Buckets:
kuklev9797/revit-ckpts / assets /samples /Samples /DirectionCalculation /CS /FindSouthFacingWalls.cs
| // | |
| // (C) Copyright 2003-2019 by Autodesk, Inc. | |
| // | |
| // Permission to use, copy, modify, and distribute this software in | |
| // object code form for any purpose and without fee is hereby granted, | |
| // provided that the above copyright notice appears in all copies and | |
| // that both that copyright notice and the limited warranty and | |
| // restricted rights notice below appear in all supporting | |
| // documentation. | |
| // | |
| // AUTODESK PROVIDES THIS PROGRAM "AS IS" AND WITH ALL FAULTS. | |
| // AUTODESK SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTY OF | |
| // MERCHANTABILITY OR FITNESS FOR A PARTICULAR USE. AUTODESK, INC. | |
| // DOES NOT WARRANT THAT THE OPERATION OF THE PROGRAM WILL BE | |
| // UNINTERRUPTED OR ERROR FREE. | |
| // | |
| // Use, duplication, or disclosure by the U.S. Government is subject to | |
| // restrictions set forth in FAR 52.227-19 (Commercial Computer | |
| // Software - Restricted Rights) and DFAR 252.227-7013(c)(1)(ii) | |
| // (Rights in Technical Data and Computer Software), as applicable. | |
| // | |
| using System; | |
| using System.Collections.Generic; | |
| using System.Linq; | |
| using System.Text; | |
| using Autodesk.Revit.DB; | |
| using Autodesk.Revit.UI; | |
| namespace Revit.Samples.DirectionCalculation | |
| { | |
| /// <summary> | |
| /// Implementation class for utilities to find south facing exterior walls in a project. | |
| /// </summary> | |
| /// | |
| [] | |
| [] | |
| [] | |
| public class FindSouthFacingWalls : FindSouthFacingBase | |
| { | |
| /// <summary> | |
| /// The implementation of the FindSouthFacingWalls command. | |
| /// </summary> | |
| /// <param name="useProjectLocationNorth">true to use the active project location's north/south direction. | |
| /// false to use the default coordinate system's north/south (Y-axis).</param> | |
| protected void Execute(bool useProjectLocationNorth) | |
| { | |
| UIDocument uiDoc = new UIDocument(Document); | |
| Autodesk.Revit.DB.ElementSet selElements = new ElementSet(); | |
| foreach (ElementId elementId in uiDoc.Selection.GetElementIds()) | |
| { | |
| selElements.Insert(uiDoc.Document.GetElement(elementId)); | |
| } | |
| IEnumerable<Wall> walls = CollectExteriorWalls(); | |
| foreach (Wall wall in walls) | |
| { | |
| XYZ exteriorDirection = GetExteriorWallDirection(wall); | |
| if (useProjectLocationNorth) | |
| exteriorDirection = TransformByProjectLocation(exteriorDirection); | |
| bool isSouthFacing = IsSouthFacing(exteriorDirection); | |
| if (isSouthFacing) | |
| selElements.Insert(wall); | |
| } | |
| // Select all walls which had the proper direction. | |
| List<ElementId> elemIdList = new List<ElementId>(); | |
| foreach (Element element in selElements) | |
| { | |
| elemIdList.Add(element.Id); | |
| } | |
| uiDoc.Selection.SetElementIds(elemIdList); | |
| } | |
| /// <summary> | |
| /// Finds all exterior walls in the active document. | |
| /// </summary> | |
| /// <returns>An enumerable containing exterior walls.</returns> | |
| protected IEnumerable<Wall> CollectExteriorWalls() | |
| { | |
| FilteredElementCollector collector = new FilteredElementCollector(Document); | |
| IList<Element> elementsToProcess = collector.OfClass(typeof(Wall)).ToElements(); | |
| // Use a LINQ query to filter out only Exterior walls | |
| IEnumerable<Wall> exteriorWalls = from wall in elementsToProcess.Cast<Wall>() | |
| where IsExterior(Document.GetElement(wall.GetTypeId()) as ElementType) | |
| select wall; | |
| return exteriorWalls; | |
| } | |
| /// <summary> | |
| /// Test method to see if the wall type is exterior. | |
| /// </summary> | |
| /// <param name="wallType">The wall type.</param> | |
| /// <returns>true if the wall is exterior, else false.</returns> | |
| protected bool IsExterior(ElementType wallType) | |
| { | |
| Parameter wallFunction = wallType.get_Parameter(BuiltInParameter.FUNCTION_PARAM); | |
| WallFunction value = (WallFunction)wallFunction.AsInteger(); | |
| return (value == WallFunction.Exterior); | |
| } | |
| /// <summary> | |
| /// Obtains the outward direction of the exterior wall. | |
| /// </summary> | |
| /// <param name="wall">The wall.</param> | |
| /// <returns>A normalized XYZ direction vector.</returns> | |
| protected XYZ GetExteriorWallDirection(Wall wall) | |
| { | |
| LocationCurve locationCurve = wall.Location as LocationCurve; | |
| XYZ exteriorDirection = XYZ.BasisZ; | |
| if (locationCurve != null) | |
| { | |
| Curve curve = locationCurve.Curve; | |
| //Write("Wall line endpoints: ", curve); | |
| XYZ direction = XYZ.BasisX; | |
| if (curve is Line) | |
| { | |
| // Obtains the tangent vector of the wall. | |
| direction = curve.ComputeDerivatives(0, true).BasisX.Normalize(); | |
| } | |
| else | |
| { | |
| // An assumption, for non-linear walls, that the "tangent vector" is the direction | |
| // from the start of the wall to the end. | |
| direction = (curve.GetEndPoint(1) - curve.GetEndPoint(0)).Normalize(); | |
| } | |
| // Calculate the normal vector via cross product. | |
| exteriorDirection = XYZ.BasisZ.CrossProduct(direction); | |
| // Flipped walls need to reverse the calculated direction | |
| if (wall.Flipped) exteriorDirection = -exteriorDirection; | |
| } | |
| return exteriorDirection; | |
| } | |
| } | |
| } | |
Xet Storage Details
- Size:
- 6.16 kB
- Xet hash:
- d1054801a0a72f854d9b62d4fdc5a8082d2b213615da95ca2cdb303ea9e24137
·
Xet efficiently stores files, intelligently splitting them into unique chunks and accelerating uploads and downloads. More info.