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ktongue/docker_container / simsite /frontend /node_modules /three /src /renderers /shaders /ShaderChunk.js
| import alphahash_fragment from './ShaderChunk/alphahash_fragment.glsl.js'; | |
| import alphahash_pars_fragment from './ShaderChunk/alphahash_pars_fragment.glsl.js'; | |
| import alphamap_fragment from './ShaderChunk/alphamap_fragment.glsl.js'; | |
| import alphamap_pars_fragment from './ShaderChunk/alphamap_pars_fragment.glsl.js'; | |
| import alphatest_fragment from './ShaderChunk/alphatest_fragment.glsl.js'; | |
| import alphatest_pars_fragment from './ShaderChunk/alphatest_pars_fragment.glsl.js'; | |
| import aomap_fragment from './ShaderChunk/aomap_fragment.glsl.js'; | |
| import aomap_pars_fragment from './ShaderChunk/aomap_pars_fragment.glsl.js'; | |
| import batching_pars_vertex from './ShaderChunk/batching_pars_vertex.glsl.js'; | |
| import batching_vertex from './ShaderChunk/batching_vertex.glsl.js'; | |
| import begin_vertex from './ShaderChunk/begin_vertex.glsl.js'; | |
| import beginnormal_vertex from './ShaderChunk/beginnormal_vertex.glsl.js'; | |
| import bsdfs from './ShaderChunk/bsdfs.glsl.js'; | |
| import iridescence_fragment from './ShaderChunk/iridescence_fragment.glsl.js'; | |
| import bumpmap_pars_fragment from './ShaderChunk/bumpmap_pars_fragment.glsl.js'; | |
| import clipping_planes_fragment from './ShaderChunk/clipping_planes_fragment.glsl.js'; | |
| import clipping_planes_pars_fragment from './ShaderChunk/clipping_planes_pars_fragment.glsl.js'; | |
| import clipping_planes_pars_vertex from './ShaderChunk/clipping_planes_pars_vertex.glsl.js'; | |
| import clipping_planes_vertex from './ShaderChunk/clipping_planes_vertex.glsl.js'; | |
| import color_fragment from './ShaderChunk/color_fragment.glsl.js'; | |
| import color_pars_fragment from './ShaderChunk/color_pars_fragment.glsl.js'; | |
| import color_pars_vertex from './ShaderChunk/color_pars_vertex.glsl.js'; | |
| import color_vertex from './ShaderChunk/color_vertex.glsl.js'; | |
| import common from './ShaderChunk/common.glsl.js'; | |
| import cube_uv_reflection_fragment from './ShaderChunk/cube_uv_reflection_fragment.glsl.js'; | |
| import defaultnormal_vertex from './ShaderChunk/defaultnormal_vertex.glsl.js'; | |
| import displacementmap_pars_vertex from './ShaderChunk/displacementmap_pars_vertex.glsl.js'; | |
| import displacementmap_vertex from './ShaderChunk/displacementmap_vertex.glsl.js'; | |
| import emissivemap_fragment from './ShaderChunk/emissivemap_fragment.glsl.js'; | |
| import emissivemap_pars_fragment from './ShaderChunk/emissivemap_pars_fragment.glsl.js'; | |
| import colorspace_fragment from './ShaderChunk/colorspace_fragment.glsl.js'; | |
| import colorspace_pars_fragment from './ShaderChunk/colorspace_pars_fragment.glsl.js'; | |
| import envmap_fragment from './ShaderChunk/envmap_fragment.glsl.js'; | |
| import envmap_common_pars_fragment from './ShaderChunk/envmap_common_pars_fragment.glsl.js'; | |
| import envmap_pars_fragment from './ShaderChunk/envmap_pars_fragment.glsl.js'; | |
| import envmap_pars_vertex from './ShaderChunk/envmap_pars_vertex.glsl.js'; | |
| import envmap_vertex from './ShaderChunk/envmap_vertex.glsl.js'; | |
| import fog_vertex from './ShaderChunk/fog_vertex.glsl.js'; | |
| import fog_pars_vertex from './ShaderChunk/fog_pars_vertex.glsl.js'; | |
| import fog_fragment from './ShaderChunk/fog_fragment.glsl.js'; | |
