| { | |
| "url": "https://www.choiceofgames.com/dragon", | |
| "scenes": { | |
| "startup": [ | |
| [ | |
| "*title Choice of the Dragon", | |
| 0 | |
| ], | |
| [ | |
| "*author Dan Fabulich and Adam Strong-Morse", | |
| 0 | |
| ], | |
| [ | |
| "*scene_list", | |
| 0 | |
| ], | |
| [ | |
| "startup", | |
| 2 | |
| ], | |
| [ | |
| "lair", | |
| 2 | |
| ], | |
| [ | |
| "queenpolitics", | |
| 2 | |
| ], | |
| [ | |
| "clutchmate", | |
| 2 | |
| ], | |
| [ | |
| "checkpoint", | |
| 2 | |
| ], | |
| [ | |
| "heroes", | |
| 2 | |
| ], | |
| [ | |
| "goblinhero", | |
| 2 | |
| ], | |
| [ | |
| "warrequest", | |
| 2 | |
| ], | |
| [ | |
| "worship", | |
| 2 | |
| ], | |
| [ | |
| "mating", | |
| 2 | |
| ], | |
| [ | |
| "evilwizard", | |
| 2 | |
| ], | |
| [ | |
| "hibernation", | |
| 2 | |
| ], | |
| [ | |
| "*create name \"\"", | |
| 0 | |
| ], | |
| [ | |
| "*create brutality 50", | |
| 0 | |
| ], | |
| [ | |
| "*create cunning 50", | |
| 0 | |
| ], | |
| [ | |
| "*create disdain 50", | |
| 0 | |
| ], | |
| [ | |
| "*create gender \"unknown\"", | |
| 0 | |
| ], | |
| [ | |
| "*comment I've added wounds and blasphemy to provide hit points of sorts;", | |
| 0 | |
| ], | |
| [ | |
| "*comment if the PC gets hurt, wounds goes up, with 3 usually meaning death;", | |
| 0 | |
| ], | |
| [ | |
| "*comment impiety tracks whether the gods have been directly angered", | |
| 0 | |
| ], | |
| [ | |
| "*create wounds 0", | |
| 0 | |
| ], | |
| [ | |
| "*create blasphemy 0", | |
| 0 | |
| ], | |
| [ | |
| "*create infamy 50", | |
| 0 | |
| ], | |
| [ | |
| "*create wealth 5000", | |
| 0 | |
| ], | |
| [ | |
| "*create encourage 0", | |
| 0 | |
| ], | |
| [ | |
| "*comment encourage = 1 if you encourage the folk religion", | |
| 0 | |
| ], | |
| [ | |
| "*create victory 0", | |
| 0 | |
| ], | |
| [ | |
| "*create clutchmate_alive false", | |
| 0 | |
| ], | |
| [ | |
| "*create vermias_killed_axilmeus false", | |
| 0 | |
| ], | |
| [ | |
| "*create callax_alive true", | |
| 0 | |
| ], | |
| [ | |
| "*comment Callax_Alive = true if Callax is alive, false if Callax is dead", | |
| 0 | |
| ], | |
| [ | |
| "*create Callax_With false", | |
| 0 | |
| ], | |
| [ | |
| "*achievement flawless visible 50 Flawless", | |
| 0 | |
| ], | |
| [ | |
| "Finish the game without wounds.", | |
| 2 | |
| ], | |
| [ | |
| "Finished the game without wounds.", | |
| 2 | |
| ], | |
| [ | |
| "*achievement brute visible 50 Brute", | |
| 0 | |
| ], | |
| [ | |
| "Finish the game with at least 80% Brutality.", | |
| 2 | |
| ], | |
| [ | |
| "Finished the game with at least 80% Brutality.", | |
| 2 | |
| ], | |
| [ | |
| "*achievement sophisticate visible 50 Sophisticate", | |
| 0 | |
| ], | |
| [ | |
| "Finish the game with at least 80% Finesse.", | |
| 2 | |
| ], | |
| [ | |
| "Finished the game with at least 80% Finesse.", | |
| 2 | |
| ], | |
| [ | |
| "*achievement machiavelli visible 50 Machiavelli", | |
| 0 | |
| ], | |
| [ | |
| "Finish the game with at least 80% Cunning.", | |
| 2 | |
| ], | |
| [ | |
| "Finished the game with at least 80% Cunning.", | |
| 2 | |
| ], | |
| [ | |
| "*achievement pure visible 50 Pure", | |
| 0 | |
| ], | |
| [ | |
| "Finish the game with at least 80% Honor.", | |
| 2 | |
| ], | |
| [ | |
| "Finished the game with at least 80% Honor.", | |
| 2 | |
| ], | |
| [ | |
| "*achievement transcendent visible 50 Transcendent", | |
| 0 | |
| ], | |
| [ | |
| "Finish the game with at least 80% Disdain.", | |
| 2 | |
| ], | |
| [ | |
| "Finished the game with at least 80% Disdain.", | |
| 2 | |
| ], | |
| [ | |
| "*achievement ruler visible 50 Ruler", | |
| 0 | |
| ], | |
| [ | |
| "Finish the game with at least 80% Vigilance.", | |
| 2 | |
| ], | |
| [ | |
| "Finished the game with at least 80% Vigilance.", | |
| 2 | |
| ], | |
| [ | |
| "*achievement monster visible 100 History's Greatest Monster", | |
| 0 | |
| ], | |
| [ | |
| "Finish the game with at least 80% Infamy.", | |
| 2 | |
| ], | |
| [ | |
| "Finished the game with at least 80% Infamy.", | |
| 2 | |
| ], | |
| [ | |
| "*achievement tycoon visible 100 Tycoon", | |
| 0 | |
| ], | |
| [ | |
| "Finish the game with at least 20,000 gold pieces.", | |
| 2 | |
| ], | |
| [ | |
| "Finished the game with at least 20,000 gold pieces.", | |
| 2 | |
| ], | |
| [ | |
| "*achievement villain visible 50 Villain", | |
| 0 | |
| ], | |
| [ | |
| "Defeat a party of heroes.", | |
| 2 | |
| ], | |
| [ | |
| "Defeated the heroes.", | |
| 2 | |
| ], | |
| [ | |
| "*achievement blasphemy visible 50 Blasphemy", | |
| 0 | |
| ], | |
| [ | |
| "Anger the gods.", | |
| 2 | |
| ], | |
| [ | |
| "Slain by gods.", | |
| 2 | |
| ], | |
| [ | |
| "*achievement lover visible 100 Lover", | |
| 0 | |
| ], | |
| [ | |
| "Find a mate.", | |
| 2 | |
| ], | |
| [ | |
| "Found a mate.", | |
| 2 | |
| ], | |
| [ | |
| "*achievement champion visible 50 Champion", | |
| 0 | |
| ], | |
| [ | |
| "Defeat an evil wizard.", | |
| 2 | |
| ], | |
| [ | |
| "Defeated Magister Vermias.", | |
| 2 | |
| ], | |
| [ | |
| "*achievement dragonslayer visible 50 Dragon Slayer", | |
| 0 | |
| ], | |
| [ | |
| "Stop your own heart.", | |
| 2 | |
| ], | |
| [ | |
| "Stopped your own heart.", | |
| 2 | |
| ], | |
| [ | |
| "*if not(choice_is_web or choice_is_steam)", | |
| 0 | |
| ], | |
| [ | |
| "*temp skip_description", | |
| 2 | |
| ], | |
| [ | |
| "*config skip_description false", | |
| 2 | |
| ], | |
| [ | |
| "*if skip_description", | |
| 2 | |
| ], | |
| [ | |
| "*advertisement", | |
| 4 | |
| ], | |
| [ | |
| "*goto purchased", | |
| 4 | |
| ], | |
| [ | |
| "*check_purchase adfree", | |
| 0 | |
| ], | |
| [ | |
| "*if choice_purchase_supported and (not(choice_purchased_adfree) and not(choice_is_web))", | |
| 0 | |
| ], | |
| [ | |
| "Choice of the Dragon is supported by advertisements, but you can buy the unlimited version", | |
| 4 | |
| ], | |
| [ | |
| "to turn off ads forever.", | |
| 4 | |
| ], | |
| [ | |
| "*purchase_discount adfree 2019-07-09 $4.99 $2.99 purchased", | |
| 4 | |
| ], | |
| [ | |
| "*page_break No, thanks. I'll wait through the ads.", | |
| 4 | |
| ], | |
| [ | |
| "*advertisement", | |
| 4 | |
| ], | |
| [ | |
| "*label purchased", | |
| 0 | |
| ], | |
| [ | |
| "Let us begin.", | |
| 0 | |
| ], | |
| [ | |
| "A knight charges up the slope at you. His horse pounds at the ground, carrying the heavily armored warrior as if he were a child's doll. The knight sets his lance to attack you.", | |
| 0 | |
| ], | |
| [ | |
| "How do you defend yourself, O mighty dragon?", | |
| 0 | |
| ], | |
| [ | |
| "*choice", | |
| 0 | |
| ], | |
| [ | |
| "#I take to the air with a quick beat of my wings.", | |
| 2 | |
| ], | |
| [ | |
| "You leap to the air, deftly avoiding the knight's thrust. Now that you are in the air, he hardly poses any threat at all\u2014not that he ever posed much of one to you. You circle back and knock him off his horse with a swipe of your claw.", | |
| 4 | |
| ], | |
| [ | |
| "*set brutality %-10", | |
| 4 | |
| ], | |
| [ | |
| "*goto Victory", | |
| 4 | |
| ], | |
| [ | |
| "#I knock the knight from his horse with a slap of my tail.", | |
| 2 | |
| ], | |
| [ | |
| "You swing your mighty tail around and knock the knight flying. While he struggles to stand, you break his horse's back and begin devouring it.", | |
| 4 | |
| ], | |
| [ | |
| "*set cunning %+10", | |
| 4 | |
| ], | |
| [ | |
| "*goto Victory", | |
| 4 | |
| ], | |
| [ | |
| "#I rush into his charge and tear him to pieces with my claws.", | |
| 2 | |
| ], | |
| [ | |
| "The knight's lance shatters against your nigh-impenetrable hide as you slam into him. You yank him clean off his horse, slamming him to the ground and ripping his plate armor with your vicious claws. The fight is over before it has begun.", | |
| 4 | |
| ], | |
| [ | |
| "*set brutality %+10", | |
| 4 | |
| ], | |
| [ | |
| "*goto Victory", | |
| 4 | |
| ], | |
| [ | |
| "#A puff of my fiery breath should be enough for him.", | |
| 2 | |
| ], | |
| [ | |
| "You let loose an inferno of fire. The knight's horse is cooked nicely, and your stomach lets out a deafening rumble as the smell of roast destrier reaches your nostrils. The knight himself staggers to his feet. His armor managed to keep him alive, but only barely.", | |
| 4 | |
| ], | |
| [ | |
| "*set disdain %+10", | |
| 4 | |
| ], | |
| [ | |
| "*goto Victory", | |
| 4 | |
| ], | |
| [ | |
| "*if (choice_save_allowed) #Restore a saved game.", | |
| 2 | |
| ], | |
| [ | |
| "*restore_game", | |
| 4 | |
| ], | |
| [ | |
| "*goto purchased", | |
| 4 | |
| ], | |
| [ | |
| "*label Victory", | |
| 0 | |
| ], | |
| [ | |
| "Do you finish him off, victorious dragon?", | |
| 0 | |
| ], | |
| [ | |
| "*choice", | |
| 0 | |
| ], | |
| [ | |
| "#Of course! How dare he attack me?", | |
| 6 | |
| ], | |
| [ | |
| "Your jaws crush him in a single bite.", | |
| 8 | |
| ], | |
| [ | |
| "That showed him.", | |
| 8 | |
| ], | |
| [ | |
| "*set brutality %+10", | |
| 8 | |
| ], | |
| [ | |
| "*goto Naming", | |
| 8 | |
| ], | |
| [ | |
| "#I let him live to warn others of my immense power.", | |
| 6 | |
| ], | |
| [ | |
| "\"Begone, petty human. To attack me is to meet your doom,\" you growl.", | |
| 8 | |
| ], | |
| [ | |
| "The knight stumbles away as quickly as he can, not even daring to pretend that he could still fight you.", | |
| 8 | |
| ], | |
| [ | |
| "*set infamy %+15", | |
| 8 | |
| ], | |
| [ | |
| "*goto Naming", | |
| 8 | |
| ], | |
| [ | |
| "#Eh. Now that the threat is ended, he is beneath my concern.", | |
| 6 | |
| ], | |
| [ | |
| "You leisurely eat the knight's horse. He slinks away as quietly as he can. (His heavy armor makes a stealthy escape impossible.) Still, you pay him no mind as he leaves.", | |
| 8 | |
| ], | |
| [ | |
| "*set infamy %+10", | |
| 8 | |
| ], | |
| [ | |
| "*set disdain %+10", | |
| 8 | |
| ], | |
| [ | |
| "*goto Naming", | |
| 8 | |
| ], | |
| [ | |
| "*label Naming", | |
| 0 | |
| ], | |
| [ | |
| "You know, it's going to get annoying to keep calling you \"great and mighty dragon.\" What is your name?", | |
| 0 | |
| ], | |
| [ | |
| "*choice", | |
| 0 | |
| ], | |
| [ | |
| "#Gorthalon.", | |
| 4 | |
| ], | |
| [ | |
| "*set name \"Gorthalon\"", | |
| 8 | |
| ], | |
| [ | |
| "*goto gender", | |
| 8 | |
| ], | |
| [ | |
| "#Sssetheliss.", | |
| 4 | |
| ], | |
| [ | |
| "*set name \"Sssetheliss\"", | |
| 8 | |
| ], | |
| [ | |
| "*goto gender", | |
| 8 | |
| ], | |
| [ | |
| "#Calemvir.", | |
| 4 | |
| ], | |
| [ | |
| "*set name \"Calemvir\"", | |
| 8 | |
| ], | |
| [ | |
| "*goto gender", | |
| 8 | |
| ], | |
| [ | |
| "#These names are all terrible!", | |
| 4 | |
