Buckets:
| import { Quaternion } from './Quaternion.js'; | |
| import { Matrix4 } from './Matrix4.js'; | |
| import { clamp } from './MathUtils.js'; | |
| const _matrix = /*@__PURE__*/ new Matrix4(); | |
| const _quaternion = /*@__PURE__*/ new Quaternion(); | |
| class Euler { | |
| constructor( x = 0, y = 0, z = 0, order = Euler.DEFAULT_ORDER ) { | |
| this.isEuler = true; | |
| this._x = x; | |
| this._y = y; | |
| this._z = z; | |
| this._order = order; | |
| } | |
| get x() { | |
| return this._x; | |
| } | |
| set x( value ) { | |
| this._x = value; | |
| this._onChangeCallback(); | |
| } | |
| get y() { | |
| return this._y; | |
| } | |
| set y( value ) { | |
| this._y = value; | |
| this._onChangeCallback(); | |
| } | |
| get z() { | |
| return this._z; | |
| } | |
| set z( value ) { | |
| this._z = value; | |
| this._onChangeCallback(); | |
| } | |
| get order() { | |
| return this._order; | |
| } | |
| set order( value ) { | |
| this._order = value; | |
| this._onChangeCallback(); | |
| } | |
| set( x, y, z, order = this._order ) { | |
| this._x = x; | |
| this._y = y; | |
| this._z = z; | |
| this._order = order; | |
| this._onChangeCallback(); | |
| return this; | |
| } | |
| clone() { | |
| return new this.constructor( this._x, this._y, this._z, this._order ); | |
| } | |
| copy( euler ) { | |
| this._x = euler._x; | |
| this._y = euler._y; | |
| this._z = euler._z; | |
| this._order = euler._order; | |
| this._onChangeCallback(); | |
| return this; | |
| } | |
| setFromRotationMatrix( m, order = this._order, update = true ) { | |
| // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled) | |
| const te = m.elements; | |
| const m11 = te[ 0 ], m12 = te[ 4 ], m13 = te[ 8 ]; | |
| const m21 = te[ 1 ], m22 = te[ 5 ], m23 = te[ 9 ]; | |
| const m31 = te[ 2 ], m32 = te[ 6 ], m33 = te[ 10 ]; | |
| switch ( order ) { | |
| case 'XYZ': | |
| this._y = Math.asin( clamp( m13, - 1, 1 ) ); | |
| if ( Math.abs( m13 ) < 0.9999999 ) { | |
| this._x = Math.atan2( - m23, m33 ); | |
| this._z = Math.atan2( - m12, m11 ); | |
| } else { | |
| this._x = Math.atan2( m32, m22 ); | |
| this._z = 0; | |
| } | |
| break; | |
| case 'YXZ': | |
| this._x = Math.asin( - clamp( m23, - 1, 1 ) ); | |
| if ( Math.abs( m23 ) < 0.9999999 ) { | |
| this._y = Math.atan2( m13, m33 ); | |
| this._z = Math.atan2( m21, m22 ); | |
| } else { | |
| this._y = Math.atan2( - m31, m11 ); | |
| this._z = 0; | |
| } | |
| break; | |
| case 'ZXY': | |
| this._x = Math.asin( clamp( m32, - 1, 1 ) ); | |
| if ( Math.abs( m32 ) < 0.9999999 ) { | |
| this._y = Math.atan2( - m31, m33 ); | |
| this._z = Math.atan2( - m12, m22 ); | |
| } else { | |
| this._y = 0; | |
| this._z = Math.atan2( m21, m11 ); | |
| } | |
| break; | |
| case 'ZYX': | |
| this._y = Math.asin( - clamp( m31, - 1, 1 ) ); | |
| if ( Math.abs( m31 ) < 0.9999999 ) { | |
| this._x = Math.atan2( m32, m33 ); | |
| this._z = Math.atan2( m21, m11 ); | |
| } else { | |
| this._x = 0; | |
| this._z = Math.atan2( - m12, m22 ); | |
| } | |
| break; | |
| case 'YZX': | |
| this._z = Math.asin( clamp( m21, - 1, 1 ) ); | |
| if ( Math.abs( m21 ) < 0.9999999 ) { | |
| this._x = Math.atan2( - m23, m22 ); | |
| this._y = Math.atan2( - m31, m11 ); | |
| } else { | |
| this._x = 0; | |
| this._y = Math.atan2( m13, m33 ); | |
| } | |
| break; | |
| case 'XZY': | |
| this._z = Math.asin( - clamp( m12, - 1, 1 ) ); | |
| if ( Math.abs( m12 ) < 0.9999999 ) { | |
| this._x = Math.atan2( m32, m22 ); | |
| this._y = Math.atan2( m13, m11 ); | |
| } else { | |
| this._x = Math.atan2( - m23, m33 ); | |
| this._y = 0; | |
| } | |
| break; | |
| default: | |
| console.warn( 'THREE.Euler: .setFromRotationMatrix() encountered an unknown order: ' + order ); | |
| } | |
| this._order = order; | |
| if ( update === true ) this._onChangeCallback(); | |
| return this; | |
| } | |
| setFromQuaternion( q, order, update ) { | |
| _matrix.makeRotationFromQuaternion( q ); | |
| return this.setFromRotationMatrix( _matrix, order, update ); | |
| } | |
| setFromVector3( v, order = this._order ) { | |
| return this.set( v.x, v.y, v.z, order ); | |
| } | |
| reorder( newOrder ) { | |
| // WARNING: this discards revolution information -bhouston | |
| _quaternion.setFromEuler( this ); | |
| return this.setFromQuaternion( _quaternion, newOrder ); | |
| } | |
| equals( euler ) { | |
| return ( euler._x === this._x ) && ( euler._y === this._y ) && ( euler._z === this._z ) && ( euler._order === this._order ); | |
| } | |
| fromArray( array ) { | |
| this._x = array[ 0 ]; | |
| this._y = array[ 1 ]; | |
| this._z = array[ 2 ]; | |
| if ( array[ 3 ] !== undefined ) this._order = array[ 3 ]; | |
| this._onChangeCallback(); | |
| return this; | |
| } | |
| toArray( array = [], offset = 0 ) { | |
| array[ offset ] = this._x; | |
| array[ offset + 1 ] = this._y; | |
| array[ offset + 2 ] = this._z; | |
| array[ offset + 3 ] = this._order; | |
| return array; | |
| } | |
| _onChange( callback ) { | |
| this._onChangeCallback = callback; | |
| return this; | |
| } | |
| _onChangeCallback() {} | |
| *[ Symbol.iterator ]() { | |
| yield this._x; | |
| yield this._y; | |
| yield this._z; | |
| yield this._order; | |
| } | |
| } | |
| Euler.DEFAULT_ORDER = 'XYZ'; | |
| export { Euler }; | |
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