| import fog_pars_fragment from './ShaderChunk/fog_pars_fragment.glsl.js'; | |
| import gradientmap_pars_fragment from './ShaderChunk/gradientmap_pars_fragment.glsl.js'; | |
| import lightmap_fragment from './ShaderChunk/lightmap_fragment.glsl.js'; | |
| import lightmap_pars_fragment from './ShaderChunk/lightmap_pars_fragment.glsl.js'; | |
| import lights_lambert_fragment from './ShaderChunk/lights_lambert_fragment.glsl.js'; | |
| import lights_lambert_pars_fragment from './ShaderChunk/lights_lambert_pars_fragment.glsl.js'; | |
| import lights_pars_begin from './ShaderChunk/lights_pars_begin.glsl.js'; | |
| import envmap_physical_pars_fragment from './ShaderChunk/envmap_physical_pars_fragment.glsl.js'; | |
| import lights_toon_fragment from './ShaderChunk/lights_toon_fragment.glsl.js'; | |
| import lights_toon_pars_fragment from './ShaderChunk/lights_toon_pars_fragment.glsl.js'; | |
| import lights_phong_fragment from './ShaderChunk/lights_phong_fragment.glsl.js'; | |
| import lights_phong_pars_fragment from './ShaderChunk/lights_phong_pars_fragment.glsl.js'; | |
| import lights_physical_fragment from './ShaderChunk/lights_physical_fragment.glsl.js'; | |
| import lights_physical_pars_fragment from './ShaderChunk/lights_physical_pars_fragment.glsl.js'; | |
| import lights_fragment_begin from './ShaderChunk/lights_fragment_begin.glsl.js'; | |
| import lights_fragment_maps from './ShaderChunk/lights_fragment_maps.glsl.js'; | |
| import lights_fragment_end from './ShaderChunk/lights_fragment_end.glsl.js'; | |
| import logdepthbuf_fragment from './ShaderChunk/logdepthbuf_fragment.glsl.js'; | |
| import logdepthbuf_pars_fragment from './ShaderChunk/logdepthbuf_pars_fragment.glsl.js'; | |
| import logdepthbuf_pars_vertex from './ShaderChunk/logdepthbuf_pars_vertex.glsl.js'; | |
| import logdepthbuf_vertex from './ShaderChunk/logdepthbuf_vertex.glsl.js'; | |
| import map_fragment from './ShaderChunk/map_fragment.glsl.js'; | |
| import map_pars_fragment from './ShaderChunk/map_pars_fragment.glsl.js'; | |
| import map_particle_fragment from './ShaderChunk/map_particle_fragment.glsl.js'; | |
| import map_particle_pars_fragment from './ShaderChunk/map_particle_pars_fragment.glsl.js'; | |
| import metalnessmap_fragment from './ShaderChunk/metalnessmap_fragment.glsl.js'; | |
| import metalnessmap_pars_fragment from './ShaderChunk/metalnessmap_pars_fragment.glsl.js'; | |
| import morphcolor_vertex from './ShaderChunk/morphcolor_vertex.glsl.js'; | |
| import morphnormal_vertex from './ShaderChunk/morphnormal_vertex.glsl.js'; | |
| import morphtarget_pars_vertex from './ShaderChunk/morphtarget_pars_vertex.glsl.js'; | |
| import morphtarget_vertex from './ShaderChunk/morphtarget_vertex.glsl.js'; | |
| import normal_fragment_begin from './ShaderChunk/normal_fragment_begin.glsl.js'; | |
| import normal_fragment_maps from './ShaderChunk/normal_fragment_maps.glsl.js'; | |
| import normal_pars_fragment from './ShaderChunk/normal_pars_fragment.glsl.js'; | |
| import normal_pars_vertex from './ShaderChunk/normal_pars_vertex.glsl.js'; | |
| import normal_vertex from './ShaderChunk/normal_vertex.glsl.js'; | |
| import normalmap_pars_fragment from './ShaderChunk/normalmap_pars_fragment.glsl.js'; | |
| import clearcoat_normal_fragment_begin from './ShaderChunk/clearcoat_normal_fragment_begin.glsl.js'; | |
| import clearcoat_normal_fragment_maps from './ShaderChunk/clearcoat_normal_fragment_maps.glsl.js'; | |