| ], | |
| [ | |
| "Oh! Please forgive me.", | |
| 8 | |
| ], | |
| [ | |
| "*label input_name", | |
| 8 | |
| ], | |
| [ | |
| "What name would you prefer?", | |
| 8 | |
| ], | |
| [ | |
| "*input_text name", | |
| 8 | |
| ], | |
| [ | |
| "*comment check capitalization", | |
| 8 | |
| ], | |
| [ | |
| "*if (\"${name}\" != \"$!{name}\")", | |
| 8 | |
| ], | |
| [ | |
| "Your name is $!{name}, is that right?", | |
| 12 | |
| ], | |
| [ | |
| "*choice", | |
| 12 | |
| ], | |
| [ | |
| "#Yes.", | |
| 16 | |
| ], | |
| [ | |
| "*set name \"$!{name}\"", | |
| 20 | |
| ], | |
| [ | |
| "*goto gender", | |
| 20 | |
| ], | |
| [ | |
| "#No, my name is ${name}, just as I said.", | |
| 16 | |
| ], | |
| [ | |
| "*goto gender", | |
| 20 | |
| ], | |
| [ | |
| "#Er, wait, let me try that again.", | |
| 16 | |
| ], | |
| [ | |
| "*goto input_name", | |
| 20 | |
| ], | |
| [ | |
| "*label gender", | |
| 0 | |
| ], | |
| [ | |
| "Will you be male or female?", | |
| 0 | |
| ], | |
| [ | |
| "*choice", | |
| 0 | |
| ], | |
| [ | |
| "#Male.", | |
| 4 | |
| ], | |
| [ | |
| "*set gender \"male\"", | |
| 8 | |
| ], | |
| [ | |
| "*goto Princess", | |
| 8 | |
| ], | |
| [ | |
| "#Female.", | |
| 4 | |
| ], | |
| [ | |
| "*set gender \"female\"", | |
| 8 | |
| ], | |
| [ | |
| "*goto Princess", | |
| 8 | |
| ], | |
| [ | |
| "#Neither.", | |
| 4 | |
| ], | |
| [ | |
| "*set gender \"neither\"", | |
| 8 | |
| ], | |
| [ | |
| "*goto Princess", | |
| 8 | |
| ], | |
| [ | |
| "#Unknown/undetermined.", | |
| 4 | |
| ], | |
| [ | |
| "*set gender \"unknown\"", | |
| 8 | |
| ], | |
| [ | |
| "*goto Princess", | |
| 8 | |
| ], | |
| [ | |
| "#Do not pester me with impudent questions!", | |
| 4 | |
| ], | |
| [ | |
| "*set brutality %+ 15", | |
| 8 | |
| ], | |
| [ | |
| "I, ah, I mean, yes! Of course! How churlish of me.", | |
| 8 | |
| ], | |
| [ | |
| "But, O mighty ${name}, I feel I should let you know that this game is full of choices; indeed, it is nothing but multiple choice questions that determine the course of your adventures as a dragon. If you don't enjoy answering questions, this game may not be for you!", | |
| 8 | |
| ], | |
| [ | |
| "Do you\u2026I mean, if I may, would you like to specify your gender after all?", | |
| 8 | |
| ], | |
| [ | |
| "*choice", | |
| 8 | |
| ], | |
| [ | |
| "#Very well.", | |
| 12 | |
| ], | |
| [ | |
| "Excellent choice! What gender will you be?", | |
| 16 | |
| ], | |
| [ | |
| "*choice", | |
| 16 | |
| ], | |
| [ | |
| "#Male.", | |
| 20 | |
| ], | |
| [ | |
| "*set gender \"male\"", | |
| 24 | |
| ], | |
| [ | |
| "*goto Princess", | |
| 24 | |
| ], | |
| [ | |
| "#Female.", | |
| 20 | |
| ], | |
| [ | |
| "*set gender \"female\"", | |
| 24 | |
| ], | |
| [ | |
| "*goto Princess", | |
| 24 | |
| ], | |
| [ | |
| "#Neither.", | |
| 20 | |
| ], | |
| [ | |
| "*set gender \"neither\"", | |
| 24 | |
| ], | |
| [ | |
| "*goto Princess", | |
| 24 | |
| ], | |
| [ | |
| "#Unknown/undetermined.", | |
| 20 | |
| ], | |
| [ | |
| "*set gender \"unknown\"", | |
| 24 | |
| ], | |
| [ | |
| "*goto Princess", | |
| 24 | |
| ], | |
| [ | |
| "#I said no.", | |
| 12 | |
| ], | |
| [ | |
| "*set gender \"unknown\"", | |
| 16 | |
| ], | |
| [ | |
| "Well, let's just leave it undetermined, then!", | |
| 16 | |
| ], | |
| [ | |
| "*goto Princess", | |
| 16 | |
| ], | |
| [ | |
| "*label Princess", | |
| 0 | |
| ], | |
| [ | |
| "As you think about it, the knight's attack was probably inevitable. After all, you did just kidnap the princess from right out of her tower. Although\u2026", | |
| 0 | |
| ], | |
| [ | |
| "Isn't it a little sexist to always kidnap princesses?", | |
| 0 | |
| ], | |
| [ | |
| "*temp royal", | |
| 0 | |
| ], | |
| [ | |
| "*choice", | |
| 0 | |
| ], | |
| [ | |
| "#Maybe, but tradition demands that dragons kidnap princesses, even if that is sexist.", | |
| 2 | |
| ], | |
| [ | |
| "I guess you're right.", | |
| 4 | |
| ], | |
| [ | |
| "Anyway, as you ripped the roof off her tower, the light glistened off your\u2026", | |
| 4 | |
| ], | |
| [ | |
| "*set royal \"princess\"", | |
| 4 | |
| ], | |
| [ | |
| "*goto color", | |
| 4 | |
| ], | |
| [ | |
| "#You dare question my actions?", | |
| 2 | |
| ], | |
| [ | |
| "No, no! Of course not. I just wanted to\u2014I mean\u2014What I'm trying to say is\u2026", | |
| 4 | |
| ], | |
| [ | |
| "Let's just move on.", | |
| 4 | |
| ], | |
| [ | |
| "Anyway, as you ripped the roof off her tower, the light glistened off your\u2026", | |
| 4 | |
| ], | |
| [ | |
| "*set royal \"princess\"", | |
| 4 | |
| ], | |
| [ | |
| "*goto color", | |
| 4 | |
| ], | |
| [ | |
| "#You know, I never thought about that before. In fact, I think I kidnapped a prince, just to avoid being sexist.", | |
| 2 | |
| ], | |
| [ | |
| "Right you are. As I was saying, the knight's attack was probably inevitable. After all, you did just kidnap the prince", | |
| 4 | |
| ], | |
| [ | |
| "from right out of his tower. As you ripped the roof off his tower, the light glistened off your\u2026", | |
| 4 | |
| ], | |
| [ | |
| "*set royal \"prince\"", | |
| 4 | |
| ], | |
| [ | |
| "*goto color", | |
| 4 | |
| ], | |
| [ | |
| "#I'll have you know that I make a careful point of alternating between princes and princesses, but it happened to be time for a princess.", | |
| 2 | |
| ], | |
| [ | |
| "Of course. I'm sorry for questioning you.", | |
| 4 | |
| ], | |
| [ | |
| "Anyway, as you ripped the roof off her tower, the light glistened off your\u2026", | |
| 4 | |
| ], | |
| [ | |
| "*set royal \"princess\"", | |
| 4 | |
| ], | |
| [ | |
| "*goto color", | |
| 4 | |
| ], | |
| [ | |
| "*label color", | |
| 0 | |
| ], | |
| [ | |
| "*temp royal_him", | |
| 0 | |
| ], | |
| [ | |
| "*temp royal_his", | |
| 0 | |
| ], | |
| [ | |
| "*temp royal_she", | |
| 0 | |
| ], | |
| [ | |
| "*temp royals", | |
| 0 | |
| ], | |
| [ | |
| "*if (royal=\"princess\")", | |
| 0 | |
| ], | |
| [ | |
| "*set royal_him \"her\"", | |
| 2 | |
| ], | |
| [ | |
| "*set royal_his \"her\"", | |
| 2 | |
| ], | |
| [ | |
| "*set royal_she \"she\"", | |
| 2 | |
| ], | |
| [ | |
| "*set royals \"princesses\"", | |
| 2 | |
| ], | |
| [ | |
| "*goto A", | |
| 2 | |
| ], | |
| [ | |
| "*else", | |
| 0 | |
| ], | |
| [ | |
| "*set royal_him \"him\"", | |
| 2 | |
| ], | |
| [ | |
| "*set royal_his \"his\"", | |
| 2 | |
| ], | |
| [ | |
| "*set royal_she \"he\"", | |
| 2 | |
| ], | |
| [ | |
| "*set royals \"princes\"", | |
| 2 | |
| ], | |
| [ | |
| "*goto A", | |
| 2 | |
| ], | |
| [ | |
| "*label A", | |
| 0 | |
| ], | |
| [ | |
| "Ah, would you like to specify the color of your hide? I wasn't sure which color to put in that description.", | |
| 0 | |
| ], | |
| [ | |
| "*temp color", | |
| 0 | |
| ], | |
| [ | |
| "*choice", | |
| 0 | |
| ], | |
| [ | |
| "#Can we just get on to the smashing?", | |
| 4 | |
| ], | |
| [ | |
| "*set brutality %+ 30", | |
| 8 | |
| ], | |
| [ | |
| "Y\u2014yes, of course! Your wish is my command.", | |
| 8 | |
| ], | |
| [ | |
| "On with the show!", | |
| 8 | |
| ], | |
| [ | |
| "*page_break", | |
| 8 | |
| ], | |
| [ | |
| "*goto RoyalResolution", | |
| 8 | |
| ], | |
| [ | |
| "#Black.", | |
| 4 | |
| ], | |
| [ | |
| "*set color \"black\"", | |
| 8 | |
| ], | |
| [ | |
| "*goto limbs", | |
| 8 | |
| ], | |
| [ | |
| "#Blue.", | |
| 4 | |
| ], | |
| [ | |
| "*set color \"blue\"", | |
| 8 | |
| ], | |
| [ | |
| "*goto limbs", | |
| 8 | |
| ], | |
| [ | |
| "#Brown.", | |
| 4 | |
| ], | |
| [ | |
| "*set color \"brown\"", | |
| 8 | |
| ], | |
| [ | |
| "*goto limbs", | |
| 8 | |
| ], | |
| [ | |
| "#Gold.", | |
| 4 | |
| ], | |
| [ | |
| "*set color \"golden\"", | |
| 8 | |
| ], | |
| [ | |
| "*goto limbs", | |
| 8 | |
| ], | |
| [ | |
| "#Green.", | |
| 4 | |
| ], | |
| [ | |
| "*set color \"green\"", | |
| 8 | |
| ], | |
| [ | |
| "*goto limbs", | |
| 8 | |
| ], | |
| [ | |
| "#Iridescent.", | |
| 4 | |
| ], | |
| [ | |
| "*set color \"iridescent\"", | |
| 8 | |
| ], | |
| [ | |
| "*goto limbs", | |
| 8 | |
| ], | |
| [ | |
| "#Red.", | |
| 4 | |
| ], | |
| [ | |
| "*set color \"red\"", | |
| 8 | |
| ], | |
| [ | |
| "*goto limbs", | |
| 8 | |
| ], | |
| [ | |
| "#White.", | |
| 4 | |
| ], | |
| [ | |
| "*set color \"white\"", | |
| 8 | |
| ], | |
| [ | |
| "*goto limbs", | |
| 8 | |
| ], | |
| [ | |
| "*label limbs", | |
| 0 | |
| ], | |
| [ | |
| "Wonderful choice. So the light glistened off your ${color} hide, as you snatched the ${royal} out of ${royal_his} tower.", | |
| 0 | |
| ], | |
| [ | |
| "While we're on the subject, let's settle a few other details. How many limbs will you have, not counting your wings or tail?", | |
| 0 | |
| ], | |
| [ | |
| "*fake_choice", | |
| 0 | |
| ], | |
| [ | |
| "#Four.", | |
| 4 | |
| ], | |
| [ | |
| "#Five.", | |
| 4 | |
| ], | |
| [ | |
| "#Six.", | |
| 4 | |
| ], | |
| [ | |
| "#Eight.", | |
| 4 | |
| ], | |
| [ | |
| "Hmm. Is the top of your head ridged or smooth?", | |
| 0 | |
| ], | |
| [ | |
| "*temp head", | |
| 0 | |
| ], | |
| [ | |
| "*choice", | |
| 0 | |
| ], | |
| [ | |
| "#Ridged.", | |
| 4 | |
| ], | |
| [ | |
| "*set head \"ridged\"", | |
| 8 | |
| ], | |
| [ | |
| "*goto wings", | |
| 8 | |
| ], | |
| [ | |
| "#Smooth.", | |
| 4 | |
| ], | |
| [ | |
| "*set head \"smooth\"", | |
| 8 | |
| ], | |
| [ | |
| "*goto wings", | |
| 8 | |
| ], | |
| [ | |
| "*label wings", | |
| 0 | |
| ], | |
| [ | |
| "I see. And your wings\u2014feathery, leathery, or scaly?", | |
| 0 | |
| ], | |
| [ | |
| "*temp wings", | |
| 0 | |
| ], | |
| [ | |
| "*choice", | |
| 0 | |
| ], | |
| [ | |
| "#Feathery.", | |
| 4 | |
| ], | |
| [ | |
| "*set wings \"feathery\"", | |
| 8 | |
| ], | |
| [ | |
| "*goto Summary", | |
| 8 | |
| ], | |
| [ | |
| "#Leathery.", | |
| 4 | |
| ], | |
| [ | |
| "*set wings \"leathery\"", | |
| 8 | |
| ], | |
| [ | |
| "*goto Summary", | |
| 8 | |
| ], | |
| [ | |
| "#Scaly.", | |
| 4 | |
| ], | |
| [ | |
| "*set wings \"scaly\"", | |
| 8 | |
| ], | |
| [ | |
| "*goto Summary", | |
| 8 | |
| ], | |
| [ | |
| "*label Summary", | |
| 0 | |
| ], | |
| [ | |
| "As you kidnapped the ${royal}, you beat your ${wings} ${color} wings and flew off into the night, as ${royal_she} clutched tightly to your ${head} scalp to avoid plummeting to ${royal_his} doom.", | |
| 0 | |
| ], | |
| [ | |
| "*label RoyalResolution", | |
| 0 | |
| ], | |
| [ | |
| "What are you planning on doing with the ${royal}, anyway?", | |
| 0 | |
| ], | |
| [ | |
| "*choice", | |
| 0 | |
| ], | |
| [ | |
| "#It's all about companionship and good conversation.", | |
| 2 | |
| ], | |
| [ | |
