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| // | |
| // (C) Copyright 2003-2014 by Autodesk, Inc. All rights reserved. | |
| // | |
| // Permission to use, copy, modify, and distribute this software in | |
| // object code form for any purpose and without fee is hereby granted | |
| // provided that the above copyright notice appears in all copies and | |
| // that both that copyright notice and the limited warranty and | |
| // restricted rights notice below appear in all supporting | |
| // documentation. | |
| // | |
| // AUTODESK PROVIDES THIS PROGRAM 'AS IS' AND WITH ALL ITS FAULTS. | |
| // AUTODESK SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTY OF | |
| // MERCHANTABILITY OR FITNESS FOR A PARTICULAR USE. AUTODESK, INC. | |
| // DOES NOT WARRANT THAT THE OPERATION OF THE PROGRAM WILL BE | |
| // UNINTERRUPTED OR ERROR FREE. | |
| // | |
| // Use, duplication, or disclosure by the U.S. Government is subject to | |
| // restrictions set forth in FAR 52.227-19 (Commercial Computer | |
| // Software - Restricted Rights) and DFAR 252.227-7013(c)(1)(ii) | |
| // (Rights in Technical Data and Computer Software), as applicable. | |
| namespace Revit.SDK.Samples.ObjectViewer.CS | |
| { | |
| using System; | |
| using System.Collections.Generic; | |
| using System.Text; | |
| using System.Drawing; | |
| using System.Drawing.Drawing2D; | |
| using Autodesk.Revit.Structural; | |
| using Autodesk.Revit.Geometry; | |
| /// <summary> | |
| /// interface as the datasource of view, include nececessary members | |
| /// </summary> | |
| public interface IGraphicsData | |
| { | |
| /// <summary> | |
| /// 2D lines | |
| /// </summary> | |
| /// <returns></returns> | |
| List<PointF[]> PointCurves(); | |
| /// <summary> | |
| /// view data update | |
| /// </summary> | |
| event UpdateViewDelegate UpdateViewEvent; | |
| /// <summary> | |
| /// region of 3D view data | |
| /// </summary> | |
| RectangleF Region | |
| { | |
| get; | |
| } | |
| } | |
| /// <summary> | |
| /// abstrace class include general members | |
| /// </summary> | |
| public abstract class GraphicsDataBase : IGraphicsData | |
| { | |
| protected XYZ m_transferedMax; //3D max point after transfered | |
| protected XYZ m_transferedMin; //3D min point after transfered | |
| protected XYZ m_originMax = new XYZ(double.MinValue, double.MinValue, double.MinValue); //3D max point | |
| protected XYZ m_originMin = new XYZ(double.MaxValue, double.MaxValue, double.MaxValue); //3d min point | |
| protected double[,] m_origin = { { 1.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }, { 0.0, 0.0, 1.0 } }; //tranform matrix between origin matrix and view matrix | |
| public const float MINEDGElENGTH = 1.0f; //minimum value of the region box's edge | |
| public const double ROTATEANGLE = System.Math.PI / 90; //default angle when rotate around X,Y,Z axis | |
| public virtual event UpdateViewDelegate UpdateViewEvent; | |
| /// <summary> | |
| /// constructor | |
| /// </summary> | |
| public GraphicsDataBase() | |
| { | |
| Initialize(); | |
| } | |
| public double[,] Origin | |
| { | |
| get | |
| { | |
| return m_origin; | |
| } | |
| set | |
| { | |
| m_origin = value; | |
| } | |
| } | |
| /// <summary> | |
| /// initialize some member data | |
| /// </summary> | |
| protected virtual void Initialize() | |
| { | |
| m_transferedMax = new XYZ(double.MinValue, double.MinValue, double.MinValue); | |
| m_transferedMin = new XYZ(double.MaxValue, double.MaxValue, double.MaxValue); | |
| } | |
| /// <summary> | |
| /// trig updata view event | |
| /// </summary> | |
| public virtual void UpdataData() | |
| { | |
| UpdateViewEvent(); | |
| } | |
| public abstract List<PointF[]> PointCurves(); | |
| /// <summary> | |
| /// rectangular region of 3D view data | |