| import clearcoat_pars_fragment from './ShaderChunk/clearcoat_pars_fragment.glsl.js'; | |
| import iridescence_pars_fragment from './ShaderChunk/iridescence_pars_fragment.glsl.js'; | |
| import opaque_fragment from './ShaderChunk/opaque_fragment.glsl.js'; | |
| import packing from './ShaderChunk/packing.glsl.js'; | |
| import premultiplied_alpha_fragment from './ShaderChunk/premultiplied_alpha_fragment.glsl.js'; | |
| import project_vertex from './ShaderChunk/project_vertex.glsl.js'; | |
| import dithering_fragment from './ShaderChunk/dithering_fragment.glsl.js'; | |
| import dithering_pars_fragment from './ShaderChunk/dithering_pars_fragment.glsl.js'; | |
| import roughnessmap_fragment from './ShaderChunk/roughnessmap_fragment.glsl.js'; | |
| import roughnessmap_pars_fragment from './ShaderChunk/roughnessmap_pars_fragment.glsl.js'; | |
| import shadowmap_pars_fragment from './ShaderChunk/shadowmap_pars_fragment.glsl.js'; | |
| import shadowmap_pars_vertex from './ShaderChunk/shadowmap_pars_vertex.glsl.js'; | |
| import shadowmap_vertex from './ShaderChunk/shadowmap_vertex.glsl.js'; | |
| import shadowmask_pars_fragment from './ShaderChunk/shadowmask_pars_fragment.glsl.js'; | |
| import skinbase_vertex from './ShaderChunk/skinbase_vertex.glsl.js'; | |
| import skinning_pars_vertex from './ShaderChunk/skinning_pars_vertex.glsl.js'; | |
| import skinning_vertex from './ShaderChunk/skinning_vertex.glsl.js'; | |
| import skinnormal_vertex from './ShaderChunk/skinnormal_vertex.glsl.js'; | |
| import specularmap_fragment from './ShaderChunk/specularmap_fragment.glsl.js'; | |
| import specularmap_pars_fragment from './ShaderChunk/specularmap_pars_fragment.glsl.js'; | |
| import tonemapping_fragment from './ShaderChunk/tonemapping_fragment.glsl.js'; | |
| import tonemapping_pars_fragment from './ShaderChunk/tonemapping_pars_fragment.glsl.js'; | |
| import transmission_fragment from './ShaderChunk/transmission_fragment.glsl.js'; | |
| import transmission_pars_fragment from './ShaderChunk/transmission_pars_fragment.glsl.js'; | |
| import uv_pars_fragment from './ShaderChunk/uv_pars_fragment.glsl.js'; | |
| import uv_pars_vertex from './ShaderChunk/uv_pars_vertex.glsl.js'; | |
| import uv_vertex from './ShaderChunk/uv_vertex.glsl.js'; | |
| import worldpos_vertex from './ShaderChunk/worldpos_vertex.glsl.js'; | |
| import * as background from './ShaderLib/background.glsl.js'; | |
| import * as backgroundCube from './ShaderLib/backgroundCube.glsl.js'; | |
| import * as cube from './ShaderLib/cube.glsl.js'; | |
| import * as depth from './ShaderLib/depth.glsl.js'; | |
| import * as distanceRGBA from './ShaderLib/distanceRGBA.glsl.js'; | |
| import * as equirect from './ShaderLib/equirect.glsl.js'; | |
| import * as linedashed from './ShaderLib/linedashed.glsl.js'; | |
| import * as meshbasic from './ShaderLib/meshbasic.glsl.js'; | |
| import * as meshlambert from './ShaderLib/meshlambert.glsl.js'; | |
| import * as meshmatcap from './ShaderLib/meshmatcap.glsl.js'; | |
| import * as meshnormal from './ShaderLib/meshnormal.glsl.js'; | |
| import * as meshphong from './ShaderLib/meshphong.glsl.js'; | |
| import * as meshphysical from './ShaderLib/meshphysical.glsl.js'; | |
| import * as meshtoon from './ShaderLib/meshtoon.glsl.js'; | |
| import * as points from './ShaderLib/points.glsl.js'; | |
| import * as shadow from './ShaderLib/shadow.glsl.js'; | |
