loader } from './Loader.js'; | |
| /** | |
| * Abstract Base class to block based textures loader (dds, pvr, ...) | |
| * | |
| * Sub classes have to implement the parse() method which will be used in load(). | |
| */ | |
| class CompressedTextureLoader extends Loader { | |
| constructor( manager ) { | |
| super( manager ); | |
| } | |
| load( url, onLoad, onProgress, onError ) { | |
| const scope = this; | |
| const images = []; | |
| const texture = new CompressedTexture(); | |
| const loader = new FileLoader( this.manager ); | |
| loader.setPath( this.path ); | |
| loader.setResponseType( 'arraybuffer' ); | |
| loader.setRequestHeader( this.requestHeader ); | |
| loader.setWithCredentials( scope.withCredentials ); | |
| let loaded = 0; | |
| function loadTexture( i ) { | |
| loader.load( url[ i ], function ( buffer ) { | |
| const texDatas = scope.parse( buffer, true ); | |
| images[ i ] = { | |
| width: texDatas.width, | |
| height: texDatas.height, | |
| format: texDatas.format, | |
| mipmaps: texDatas.mipmaps | |
| }; | |
| loaded += 1; | |
| if ( loaded === 6 ) { | |
| if ( texDatas.mipmapCount === 1 ) texture.minFilter = LinearFilter; | |
| texture.image = images; | |
| texture.format = texDatas.format; | |
| texture.needsUpdate = true; | |
| if ( onLoad ) onLoad( texture ); | |
| } | |
| }, onProgress, onError ); | |
| } | |
| if ( Array.isArray( url ) ) { | |
| for ( let i = 0, il = url.length; i < il; ++ i ) { | |
| loadTexture( i ); | |
| } | |
| } else { | |
| // compressed cubemap texture stored in a single DDS file | |
| loader.load( url, function ( buffer ) { | |
| const texDatas = scope.parse( buffer, true ); | |
| if ( texDatas.isCubemap ) { | |
| const faces = texDatas.mipmaps.length / texDatas.mipmapCount; | |
| for ( let f = 0; f < faces; f ++ ) { | |
| images[ f ] = { mipmaps: [] }; | |
| for ( let i = 0; i < texDatas.mipmapCount; i ++ ) { | |
| images[ f ].mipmaps.push( texDatas.mipmaps[ f * texDatas.mipmapCount + i ] ); | |
| images[ f ].format = texDatas.format; | |
| images[ f ].width = texDatas.width; | |
| images[ f ].height = texDatas.height; | |
| } | |
| } | |
| texture.image = images; | |
| } else { | |
| texture.image.width = texDatas.width; | |
| texture.image.height = texDatas.height; | |
| texture.mipmaps = texDatas.mipmaps; | |
| } | |
| if ( texDatas.mipmapCount === 1 ) { | |
| texture.minFilter = LinearFilter; | |
| } | |
| texture.format = texDatas.format; | |
| texture.needsUpdate = true; | |
| if ( onLoad ) onLoad( texture ); | |
| }, onProgress, onError ); | |
| } | |
| return texture; | |
| } | |
| } | |
| export { CompressedTextureLoader }; | |
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