| /// </summary> | |
| public RectangleF Region | |
| { | |
| get | |
| { | |
| float width = (float)Math.Abs(m_transferedMax.X - m_transferedMin.X); | |
| float height = (float)Math.Abs(m_transferedMax.Y - m_transferedMin.Y); | |
| if (width < 1f) | |
| { | |
| width = 1f; | |
| } | |
| if (height < 1f) | |
| { | |
| height = 1f; | |
| } | |
| float maxX = (width / 2); | |
| float maxY = (height / 2); | |
| float minX = -(width / 2); | |
| float minY = -(height / 2); | |
| RectangleF rec = new RectangleF(minX, minY, width, height); | |
| return rec; | |
| } | |
| } | |
| /// <summary> | |
| /// rotate around Z axis with default angle | |
| /// </summary> | |
| /// <param name="direction">minus or positive angle</param> | |
| public void RotateZ(bool direction) | |
| { | |
| double angle = ROTATEANGLE; | |
| if (!direction) | |
| { | |
| angle = -ROTATEANGLE; | |
| } | |
| RotateZ(ref m_origin, angle); | |
| UpdataData(); | |
| } | |
| /// <summary> | |
| /// rotate 3*3 matrix around Z axis | |
| /// </summary> | |
| /// <param name="origin">matrix to rotate</param> | |
| /// <param name="angle"></param> | |
| private void RotateZ(ref double[,] origin, double angle) | |
| { | |
| double sin = Math.Sin(angle); | |
| double cos = Math.Cos(angle); | |
| double[,] rotate = { { cos, sin, 0.0 }, { -sin, cos, 0.0 }, { 0.0, 0.0, 1.0 } }; | |
| origin = MathUtil.MultiCross(m_origin, rotate); | |
| } | |
| /// <summary> | |
| /// rotate around Y axis with default angle | |
| /// </summary> | |
| /// <param name="direction">minus or positive angle</param> | |
| public void RotateY(bool direction) | |
| { | |
| double angle = ROTATEANGLE; | |
| if (!direction) | |
| { | |
| angle = -ROTATEANGLE; | |
| } | |
| RotateY(ref m_origin, angle); | |
| UpdataData(); | |
| } | |
| /// <summary> | |
| /// rotate 3*3 matrix around Y axis | |
| /// </summary> | |
| /// <param name="origin">matrix to rotate</param> | |
| /// <param name="angle"></param> | |
| private void RotateY(ref double[,] origin, double angle) | |
| { | |
| double sin = Math.Sin(angle); | |
| double cos = Math.Cos(angle); | |
| double[,] rotate = { { cos, 0.0, -sin }, { 0.0, 1.0, 0.0 }, { sin, 0.0, cos } }; | |
| origin = MathUtil.MultiCross(m_origin, rotate); | |
| } | |
| /// <summary> | |
| /// rotate around X axis with default angle | |
| /// </summary> | |
| /// <param name="direction">minus or positive angle</param> | |
| public void RotateX(bool direction) | |
| { | |
| double angle = ROTATEANGLE; | |
| if (!direction) | |
| { | |
| angle = -ROTATEANGLE; | |
| } | |
| RotateX(ref m_origin, angle); | |
| UpdataData(); | |
| } | |
| /// <summary> | |
| /// rotate 3*3 matrix around X axis | |
| /// </summary> | |
| /// <param name="origin">matrix to rotate</param> | |
| /// <param name="angle"></param> | |
| private void RotateX(ref double[,] origin, double angle) | |
| { | |
| double sin = Math.Sin(angle); | |
| double cos = Math.Cos(angle); | |
| double[,] rotate = { { 1.0, 0.0, 0.0 }, { 0.0, cos, sin }, { 0.0, -sin, cos } }; | |
| origin = MathUtil.MultiCross(m_origin, rotate); | |
| } | |
| } | |
| /// <summary> | |
| /// datasource that can bind to PictureBox3D | |
| /// </summary> | |
| public class GraphicsData : GraphicsDataBase | |
| { | |
| List<XYZArray> m_originCurves; | |
| List<XYZArray> m_transferedCurves; | |
| List<PointF[]> m_curves2D; | |
| public override event UpdateViewDelegate UpdateViewEvent; | |
| /// <summary> | |
| /// constructor to initialize member data | |
| /// </summary> | |
| public GraphicsData() | |
| : base() | |
| { | |
| m_originCurves = new List<XYZArray>(); | |
| m_transferedCurves = new List<XYZArray>(); | |
| m_curves2D = new List<PointF[]>(); | |
| } | |
| /// <summary> | |
| /// curves array | |
