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| // | |
| // (C) Copyright 2003-2019 by Autodesk, Inc. | |
| // | |
| // Permission to use, copy, modify, and distribute this software in | |
| // object code form for any purpose and without fee is hereby granted, | |
| // provided that the above copyright notice appears in all copies and | |
| // that both that copyright notice and the limited warranty and | |
| // restricted rights notice below appear in all supporting | |
| // documentation. | |
| // | |
| // AUTODESK PROVIDES THIS PROGRAM "AS IS" AND WITH ALL FAULTS. | |
| // AUTODESK SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTY OF | |
| // MERCHANTABILITY OR FITNESS FOR A PARTICULAR USE. AUTODESK, INC. | |
| // DOES NOT WARRANT THAT THE OPERATION OF THE PROGRAM WILL BE | |
| // UNINTERRUPTED OR ERROR FREE. | |
| // | |
| // Use, duplication, or disclosure by the U.S. Government is subject to | |
| // restrictions set forth in FAR 52.227-19 (Commercial Computer | |
| // Software - Restricted Rights) and DFAR 252.227-7013(c)(1)(ii) | |
| // (Rights in Technical Data and Computer Software), as applicable. | |
| // | |
| using System; | |
| using System.Collections.Generic; | |
| using System.Text; | |
| using Autodesk.Revit.DB; | |
| namespace Revit.SDK.Samples.CurtainSystem.CS.Utility | |
| { | |
| /// <summary> | |
| /// Vector4 is a homogeneous coordinate class used to store vector | |
| /// and contain method to handle the vector | |
| /// </summary> | |
| public class Vector4 | |
| { | |
| private double m_x; | |
| private double m_y; | |
| private double m_z; | |
| private double m_w = 1.0d; | |
| /// <summary> | |
| /// X property to get/set x value of Vector4 | |
| /// </summary> | |
| public double X | |
| { | |
| get | |
| { | |
| return m_x; | |
| } | |
| set | |
| { | |
| m_x = value; | |
| } | |
| } | |
| /// <summary> | |
| /// Y property to get/set y value of Vector4 | |
| /// </summary> | |
| public double Y | |
| { | |
| get | |
| { | |
| return m_y; | |
| } | |
| set | |
| { | |
| m_y = value; | |
| } | |
| } | |
| /// <summary> | |
| /// Z property to get/set z value of Vector4 | |
| /// </summary> | |
| public double Z | |
| { | |
| get | |
| { | |
| return m_z; | |
| } | |
| set | |
| { | |
| m_z = value; | |
| } | |
| } | |
| /// <summary> | |
| /// W property to get/set fourth value of Vector4 | |
| /// </summary> | |
| public double W | |
| { | |
| get | |
| { | |
| return m_w; | |
| } | |
| set | |
| { | |
| m_w = value; | |
| } | |
| } | |
| /// <summary> | |
| /// constructor | |
| /// </summary> | |
| public Vector4(double x, double y, double z) | |
| { | |
| this.X = x; this.Y = y; this.Z = z; | |
| } | |
| /// <summary> | |
| /// constructor, transfer Autodesk.Revit.DB.XYZ to vector | |
| /// </summary> | |
| /// <param name="v">Autodesk.Revit.DB.XYZ structure which needs to be transfered</param> | |
| public Vector4(Autodesk.Revit.DB.XYZ v) | |
| { | |
| this.X = (double)v.X; this.Y = (double)v.Y; this.Z = (double)v.Z; | |
| } | |
| /// <summary> | |
| /// get normal vector of plane contains two vectors | |
| /// </summary> | |
| /// <param name="v">second vector</param> | |
| /// <returns> normal vector of two vectors</returns> | |
| public Vector4 CrossProduct(Vector4 v) | |
| { | |
| return new Vector4(this.Y * v.Z - this.Z * v.Y, this.Z * v.X | |
| - this.X * v.Z, this.X * v.Y - this.Y * v.X); | |
| } | |
| /// <summary> | |
| /// get normal vector of two vectors | |
| /// </summary> | |
| /// <param name="va">first vector</param> | |
| /// <param name="vb">second vector</param> | |
| /// <returns> normal vector of two vectors </returns> | |
| public static Vector4 CrossProduct(Vector4 va, Vector4 vb) | |
| { | |
| return new Vector4(va.Y * vb.Z - va.Z * vb.Y, va.Z * vb.X | |
| - va.X * vb.Z, va.X * vb.Y - va.Y * vb.X); | |
| } | |
| }; | |
| } | |
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