Buckets:
| import { Matrix3 } from './Matrix3.js'; | |
| import { Vector3 } from './Vector3.js'; | |
| const _vector1 = /*@__PURE__*/ new Vector3(); | |
| const _vector2 = /*@__PURE__*/ new Vector3(); | |
| const _normalMatrix = /*@__PURE__*/ new Matrix3(); | |
| class Plane { | |
| constructor( normal = new Vector3( 1, 0, 0 ), constant = 0 ) { | |
| this.isPlane = true; | |
| // normal is assumed to be normalized | |
| this.normal = normal; | |
| this.constant = constant; | |
| } | |
| set( normal, constant ) { | |
| this.normal.copy( normal ); | |
| this.constant = constant; | |
| return this; | |
| } | |
| setComponents( x, y, z, w ) { | |
| this.normal.set( x, y, z ); | |
| this.constant = w; | |
| return this; | |
| } | |
| setFromNormalAndCoplanarPoint( normal, point ) { | |
| this.normal.copy( normal ); | |
| this.constant = - point.dot( this.normal ); | |
| return this; | |
| } | |
| setFromCoplanarPoints( a, b, c ) { | |
| const normal = _vector1.subVectors( c, b ).cross( _vector2.subVectors( a, b ) ).normalize(); | |
| // Q: should an error be thrown if normal is zero (e.g. degenerate plane)? | |
| this.setFromNormalAndCoplanarPoint( normal, a ); | |
| return this; | |
| } | |
| copy( plane ) { | |
| this.normal.copy( plane.normal ); | |
| this.constant = plane.constant; | |
| return this; | |
| } | |
| normalize() { | |
| // Note: will lead to a divide by zero if the plane is invalid. | |
| const inverseNormalLength = 1.0 / this.normal.length(); | |
| this.normal.multiplyScalar( inverseNormalLength ); | |
| this.constant *= inverseNormalLength; | |
| return this; | |
| } | |
| negate() { | |
| this.constant *= - 1; | |
| this.normal.negate(); | |
| return this; | |
| } | |
| distanceToPoint( point ) { | |
| return this.normal.dot( point ) + this.constant; | |
| } | |
| distanceToSphere( sphere ) { | |
| return this.distanceToPoint( sphere.center ) - sphere.radius; | |
| } | |
| projectPoint( point, target ) { | |
| return target.copy( point ).addScaledVector( this.normal, - this.distanceToPoint( point ) ); | |
| } | |
| intersectLine( line, target ) { | |
| const direction = line.delta( _vector1 ); | |
| const denominator = this.normal.dot( direction ); | |
| if ( denominator === 0 ) { | |
| // line is coplanar, return origin | |
| if ( this.distanceToPoint( line.start ) === 0 ) { | |
| return target.copy( line.start ); | |
| } | |
| // Unsure if this is the correct method to handle this case. | |
| return null; | |
| } | |
| const t = - ( line.start.dot( this.normal ) + this.constant ) / denominator; | |
| if ( t < 0 || t > 1 ) { | |
| return null; | |
| } | |
| return target.copy( line.start ).addScaledVector( direction, t ); | |
| } | |
| intersectsLine( line ) { | |
| // Note: this tests if a line intersects the plane, not whether it (or its end-points) are coplanar with it. | |
| const startSign = this.distanceToPoint( line.start ); | |
| const endSign = this.distanceToPoint( line.end ); | |
| return ( startSign < 0 && endSign > 0 ) || ( endSign < 0 && startSign > 0 ); | |
| } | |
| intersectsBox( box ) { | |
| return box.intersectsPlane( this ); | |
| } | |
| intersectsSphere( sphere ) { | |
| return sphere.intersectsPlane( this ); | |
| } | |
| coplanarPoint( target ) { | |
| return target.copy( this.normal ).multiplyScalar( - this.constant ); | |
| } | |
| applyMatrix4( matrix, optionalNormalMatrix ) { | |
| const normalMatrix = optionalNormalMatrix || _normalMatrix.getNormalMatrix( matrix ); | |
| const referencePoint = this.coplanarPoint( _vector1 ).applyMatrix4( matrix ); | |
| const normal = this.normal.applyMatrix3( normalMatrix ).normalize(); | |
| this.constant = - referencePoint.dot( normal ); | |
| return this; | |
| } | |
| translate( offset ) { | |
| this.constant -= offset.dot( this.normal ); | |
| return this; | |
| } | |
| equals( plane ) { | |
| return plane.normal.equals( this.normal ) && ( plane.constant === this.constant ); | |
| } | |
| clone() { | |
| return new this.constructor().copy( this ); | |
| } | |
| } | |
| export { Plane }; | |
Xet Storage Details
- Size:
- 3.65 kB
- Xet hash:
- 4b795d33144948a40b22c2cf61cb56a6561338cd8e5bbc5d1f6bbaed08f48c8f
·
Xet efficiently stores files, intelligently splitting them into unique chunks and accelerating uploads and downloads. More info.