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def _makeunicodes(f):
lines = iter(f.readlines())
unicodes = {}
for line in lines:
if not line:
continue
num, name = line.split(";")[:2]
if name[0] == "<":
continue # "<control>", etc.
num = int(num, 16)
unicodes[num] = name
return unicodes
class _UnicodeCustom(object):
def __init__(self, f):
if isinstance(f, str):
with open(f) as fd:
codes = _makeunicodes(fd)
else:
codes = _makeunicodes(f)
self.codes = codes
def __getitem__(self, charCode):
try:
return self.codes[charCode]
except KeyError:
return "????"
class _UnicodeBuiltin(object):
def __getitem__(self, charCode):
try:
# use unicodedata backport to python2, if available:
# https://github.com/mikekap/unicodedata2
import unicodedata2 as unicodedata
except ImportError:
import unicodedata
try:
return unicodedata.name(chr(charCode))
except ValueError:
return "????"
Unicode = _UnicodeBuiltin()
def setUnicodeData(f):
global Unicode
Unicode = _UnicodeCustom(f)

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Xet hash:
f1095fd37280f1dda9d98e5150bc642160675741901f6b40495ac68fc39b1822

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