Buckets:
ktongue/docker_container / simsite /frontend /node_modules /three /src /renderers /webxr /WebXRManager.js
| import { ArrayCamera } from '../../cameras/ArrayCamera.js'; | |
| import { EventDispatcher } from '../../core/EventDispatcher.js'; | |
| import { PerspectiveCamera } from '../../cameras/PerspectiveCamera.js'; | |
| import { Vector2 } from '../../math/Vector2.js'; | |
| import { Vector3 } from '../../math/Vector3.js'; | |
| import { Vector4 } from '../../math/Vector4.js'; | |
| import { RAD2DEG } from '../../math/MathUtils.js'; | |
| import { WebGLAnimation } from '../webgl/WebGLAnimation.js'; | |
| import { WebGLRenderTarget } from '../WebGLRenderTarget.js'; | |
| import { WebXRController } from './WebXRController.js'; | |
| import { DepthTexture } from '../../textures/DepthTexture.js'; | |
| import { DepthFormat, DepthStencilFormat, RGBAFormat, UnsignedByteType, UnsignedIntType, UnsignedInt248Type } from '../../constants.js'; | |
| class WebXRManager extends EventDispatcher { | |
| constructor( renderer, gl ) { | |
| super(); | |
| const scope = this; | |
| let session = null; | |
| let framebufferScaleFactor = 1.0; | |
| let referenceSpace = null; | |
| let referenceSpaceType = 'local-floor'; | |
| // Set default foveation to maximum. | |
| let foveation = 1.0; | |
| let customReferenceSpace = null; | |
| let pose = null; | |
| let glBinding = null; | |
| let glProjLayer = null; | |
| let glBaseLayer = null; | |
| let xrFrame = null; | |
| const attributes = gl.getContextAttributes(); | |
| let initialRenderTarget = null; | |
| let newRenderTarget = null; | |
| const controllers = []; | |
| const controllerInputSources = []; | |
| const currentSize = new Vector2(); | |
| let currentPixelRatio = null; | |
| // | |
| const cameraL = new PerspectiveCamera(); | |
| cameraL.layers.enable( 1 ); | |
| cameraL.viewport = new Vector4(); | |
| const cameraR = new PerspectiveCamera(); | |
| cameraR.layers.enable( 2 ); | |
| cameraR.viewport = new Vector4(); | |
| const cameras = [ cameraL, cameraR ]; | |
| const cameraXR = new ArrayCamera(); | |
| cameraXR.layers.enable( 1 ); | |
| cameraXR.layers.enable( 2 ); | |
| let _currentDepthNear = null; | |
| let _currentDepthFar = null; | |
| // | |
| this.cameraAutoUpdate = true; | |
| this.enabled = false; | |
| this.isPresenting = false; | |
| this.getController = function ( index ) { | |
| let controller = controllers[ index ]; | |
| if ( controller === undefined ) { | |
| controller = new WebXRController(); | |
| controllers[ index ] = controller; | |
| } | |
| return controller.getTargetRaySpace(); | |
| }; | |
| this.getControllerGrip = function ( index ) { | |
| let controller = controllers[ index ]; | |
| if ( controller === undefined ) { | |
| controller = new WebXRController(); | |
| controllers[ index ] = controller; | |
| } | |
| return controller.getGripSpace(); | |
| }; | |
| this.getHand = function ( index ) { | |
| let controller = controllers[ index ]; | |
| if ( controller === undefined ) { | |
| controller = new WebXRController(); | |
| controllers[ index ] = controller; | |
| } | |
| return controller.getHandSpace(); | |
| }; | |
| // | |
| function onSessionEvent( event ) { | |
| const controllerIndex = controllerInputSources.indexOf( event.inputSource ); | |
| if ( controllerIndex === - 1 ) { | |
| return; | |
| } | |
| const controller = controllers[ controllerIndex ]; | |
| if ( controller !== undefined ) { | |
| controller.update( event.inputSource, event.frame, customReferenceSpace || referenceSpace ); | |
| controller.dispatchEvent( { type: event.type, data: event.inputSource } ); | |
| } | |
| } | |
| function onSessionEnd() { | |
| session.removeEventListener( 'select', onSessionEvent ); | |
| session.removeEventListener( 'selectstart', onSessionEvent ); | |
| session.removeEventListener( 'selectend', onSessionEvent ); | |
| session.removeEventListener( 'squeeze', onSessionEvent ); | |