| "Life can be lonely as a dragon, and interesting conversation is at a premium. The elite upbringing of royalty makes them more suitable for entertaining dragons.", | |
| 4 | |
| ], | |
| [ | |
| "But what do you do after you tire of ${royal_his} conversation?", | |
| 4 | |
| ], | |
| [ | |
| "*choice", | |
| 4 | |
| ], | |
| [ | |
| "#Then it's time for a royal feast\u2014by which I mean I eat ${royal_him}.", | |
| 6 | |
| ], | |
| [ | |
| "The ${royal}'s efforts to entertain you with ${royal_his} stories, harp-playing, and singing become more desperate as your boredom becomes more apparent. But even ${royal_his} best efforts are not enough, and you devour ${royal_him} without remorse.", | |
| 8 | |
| ], | |
| [ | |
| "*set brutality %+10", | |
| 8 | |
| ], | |
| [ | |
| "*set cunning %+10", | |
| 8 | |
| ], | |
| [ | |
| "*set infamy %+10", | |
| 8 | |
| ], | |
| [ | |
| "*goto personality", | |
| 8 | |
| ], | |
| [ | |
| "#I let ${royal_him} slip away, pretending not to notice ${royal_his} escape plan.", | |
| 6 | |
| ], | |
| [ | |
| "The ${royal} becomes gradually more fearful as ${royal_his} stories, harp-playing, and singing amuse you less each passing day. One evening, as you pretend to sleep, ${royal_she} makes a break for it. You are well aware of ${royal_his} departure and could catch ${royal_him} easily, but you let ${royal_him} go. $!{Royal_She} made several months more interesting, and that's", | |
| 8 | |
| ], | |
| [ | |
| "worth sparing ${royal_his} life.", | |
| 8 | |
| ], | |
| [ | |
| "*set brutality %-10", | |
| 8 | |
| ], | |
| [ | |
| "*set cunning %-10", | |
| 8 | |
| ], | |
| [ | |
| "*set infamy %-10", | |
| 8 | |
| ], | |
| [ | |
| "*goto personality", | |
| 8 | |
| ], | |
| [ | |
| "#I'll keep ${royal_him} around for a little while to lure in more knights, but then ${royal_she}'s dinner. It's a little known fact that ${royals} taste better than most humans.", | |
| 2 | |
| ], | |
| [ | |
| "*goto EatHer", | |
| 4 | |
| ], | |
| [ | |
| "#It's all about the ransom payments. Those are a quick and easy way to build a hoard.", | |
| 2 | |
| ], | |
| [ | |
| "Indeed. Within a month, a large chest of gold comes to pay for the ${royal}'s release.", | |
| 4 | |
| ], | |
| [ | |
| "*set wealth +1500", | |
| 4 | |
| ], | |
| [ | |
| "What do you do then?", | |
| 4 | |
| ], | |
| [ | |
| "*choice", | |
| 4 | |
| ], | |
| [ | |
| "#Honor demands that I carry out my end of the bargain.", | |
| 6 | |
| ], | |
| [ | |
| "Of course. No sooner have you received the payment than you let the ${royal} go.", | |
| 8 | |
| ], | |
| [ | |
| "*set cunning %-20", | |
| 8 | |
| ], | |
| [ | |
| "*set brutality %-10", | |
| 8 | |
| ], | |
| [ | |
| "*set infamy %-10", | |
| 8 | |
| ], | |
| [ | |
| "*goto personality", | |
| 8 | |
| ], | |
| [ | |
| "#Once I have the payment, I have no reason to delay my dinner.", | |
| 6 | |
| ], | |
| [ | |
| "Crunch, munch. Delicious.", | |
| 8 | |
| ], | |
| [ | |
| "*set cunning %+20", | |
| 8 | |
| ], | |
| [ | |
| "*set brutality %+10", | |
| 8 | |
| ], | |
| [ | |
| "*set infamy %+10", | |
| 8 | |
| ], | |
| [ | |
| "*goto personality", | |
| 8 | |
| ], | |
| [ | |
| "*label EatHer", | |
| 0 | |
| ], | |
| [ | |
| "It must be the diet. In any event, you have a delightful dinner of roast ${royal}.", | |
| 0 | |
| ], | |
| [ | |
| "*set brutality %+10", | |
| 0 | |
| ], | |
| [ | |
| "*set infamy %+10", | |
| 0 | |
| ], | |
| [ | |
| "*goto personality", | |
| 0 | |
| ], | |
| [ | |
| "*label personality", | |
| 0 | |
| ], | |
| [ | |
| "*page_break", | |
| 0 | |
| ], | |
| [ | |
| "This would be a good time to talk a little more about your personality.", | |
| 0 | |
| ], | |
| [ | |
| "All dragons can be described in terms of a handful of characteristics, each in opposed pairs: Brutality and Finesse, Cunning and Honor, Disdain and Vigilance.", | |
| 0 | |
| ], | |
| [ | |
| "*comment We start with the basic dichotomies between the paired attributes", | |
| 0 | |
| ], | |
| [ | |
| "*comment brutality is the opposite of finesse; only modify by %+ or %-", | |
| 0 | |
| ], | |
| [ | |
| "Are you more notable for your Brutality or your Finesse?", | |
| 0 | |
| ], | |
| [ | |
| "*choice", | |
| 0 | |
| ], | |
| [ | |
| "#Brutality: strength and cruelty.", | |
| 2 | |
| ], | |
| [ | |
| "*set brutality %+70", | |
| 4 | |
| ], | |
| [ | |
| "*goto CunningQuestion", | |
| 4 | |
| ], | |
| [ | |
| "#Finesse: precision and aerial maneuverability.", | |
| 2 | |
| ], | |
| [ | |
| "*set brutality %-70", | |
| 4 | |
| ], | |
| [ | |
| "*goto CunningQuestion", | |
| 4 | |
| ], | |
| [ | |
| "*label CunningQuestion", | |
| 0 | |
| ], | |
| [ | |
| "*comment cunning is the opposite of honorable; only modified by %+ or %-", | |
| 0 | |
| ], | |
| [ | |
| "Do you have more Cunning or Honor?", | |
| 0 | |
| ], | |
| [ | |
| "*choice", | |
| 0 | |
| ], | |
| [ | |
| "#Cunning: intelligence and trickery.", | |
| 2 | |
| ], | |
| [ | |
| "*set cunning %+70", | |
| 4 | |
| ], | |
| [ | |
| "*goto DisdainQuestion", | |
| 4 | |
| ], | |
| [ | |
| "#Honor: honesty and trustworthiness.", | |
| 2 | |
| ], | |
| [ | |
| "*set cunning %-70", | |
| 4 | |
| ], | |
| [ | |
| "*goto DisdainQuestion", | |
| 4 | |
| ], | |
| [ | |
| "*label DisdainQuestion", | |
| 0 | |
| ], | |
| [ | |
| "*comment disdain is the opposite of vigilant; only modify by %+ or %-", | |
| 0 | |
| ], | |
| [ | |
| "Do you disdain threats and insults that are beneath you, or are you vigilant", | |
| 0 | |
| ], | |
| [ | |
| "against any slight or transgression?", | |
| 0 | |
| ], | |
| [ | |
| "*choice", | |
| 0 | |
| ], | |
| [ | |
| "#Disdain: patience and scorn.", | |
| 2 | |
| ], | |
| [ | |
| "*set disdain %+70", | |
| 4 | |
| ], | |
| [ | |
| "*goto FirstChoice", | |
| 4 | |
| ], | |
| [ | |
| "#Vigilance: attention and impulsiveness.", | |
| 2 | |
| ], | |
| [ | |
| "*set disdain %-70", | |
| 4 | |
| ], | |
| [ | |
| "*goto FirstChoice", | |
| 4 | |
| ], | |
| [ | |
| "*label FirstChoice", | |
| 0 | |
| ], | |
| [ | |
| "*comment Now we face some real choices to finish chargen and establish setting", | |
| 0 | |
| ], | |
| [ | |
| "*comment First choice trades off cunning vs. brutality", | |
| 0 | |
| ], | |
| [ | |
| "Now we're going to view some flashbacks to your days as a wyrmling.", | |
| 0 | |
| ], | |
| [ | |
| "As a young hatchling, you lived with your mother in a cave high up on a mountain. Your mother had a vast hoard of treasure and a varied hunting range. Some of your siblings chose to spend much of their time reading the rare codices and scrolls your mother had collected. Other siblings spent their time hunting dangerous game and brawling with each other. Which pursuit did you prefer?", | |
| 0 | |
| ], | |
| [ | |
| "*choice", | |
| 0 | |
| ], | |
| [ | |
| "#Reading.", | |
| 2 | |
| ], | |
| [ | |
| "A wise choice that made you more Cunning and taught you Finesse.", | |
| 4 | |
| ], | |
| [ | |
| "*set cunning %+20", | |
| 4 | |
| ], | |
| [ | |
| "*set brutality %-20", | |
| 4 | |
| ], | |
| [ | |
| "*goto SecondChoice", | |
| 4 | |
| ], | |
| [ | |
| "#Hunting.", | |
| 2 | |
| ], | |
| [ | |
| "You developed your muscles as you gloried in combat and the kill at", | |
| 4 | |
| ], | |
| [ | |
| "the end of the hunt. Your brawls with your siblings also taught you the", | |
| 4 | |
| ], | |
| [ | |
| "basics of Honor.", | |
| 4 | |
| ], | |
| [ | |
| "Brutality and Honor increase.", | |
| 4 | |
| ], | |
| [ | |
| "*set cunning %-20", | |
| 4 | |
| ], | |
| [ | |
| "*set brutality %+20", | |
| 4 | |
| ], | |
| [ | |
| "*goto SecondChoice", | |
| 4 | |
| ], | |
| [ | |
| "*label SecondChoice", | |
| 0 | |
| ], | |
| [ | |
| "*comment Second choice trades off cunning vs. disdain", | |
| 0 | |
| ], | |
| [ | |
| "As you reached maturity, you began to threaten your mother's dominance over her territory. Before you could possibly have bested her in a direct confrontation, she threw you out of her lair and drove you from the lands in which you grew up, leaving you to fend for yourself without any resources beyond your claws, wings, and teeth.", | |
| 0 | |
| ], | |
| [ | |
| "Did you seek revenge on her by turning some of the humans in her lands against her, or did you consider petty revenge beneath you?", | |
| 0 | |
| ], | |
| [ | |
| "*choice", | |
| 0 | |
| ], | |
| [ | |
| "#I sought revenge.", | |
| 2 | |
| ], | |
| [ | |
| "You were unable to truly threaten her, but you forced your mother to", | |
| 4 | |
| ], | |
| [ | |
| "spend her time suppressing the revolts of human villages. The dead", | |
| 4 | |
| ], | |
| [ | |
| "villagers also provided her with no tribute, reducing the increase of her", | |
| 4 | |
| ], | |
| [ | |
| "hoard. Perhaps something more direct would be better as revenge. Still, a real", | |
| 4 | |
| ], | |
| [ | |
| "gain nonetheless.", | |
| 4 | |
| ], | |
| [ | |
| "Cunning and Vigilance increase.", | |
| 4 | |
| ], | |
| [ | |
| "*set cunning %+20", | |
| 4 | |
| ], | |
| [ | |
| "*set disdain %-20", | |
| 4 | |
| ], | |
| [ | |
| "*goto ThirdChoice", | |
| 4 | |
| ], | |
| [ | |
| "#Revenge is beneath my dignity.", | |
| 2 | |
| ], | |
| [ | |
| "Disdain for petty matters is essential for a dragon, as it avoids the", | |
| 4 | |
| ], | |
| [ | |
| "pointless feuds that weaken you and allow your enemies to achieve great", | |
| 4 | |
| ], | |
| [ | |
| "goals.", | |
| 4 | |
| ], | |
| [ | |
| "Manipulating peasants is also not the most honorable of activities for a", | |
| 4 | |
| ], | |
| [ | |
| "mighty dragon such as yourself.", | |
| 4 | |
| ], | |
| [ | |
| "Your wise choice increases Disdain and Honor.", | |
| 4 | |
| ], | |
| [ | |
| "*set cunning %-20", | |
| 4 | |
| ], | |
| [ | |
| "*set disdain %+20", | |
| 4 | |
| ], | |
| [ | |
| "*goto ThirdChoice", | |
| 4 | |
| ], | |
| [ | |
| "*label ThirdChoice", | |
| 0 | |
| ], | |
| [ | |
| "*comment Trades off Disdain versus Brutality", | |
| 0 | |
| ], | |
| [ | |
| "After several days of flight, you came across a tiny halfling travelling through the desert. Even from afar, your keen eyes detected the glint of gold and the sparkle of magic. This halfling has some sort of magic golden shield strapped to his tiny back.", | |
| 0 | |
| ], | |
| [ | |
| "You knew immediately that this treasure must be yours.", | |
| 0 | |
| ], | |
| [ | |
| "The halfling was far from civilization and would almost surely die soon of thirst and starvation. For the moment, he seemed to be protected by the power of the shield.", | |
| 0 | |
| ], | |
| [ | |
| "Did you kill him on the spot, ignoring his magical protections, or did you hover nearby and wait for the halfling to die, knowing that you might lose the treasure?", | |
