Buckets:
| // | |
| // (C) Copyright 2003-2019 by Autodesk, Inc. | |
| // | |
| // Permission to use, copy, modify, and distribute this software in | |
| // object code form for any purpose and without fee is hereby granted, | |
| // provided that the above copyright notice appears in all copies and | |
| // that both that copyright notice and the limited warranty and | |
| // restricted rights notice below appear in all supporting | |
| // documentation. | |
| // | |
| // AUTODESK PROVIDES THIS PROGRAM "AS IS" AND WITH ALL FAULTS. | |
| // AUTODESK SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTY OF | |
| // MERCHANTABILITY OR FITNESS FOR A PARTICULAR USE. AUTODESK, INC. | |
| // DOES NOT WARRANT THAT THE OPERATION OF THE PROGRAM WILL BE | |
| // UNINTERRUPTED OR ERROR FREE. | |
| // | |
| // Use, duplication, or disclosure by the U.S. Government is subject to | |
| // restrictions set forth in FAR 52.227-19 (Commercial Computer | |
| // Software - Restricted Rights) and DFAR 252.227-7013(c)(1)(ii) | |
| // (Rights in Technical Data and Computer Software), as applicable. | |
| // | |
| using System; | |
| using System.Collections.Generic; | |
| using System.Text; | |
| using System.Linq; | |
| using Autodesk.Revit.DB; | |
| using Autodesk.Revit.UI; | |
| using Autodesk.Revit.DB.Structure; | |
| using Autodesk.Revit; | |
| using System.Drawing; | |
| using System.Drawing.Drawing2D; | |
| namespace Revit.SDK.Samples.NewPathReinforcement.CS | |
| { | |
| /// <summary> | |
| /// ProfileFloor class contains the information about profile of floor, | |
| /// and contains method used to create PathReinforcement on floor | |
| /// </summary> | |
| public class ProfileFloor : Profile | |
| { | |
| private Floor m_data = null; | |
| /// <summary> | |
| /// constructor | |
| /// </summary> | |
| /// <param name="floor">floor to create reinforcement on</param> | |
| /// <param name="commandData">object which contains reference to Revit Application</param> | |
| public ProfileFloor(Floor floor, ExternalCommandData commandData) | |
| : base(commandData) | |
| { | |
| m_data = floor; | |
| List<List<Edge>> faces = GetFaces(m_data); | |
| m_points = GetNeedPoints(faces); | |
| m_to2DMatrix = GetTo2DMatrix(); | |
| } | |
| /// <summary> | |
| /// Get points of the first face | |
| /// </summary> | |
| /// <param name="faces">edges in all faces</param> | |
| /// <returns>points of first face</returns> | |
| public override List<List<XYZ>> GetNeedPoints(List<List<Edge>> faces) | |
| { | |
| List<List<XYZ>> needPoints = new List<List<XYZ>>(); | |
| foreach (Edge edge in faces[0]) | |
| { | |
| List<XYZ> edgexyzs = edge.Tessellate() as List<XYZ>; | |
| needPoints.Add(edgexyzs); | |
| } | |
| return needPoints; | |
| } | |
| /// <summary> | |
| /// Get a matrix which can transform points to 2D | |
| /// </summary> | |
| /// <returns>matrix which can transform points to 2D</returns> | |
| public override Matrix4 GetTo2DMatrix() | |
| { | |
| View viewLevel2 = null; | |
| // select the view which is named "Level 2" | |
| // Once use the View type to filterrrr the element ,please skip the view templates | |
| // because they're behind-the-scene and invisible in project browser; also invalid for API. | |
| IEnumerable<View> views = from elem in | |
| (new FilteredElementCollector(m_commandData.Application.ActiveUIDocument.Document)).OfClass(typeof(ViewPlan)).ToElements() | |
| let view = elem as View | |
| where (view != null) && (!view.IsTemplate) && (view.Name == "Level 2") | |
| select view; | |
| viewLevel2 = views.First(); | |
| Vector4 xAxis = new Vector4(viewLevel2.RightDirection); | |
| //Because Y axis in windows UI is downward, so we should Multiply(-1) here | |
| Vector4 yAxis = new Vector4(viewLevel2.UpDirection.Multiply(-1)); | |
| Vector4 zAxis = new Vector4(viewLevel2.ViewDirection); | |
| Matrix4 result = new Matrix4(xAxis, yAxis, zAxis); | |
| return result; | |
| } | |
| /// <summary> | |
| /// Create PathReinforcement on floor | |
| /// </summary> | |
| /// <param name="points">points used to create PathReinforcement</param> | |
| /// <param name="flip">used to specify whether new PathReinforcement is Filp</param> | |
| /// <returns>new created PathReinforcement</returns> | |
| public override PathReinforcement CreatePathReinforcement(List<Vector4> points, bool flip) | |
| { | |
| Autodesk.Revit.DB.XYZ p1, p2; Line curve; | |
| IList<Curve> curves = new List<Curve>(); | |
| for (int i = 0; i < points.Count - 1; i++) | |
| { | |
| p1 = new Autodesk.Revit.DB.XYZ(points[i].X, points[i].Y, points[i].Z); | |
| p2 = new Autodesk.Revit.DB.XYZ(points[i + 1].X, points[i + 1].Y, points[i + 1].Z); | |
| curve = Line.CreateBound(p1, p2); | |
| curves.Add(curve); | |
| } | |
| ElementId pathReinforcementTypeId = PathReinforcementType.CreateDefaultPathReinforcementType(m_document); | |
| ElementId rebarBarTypeId = RebarBarType.CreateDefaultRebarBarType(m_document); | |
| ElementId rebarHookTypeId = RebarHookType.CreateDefaultRebarHookType(m_document); | |
| return PathReinforcement.Create(m_document, m_data, curves, flip, pathReinforcementTypeId, rebarBarTypeId, rebarHookTypeId, rebarHookTypeId); | |
| } | |
| } | |
| } | |
Xet Storage Details
- Size:
- 5.55 kB
- Xet hash:
- 994576161a1375493c4761245c4f78dfacb4bf5238241002260bc4fb6844fc3e
·
Xet efficiently stores files, intelligently splitting them into unique chunks and accelerating uploads and downloads. More info.