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| // | |
| // (C) Copyright 2003-2019 by Autodesk, Inc. | |
| // | |
| // Permission to use, copy, modify, and distribute this software in | |
| // object code form for any purpose and without fee is hereby granted, | |
| // provided that the above copyright notice appears in all copies and | |
| // that both that copyright notice and the limited warranty and | |
| // restricted rights notice below appear in all supporting | |
| // documentation. | |
| // | |
| // AUTODESK PROVIDES THIS PROGRAM "AS IS" AND WITH ALL FAULTS. | |
| // AUTODESK SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTY OF | |
| // MERCHANTABILITY OR FITNESS FOR A PARTICULAR USE. AUTODESK, INC. | |
| // DOES NOT WARRANT THAT THE OPERATION OF THE PROGRAM WILL BE | |
| // UNINTERRUPTED OR ERROR FREE. | |
| // | |
| // Use, duplication, or disclosure by the U.S. Government is subject to | |
| // restrictions set forth in FAR 52.227-19 (Commercial Computer | |
| // Software - Restricted Rights) and DFAR 252.227-7013(c)(1)(ii) | |
| // (Rights in Technical Data and Computer Software), as applicable. | |
| // | |
| using System; | |
| using System.Collections.Generic; | |
| using System.Text; | |
| namespace Revit.SDK.Samples.Openings.CS | |
| { | |
| /// <summary> | |
| /// This class stand for user coordinate system | |
| /// </summary> | |
| public class UCS | |
| { | |
| Vector m_origin = new Vector(0.0, 0.0, 0.0); | |
| Vector m_xAxis = new Vector(1.0, 0.0, 0.0); | |
| Vector m_yAxis = new Vector(0.0, 1.0, 0.0); | |
| Vector m_zAxis = new Vector(0.0, 0.0, 1.0); | |
| /// <summary> | |
| /// Property to get origin of user coordinate system | |
| /// </summary> | |
| public Vector Origin | |
| { | |
| get | |
| { | |
| return m_origin; | |
| } | |
| } | |
| /// <summary> | |
| /// Property to get X Axis of user coordinate system | |
| /// </summary> | |
| public Vector XAxis | |
| { | |
| get | |
| { | |
| return m_xAxis; | |
| } | |
| } | |
| /// <summary> | |
| /// Property to get Y Axis of user coordinate system | |
| /// </summary> | |
| public Vector YAxis | |
| { | |
| get | |
| { | |
| return m_yAxis; | |
| } | |
| } | |
| /// <summary> | |
| /// Property to get Z Axis of user coordinate system | |
| /// </summary> | |
| public Vector ZAxis | |
| { | |
| get | |
| { | |
| return m_zAxis; | |
| } | |
| } | |
| /// <summary> | |
| /// The default constructor, | |
| /// </summary> | |
| public UCS(Vector origin, Vector xAxis, Vector yAxis) | |
| : this(origin, xAxis, yAxis, true) | |
| { | |
| } | |
| /// <summary> | |
| /// constructor, | |
| /// get a user coordinate system | |
| /// </summary> | |
| /// <param name="origin">origin of user coordinate system</param> | |
| /// <param name="xAxis">xAxis of user coordinate system</param> | |
| /// <param name="yAxis">yAxis of user coordinate system</param> | |
| /// <param name="flag">select left handness or right handness</param> | |
| public UCS(Vector origin, Vector xAxis, Vector yAxis, bool flag) | |
| { | |
| Vector x2 = xAxis / ~xAxis; | |
| Vector y2 = yAxis / ~yAxis; | |
| Vector z2 = x2 & y2; | |
| if (~z2 < double.Epsilon) | |
| { | |
| throw new InvalidOperationException(); | |
| } | |
| if (!flag) | |
| { | |
| z2 = -z2; | |
| } | |
| m_origin = origin; | |
| m_xAxis = x2; | |
| m_yAxis = y2; | |
| m_zAxis = z2; | |
| } | |
| /// <summary> | |
| /// Transform local coordinate to global coordinate | |
| /// </summary> | |
| /// <param name="arg">a vector which need to transform</param> | |
| public Vector LC2GC(Vector arg) | |
| { | |
| Vector result = new Vector(); | |
| result.X = | |
| arg.X * m_xAxis.X + arg.Y * m_yAxis.X + arg.Z * m_zAxis.X + m_origin.X; | |
| result.Y = | |
| arg.X * m_xAxis.Y + arg.Y * m_yAxis.Y + arg.Z * m_zAxis.Y + m_origin.Y; | |
| result.Z = | |
| arg.X * m_xAxis.Z + arg.Y * m_yAxis.Z + arg.Z * m_zAxis.Z + m_origin.Z; | |
| return result; | |
| } | |
| /// <summary> | |
| /// Transform global coordinate to local coordinate | |
| /// </summary> | |
| /// <param name="line">a line which need to transform</param> | |
| public Line3D GC2LC(Line3D line) | |
| { | |
| Vector startPnt = GC2LC(line.StartPoint); | |
| Vector endPnt = GC2LC(line.EndPoint); | |
| return new Line3D(startPnt, endPnt); | |
| } | |
| /// <summary> | |
| /// Transform global coordinate to local coordinate | |
| /// </summary> | |
| /// <param name="arg">a vector which need to transform</param> | |
| public Vector GC2LC(Vector arg) | |
| { | |
| Vector result = new Vector(); | |
| arg = arg - m_origin; | |
| result.X = m_xAxis * arg; | |
| result.Y = m_yAxis * arg; | |
| result.Z = m_zAxis * arg; | |
| return result; | |
| } | |
| } | |
| } | |
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