| 0 | |
| ], | |
| [ | |
| "*choice", | |
| 0 | |
| ], | |
| [ | |
| "#I waited for him to die.", | |
| 2 | |
| ], | |
| [ | |
| "There's no reason you have to do all the dirty work yourself. A few hours later, the halfling stumbled, crawled for a while, and finally stopped. You easily plucked the treasure off of his body, saving yourself quite a bit of work.", | |
| 4 | |
| ], | |
| [ | |
| "Disdain and Finesse increase.", | |
| 4 | |
| ], | |
| [ | |
| "*set brutality %-20", | |
| 4 | |
| ], | |
| [ | |
| "*set disdain %+20", | |
| 4 | |
| ], | |
| [ | |
| "*goto Axilmeus", | |
| 4 | |
| ], | |
| [ | |
| "#I killed him on the spot.", | |
| 2 | |
| ], | |
| [ | |
| "It wasn't easy; the shield protected him from fire and helped him evade your attacks. Eventually you had to swallow him whole and cough up the shield. That worked!", | |
| 4 | |
| ], | |
| [ | |
| "Brutality and Vigilance increase.", | |
| 4 | |
| ], | |
| [ | |
| "*set brutality %+20", | |
| 4 | |
| ], | |
| [ | |
| "*set disdain %-20", | |
| 4 | |
| ], | |
| [ | |
| "*goto Axilmeus", | |
| 4 | |
| ], | |
| [ | |
| "*label Axilmeus", | |
| 0 | |
| ], | |
| [ | |
| "*page_break", | |
| 0 | |
| ], | |
| [ | |
| "One of your elder clutchmates was an overbearing brute named Axilmeus. Axilmeus loved to torment the others, always seeking to seize what did not belong to him.", | |
| 0 | |
| ], | |
| [ | |
| "\"${name},\" he said with a menacing grin, \"give me that golden shield, or I will beat you within an inch of your life.\"", | |
| 0 | |
| ], | |
| [ | |
| "*choice", | |
| 0 | |
| ], | |
| [ | |
| "# I gave him the shield to avoid a fight.", | |
| 2 | |
| ], | |
| [ | |
| "*set disdain %+ 15", | |
| 4 | |
| ], | |
| [ | |
| "Disdain increases.", | |
| 4 | |
| ], | |
| [ | |
| "Axilmeus took your shield and beat you with it, hard.", | |
| 4 | |
| ], | |
| [ | |
| "*goto ResolveAxilmeus", | |
| 4 | |
| ], | |
| [ | |
| "# I dueled him for the shield.", | |
| 2 | |
| ], | |
| [ | |
| "*set brutality %+ 15", | |
| 4 | |
| ], | |
| [ | |
| "*set cunning %- 15", | |
| 4 | |
| ], | |
| [ | |
| "Brutality and Honor increase.", | |
| 4 | |
| ], | |
| [ | |
| "You fought your hardest, but Axilmeus was a bit stronger than you; he pinned you to the ground and pried the shield out of your claws.", | |
| 4 | |
| ], | |
| [ | |
| "*goto ResolveAxilmeus", | |
| 4 | |
| ], | |
| [ | |
| "# I evaded him and hid the shield.", | |
| 2 | |
| ], | |
| [ | |
| "*set brutality %- 15", | |
| 4 | |
| ], | |
| [ | |
| "*set cunning %+ 15", | |
| 4 | |
| ], | |
| [ | |
| "Cunning and Finesse increase.", | |
| 4 | |
| ], | |
| [ | |
| "Unfortunately, Axilmeus is your elder; at this age, he has the advantage in maneuverability. He caught up to you quickly, pinning you to the ground and prying the shield out of your claws.", | |
| 4 | |
| ], | |
| [ | |
| "*label ResolveAxilmeus", | |
| 0 | |
| ], | |
| [ | |
| "Then he crushed the shield in his jaws, wasting the magical energies imbued within it, and spat it out at your feet. He laughed with a great roar as he flew away.", | |
| 0 | |
| ], | |
| [ | |
| "*label Wrapup", | |
| 0 | |
| ], | |
| [ | |
| "*comment [We need to generate a starting Wealth somehow. My current thought is", | |
| 0 | |
| ], | |
| [ | |
| "*comment that we use a random number increased up by low Brutality, low Disdain,", | |
| 0 | |
| ], | |
| [ | |
| "*comment and high Cunning.", | |
| 0 | |
| ], | |
| [ | |
| "*comment But we could also tie it more specifically to the choices, or just go", | |
| 0 | |
| ], | |
| [ | |
| "*comment random, or whatever.]", | |
| 0 | |
| ], | |
| [ | |
| "*page_break", | |
| 0 | |
| ], | |
| [ | |
| "You have the following stats:", | |
| 0 | |
| ], | |
| [ | |
| "*temp wealth_text \"${wealth} gold coins\"", | |
| 0 | |
| ], | |
| [ | |
| "*stat_chart", | |
| 0 | |
| ], | |
| [ | |
| "opposed_pair Brutality", | |
| 2 | |
| ], | |
| [ | |
| "Brutality", | |
| 4 | |
| ], | |
| [ | |
| "Finesse", | |
| 4 | |
| ], | |
| [ | |
| "opposed_pair Cunning", | |
| 2 | |
| ], | |
| [ | |
| "Cunning", | |
| 4 | |
| ], | |
| [ | |
| "Honor", | |
| 4 | |
| ], | |
| [ | |
| "opposed_pair Disdain", | |
| 2 | |
| ], | |
| [ | |
| "Disdain", | |
| 4 | |
| ], | |
| [ | |
| "Vigilance", | |
| 4 | |
| ], | |
| [ | |
| "percent Infamy", | |
| 2 | |
| ], | |
| [ | |
| "text wealth_text Wealth", | |
| 2 | |
| ], | |
| [ | |
| "*finish Begin the Adventure", | |
| 0 | |
| ] | |
| ], | |
| "lair": [ | |
| [ | |
| "You spend several weeks winging your way across the land. Life as a traveling dragon has much to recommend it\u2014the freedom of the air, the thrill of the hunt, and plentiful sight-seeing opportunities.", | |
| 0 | |
| ], | |
| [ | |
| "*comment DGF \"You have nowhere you can safely rest\"\u2014let's show, not tell.", | |
| 0 | |
| ], | |
| [ | |
| "On one particular night, sleeping peacefully under the stars, you awake to find yourself under attack. A gigantic elder dragon towers before you, whipping you hard with its tail. It must be at least four times your size!", | |
| 0 | |
| ], | |
| [ | |
| "\"Whelp! How dare you sleep on my lands?\"", | |
| 0 | |
| ], | |
| [ | |
| "*fake_choice", | |
| 0 | |
| ], | |
| [ | |
| "#Apologize.", | |
| 2 | |
| ], | |
| [ | |
| "#Act tough.", | |
| 2 | |
| ], | |
| [ | |
| "#Plead ignorance.", | |
| 2 | |
| ], | |
| [ | |
| "#Fight back.", | |
| 2 | |
| ], | |
| [ | |
| "#Play nice.", | |
| 2 | |
| ], | |
| [ | |
| "The elder dragon treats you with enviable Disdain. It soundly beats you out of its territory.", | |
| 0 | |
| ], | |
| [ | |
| "\"Find your own lair!\" it chortles.", | |
| 0 | |
| ], | |
| [ | |
| "Despite the advantages, it seems that homelessness has some rather severe downsides. After all, you have nowhere to store your treasure hoard!", | |
| 0 | |
| ], | |
| [ | |
| "*page_break", | |
| 0 | |
| ], | |
| [ | |
| "A few days later, as you fly along, you see a large hill rising up from the land around it. Forests cover the lower slopes of the hill, giving way to grassy fields and then a rocky crag at the top of the hill. A large cave mouth opens into the promontory.", | |
| 0 | |
| ], | |
| [ | |
| "While you would have to check it out more carefully to be certain, you believe that the hill contains a fairly extensive cave complex. Plenty of game runs through the forest, with herds of sheep and even cattle in some of the valleys a short flight away. Looking beyond the immediate environs, several human villages and towns are well within a day's flight, offering the promise of easy pillaging to come, but none are close enough to make harassment and annoyance likely. In short, it appears to be a perfect lair.", | |
| 0 | |
| ], | |
| [ | |
| "*page_break", | |
| 0 | |
| ], | |
| [ | |
| "As you fly down to claim your new lair, you spot a group of small, mostly bald, orange-skinned humanoids outside the cave. They look up and point at you in terror and alarm. Some of them flee into the cave, while others bravely shake crude, ineffectual spears at you.", | |
| 0 | |
| ], | |
| [ | |
| "\"Don't eat me!\" jabbers one of the goblins. \"Eat Grubsh! He's got meat on him!\"", | |
| 0 | |
| ], | |
| [ | |
| "The goblin who spoke pushes forward one of the other goblins with the butt of his spear. The other goblin, presumably Grubsh, drops his spear as he shakes in front of you.", | |
| 0 | |
| ], | |
| [ | |
| "How cute.", | |
| 0 | |
| ], | |
| [ | |
| "What do you do?", | |
| 0 | |
| ], | |
| [ | |
| "*choice", | |
| 0 | |
| ], | |
| [ | |
| "#Scare them off.", | |
| 2 | |
| ], | |
| [ | |
| "A mighty roar and a puff of smoke and fire are more than sufficient to scatter them. Almost no exertion, and they are gone. What's more, as you follow them into the cave, you find that they are quickly proffering food before you.", | |
| 4 | |
| ], | |
| [ | |
| "It can be good to have respectful minions.", | |
| 4 | |
| ], | |
| [ | |
| "Disdain and Finesse increase.", | |
| 4 | |
| ], | |
| [ | |
| "*set brutality %-20", | |
| 4 | |
| ], | |
| [ | |
| "*set disdain %+20", | |
| 4 | |
| ], | |
| [ | |
| "*goto Fighting", | |
| 4 | |
| ], | |
| [ | |
| "#Slaughter them all.", | |
| 2 | |
| ], | |
| [ | |
| "You pounce on them as they flee into the cave. You totally devastate them. By the time they realize that they have no prayer of victory, only two of the attackers are left alive. They flee, and you enjoy a leisurely afternoon hunt. Roast goblin makes a pleasant change from your diet of mutton. You return to your new lair confident that you have taught them a lesson. Well, perhaps not them personally, but certainly the other goblins\u2026.", | |
| 4 | |
| ], | |
| [ | |
| "Brutality and Vigilance increase.", | |
| 4 | |
| ], | |
| [ | |
| "*set brutality %+20", | |
| 4 | |
| ], | |
| [ | |
| "*set disdain %-20", | |
| 4 | |
| ], | |
| [ | |
| "*goto Fighting", | |
| 4 | |
| ], | |
| [ | |
| "*label Fighting", | |
| 0 | |
| ], | |
| [ | |
| "*page_break", | |
| 0 | |
| ], | |
| [ | |
| "The cave complex within the hill is everything you hoped for: it's defensible, spacious enough for a good hoard, and full of those greasy little goblins, who quickly acknowledge you as their eternal sovereign and overlord.", | |
| 0 | |
| ], | |
| [ | |
| "They give you the best of their treasure and the finest of their foods. Well, almost the finest. They burn the very best of their foods on a crude altar to their primitive goblin god. How do you react to that?", | |
| 0 | |
| ], | |
| [ | |
| "*choice", | |
| 0 | |
| ], | |
| [ | |
| "#It is good for them to serve their god, as best they can.", | |
| 2 | |
| ], | |
| [ | |
| "Even goblins should venerate their god. That is the divine order. Their offerings show that they are better than mere animals, and you tolerate and even encourage their offerings to their patron. You also secure the unswerving loyalty of the goblin shaman. Good job.", | |
| 4 | |
| ], | |
| [ | |
| "Honor increases.", | |
| 4 | |
| ], | |
| [ | |
| "*set cunning %-10", | |
| 4 | |
| ], | |
| [ | |
| "*goto A", | |
| 4 | |
| ], | |
| [ | |
| "#As long as they're loyal to me, I don't care if they worship a unicorn covered with polka dots.", | |
| 2 | |
| ], | |
| [ | |
| "The offerings are inconsequential, and you can ignore them easily. By tolerating their religion, you also secure the unswerving loyalty of the goblin shaman. Good job.", | |
| 4 | |
| ], | |
| [ | |
| "Disdain increases.", | |
| 4 | |
| ], | |
| [ | |
| "*set disdain %+10", | |
| 4 | |
| ], | |
| [ | |
| "*goto A", | |
| 4 | |
| ], | |
| [ | |
| "#I should be the focus of all of their attention, not some stupid god!", | |
| 2 | |