| session.removeEventListener( 'squeezestart', onSessionEvent ); | |
| session.removeEventListener( 'squeezeend', onSessionEvent ); | |
| session.removeEventListener( 'end', onSessionEnd ); | |
| session.removeEventListener( 'inputsourceschange', onInputSourcesChange ); | |
| for ( let i = 0; i < controllers.length; i ++ ) { | |
| const inputSource = controllerInputSources[ i ]; | |
| if ( inputSource === null ) continue; | |
| controllerInputSources[ i ] = null; | |
| controllers[ i ].disconnect( inputSource ); | |
| } | |
| _currentDepthNear = null; | |
| _currentDepthFar = null; | |
| // restore framebuffer/rendering state | |
| renderer.setRenderTarget( initialRenderTarget ); | |
| glBaseLayer = null; | |
| glProjLayer = null; | |
| glBinding = null; | |
| session = null; | |
| newRenderTarget = null; | |
| // | |
| animation.stop(); | |
| scope.isPresenting = false; | |
| renderer.setPixelRatio( currentPixelRatio ); | |
| renderer.setSize( currentSize.width, currentSize.height, false ); | |
| scope.dispatchEvent( { type: 'sessionend' } ); | |
| } | |
| this.setFramebufferScaleFactor = function ( value ) { | |
| framebufferScaleFactor = value; | |
| if ( scope.isPresenting === true ) { | |
| console.warn( 'THREE.WebXRManager: Cannot change framebuffer scale while presenting.' ); | |
| } | |
| }; | |
| this.setReferenceSpaceType = function ( value ) { | |
| referenceSpaceType = value; | |
| if ( scope.isPresenting === true ) { | |
| console.warn( 'THREE.WebXRManager: Cannot change reference space type while presenting.' ); | |
| } | |
| }; | |
| this.getReferenceSpace = function () { | |
| return customReferenceSpace || referenceSpace; | |
| }; | |
| this.setReferenceSpace = function ( space ) { | |
| customReferenceSpace = space; | |
| }; | |
| this.getBaseLayer = function () { | |
| return glProjLayer !== null ? glProjLayer : glBaseLayer; | |
| }; | |
| this.getBinding = function () { | |
| return glBinding; | |
| }; | |
| this.getFrame = function () { | |
| return xrFrame; | |
| }; | |
| this.getSession = function () { | |
| return session; | |
| }; | |
| this.setSession = async function ( value ) { | |
| session = value; | |
| if ( session !== null ) { | |
| initialRenderTarget = renderer.getRenderTarget(); | |
| session.addEventListener( 'select', onSessionEvent ); | |
| session.addEventListener( 'selectstart', onSessionEvent ); | |
| session.addEventListener( 'selectend', onSessionEvent ); | |
| session.addEventListener( 'squeeze', onSessionEvent ); | |
| session.addEventListener( 'squeezestart', onSessionEvent ); | |
| session.addEventListener( 'squeezeend', onSessionEvent ); | |
| session.addEventListener( 'end', onSessionEnd ); | |
| session.addEventListener( 'inputsourceschange', onInputSourcesChange ); | |
| if ( attributes.xrCompatible !== true ) { | |
| await gl.makeXRCompatible(); | |
| } | |
| currentPixelRatio = renderer.getPixelRatio(); | |
| renderer.getSize( currentSize ); | |
| if ( ( session.renderState.layers === undefined ) || ( renderer.capabilities.isWebGL2 === false ) ) { | |
| const layerInit = { | |
| antialias: ( session.renderState.layers === undefined ) ? attributes.antialias : true, | |
| alpha: true, | |
| depth: attributes.depth, | |
| stencil: attributes.stencil, | |
| framebufferScaleFactor: framebufferScaleFactor | |
| }; | |
| glBaseLayer = new XRWebGLLayer( session, gl, layerInit ); | |
| session.updateRenderState( { baseLayer: glBaseLayer } ); | |
| renderer.setPixelRatio( 1 ); | |
| renderer.setSize( glBaseLayer.framebufferWidth, glBaseLayer.framebufferHeight, false ); | |
| newRenderTarget = new WebGLRenderTarget( | |
| glBaseLayer.framebufferWidth, | |
| glBaseLayer.framebufferHeight, | |
| { | |
| format: RGBAFormat, | |
| type: UnsignedByteType, | |
| colorSpace: renderer.outputColorSpace, | |
| stencilBuffer: attributes.stencil | |
| } | |
| ); | |
| } else { | |
| let depthFormat = null; | |
| let depthType = null; | |
| let glDepthFormat = null; | |
| if ( attributes.depth ) { | |