| import * as sprite from './ShaderLib/sprite.glsl.js'; | |
| export const ShaderChunk = { | |
| alphahash_fragment: alphahash_fragment, | |
| alphahash_pars_fragment: alphahash_pars_fragment, | |
| alphamap_fragment: alphamap_fragment, | |
| alphamap_pars_fragment: alphamap_pars_fragment, | |
| alphatest_fragment: alphatest_fragment, | |
| alphatest_pars_fragment: alphatest_pars_fragment, | |
| aomap_fragment: aomap_fragment, | |
| aomap_pars_fragment: aomap_pars_fragment, | |
| batching_pars_vertex: batching_pars_vertex, | |
| batching_vertex: batching_vertex, | |
| begin_vertex: begin_vertex, | |
| beginnormal_vertex: beginnormal_vertex, | |
| bsdfs: bsdfs, | |
| iridescence_fragment: iridescence_fragment, | |
| bumpmap_pars_fragment: bumpmap_pars_fragment, | |
| clipping_planes_fragment: clipping_planes_fragment, | |
| clipping_planes_pars_fragment: clipping_planes_pars_fragment, | |
| clipping_planes_pars_vertex: clipping_planes_pars_vertex, | |
| clipping_planes_vertex: clipping_planes_vertex, | |
| color_fragment: color_fragment, | |
| color_pars_fragment: color_pars_fragment, | |
| color_pars_vertex: color_pars_vertex, | |
| color_vertex: color_vertex, | |
| common: common, | |
| cube_uv_reflection_fragment: cube_uv_reflection_fragment, | |
| defaultnormal_vertex: defaultnormal_vertex, | |
| displacementmap_pars_vertex: displacementmap_pars_vertex, | |
| displacementmap_vertex: displacementmap_vertex, | |
| emissivemap_fragment: emissivemap_fragment, | |
| emissivemap_pars_fragment: emissivemap_pars_fragment, | |
| colorspace_fragment: colorspace_fragment, | |
| colorspace_pars_fragment: colorspace_pars_fragment, | |
| envmap_fragment: envmap_fragment, | |
| envmap_common_pars_fragment: envmap_common_pars_fragment, | |
| envmap_pars_fragment: envmap_pars_fragment, | |
| envmap_pars_vertex: envmap_pars_vertex, | |
| envmap_physical_pars_fragment: envmap_physical_pars_fragment, | |
| envmap_vertex: envmap_vertex, | |
| fog_vertex: fog_vertex, | |
| fog_pars_vertex: fog_pars_vertex, | |
| fog_fragment: fog_fragment, | |
| fog_pars_fragment: fog_pars_fragment, | |
| gradientmap_pars_fragment: gradientmap_pars_fragment, | |
| lightmap_fragment: lightmap_fragment, | |
| lightmap_pars_fragment: lightmap_pars_fragment, | |
| lights_lambert_fragment: lights_lambert_fragment, | |
| lights_lambert_pars_fragment: lights_lambert_pars_fragment, | |
| lights_pars_begin: lights_pars_begin, | |
| lights_toon_fragment: lights_toon_fragment, | |
| lights_toon_pars_fragment: lights_toon_pars_fragment, | |
| lights_phong_fragment: lights_phong_fragment, | |
| lights_phong_pars_fragment: lights_phong_pars_fragment, | |
| lights_physical_fragment: lights_physical_fragment, | |
| lights_physical_pars_fragment: lights_physical_pars_fragment, | |
| lights_fragment_begin: lights_fragment_begin, | |
| lights_fragment_maps: lights_fragment_maps, | |
| lights_fragment_end: lights_fragment_end, | |
| logdepthbuf_fragment: logdepthbuf_fragment, | |
| logdepthbuf_pars_fragment: logdepthbuf_pars_fragment, | |
| logdepthbuf_pars_vertex: logdepthbuf_pars_vertex, | |
| logdepthbuf_vertex: logdepthbuf_vertex, | |
| map_fragment: map_fragment, | |
| map_pars_fragment: map_pars_fragment, | |
| map_particle_fragment: map_particle_fragment, | |
| map_particle_pars_fragment: map_particle_pars_fragment, | |
| metalnessmap_fragment: metalnessmap_fragment, | |
| metalnessmap_pars_fragment: metalnessmap_pars_fragment, | |