| ], | |
| [ | |
| "How dare they offer sacrifices to a god? Those pieces of meat are rightfully yours!", | |
| 4 | |
| ], | |
| [ | |
| "You smash the altar, taking time to scrape your claw directly through the image of the goblin god.", | |
| 4 | |
| ], | |
| [ | |
| "The goblin shaman rushes towards you. \"You go too far, lizard! The gods will punish\u2014\"", | |
| 4 | |
| ], | |
| [ | |
| "That's as far as he gets before you eat him. Problem solved.", | |
| 4 | |
| ], | |
| [ | |
| "Some of the goblins begin offering rudimentary prayers to you.", | |
| 4 | |
| ], | |
| [ | |
| "*set blasphemy +1", | |
| 4 | |
| ], | |
| [ | |
| "*goto A", | |
| 4 | |
| ], | |
| [ | |
| "*label A", | |
| 0 | |
| ], | |
| [ | |
| "*page_break", | |
| 0 | |
| ], | |
| [ | |
| "The goblins obey your every command, sometimes even anticipating your desires. They may be stupid, crude, and savage minions, but at least they're your stupid, crude, and savage minions.", | |
| 0 | |
| ], | |
| [ | |
| "Life is good.", | |
| 0 | |
| ], | |
| [ | |
| "*page_break", | |
| 0 | |
| ], | |
| [ | |
| "A few days later, you hear the sound of squabbling from one of the other chambers. You poke your snout in and see that a rudimentary pit has been arranged and some of the lowest status goblins are being made to battle for the amusement of the chieftain (now your lieutenant). The fighting is savage, and it's clear that the losers will die.", | |
| 0 | |
| ], | |
| [ | |
| "*choice", | |
| 0 | |
| ], | |
| [ | |
| "#They do not have my permission to waste their lives. This must stop!", | |
| 2 | |
| ], | |
| [ | |
| "You rush into the chamber and turn on your lieutenant. \"How dare you fritter away the lives of my minions for your entertainment!\"", | |
| 4 | |
| ], | |
| [ | |
| "The former chieftain cowers. \"I'm sorry, great and mighty dragon. We meant no offense, but our traditions demand that young goblins see bloodshed to learn bravery.\"", | |
| 4 | |
| ], | |
| [ | |
| "You smile cruelly. \"You want them to see bloodshed?\"", | |
| 4 | |
| ], | |
| [ | |
| "*page_break", | |
| 4 | |
| ], | |
| [ | |
| "You finish chewing up the former goblin chieftain. He is a little gristly, but nicely marbled. The former underchief, your new lieutenant, begs for his life and assures you that the goblins will henceforth only ever fight when you will it. You do not know if he will be a more acceptable lieutenant than his predecessor, but you decide that he will have a chance to prove himself.", | |
| 4 | |
| ], | |
| [ | |
| "Vigilance increases, Brutality decreases.", | |
| 4 | |
| ], | |
| [ | |
| "*set disdain %-20", | |
| 4 | |
| ], | |
| [ | |
| "*set brutality %-15", | |
| 4 | |
| ], | |
| [ | |
| "*finish", | |
| 4 | |
| ], | |
| [ | |
| "#It is well that they should fight for my amusement. Bring me some refreshments!", | |
| 2 | |
| ], | |
| [ | |
| "The goblins stop fighting when they realize you are present, but you settle in and gesture imperiously for them to continue. The fights make up for their lack of finesse or skill with a certain raw viciousness tinged with desperation. Goblins attend to your every whim as you watch the fights; the losers make a pleasant snack.", | |
| 4 | |
| ], | |
| [ | |
| "Brutality increases.", | |
| 4 | |
| ], | |
| [ | |
| "*set brutality %+25", | |
| 4 | |
| ], | |
| [ | |
| "*finish", | |
| 4 | |
| ], | |
| [ | |
| "#What the goblins do is beneath my notice, as long as they are ready to serve me.", | |
| 2 | |
| ], | |
| [ | |
| "Your curiosity satisfied, you return to your main chamber and settle in. You now simply tune out the sounds of fighting from the goblin quarters. It is nothing worthy of your attention.", | |
| 4 | |
| ], | |
| [ | |
| "Disdain increases.", | |
| 4 | |
| ], | |
| [ | |
| "*set disdain %+20", | |
| 4 | |
| ], | |
| [ | |
| "*finish", | |
| 4 | |
| ] | |
| ], | |
| "queenpolitics": [ | |
| [ | |
| "You look down from your lair at the lands beyond your mountain. Those green lands are full of humans, and humans have large reserves of livestock and rich treasure. Shouldn't that food and wealth be yours instead?", | |
| 0 | |
| ], | |
| [ | |
| "*fake_choice", | |
| 0 | |
| ], | |
| [ | |
| "#It certainly should, and now!", | |
| 4 | |
| ], | |
| [ | |
| "That's what I thought.", | |
| 8 | |
| ], | |
| [ | |
| "#You mean it isn't already?", | |
| 4 | |
| ], | |
| [ | |
| "Ummmm\u2026no, it isn't. You're right to think that it's as good as yours, but you'll need to do something to actually take possession.", | |
| 8 | |
| ], | |
| [ | |
| "#Nothing enlivens a lair like cringing humans carrying tribute.", | |
| 4 | |
| ], | |
| [ | |
| "How true, how true.", | |
| 8 | |
| ], | |
| [ | |
| "*comment endif", | |
| 0 | |
| ], | |
| [ | |
| "Let's be clear about why you plan on conquering the humans. What's most important to you?", | |
| 0 | |
| ], | |
| [ | |
| "*fake_choice", | |
| 0 | |
| ], | |
| [ | |
| "#I need to ensure a steady supply of prey.", | |
| 4 | |
| ], | |
| [ | |
| "The humans should have vast herds of cows and horses. Intimidate them into bringing you some weekly, and you'll have that much more time to eat.", | |
| 8 | |
| ], | |
| [ | |
| "#I need an easy supply of princes and princesses to kidnap. I'm a stickler for tradition.", | |
| 4 | |
| ], | |
| [ | |
| "What's a lair without a captive royal to chat with? Besides, kidnapping royalty brings knights in shining armor, and they're always particularly", | |
| 8 | |
| ], | |
| [ | |
| "tasty.", | |
| 8 | |
| ], | |
| [ | |
| "#I need heaping great piles of gold and loot to adorn my lair.", | |
| 4 | |
| ], | |
| [ | |
| "Dragons without hoards are nothing more than scaly failures. You can hear the gold sing to you, and you want more of it.", | |
| 8 | |
| ], | |
| [ | |
| "#I want to make humans into my terrified subjects.", | |
| 4 | |
| ], | |
| [ | |
| "Goblins are nice, but it's your right to have a better cut of minions. Cringing human slaves really brighten up the ol' lair.", | |
| 8 | |
| ], | |
| [ | |
| "*comment endif", | |
| 0 | |
| ], | |
| [ | |
| "You push off from your rocky spire and glide outwards on the wind. You smell the faint scent of human cooking fires. Where to start?", | |
| 0 | |
| ], | |
| [ | |
| "*temp DidSomething false", | |
| 0 | |
| ], | |
| [ | |
| "*label main", | |
| 0 | |
| ], | |
| [ | |
| "*choice", | |
| 0 | |
| ], | |
| [ | |
| "*hide_reuse #Conquer the nearby village.", | |
| 4 | |
| ], | |
| [ | |
| "*set DidSomething true", | |
| 8 | |
| ], | |
| [ | |
| "Why the nearest village?", | |
| 8 | |
| ], | |
| [ | |
| "*fake_choice", | |
| 8 | |
| ], | |
| [ | |
| "#It's better to start small and see if they have any defenses.", | |
| 12 | |
| ], | |
| [ | |
| "Good thinking! Clever planning like this will be useful later on, when you'll face more worthy opponents.", | |
| 16 | |
| ], | |
| [ | |
| "#People should learn that living near me is a terrible, terrifying idea.", | |
| 12 | |
| ], | |
| [ | |
| "Oh, they'll learn that soon enough.", | |
| 16 | |
| ], | |
| [ | |
| "#I just want to burn peasants (and their thatched-roof cottages)!", | |
| 12 | |
| ], | |
| [ | |
| "*comment This is a gag; a riff off of the Homestar Runner/Strong Bad email Trogdor. http://www.homestarrunner.com/sbemail58.html", | |
| 16 | |
| ], | |
| [ | |
| "I should've known.", | |
| 16 | |
| ], | |
| [ | |
| "*page_break", | |
| 8 | |
| ], | |
| [ | |
| "*label ConquerVillage", | |
| 8 | |
| ], | |
| [ | |
| "You soar above the local village. From here you can see fields of crops, shepherds with their flocks, and a few wagons filled with vegetables. It's fairly small, though. In the center of the village you can see a hanging banner, displaying the livery of the queen.", | |
| 8 | |
| ], | |
| [ | |
| "What do you do to the village?", | |
| 8 | |
| ], | |
| [ | |
| "*choice", | |
| 8 | |
| ], | |
| [ | |
| "#Set the town afire and suffer no one to live.", | |
| 12 | |
| ], | |
| [ | |
| "You make several passes, lighting the buildings on fire. As the people pour out of their homes, you touch down periodically to eat a few and mangle a few more, and then you lift off again to catch a few people who thought they could escape. Finally, the only people left alive are a handful of farmers cowering in a golden wheat field. You fly past, allowing them to think they've evaded you, and then with a single puff you light the whole field afire, burning them alive.", | |
| 16 | |
| ], | |
| [ | |
| "Brutality and Infamy increase.", | |
| 16 | |
| ], | |
| [ | |
| "Your attack on the village was savage. Why did you destroy it, anyway?", | |
| 16 | |
| ], | |
| [ | |
| "*set brutality %+20", | |
| 16 | |
| ], | |
| [ | |
| "*set infamy %+10", | |
| 16 | |
| ], | |
| [ | |
| "*comment Wanton destruction is good for boosting infamy, but not as good as leaving people to talk about you.", | |
| 16 | |
| ], | |
| [ | |
| "*fake_choice", | |
| 16 | |
| ], | |
| [ | |
| "#I needed to set an example.", | |
| 20 | |
| ], | |
| [ | |
| "I think we can all agree that the burnt out wreckage of the village provides an excellent example, warning other villages nearby to\u2026ummm\u2026well\u2026not exist, I guess, since that's the only offense that I can think of that this village committed. Good work.", | |
| 24 | |
| ], | |
| [ | |
| "#It's fun.", | |
| 20 | |
| ], | |
| [ | |
| "That's what I always say: burning a village and killing everyone in it is just good, clean fun. Oh, wait, I never say that.", | |
| 24 | |
| ], | |
| [ | |
| "*comment endif", | |
| 16 | |
| ], | |
| [ | |
| "Anyway, there's nothing left of the village. I guess the rest of your plan for dominance will need to unfold elsewhere.", | |
| 16 | |
| ], | |
| [ | |
| "*goto VillageNextStep", | |
| 16 | |
| ], | |
| [ | |
| "#Destroy a few buildings before conquering the village.", | |
| 12 | |
| ], | |
| [ | |
| "You swoop downwards and set the largest building in the village on fire with a single breath. Humans rush out of the building and stop in their tracks, clearly terrified of you. What do you say?", | |
| 16 | |
| ], | |
| [ | |
| "*choice", | |
| 16 | |
| ], | |
| [ | |
| "#I roar, \"Grovel before me, humans, or be devoured!\"", | |
| 19 | |
| ], | |
| [ | |
| "They grovel. Oh, how they grovel. There's no one here who would even think of challenging you, so they squirm on the ground and sing your praises. They're planning to betray you, of course, but for now they're terrified and docile.", | |
| 23 | |
| ], | |
| [ | |
| "*goto DoneScaring", | |
| 23 | |
| ], | |
| [ | |
| "#I say, \"Behold, I am your new liege lord. Unless any of you brave enough to stand against me\u2014?\"", | |