| /// </summary> | |
| /// <returns></returns> | |
| public override List<PointF[]> PointCurves() | |
| { | |
| return m_curves2D; | |
| } | |
| /// <summary> | |
| /// insert curves array into datasource | |
| /// </summary> | |
| /// <param name="points">points compose the curve</param> | |
| public void InsertCurve(XYZArray points) | |
| { | |
| m_originCurves.Add(points); | |
| foreach (XYZ point in points) | |
| { | |
| XYZ temp = TransferRotate(point); | |
| UpdateRange(point, ref m_originMin, ref m_originMax); | |
| UpdateRange(temp, ref m_transferedMin, ref m_transferedMax); | |
| } | |
| } | |
| /// <summary> | |
| /// update 3D view data | |
| /// </summary> | |
| public override void UpdataData() | |
| { | |
| m_transferedCurves.Clear(); | |
| m_curves2D.Clear(); | |
| foreach (XYZArray points in m_originCurves) | |
| { | |
| SynChroData(points); | |
| } | |
| if (null != UpdateViewEvent) | |
| { | |
| UpdateViewEvent(); | |
| } | |
| } | |
| /// <summary> | |
| /// update 3D view curve data with origin data and transfer matrix | |
| /// </summary> | |
| /// <param name="points"></param> | |
| private void SynChroData(XYZArray points) | |
| { | |
| int size = points.Size; | |
| PointF[] points2D = new PointF[size]; | |
| XYZArray transferedPoints = new XYZArray(); | |
| for (int i = 0; i < size; i++) | |
| { | |
| XYZ point = points.get_Item(i); | |
| XYZ temp = TransferMove(point); | |
| XYZ transferedPoint = TransferRotate(temp); | |
| points2D[i] = new PointF((float)transferedPoint.X, (float)transferedPoint.Y); | |
| transferedPoints.Append(ref transferedPoint); | |
| } | |
| m_transferedCurves.Add(transferedPoints); | |
| m_curves2D.Add(points2D); | |
| } | |
| /// <summary> | |
| /// compare to get the max and min value | |
| /// </summary> | |
| /// <param name="point">point to be compared</param> | |
| /// <param name="min"></param> | |
| /// <param name="max"></param> | |
| private void UpdateRange(XYZ point, ref XYZ min, ref XYZ max) | |
| { | |
| if (point.X > max.X) | |
| { | |
| max.X = point.X; | |
| } | |
| if (point.Y > max.Y) | |
| { | |
| max.Y = point.Y; | |
| } | |
| if (point.Z > max.Z) | |
| { | |
| max.Z = point.Z; | |
| } | |
| if (point.X < min.X) | |
| { | |
| min.X = point.X; | |
| } | |
| if (point.Y < min.Y) | |
| { | |
| min.Y = point.Y; | |
| } | |
| if (point.Z < min.Z) | |
| { | |
| min.Z = point.Z; | |
| } | |
| } | |
| /// <summary> | |
| /// rotate points with origion matrix | |
| /// </summary> | |
| /// <param name="point"></param> | |
| /// <returns></returns> | |
| private XYZ TransferRotate(XYZ point) | |
| { | |
| XYZ newPoint = new XYZ(); | |
| double x = point.X; | |
| double y = point.Y; | |
| double z = point.Z; | |
| //transform the origin of the old coordinate system in the new coordinate system | |
| newPoint.X = x * m_origin[0, 0] + y * m_origin[0, 1] + z * m_origin[0, 2]; | |
| newPoint.Y = x * m_origin[1, 0] + y * m_origin[1, 1] + z * m_origin[1, 2]; | |
| newPoint.Z = x * m_origin[2, 0] + y * m_origin[2, 1] + z * m_origin[2, 2]; | |
| return newPoint; | |
| } | |
| /// <summary> | |
| /// move the point so that the center of the curves in 3D view is origin | |
| /// </summary> | |
| /// <param name="point">points to be moved</param> | |
| /// <returns>moved result</returns> | |
| private XYZ TransferMove(XYZ point) | |
| { | |
| XYZ newPoint = new XYZ(); | |
| //transform the origin of the old coordinate system in the new coordinate system | |
| newPoint.X = point.X - (m_transferedMax.X + m_transferedMin.X) / 2; | |
| newPoint.Y = point.Y - (m_transferedMax.Y + m_transferedMin.Y) / 2; | |
| newPoint.Z = point.Z - (m_transferedMax.Z + m_transferedMin.Z) / 2; | |
| return newPoint; | |
| } | |
| } | |
| } | |
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