Buckets:
| // | |
| // (C) Copyright 2003-2019 by Autodesk, Inc. | |
| // | |
| // Permission to use, copy, modify, and distribute this software in | |
| // object code form for any purpose and without fee is hereby granted, | |
| // provided that the above copyright notice appears in all copies and | |
| // that both that copyright notice and the limited warranty and | |
| // restricted rights notice below appear in all supporting | |
| // documentation. | |
| // | |
| // AUTODESK PROVIDES THIS PROGRAM "AS IS" AND WITH ALL FAULTS. | |
| // AUTODESK SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTY OF | |
| // MERCHANTABILITY OR FITNESS FOR A PARTICULAR USE. AUTODESK, INC. | |
| // DOES NOT WARRANT THAT THE OPERATION OF THE PROGRAM WILL BE | |
| // UNINTERRUPTED OR ERROR FREE. | |
| // | |
| // Use, duplication, or disclosure by the U.S. Government is subject to | |
| // restrictions set forth in FAR 52.227-19 (Commercial Computer | |
| // Software - Restricted Rights) and DFAR 252.227-7013(c)(1)(ii) | |
| // (Rights in Technical Data and Computer Software), as applicable. | |
| // | |
| using System; | |
| using System.Collections.Generic; | |
| using System.Linq; | |
| using System.Text; | |
| using Autodesk.Revit.DB; | |
| using Autodesk.Revit.UI; | |
| using System.Xml.Linq; | |
| using System.IO; | |
| using System.Xml; | |
| using System.Diagnostics; | |
| using Autodesk.Revit.DB.Events; | |
| namespace Revit.SDK.Samples.ProgressNotifier.CS | |
| { | |
| /// <summary> | |
| /// An object containing a progress event name, position, and status. | |
| /// </summary> | |
| public class ProgressItem | |
| { | |
| /// <summary> | |
| /// Flag of progress | |
| /// </summary> | |
| private bool m_done; | |
| /// <summary> | |
| /// Name | |
| /// </summary> | |
| private string m_name; | |
| /// <summary> | |
| /// Lower | |
| /// </summary> | |
| private int m_lower; | |
| /// <summary> | |
| /// Upper | |
| /// </summary> | |
| private int m_upper; | |
| /// <summary> | |
| /// Position | |
| /// </summary> | |
| private int m_position; | |
| /// <summary> | |
| /// Progress stage | |
| /// </summary> | |
| ProgressStage m_stage; | |
| /// <summary> | |
| /// Constructor | |
| /// </summary> | |
| /// <param name="name"></param> | |
| /// <param name="lower"></param> | |
| /// <param name="upper"></param> | |
| /// <param name="position"></param> | |
| /// <param name="stage"></param> | |
| public ProgressItem(string name, int lower, int upper, int position, ProgressStage stage) | |
| { | |
| m_name = name; | |
| m_lower = lower; | |
| m_upper = upper; | |
| m_position = position; | |
| m_done = false; | |
| m_stage = stage; | |
| } | |
| /// <summary> | |
| /// Name property | |
| /// </summary> | |
| public string Name | |
| { | |
| get | |
| { | |
| if (string.IsNullOrEmpty(m_name) || (m_name == " ")) | |
| return "<None>"; | |
| else | |
| return m_name; | |
| } | |
| set | |
| { | |
| m_name = value; | |
| } | |
| } | |
| /// <summary> | |
| /// IsDone property | |
| /// </summary> | |
| public bool IsDone | |
| { | |
| get | |
| { | |
| return m_done; | |
| } | |
| set | |
| { | |
| m_done = value; | |
| } | |
| } | |
| /// <summary> | |
| /// Lower property | |
| /// </summary> | |
| public int Lower | |
| { | |
| get | |
| { | |
| return m_lower; | |
| } | |
| set | |
| { | |
| m_lower = value; | |
| } | |
| } | |
| /// <summary> | |
| /// Upper property | |
| /// </summary> | |
| public int Upper | |
| { | |
| get | |
| { | |
| return m_upper; | |
| } | |
| set | |
| { | |
| m_upper = value; | |
| } | |
| } | |
| /// <summary> | |
| /// Position property | |
| /// </summary> | |
| public int Position | |
| { | |
| get | |
| { | |
| return m_position; | |
| } | |
| set | |
| { | |
| m_position = value; | |
| } | |
| } | |
| /// <summary> | |
| /// progress stage property | |
| /// </summary> | |
| public ProgressStage Stage | |
| { | |
| get | |
| { | |
| return m_stage; | |
| } | |
| set | |
| { | |
| m_stage = value; | |
| } | |
| } | |
| /// <summary> | |
| /// percent of progress | |
| /// </summary> | |
| /// <returns></returns> | |
| public double PercentDone() | |
| { | |
| return ((double)m_position / (double)(m_upper - m_lower)) * 100; | |
| } | |
| /// <summary> | |
| /// ToString | |
| /// </summary> | |
| /// <returns></returns> | |
| public override string ToString() | |
| { | |
| return "Name: " + Name + ", Stage: " + m_stage.ToString() + ", Percent Done: " + this.PercentDone().ToString("F") + ", Upper: " + m_upper + ", Position: " + m_position; | |
| } | |
| } | |
| } | |
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