| 19 | |
| ], | |
| [ | |
| "Several brave (or perhaps stupid) peasants actually step forward.", | |
| 23 | |
| ], | |
| [ | |
| "How do you punish this effrontery?", | |
| 23 | |
| ], | |
| [ | |
| "*label effrontery", | |
| 23 | |
| ], | |
| [ | |
| "*choice", | |
| 23 | |
| ], | |
| [ | |
| "#Eat them.", | |
| 27 | |
| ], | |
| [ | |
| "Munch, crunch, munch. They are a little tougher than you prefer\u2014hard work will do that to livestock\u2014but they have a nice flavor, probably a result of their high-grain, low-meat diet.", | |
| 31 | |
| ], | |
| [ | |
| "*goto quashed", | |
| 31 | |
| ], | |
| [ | |
| "#Breathe fire on them.", | |
| 27 | |
| ], | |
| [ | |
| "Foosh! You incinerate them in a blast of dragonfire.", | |
| 31 | |
| ], | |
| [ | |
| "*goto quashed", | |
| 31 | |
| ], | |
| [ | |
| "#Rip them apart with my claws.", | |
| 27 | |
| ], | |
| [ | |
| "These peasants aren't worthy of being eaten by a dragon like you. You shred them effortlessly.", | |
| 31 | |
| ], | |
| [ | |
| "*goto quashed", | |
| 31 | |
| ], | |
| [ | |
| "*hide_reuse #Smile kindly at them and offer them some treasure.", | |
| 27 | |
| ], | |
| [ | |
| "Nah, only kidding. Pick a different choice.", | |
| 31 | |
| ], | |
| [ | |
| "*comment DGF Previously, \"smile kindly\" added to brutality and disdain, but that makes no sense.", | |
| 31 | |
| ], | |
| [ | |
| "What do you actually do?", | |
| 31 | |
| ], | |
| [ | |
| "*goto effrontery", | |
| 31 | |
| ], | |
| [ | |
| "*label quashed", | |
| 23 | |
| ], | |
| [ | |
| "Once the survivors see what defiance gets them, they quickly fall in line. Until they try to betray you by sending messengers to their queen,", | |
| 23 | |
| ], | |
| [ | |
| "this village is yours.", | |
| 23 | |
| ], | |
| [ | |
| "*goto DoneScaring", | |
| 23 | |
| ], | |
| [ | |
| "*label DoneScaring", | |
| 16 | |
| ], | |
| [ | |
| "You eat a bellyful of their sheep, take what few valuables they have, terrify them again for good measure, and take to the air.", | |
| 16 | |
| ], | |
| [ | |
| "Infamy increases; Brutality increases slightly.", | |
| 16 | |
| ], | |
| [ | |
| "*set infamy %+15", | |
| 16 | |
| ], | |
| [ | |
| "*set brutality %+5", | |
| 16 | |
| ], | |
| [ | |
| "*set wealth +500", | |
| 16 | |
| ], | |
| [ | |
| "*goto VillageNextStep", | |
| 16 | |
| ], | |
| [ | |
| "#Demand their surrender and obeisance.", | |
| 12 | |
| ], | |
| [ | |
| "You land in front of the largest group of humans and say, \"Grovel before me, humans, or be devoured!\"", | |
| 16 | |
| ], | |
| [ | |
| "They grovel. Oh, how they grovel. There's no one here who would even think of challenging you, so they squirm on the ground and sing your praises. They're planning to betray you, of course, but for now they're terrified and docile.", | |
| 16 | |
| ], | |
| [ | |
| "The humans offer you the meager tribute that their village can muster up. It's not much, but every gold coin counts. With a belly full of their sheep, you take to the air again.", | |
| 16 | |
| ], | |
| [ | |
| "Finesse increases; Infamy decreases.", | |
| 16 | |
| ], | |
| [ | |
| "*set brutality %-15", | |
| 16 | |
| ], | |
| [ | |
| "*set infamy %-10", | |
| 16 | |
| ], | |
| [ | |
| "*set wealth +750", | |
| 16 | |
| ], | |
| [ | |
| "*goto VillageNextStep", | |
| 16 | |
| ], | |
| [ | |
| "*label VillageNextStep", | |
| 8 | |
| ], | |
| [ | |
| "*page_break", | |
| 8 | |
| ], | |
| [ | |
| "What's next?", | |
| 8 | |
| ], | |
| [ | |
| "*goto main", | |
| 8 | |
| ], | |
| [ | |
| "*hide_reuse #Fly directly to a big city and confront the human queen there.", | |
| 4 | |
| ], | |
| [ | |
| "*goto BigCity", | |
| 8 | |
| ], | |
| [ | |
| "*hide_reuse #Head to the mountain pass used by all the merchants.", | |
| 4 | |
| ], | |
| [ | |
| "*set DidSomething true", | |
| 8 | |
| ], | |
| [ | |
| "Interesting choice. Why start with the mountain pass?", | |
| 8 | |
| ], | |
| [ | |
| "*choice", | |
| 8 | |
| ], | |
| [ | |
| "#Control trade, and I'll control the kingdom.", | |
| 12 | |
| ], | |
| [ | |
| "An insightful analysis.", | |
| 16 | |
| ], | |
| [ | |
| "Cunning increases.", | |
| 16 | |
| ], | |
| [ | |
| "*set cunning %+15", | |
| 16 | |
| ], | |
| [ | |
| "*goto MountainPass", | |
| 16 | |
| ], | |
| [ | |
| "#Merchants are rich and cowardly. If they want to pass into the kingdom, they can afford to pay me well.", | |
| 12 | |
| ], | |
| [ | |
| "Rich and cowardly\u2014really, is there any better victim?", | |
| 16 | |
| ], | |
| [ | |
| "*goto MountainPass", | |
| 16 | |
| ], | |
| [ | |
| "#Merchants taste good, and so do their horses.", | |
| 12 | |
| ], | |
| [ | |
| "Blood-curdling fear and seared horse flesh: two great tastes that taste great together!", | |
| 16 | |
| ], | |
| [ | |
| "*goto MountainPass", | |
| 16 | |
| ], | |
| [ | |
| "#Hijacking a few wagon trains is an easy way to decorate my lair.", | |
| 12 | |
| ], | |
| [ | |
| "Indeed, your lair is badly in need of a little sprucing up.", | |
| 16 | |
| ], | |
| [ | |
| "*goto MountainPass", | |
| 16 | |
| ], | |
| [ | |
| "*label MountainPass", | |
| 8 | |
| ], | |
| [ | |
| "There's one main pass through the mountains that all merchants use, mostly because it has a good road. The human queen has her own toll booth here. You can see a line of wagons making their way through the pass even now. How do you want to handle this?", | |
| 8 | |
| ], | |
| [ | |
| "*choice", | |
| 8 | |
| ], | |
| [ | |
| "#Be sneaky and terrify the toll keepers into giving me all the money they collect.", | |
| 12 | |
| ], | |
| [ | |
| "You can be stealthy when you put your mind to it, and you can be patient. You wait until dark before you stalk close to the toll keepers' blockade. When he comes outside to answer the call of nature, you rise up suddenly in front of him. His scream is a delight to hear.", | |
| 16 | |
| ], | |
| [ | |
| "What do you ask for?", | |
| 16 | |
| ], | |
| [ | |
| "*choice", | |
| 16 | |
| ], | |
| [ | |
| "#\"Turn over every penny you have collected in tolls, or I will eat you!\"", | |
| 20 | |
| ], | |
| [ | |
| "Terrified or not, the toll keeper manages to stutter out, \"That's nothing but highway robbery!\"", | |
| 24 | |
| ], | |
| [ | |
| "How do you respond?", | |
| 24 | |
| ], | |
| [ | |
| "*choice", | |
| 24 | |
| ], | |
| [ | |
| "#Eat him.", | |
| 28 | |
| ], | |
| [ | |
| "Brutality increases.", | |
| 32 | |
| ], | |
| [ | |
| "The toll keeper is tasty, but now that you've eaten him, he can't give you any money; you need a new strategy.", | |
| 32 | |
| ], | |
| [ | |
| "*set brutality %+10", | |
| 32 | |
| ], | |
| [ | |
| "What do you do?", | |
| 32 | |
| ], | |
| [ | |
| "*choice", | |
| 32 | |
| ], | |
| [ | |
| "#Set up my own toll operation.", | |
| 36 | |
| ], | |
| [ | |
| "*goto OwnTolls", | |
| 40 | |
| ], | |
| [ | |
| "#Seize the caravan that's in the pass.", | |
| 36 | |
| ], | |
| [ | |
| "*goto SeizeCaravan", | |
| 40 | |
| ], | |
| [ | |
| "#Abandon the mountain pass.", | |
| 36 | |
| ], | |
| [ | |
| "*goto MountainNext", | |
| 40 | |
| ], | |
| [ | |
| "#Show my teeth and convince him it's a fine idea anyway.", | |
| 28 | |
| ], | |
| [ | |
| "He certainly agrees once he realizes that any other answer means being eaten. He turns over all their gold to you and promises that he'll send a letter to the queen to get official permission. You think he may be lying, but you have a steady inflow of gold tribute regardless.", | |
| 32 | |
| ], | |
| [ | |
| "*set wealth +1500", | |
| 32 | |
| ], | |
| [ | |
| "*goto MountainNext", | |
| 32 | |
| ], | |
| [ | |
| "#Discuss the nature of taxation in the feudal state and explain that highway robbery isn't much of a change.", | |
| 28 | |
| ], | |
| [ | |
| "*set brutality %-30", | |
| 32 | |
| ], | |
| [ | |
| "\"It is the nature of the world that the strong take from the weak,\" you say. \"You would agree, I suppose, that there's no difference between what I'm proposing and the various knights who establish [i]ad hoc[/i] tolls at fords or along roadways?\"", | |
| 32 | |
| ], | |
| [ | |
| "\"I guess so,\" responds the toll keeper, \"but we're different\u2014we have official authority from the queen!\"", | |
| 32 | |
| ], | |
| [ | |
| "\"And what gives the queen the power to grant that authority?\"", | |
| 32 | |
| ], | |
| [ | |
| "\"The fact that she's the queen, of course, by the grace of the gods and by virtue of inheritance\u2026\"", | |
| 32 | |
| ], | |
| [ | |
| "\"Nonsense!\" you reply. \"The queen has that power because she has the most knights and the largest army in this realm. If she didn't, one of her nobles would have deposed her. You admit that has happened from time to time?\"", | |
| 32 | |
| ], | |
| [ | |
| "\"Yes, but usually only when the rebelling nobles had a claim to rightful rule\u2026\"", | |
| 32 | |
| ], | |
| [ | |
| "\"The important word there is 'claim.' At the end of the day, it is the army that matters. Now that we've established that sheer force grants the power to establish tolls, we have also established my authority to take over this toll station. Unless you think I'm not the most powerful entity in this pass?\" You smile an impressively toothy grin.", | |
| 32 | |
| ], | |
| [ | |
| "The toll keeper agrees once he realizes that any other answer means getting eaten. He turns over all their gold to you. He will almost certainly contact the queen to send heroes to fight you, but in the meantime you have a steady inflow of gold tribute regardless.", | |
| 32 | |
| ], | |
| [ | |
| "Finesse increases greatly.", | |
| 32 | |
| ], | |
| [ | |
| "*set wealth +1500", | |
| 32 | |
| ], | |
| [ | |
| "*goto MountainNext", | |
| 32 | |
| ], | |
| [ | |
| "#\"You will give me half of your tolls, now and forever. That's assuming that you want to live\u2026.\"", | |
| 20 | |
| ], | |
| [ | |
| "*set brutality %-10", | |
| 24 | |
| ], | |
| [ | |
| "The toll keeper seems doubtful that their queen will allow it, but he certainly doesn't want to get eaten. He agrees to the deal, but says he'll have to clear it with his superiors in the capitol.", | |
| 24 | |
| ], | |
| [ | |
| "Finesse increases.", | |
| 24 | |
| ], | |
| [ | |
| "*set wealth +750", | |
| 24 | |
| ], | |
| [ | |
| "*goto MountainNext", | |
| 24 | |
| ], | |
| [ | |
| "#Eat the toll keepers and settle in for a bit to extract my own tolls.", | |
| 12 | |
| ], | |
| [ | |
| "They're stringy, but well seasoned.", | |
| 16 | |
| ], | |
| [ | |
| "*label OwnTolls", | |
| 16 | |
| ], | |
| [ | |
| "You settle into the roadway in front of the toll booth.", | |
| 16 | |
| ], | |
| [ | |