| morphcolor_vertex: morphcolor_vertex, | |
| morphnormal_vertex: morphnormal_vertex, | |
| morphtarget_pars_vertex: morphtarget_pars_vertex, | |
| morphtarget_vertex: morphtarget_vertex, | |
| normal_fragment_begin: normal_fragment_begin, | |
| normal_fragment_maps: normal_fragment_maps, | |
| normal_pars_fragment: normal_pars_fragment, | |
| normal_pars_vertex: normal_pars_vertex, | |
| normal_vertex: normal_vertex, | |
| normalmap_pars_fragment: normalmap_pars_fragment, | |
| clearcoat_normal_fragment_begin: clearcoat_normal_fragment_begin, | |
| clearcoat_normal_fragment_maps: clearcoat_normal_fragment_maps, | |
| clearcoat_pars_fragment: clearcoat_pars_fragment, | |
| iridescence_pars_fragment: iridescence_pars_fragment, | |
| opaque_fragment: opaque_fragment, | |
| packing: packing, | |
| premultiplied_alpha_fragment: premultiplied_alpha_fragment, | |
| project_vertex: project_vertex, | |
| dithering_fragment: dithering_fragment, | |
| dithering_pars_fragment: dithering_pars_fragment, | |
| roughnessmap_fragment: roughnessmap_fragment, | |
| roughnessmap_pars_fragment: roughnessmap_pars_fragment, | |
| shadowmap_pars_fragment: shadowmap_pars_fragment, | |
| shadowmap_pars_vertex: shadowmap_pars_vertex, | |
| shadowmap_vertex: shadowmap_vertex, | |
| shadowmask_pars_fragment: shadowmask_pars_fragment, | |
| skinbase_vertex: skinbase_vertex, | |
| skinning_pars_vertex: skinning_pars_vertex, | |
| skinning_vertex: skinning_vertex, | |
| skinnormal_vertex: skinnormal_vertex, | |
| specularmap_fragment: specularmap_fragment, | |
| specularmap_pars_fragment: specularmap_pars_fragment, | |
| tonemapping_fragment: tonemapping_fragment, | |
| tonemapping_pars_fragment: tonemapping_pars_fragment, | |
| transmission_fragment: transmission_fragment, | |
| transmission_pars_fragment: transmission_pars_fragment, | |
| uv_pars_fragment: uv_pars_fragment, | |
| uv_pars_vertex: uv_pars_vertex, | |
| uv_vertex: uv_vertex, | |
| worldpos_vertex: worldpos_vertex, | |
| background_vert: background.vertex, | |
| background_frag: background.fragment, | |
| backgroundCube_vert: backgroundCube.vertex, | |
| backgroundCube_frag: backgroundCube.fragment, | |
| cube_vert: cube.vertex, | |
| cube_frag: cube.fragment, | |
| depth_vert: depth.vertex, | |
| depth_frag: depth.fragment, | |
| distanceRGBA_vert: distanceRGBA.vertex, | |
| distanceRGBA_frag: distanceRGBA.fragment, | |
| equirect_vert: equirect.vertex, | |
| equirect_frag: equirect.fragment, | |
| linedashed_vert: linedashed.vertex, | |
| linedashed_frag: linedashed.fragment, | |
| meshbasic_vert: meshbasic.vertex, | |
| meshbasic_frag: meshbasic.fragment, | |
| meshlambert_vert: meshlambert.vertex, | |
| meshlambert_frag: meshlambert.fragment, | |
| meshmatcap_vert: meshmatcap.vertex, | |
| meshmatcap_frag: meshmatcap.fragment, | |
| meshnormal_vert: meshnormal.vertex, | |
| meshnormal_frag: meshnormal.fragment, | |
| meshphong_vert: meshphong.vertex, | |
| meshphong_frag: meshphong.fragment, | |
| meshphysical_vert: meshphysical.vertex, | |
| meshphysical_frag: meshphysical.fragment, | |
| meshtoon_vert: meshtoon.vertex, | |
| meshtoon_frag: meshtoon.fragment, | |
| points_vert: points.vertex, | |
| points_frag: points.fragment, | |
| shadow_vert: shadow.vertex, | |
| shadow_frag: shadow.fragment, | |
| sprite_vert: sprite.vertex, | |
| sprite_frag: sprite.fragment | |
| }; | |
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