| glDepthFormat = attributes.stencil ? gl.DEPTH24_STENCIL8 : gl.DEPTH_COMPONENT24; | |
| depthFormat = attributes.stencil ? DepthStencilFormat : DepthFormat; | |
| depthType = attributes.stencil ? UnsignedInt248Type : UnsignedIntType; | |
| } | |
| const projectionlayerInit = { | |
| colorFormat: gl.RGBA8, | |
| depthFormat: glDepthFormat, | |
| scaleFactor: framebufferScaleFactor | |
| }; | |
| glBinding = new XRWebGLBinding( session, gl ); | |
| glProjLayer = glBinding.createProjectionLayer( projectionlayerInit ); | |
| session.updateRenderState( { layers: [ glProjLayer ] } ); | |
| renderer.setPixelRatio( 1 ); | |
| renderer.setSize( glProjLayer.textureWidth, glProjLayer.textureHeight, false ); | |
| newRenderTarget = new WebGLRenderTarget( | |
| glProjLayer.textureWidth, | |
| glProjLayer.textureHeight, | |
| { | |
| format: RGBAFormat, | |
| type: UnsignedByteType, | |
| depthTexture: new DepthTexture( glProjLayer.textureWidth, glProjLayer.textureHeight, depthType, undefined, undefined, undefined, undefined, undefined, undefined, depthFormat ), | |
| stencilBuffer: attributes.stencil, | |
| colorSpace: renderer.outputColorSpace, | |
| samples: attributes.antialias ? 4 : 0 | |
| } ); | |
| const renderTargetProperties = renderer.properties.get( newRenderTarget ); | |
| renderTargetProperties.__ignoreDepthValues = glProjLayer.ignoreDepthValues; | |
| } | |
| newRenderTarget.isXRRenderTarget = true; // TODO Remove this when possible, see #23278 | |
| this.setFoveation( foveation ); | |
| customReferenceSpace = null; | |
| referenceSpace = await session.requestReferenceSpace( referenceSpaceType ); | |
| animation.setContext( session ); | |
| animation.start(); | |
| scope.isPresenting = true; | |
| scope.dispatchEvent( { type: 'sessionstart' } ); | |
| } | |
| }; | |
| this.getEnvironmentBlendMode = function () { | |
| if ( session !== null ) { | |
| return session.environmentBlendMode; | |
| } | |
| }; | |
| function onInputSourcesChange( event ) { | |
| // Notify disconnected | |
| for ( let i = 0; i < event.removed.length; i ++ ) { | |
| const inputSource = event.removed[ i ]; | |
| const index = controllerInputSources.indexOf( inputSource ); | |
| if ( index >= 0 ) { | |
| controllerInputSources[ index ] = null; | |
| controllers[ index ].disconnect( inputSource ); | |
| } | |
| } | |
| // Notify connected | |
| for ( let i = 0; i < event.added.length; i ++ ) { | |
| const inputSource = event.added[ i ]; | |
| let controllerIndex = controllerInputSources.indexOf( inputSource ); | |
| if ( controllerIndex === - 1 ) { | |
| // Assign input source a controller that currently has no input source | |
| for ( let i = 0; i < controllers.length; i ++ ) { | |
| if ( i >= controllerInputSources.length ) { | |
| controllerInputSources.push( inputSource ); | |
| controllerIndex = i; | |
| break; | |
| } else if ( controllerInputSources[ i ] === null ) { | |
| controllerInputSources[ i ] = inputSource; | |
| controllerIndex = i; | |
| break; | |
| } | |
| } | |
| // If all controllers do currently receive input we ignore new ones | |
| if ( controllerIndex === - 1 ) break; | |
| } | |
| const controller = controllers[ controllerIndex ]; | |
| if ( controller ) { | |
| controller.connect( inputSource ); | |
| } | |
| } | |
| } | |
| // | |
| const cameraLPos = new Vector3(); | |
| const cameraRPos = new Vector3(); | |
| /** | |
| * Assumes 2 cameras that are parallel and share an X-axis, and that | |
| * the cameras' projection and world matrices have already been set. | |
| * And that near and far planes are identical for both cameras. | |
| * Visualization of this technique: https://computergraphics.stackexchange.com/a/4765 | |
| */ | |
| function setProjectionFromUnion( camera, cameraL, cameraR ) { | |
| cameraLPos.setFromMatrixPosition( cameraL.matrixWorld ); | |
| cameraRPos.setFromMatrixPosition( cameraR.matrixWorld ); | |
| const ipd = cameraLPos.distanceTo( cameraRPos ); | |