| "The merchants are taken aback to meet a dragon on the road, but they're willing to pay whatever it takes to prevent you from killing them.", | |
| 16 | |
| ], | |
| [ | |
| "So, how much do you take?", | |
| 16 | |
| ], | |
| [ | |
| "*choice", | |
| 16 | |
| ], | |
| [ | |
| "#About the same amount as the queen's toll keepers charged.", | |
| 20 | |
| ], | |
| [ | |
| "The point here is to maximize revenue, after all. If the caravans stop coming, so does the money.", | |
| 24 | |
| ], | |
| [ | |
| "Finesse and Cunning increase.", | |
| 24 | |
| ], | |
| [ | |
| "You make a hefty profit.", | |
| 24 | |
| ], | |
| [ | |
| "*set wealth +1500", | |
| 24 | |
| ], | |
| [ | |
| "*set brutality %-10", | |
| 24 | |
| ], | |
| [ | |
| "*set cunning %+10", | |
| 24 | |
| ], | |
| [ | |
| "*goto HowLong", | |
| 24 | |
| ], | |
| [ | |
| "#A heavier toll, but not so much as to discourage trade significantly.", | |
| 20 | |
| ], | |
| [ | |
| "The point here is to maximize revenue, after all. If the caravans stop coming, so does the money. On the other claw, there's no need to leave money on the table.", | |
| 24 | |
| ], | |
| [ | |
| "Finesse and Cunning increase.", | |
| 24 | |
| ], | |
| [ | |
| "You make a hefty profit.", | |
| 24 | |
| ], | |
| [ | |
| "*set wealth +1500", | |
| 24 | |
| ], | |
| [ | |
| "*set brutality %-10", | |
| 24 | |
| ], | |
| [ | |
| "*set cunning %+10", | |
| 24 | |
| ], | |
| [ | |
| "*goto HowLong", | |
| 24 | |
| ], | |
| [ | |
| "#As much as they can possibly afford.", | |
| 20 | |
| ], | |
| [ | |
| "You're being generous by letting them live and keep their wagons. You might as well get maximum value out of this.", | |
| 24 | |
| ], | |
| [ | |
| "Unfortunately, the number of caravans drops precipitously as news of the new toll gets around. You might have made more money with a lighter touch.", | |
| 24 | |
| ], | |
| [ | |
| "*set wealth +1000", | |
| 24 | |
| ], | |
| [ | |
| "*goto HowLong", | |
| 24 | |
| ], | |
| [ | |
| "#As much as they can possibly afford, and then some. It might be cheaper for them to just give me the wagons with everything in them.", | |
| 20 | |
| ], | |
| [ | |
| "You make the merchants bleed\u2014literally, in one case, when one of them refuses to pay what you demanded.", | |
| 24 | |
| ], | |
| [ | |
| "Unfortunately, other merchants hear about the new toll and refuse to use the pass. You've basically closed the pass, but you don't see much more trade to prey on.", | |
| 24 | |
| ], | |
| [ | |
| "Time to move on.", | |
| 24 | |
| ], | |
| [ | |
| "*set wealth +750", | |
| 24 | |
| ], | |
| [ | |
| "*goto MountainNext", | |
| 24 | |
| ], | |
| [ | |
| "*label HowLong", | |
| 16 | |
| ], | |
| [ | |
| "*page_break", | |
| 16 | |
| ], | |
| [ | |
| "Your little toll operation is netting you a nice chunk of change. How long do you plan on maintaining it?", | |
| 16 | |
| ], | |
| [ | |
| "*choice", | |
| 16 | |
| ], | |
| [ | |
| "#Years and years.", | |
| 20 | |
| ], | |
| [ | |
| "*if (disdain < 10)", | |
| 24 | |
| ], | |
| [ | |
| "You settle in and continue applying your toll to every caravan that comes through. The merchants grumble, but they start to calm down after they realize that you've squeezed out the bandits from this route\u2014after all, who's crazy enough to compete with a dragon? Over the course of years, you pull in a large amount of treasure. But even so, something about the work grates on you. There is no honor in toll-collecting, none of the thrill of the hunt or the rush of the kill. A little bit of you dies inside with every month you spend collecting tolls. After several years, you return to your lair.", | |
| 28 | |
| ], | |
| [ | |
| "Cunning increases.", | |
| 28 | |
| ], | |
| [ | |
| "*set cunning %+15", | |
| 28 | |
| ], | |
| [ | |
| "*set wealth +2000", | |
| 28 | |
| ], | |
| [ | |
| "*goto MountainNext", | |
| 28 | |
| ], | |
| [ | |
| "*else", | |
| 24 | |
| ], | |
| [ | |
| "That's just not realistic without extraordinary Vigilance. You decide that you will collect tolls for years, but by the end of the first couple of weeks, you are miserable and bored. You just can't make yourself stay in the pass, not for small sacks of gold collected like a functionary. You fly home to your lair in less than a month.", | |
| 28 | |
| ], | |
| [ | |
| "Vigilance increases; Cunning increases slightly.", | |
| 28 | |
| ], | |
| [ | |
| "*set disdain %-20", | |
| 28 | |
| ], | |
| [ | |
| "*set cunning %+5", | |
| 28 | |
| ], | |
| [ | |
| "*set wealth +250", | |
| 28 | |
| ], | |
| [ | |
| "*goto MountainNext", | |
| 28 | |
| ], | |
| [ | |
| "#A couple of months.", | |
| 20 | |
| ], | |
| [ | |
| "*if (disdain < 30)", | |
| 24 | |
| ], | |
| [ | |
| "You settle in and continue applying your toll to every caravan that comes through. The merchants grumble, but they start to calm down after they realize that you've squeezed out the bandits from this route\u2014after all, who's crazy enough to compete with a dragon? You pull in a lot of money, but you're still relieved when it's time to move on.", | |
| 28 | |
| ], | |
| [ | |
| "Vigilance increases; Cunning increases slightly.", | |
| 28 | |
| ], | |
| [ | |
| "*set disdain %-10", | |
| 28 | |
| ], | |
| [ | |
| "*set cunning %+5", | |
| 28 | |
| ], | |
| [ | |
| "*set wealth +1000", | |
| 28 | |
| ], | |
| [ | |
| "*goto MountainNext", | |
| 28 | |
| ], | |
| [ | |
| "*else", | |
| 24 | |
| ], | |
| [ | |
| "You try, but you can't stick to your plan without more Vigilance. You decide that you will collect tolls for a couple of months, but by the end of the first couple of weeks, you are miserable and bored. You just can't make yourself stay in the pass, not for small sacks of gold collected like a functionary. You fly home to your lair in less than a month.", | |
| 28 | |
| ], | |
| [ | |
| "Vigilance increases.", | |
| 28 | |
| ], | |
| [ | |
| "*set disdain %-10", | |
| 28 | |
| ], | |
| [ | |
| "*set wealth +250", | |
| 28 | |
| ], | |
| [ | |
| "*goto MountainNext", | |
| 28 | |
| ], | |
| [ | |
| "#A couple of weeks, maybe as long as a month.", | |
| 20 | |
| ], | |
| [ | |
| "You settle in and take your tolls. It's not exciting and you get a little bored, but you seize a decent amount of gold. And when you're starting to get restless, you fly back to your lair. All in all, a nice bit of work.", | |
| 24 | |
| ], | |
| [ | |
| "Vigilance increases slightly.", | |
| 24 | |
| ], | |
| [ | |
| "*set disdain %-5", | |
| 24 | |
| ], | |
| [ | |
| "*set wealth +750", | |
| 24 | |
| ], | |
| [ | |
| "*goto MountainNext", | |
| 24 | |
| ], | |
| [ | |
| "#I'm a dragon, not a toll collector! A single caravan is the limit for me.", | |
| 20 | |
| ], | |
| [ | |
| "Of course. And so after you collect your \"toll,\" you fly back to your lair with your loot. All in all, a nice bit of work, and without sullying yourself by acting like a functionary.", | |
| 24 | |
| ], | |
| [ | |
| "Disdain and Honor increase.", | |
| 24 | |
| ], | |
| [ | |
| "*set disdain %+10", | |
| 24 | |
| ], | |
| [ | |
| "*set cunning %-10", | |
| 24 | |
| ], | |
| [ | |
| "*goto MountainNext", | |
| 24 | |
| ], | |
| [ | |
| "#Swoop down and take the train of wagons for myself.", | |
| 12 | |
| ], | |
| [ | |
| "*label SeizeCaravan", | |
| 16 | |
| ], | |
| [ | |
| "You swoop down in front of the wagon train. One overzealous caravan guard fires a bow at you; you eat her for her trouble. Almost all of the merchants and guards surrender immediately, although a few near the back scurry away.", | |
| 16 | |
| ], | |
| [ | |
| "You pick through the wagon train, looting it thoroughly. Some wagons have low value trade goods that you simply fling over the precipice to their destruction. Several are loaded down with salted meats that make a nice snack. And a few others represent the jackpot: gold- and silverwork. Those wagons you carry back to your lair. By the end of the process, you've taken or destroyed everything of value in the wagon train.", | |
| 16 | |
| ], | |
| [ | |
| "*set wealth +750", | |
| 16 | |
| ], | |
| [ | |
| "What do you do with the merchants and guards, by the way?", | |
| 16 | |
| ], | |
| [ | |
| "*choice", | |
| 16 | |
| ], | |
| [ | |
| "#Let them all go.", | |
| 20 | |
| ], | |
| [ | |
| "Once you've looted the wagons, the humans are of no value to you. You make a shooing gesture and they flee. How benevolent of you! You have ruined only their careers.", | |
| 24 | |
| ], | |
| [ | |
| "Finesse and Infamy increase.", | |
| 24 | |
| ], | |
| [ | |
| "*set brutality %-10", | |
| 24 | |
| ], | |
| [ | |
| "*set infamy %-15", | |
| 24 | |
| ], | |
| [ | |
| "*goto TrainDestruction", | |
| 24 | |
| ], | |
| [ | |
| "#Eat most of them and let the rest go.", | |
| 20 | |
| ], | |
| [ | |
| "You start at the front of the caravan and slaughter your way to the back. You eat a few of the merchants outright, but you kill many more to eat at your leisure.", | |
| 24 | |
| ], | |
| [ | |
| "A few of the fastest teamsters manage to dash a distance down the road by the time you finish killing the rest of the humans. You leap to the air and fly down to catch them. A flick of your tail knocks them to the ground and you loom above them. Just when they are convinced that their deaths are at hand, you roar, \"Let the world know of my power. My name is ${name}! Let the world know, and despair!\"", | |
| 24 | |
| ], | |
| [ | |
| "You leave them trembling on the ground and go back to your plunder.", | |
| 24 | |
| ], | |
| [ | |
| "Infamy increases; Brutality increases slightly.", | |
| 24 | |
| ], | |
| [ | |
| "*set brutality %+5", | |
| 24 | |
| ], | |
| [ | |
| "*set infamy %+20", | |
| 24 | |
| ], | |
| [ | |
| "*goto TrainDestruction", | |
| 24 | |
| ], | |
| [ | |
| "#Eat them all.", | |
| 20 | |
| ], | |
| [ | |
| "You slaughter them all. They scream in terror and mount a feeble effort to fight back, but a bunch of merchants and hired guards are no match for a dragon. One of the guards tries to make his way down the almost vertical cliff face to escape\u2014a clever thought, but for nought. He's nicely tenderized when you get around to scraping him off the base of the mountain. All in all, a delightful bit of carnage.", | |
| 24 | |
| ], | |
| [ | |
| "Infamy increases.", | |
| 24 | |
| ], | |
| [ | |
| "*set infamy %+10", | |
| 24 | |
| ], | |
| [ | |
| "*goto TrainDestruction", | |
| 24 | |
| ], | |
| [ | |
| "*label TrainDestruction", | |
| 16 | |
| ], | |
| [ | |
| "You wait in the mountain pass for the next caravan to come, but reports of the destruction of that caravan travel quickly. Trade through the pass dries up completely. It was fun while it lasted, anyway. Time to move on.", | |
