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| // | |
| // (C) Copyright 2003-2023 by Autodesk, Inc. | |
| // | |
| // Permission to use, copy, modify, and distribute this software in | |
| // object code form for any purpose and without fee is hereby granted, | |
| // provided that the above copyright notice appears in all copies and | |
| // that both that copyright notice and the limited warranty and | |
| // restricted rights notice below appear in all supporting | |
| // documentation. | |
| // | |
| // AUTODESK PROVIDES THIS PROGRAM "AS IS" AND WITH ALL FAULTS. | |
| // AUTODESK SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTY OF | |
| // MERCHANTABILITY OR FITNESS FOR A PARTICULAR USE. AUTODESK, INC. | |
| // DOES NOT WARRANT THAT THE OPERATION OF THE PROGRAM WILL BE | |
| // UNINTERRUPTED OR ERROR FREE. | |
| // | |
| // Use, duplication, or disclosure by the U.S. Government is subject to | |
| // restrictions set forth in FAR 52.227-19 (Commercial Computer | |
| // Software - Restricted Rights) and DFAR 252.227-7013(c)(1)(ii) | |
| // (Rights in Technical Data and Computer Software), as applicable. | |
| // | |
| namespace Revit.SDK.Samples.CreateSimpleAreaRein.CS | |
| { | |
| using System; | |
| using System.Collections.Generic; | |
| using Autodesk.Revit.DB; | |
| using GeoElement = Autodesk.Revit.DB.GeometryElement; | |
| using GeoSolid = Autodesk.Revit.DB.Solid; | |
| using Element = Autodesk.Revit.DB.Element; | |
| /// <summary> | |
| /// provide some common geometry judgement and calculate method | |
| /// </summary> | |
| class GeomUtil | |
| { | |
| const double PRECISION = 0.00001; //precision when judge whether two doubles are equal | |
| /// <summary> | |
| /// get all faces that compose the geometry solid of given element | |
| /// </summary> | |
| /// <param name="elem">element to be calculated</param> | |
| /// <returns>all faces</returns> | |
| public static FaceArray GetFaces(Element elem) | |
| { | |
| List<Face> faces = new List<Face>(); | |
| Autodesk.Revit.DB.Options geoOptions = | |
| Command.CommandData.Application.Application.Create.NewGeometryOptions(); | |
| geoOptions.ComputeReferences = true; | |
| GeoElement geoElem = elem.get_Geometry(geoOptions); | |
| //GeometryObjectArray geoElems = geoElem.Objects; | |
| IEnumerator<GeometryObject> Objects = geoElem.GetEnumerator(); | |
| //foreach (object o in geoElems) | |
| while (Objects.MoveNext()) | |
| { | |
| object o = Objects.Current; | |
| GeoSolid geoSolid = o as GeoSolid; | |
| if (null == geoSolid) | |
| { | |
| continue; | |
| } | |
| return geoSolid.Faces; | |
| } | |
| return null; | |
| } | |
| /// <summary> | |
| /// get all points proximate to the given face | |
| /// </summary> | |
| /// <param name="face">face to be calculated</param> | |
| /// <returns></returns> | |
| public static List<Autodesk.Revit.DB.XYZ> GetPoints(Face face) | |
| { | |
| List<Autodesk.Revit.DB.XYZ> points = new List<Autodesk.Revit.DB.XYZ>(); | |
| List<Autodesk.Revit.DB.XYZ> XYZs = face.Triangulate().Vertices as List<Autodesk.Revit.DB.XYZ>; | |
| foreach (Autodesk.Revit.DB.XYZ point in XYZs) | |
| { | |
| points.Add(point); | |
| } | |
| return points; | |
| } | |
| /// <summary> | |
| /// judge whether the given face is horizontal | |
| /// </summary> | |
| /// <param name="face">face to be judged</param> | |
| /// <returns>is horizontal</returns> | |
| public static bool IsHorizontalFace(Face face) | |
| { | |
| List<Autodesk.Revit.DB.XYZ> points = GetPoints(face); | |
| double z1 = points[0].Z; | |
| double z2 = points[1].Z; | |
| double z3 = points[2].Z; | |
| double z4 = points[3].Z; | |
| bool flag = IsEqual(z1, z2); | |
| flag = flag && IsEqual(z2, z3); | |
| flag = flag && IsEqual(z3, z4); | |
| flag = flag && IsEqual(z4, z1); | |
| return flag; | |
| } | |
| /// <summary> | |
| /// judge whether a face and a line are parallel | |
| /// </summary> | |
| /// <param name="face"></param> | |
| /// <param name="line"></param> | |
| /// <returns></returns> | |
| public static bool IsParallel(Face face, Line line) | |
| { | |
| List<Autodesk.Revit.DB.XYZ> points = GetPoints(face); | |
| Autodesk.Revit.DB.XYZ vector1 = SubXYZ(points[0], points[1]); | |
| Autodesk.Revit.DB.XYZ vector2 = SubXYZ(points[1], points[2]); | |