| const projL = cameraL.projectionMatrix.elements; | |
| const projR = cameraR.projectionMatrix.elements; | |
| // VR systems will have identical far and near planes, and | |
| // most likely identical top and bottom frustum extents. | |
| // Use the left camera for these values. | |
| const near = projL[ 14 ] / ( projL[ 10 ] - 1 ); | |
| const far = projL[ 14 ] / ( projL[ 10 ] + 1 ); | |
| const topFov = ( projL[ 9 ] + 1 ) / projL[ 5 ]; | |
| const bottomFov = ( projL[ 9 ] - 1 ) / projL[ 5 ]; | |
| const leftFov = ( projL[ 8 ] - 1 ) / projL[ 0 ]; | |
| const rightFov = ( projR[ 8 ] + 1 ) / projR[ 0 ]; | |
| const left = near * leftFov; | |
| const right = near * rightFov; | |
| // Calculate the new camera's position offset from the | |
| // left camera. xOffset should be roughly half `ipd`. | |
| const zOffset = ipd / ( - leftFov + rightFov ); | |
| const xOffset = zOffset * - leftFov; | |
| // TODO: Better way to apply this offset? | |
| cameraL.matrixWorld.decompose( camera.position, camera.quaternion, camera.scale ); | |
| camera.translateX( xOffset ); | |
| camera.translateZ( zOffset ); | |
| camera.matrixWorld.compose( camera.position, camera.quaternion, camera.scale ); | |
| camera.matrixWorldInverse.copy( camera.matrixWorld ).invert(); | |
| // Find the union of the frustum values of the cameras and scale | |
| // the values so that the near plane's position does not change in world space, | |
| // although must now be relative to the new union camera. | |
| const near2 = near + zOffset; | |
| const far2 = far + zOffset; | |
| const left2 = left - xOffset; | |
| const right2 = right + ( ipd - xOffset ); | |
| const top2 = topFov * far / far2 * near2; | |
| const bottom2 = bottomFov * far / far2 * near2; | |
| camera.projectionMatrix.makePerspective( left2, right2, top2, bottom2, near2, far2 ); | |
| camera.projectionMatrixInverse.copy( camera.projectionMatrix ).invert(); | |
| } | |
| function updateCamera( camera, parent ) { | |
| if ( parent === null ) { | |
| camera.matrixWorld.copy( camera.matrix ); | |
| } else { | |
| camera.matrixWorld.multiplyMatrices( parent.matrixWorld, camera.matrix ); | |
| } | |
| camera.matrixWorldInverse.copy( camera.matrixWorld ).invert(); | |
| } | |
| this.updateCamera = function ( camera ) { | |
| if ( session === null ) return; | |
| cameraXR.near = cameraR.near = cameraL.near = camera.near; | |
| cameraXR.far = cameraR.far = cameraL.far = camera.far; | |
| if ( _currentDepthNear !== cameraXR.near || _currentDepthFar !== cameraXR.far ) { | |
| // Note that the new renderState won't apply until the next frame. See #18320 | |
| session.updateRenderState( { | |
| depthNear: cameraXR.near, | |
| depthFar: cameraXR.far | |
| } ); | |
| _currentDepthNear = cameraXR.near; | |
| _currentDepthFar = cameraXR.far; | |
| } | |
| const parent = camera.parent; | |
| const cameras = cameraXR.cameras; | |
| updateCamera( cameraXR, parent ); | |
| for ( let i = 0; i < cameras.length; i ++ ) { | |
| updateCamera( cameras[ i ], parent ); | |
| } | |
| // update projection matrix for proper view frustum culling | |
| if ( cameras.length === 2 ) { | |
| setProjectionFromUnion( cameraXR, cameraL, cameraR ); | |
| } else { | |
| // assume single camera setup (AR) | |
| cameraXR.projectionMatrix.copy( cameraL.projectionMatrix ); | |
| } | |
| // update user camera and its children | |
| updateUserCamera( camera, cameraXR, parent ); | |
| }; | |
| function updateUserCamera( camera, cameraXR, parent ) { | |
| if ( parent === null ) { | |
| camera.matrix.copy( cameraXR.matrixWorld ); | |
| } else { | |
| camera.matrix.copy( parent.matrixWorld ); | |
| camera.matrix.invert(); | |
| camera.matrix.multiply( cameraXR.matrixWorld ); | |
| } | |
| camera.matrix.decompose( camera.position, camera.quaternion, camera.scale ); | |
| camera.updateMatrixWorld( true ); | |
| camera.projectionMatrix.copy( cameraXR.projectionMatrix ); | |
| camera.projectionMatrixInverse.copy( cameraXR.projectionMatrixInverse ); | |