| Autodesk.Revit.DB.XYZ refer = SubXYZ(line.GetEndPoint(0), line.GetEndPoint(1)); | |
| Autodesk.Revit.DB.XYZ cross = CrossMatrix(vector1, vector2); | |
| double result = DotMatrix(cross, refer); | |
| if (result < PRECISION) | |
| { | |
| return true; | |
| } | |
| return false; | |
| } | |
| /// <summary> | |
| /// judge whether given 4 lines can form a rectangular | |
| /// </summary> | |
| /// <param name="lines"></param> | |
| /// <returns>is rectangular</returns> | |
| public static bool IsRectangular(IList<Curve> curves) | |
| { | |
| //make sure the CurveArray contains 4 line | |
| if (curves.Count != 4) | |
| { | |
| return false; | |
| } | |
| Line[] lines = new Line[4]; | |
| for (int i = 0; i < 4; i++) | |
| { | |
| lines[i] = curves[i] as Line; | |
| if (null == lines[i]) | |
| { | |
| return false; | |
| } | |
| } | |
| //make sure the first line is vertical to 2 lines and parallel to another line | |
| Line iniLine = lines[0]; | |
| Line[] verticalLines = new Line[2]; | |
| Line paraLine = null; | |
| int index = 0; | |
| for (int i = 1; i < 4; i++) | |
| { | |
| if (IsVertical(lines[0], lines[i])) | |
| { | |
| verticalLines[index] = lines[i]; | |
| index++; | |
| } | |
| else | |
| { | |
| paraLine = lines[i]; | |
| } | |
| } | |
| if (index != 2) | |
| { | |
| return false; | |
| } | |
| bool flag = IsVertical(paraLine, verticalLines[0]); | |
| return flag; | |
| } | |
| /// <summary> | |
| /// judge whether two lines are vertical | |
| /// </summary> | |
| /// <param name="line1"></param> | |
| /// <param name="line2"></param> | |
| /// <returns></returns> | |
| private static bool IsVertical(Line line1, Line line2) | |
| { | |
| Autodesk.Revit.DB.XYZ vector1 = SubXYZ(line1.GetEndPoint(0), line1.GetEndPoint(1)); | |
| Autodesk.Revit.DB.XYZ vector2 = SubXYZ(line2.GetEndPoint(0), line2.GetEndPoint(1)); | |
| double result = DotMatrix(vector1, vector2); | |
| if (Math.Abs(result) < PRECISION) | |
| { | |
| return true; | |
| } | |
| return false; | |
| } | |
| /// <summary> | |
| /// subtraction of two Autodesk.Revit.DB.XYZ as Matrix | |
| /// </summary> | |
| /// <param name="p1"></param> | |
| /// <param name="p2"></param> | |
| /// <returns></returns> | |
| private static Autodesk.Revit.DB.XYZ SubXYZ(Autodesk.Revit.DB.XYZ p1, Autodesk.Revit.DB.XYZ p2) | |
| { | |
| double x = p1.X - p2.X; | |
| double y = p1.Y - p2.Y; | |
| double z = p1.Z - p2.Z; | |
| Autodesk.Revit.DB.XYZ result = new Autodesk.Revit.DB.XYZ(x, y, z); | |
| return result; | |
| } | |
| /// <summary> | |
| /// multiplication cross of two Autodesk.Revit.DB.XYZ as Matrix | |
| /// </summary> | |
| /// <param name="p1"></param> | |
| /// <param name="p2"></param> | |
| /// <returns></returns> | |
| private static Autodesk.Revit.DB.XYZ CrossMatrix(Autodesk.Revit.DB.XYZ p1, Autodesk.Revit.DB.XYZ p2) | |
| { | |
| double v1 = p1.X; | |
| double v2 = p1.Y; | |
| double v3 = p1.Z; | |
| double u1 = p2.X; | |
| double u2 = p2.Y; | |
| double u3 = p2.Z; | |
| double x = v3 * u2 - v2 * u3; | |
| double y = -v3 * u1 + v1 * u3; | |
| double z = v2 * u1 - v1 * u2; | |
| Autodesk.Revit.DB.XYZ point = new Autodesk.Revit.DB.XYZ(x, y, z); | |
| return point; | |
| } | |
| /// <summary> | |
| /// dot product of two Autodesk.Revit.DB.XYZ as Matrix | |
| /// </summary> | |
| /// <param name="p1"></param> | |
| /// <param name="p2"></param> | |
| /// <returns></returns> | |
| private static double DotMatrix(Autodesk.Revit.DB.XYZ p1, Autodesk.Revit.DB.XYZ p2) | |
| { | |
| double v1 = p1.X; | |
| double v2 = p1.Y; | |
| double v3 = p1.Z; | |
| double u1 = p2.X; | |
| double u2 = p2.Y; | |
| double u3 = p2.Z; | |
| double result = v1 * u1 + v2 * u2 + v3 * u3; | |
| return result; | |
| } | |
| /// <summary> | |
| /// judge whether the subtraction of two doubles is less than | |
| /// the internal decided precision | |
| /// </summary> | |
| /// <param name="d1"></param> | |
| /// <param name="d2"></param> | |
| /// <returns></returns> | |
| private static bool IsEqual(double d1, double d2) | |
| { | |
| double diff = Math.Abs(d1 - d2); | |
| if (diff < PRECISION) | |
| { | |
| return true; | |
| } | |
| return false; | |
| } | |
| } | |
| } | |
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