| if ( camera.isPerspectiveCamera ) { | |
| camera.fov = RAD2DEG * 2 * Math.atan( 1 / camera.projectionMatrix.elements[ 5 ] ); | |
| camera.zoom = 1; | |
| } | |
| } | |
| this.getCamera = function () { | |
| return cameraXR; | |
| }; | |
| this.getFoveation = function () { | |
| if ( glProjLayer === null && glBaseLayer === null ) { | |
| return undefined; | |
| } | |
| return foveation; | |
| }; | |
| this.setFoveation = function ( value ) { | |
| // 0 = no foveation = full resolution | |
| // 1 = maximum foveation = the edges render at lower resolution | |
| foveation = value; | |
| if ( glProjLayer !== null ) { | |
| glProjLayer.fixedFoveation = value; | |
| } | |
| if ( glBaseLayer !== null && glBaseLayer.fixedFoveation !== undefined ) { | |
| glBaseLayer.fixedFoveation = value; | |
| } | |
| }; | |
| // Animation Loop | |
| let onAnimationFrameCallback = null; | |
| function onAnimationFrame( time, frame ) { | |
| pose = frame.getViewerPose( customReferenceSpace || referenceSpace ); | |
| xrFrame = frame; | |
| if ( pose !== null ) { | |
| const views = pose.views; | |
| if ( glBaseLayer !== null ) { | |
| renderer.setRenderTargetFramebuffer( newRenderTarget, glBaseLayer.framebuffer ); | |
| renderer.setRenderTarget( newRenderTarget ); | |
| } | |
| let cameraXRNeedsUpdate = false; | |
| // check if it's necessary to rebuild cameraXR's camera list | |
| if ( views.length !== cameraXR.cameras.length ) { | |
| cameraXR.cameras.length = 0; | |
| cameraXRNeedsUpdate = true; | |
| } | |
| for ( let i = 0; i < views.length; i ++ ) { | |
| const view = views[ i ]; | |
| let viewport = null; | |
| if ( glBaseLayer !== null ) { | |
| viewport = glBaseLayer.getViewport( view ); | |
| } else { | |
| const glSubImage = glBinding.getViewSubImage( glProjLayer, view ); | |
| viewport = glSubImage.viewport; | |
| // For side-by-side projection, we only produce a single texture for both eyes. | |
| if ( i === 0 ) { | |
| renderer.setRenderTargetTextures( | |
| newRenderTarget, | |
| glSubImage.colorTexture, | |
| glProjLayer.ignoreDepthValues ? undefined : glSubImage.depthStencilTexture ); | |
| renderer.setRenderTarget( newRenderTarget ); | |
| } | |
| } | |
| let camera = cameras[ i ]; | |
| if ( camera === undefined ) { | |
| camera = new PerspectiveCamera(); | |
| camera.layers.enable( i ); | |
| camera.viewport = new Vector4(); | |
| cameras[ i ] = camera; | |
| } | |
| camera.matrix.fromArray( view.transform.matrix ); | |
| camera.matrix.decompose( camera.position, camera.quaternion, camera.scale ); | |
| camera.projectionMatrix.fromArray( view.projectionMatrix ); | |
| camera.projectionMatrixInverse.copy( camera.projectionMatrix ).invert(); | |
| camera.viewport.set( viewport.x, viewport.y, viewport.width, viewport.height ); | |
| if ( i === 0 ) { | |
| cameraXR.matrix.copy( camera.matrix ); | |
| cameraXR.matrix.decompose( cameraXR.position, cameraXR.quaternion, cameraXR.scale ); | |
| } | |
| if ( cameraXRNeedsUpdate === true ) { | |
| cameraXR.cameras.push( camera ); | |
| } | |
| } | |
| } | |
| // | |
| for ( let i = 0; i < controllers.length; i ++ ) { | |
| const inputSource = controllerInputSources[ i ]; | |
| const controller = controllers[ i ]; | |
| if ( inputSource !== null && controller !== undefined ) { | |
| controller.update( inputSource, frame, customReferenceSpace || referenceSpace ); | |
| } | |
| } | |
| if ( onAnimationFrameCallback ) onAnimationFrameCallback( time, frame ); | |
| if ( frame.detectedPlanes ) { | |
| scope.dispatchEvent( { type: 'planesdetected', data: frame } ); | |
| } | |
| xrFrame = null; | |
| } | |
| const animation = new WebGLAnimation(); | |
| animation.setAnimationLoop( onAnimationFrame ); | |
| this.setAnimationLoop = function ( callback ) { | |
| onAnimationFrameCallback = callback; | |
| }; | |
| this.dispose = function () {}; | |
| } | |
| } | |
| export { WebXRManager }; | |
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