| 16 | |
| ], | |
| [ | |
| "*goto MountainNext", | |
| 16 | |
| ], | |
| [ | |
| "*label MountainNext", | |
| 8 | |
| ], | |
| [ | |
| "*page_break", | |
| 8 | |
| ], | |
| [ | |
| "What's the next step in your climb to dominance?", | |
| 8 | |
| ], | |
| [ | |
| "*goto main", | |
| 8 | |
| ], | |
| [ | |
| "*hide_reuse #Send one of my goblin minions to announce my new rule to the queen of the neighboring realm.", | |
| 4 | |
| ], | |
| [ | |
| "*set DidSomething true", | |
| 8 | |
| ], | |
| [ | |
| "One of your goblin slaves cowers before you. \"Yes, O great and mighty master?\" she squeaks.", | |
| 8 | |
| ], | |
| [ | |
| "\"I want a kingdom,\" you growl as you roll over on your pile of treasure. \"Go down the mountain and inform the humans that I will be their new monarch.\"", | |
| 8 | |
| ], | |
| [ | |
| "The goblin looks horrified, as far as that sort of thing goes; it's always hard to tell with goblins. (They're so ugly.) \"But master, they'll kill me immediately!\"", | |
| 8 | |
| ], | |
| [ | |
| "You snort, sending flames into the air. \"Just tell them that if they do, my vengeance will be horrible to behold.\"", | |
| 8 | |
| ], | |
| [ | |
| "She almost looks hopeful. \"Will it?\"", | |
| 8 | |
| ], | |
| [ | |
| "\"Yes. But you'll still be dead. So don't fail me.\"", | |
| 8 | |
| ], | |
| [ | |
| "She heads off down the mountain that afternoon. You don't hear from her again.", | |
| 8 | |
| ], | |
| [ | |
| "What do you do next?", | |
| 8 | |
| ], | |
| [ | |
| "*choice", | |
| 8 | |
| ], | |
| [ | |
| "#Find out what happened to her.", | |
| 12 | |
| ], | |
| [ | |
| "*set disdain %-5", | |
| 16 | |
| ], | |
| [ | |
| "Anything that filthy is easy to track by smell. In the dead of night, you creep down the mountain and follow her trail. It leads to the nearest inhabited hut. Several peasants sit outside it by a fire. Your hearing is so good that they're easy to make out.", | |
| 16 | |
| ], | |
| [ | |
| "Vigilance increases slightly.", | |
| 16 | |
| ], | |
| [ | |
| "\"I still can't believe it. Just the damnedest thing. Stupid little goblin jumped out at me from nowhere and started babbling something in that tongue of theirs. I could barely get to my knife in time before the thing stabbed me.\"", | |
| 16 | |
| ], | |
| [ | |
| "\"You got lucky,\" says the other man. \"Them things are dangerous. I hear they're spies for that dragon.\"", | |
| 16 | |
| ], | |
| [ | |
| "\"Dragon?\" the first man snorts. \"I'm not even sure it exists. If it does, and they're spies, good thing we killed it!\"", | |
| 16 | |
| ], | |
| [ | |
| "What do you want to do?", | |
| 16 | |
| ], | |
| [ | |
| "*choice", | |
| 16 | |
| ], | |
| [ | |
| "#Sneak away quietly.", | |
| 20 | |
| ], | |
| [ | |
| "You silently return to your lair, brooding. Looks like you'll need a better technique to seize the kingdom.", | |
| 24 | |
| ], | |
| [ | |
| "Disdain increases.", | |
| 24 | |
| ], | |
| [ | |
| "*set disdain %+10", | |
| 24 | |
| ], | |
| [ | |
| "*goto GoblinNext", | |
| 24 | |
| ], | |
| [ | |
| "#Reveal myself.", | |
| 20 | |
| ], | |
| [ | |
| "\"Is that so?\" Your voice rumbles out, and both men jump to their feet. You slowly reveal yourself, letting the firelight play across your shining scales and magnificent wings. You rear up in front of them. \"No one destroys anything of mine.\" The men panic and begin to run, consumed with fear.", | |
| 24 | |
| ], | |
| [ | |
| "What do you do?", | |
| 24 | |
| ], | |
| [ | |
| "*choice", | |
| 24 | |
| ], | |
| [ | |
| "#Kill them both.", | |
| 28 | |
| ], | |
| [ | |
| "You let them get just far enough away that they think they may escape, and then you belch fire on them. They stumble into the night, on fire and with arms pinwheeling, making perhaps another fifteen steps before dropping down dead. That should teach them.", | |
| 32 | |
| ], | |
| [ | |
| "Brutality and Vigilance increase.", | |
| 32 | |
| ], | |
| [ | |
| "*set brutality %+10", | |
| 32 | |
| ], | |
| [ | |
| "*set disdain %-10", | |
| 32 | |
| ], | |
| [ | |
| "*goto GoblinNext", | |
| 32 | |
| ], | |
| [ | |
| "#Kill one and keep another one alive to use as a spy.", | |
| 28 | |
| ], | |
| [ | |
| "*set cunning %+20", | |
| 32 | |
| ], | |
| [ | |
| "*set disdain %-10", | |
| 32 | |
| ], | |
| [ | |
| "Your tail whips up and around, sending one peasant flying. You watch the other flee. As soon as he thinks he's escaped, you flex your powerful wings and fly up into the air. With a thud, you land directly in front of the fleeing peasant. The man drops to his knees in terror and begins begging for his life.", | |
| 32 | |
| ], | |
| [ | |
| "\"You want to live?\" you ask. \"You will tell me all you know about the human capitol, and then you will go there and feed me information about their military and defenses. You will become my spy. If you do, you will be alive and rich. If you don't?\" You raise one claw.", | |
| 32 | |
| ], | |
| [ | |
| "Cunning and Vigilance increase.", | |
| 32 | |
| ], | |
| [ | |
| "*comment Maybe some consequences later?", | |
| 32 | |
| ], | |
| [ | |
| "*goto GoblinNext", | |
| 32 | |
| ], | |
| [ | |
| "#Let them both go.", | |
| 28 | |
| ], | |
| [ | |
| "*set disdain %+5", | |
| 32 | |
| ], | |
| [ | |
| "That? That was funny. Easy come, easy go, as far as goblins are concerned, and those two peasants will never forget you. You incinerate their thatched-roof cottage, just to make a point, and return home. Disdain increases slightly.", | |
| 32 | |
| ], | |
| [ | |
| "*goto GoblinNext", | |
| 32 | |
| ], | |
| [ | |
| "#Forget her.", | |
| 12 | |
| ], | |
| [ | |
| "*set disdain %+20", | |
| 16 | |
| ], | |
| [ | |
| "Disdain increases.", | |
| 16 | |
| ], | |
| [ | |
| "Apparently, sending a minion to do a dragon's work isn't a good idea. Time to try a new plan.", | |
| 16 | |
| ], | |
| [ | |
| "*goto GoblinNext", | |
| 16 | |
| ], | |
| [ | |
| "*label GoblinNext", | |
| 8 | |
| ], | |
| [ | |
| "What's next?", | |
| 8 | |
| ], | |
| [ | |
| "*goto main", | |
| 8 | |
| ], | |
| [ | |
| "*hide_reuse *if (DidSomething) #That's enough activity on my part. I'm heading back to my lair.", | |
| 4 | |
| ], | |
| [ | |
| "*goto WaitInLair", | |
| 8 | |
| ], | |
| [ | |
| "*label BigCity", | |
| 0 | |
| ], | |
| [ | |
| "It doesn't take long before you are circling over their puny city; it would burn beautifully, and you could smash it into flinders, but it's full of wealth. You can smell the treasure from here. You settle heavily in the main plaza in front of the palace. As you land, your tail idly destroys the ancient statue of some dead king.", | |
| 0 | |
| ], | |
| [ | |
| "\"Send out your queen!\" you roar. People flee from the sound of your voice. \"I demand to talk to her. Send her out, or I'll rip apart the castle piece by piece and then eat her once I'm done. NOW!\"", | |
| 0 | |
| ], | |
| [ | |
| "Someone screams. You see worried courtiers staring at you from around the door to the palace, then hastily ducking back inside. From behind, the sound of a horse distracts you. You smell weapon oil and metal.", | |
| 0 | |
| ], | |
| [ | |
| "\"Avaunt, foul beast!\" challenges a human encased in metal armor. He carries a long lance with a pennant flying from it. \"I am Sir Rodegard, knight of\u2014\"", | |
| 0 | |
| ], | |
| [ | |
| "Are you going to put up with that?", | |
| 0 | |
| ], | |
| [ | |
| "*choice", | |
| 0 | |
| ], | |
| [ | |
| "#Let him finish his speech.", | |
| 4 | |
| ], | |
| [ | |
| "\"\u2026knight of our Royal Highness, her graceful majesty Queen Juliet, long may she reign over\u2014\"", | |
| 8 | |
| ], | |
| [ | |
| "*choice", | |
| 8 | |
| ], | |
| [ | |
| "#He's really boring. Eat him instead.", | |
| 13 | |
| ], | |
| [ | |
| "*label EatKnight", | |
| 17 | |
| ], | |
| [ | |
| "You knock him down before he ever completes his little speech. A claw swipe knocks him sideways off of his horse and sends the mount fleeing in blind terror. The knight rolls and awkwardly tries to get to his feet. As he does, he looks up to see you dangling the remains of the plaza's statue over his head. \"Duck,\" you suggest, and he does. Then your head", | |
| 17 | |
| ], | |
| [ | |
| "snaps down and catches him in your jaw. He struggles, half in and half out of your mouth, as you decide whether to eat him.", | |
| 17 | |
| ], | |
| [ | |
| "*choice", | |
| 17 | |
| ], | |
| [ | |
| "#Devour him.", | |
| 21 | |
| ], | |
| [ | |
| "You bite down hard, swallow, and smile a terrible grin.", | |
| 25 | |
| ], | |
| [ | |
| "*goto AfterKnightfall", | |
| 25 | |
| ], | |
| [ | |
| "#Allow him to live.", | |
| 21 | |
| ], | |
| [ | |
| "*label allow_live", | |
| 25 | |
| ], | |
| [ | |
| "\"You're too small to bother with,\" you growl, \"and it's funnier to let you live knowing that you failed. Can't have you running after me, though.\" With a flick of your neck, you fling him into a nearby building. You hear bones snap as he hits the wall and promptly forget about him.", | |
| 25 | |
| ], | |
| [ | |
| "*goto AfterKnightfall", | |
| 25 | |
| ], | |
| [ | |
| "#No, I let him finish.", | |
| 13 | |
| ], | |
| [ | |
| "\"\u2026us all. I am her sworn protector. I challenge you, beast, and I shall skin your dead body to make my next shield.\" He spurs his warhorse towards you.", | |
| 17 | |
| ], | |
| [ | |
| "How do you plan to fight him?", | |
| 17 | |
| ], | |
| [ | |
| "*choice", | |
| 17 | |
| ], | |
| [ | |
| "#Take to the air to fight.", | |
| 21 | |
| ], | |
| [ | |
| "Your wings beat the air and you rise upwards out of the reach of his lance. He seems a bit bewildered by this simple tactic. He reins his horse to a halt and cries upwards, \"Come down and fight honorably!\" Instead, you breathe fire on him. He's still alive as his horse catches fire beneath him, but not for long. You're picking your teeth with the cooling remains of his lance when the queen cautiously pokes her head out from around the palace doors, sighs, and emerges out into the courtyard.", | |
| 25 | |
| ], | |
| [ | |
| "*goto AfterKnightfall", | |
| 25 | |
| ], | |
| [ | |
| "#Stay on the ground to fight.", | |
| 21 | |
| ], | |
| [ | |
| "He's charging you head-on. Not particularly smart on his part. You roar, a noise that shatters windows and causes his horse to flinch, and you slap your claw down on top of him. He dodges to the side, throwing himself off his horse, and you feel the beast's blood pumping out over your scales as you simply squeeze. The horse gives a shriek.", | |
| 25 | |
| ], | |
| [ | |
| "\"I'm sorry,\" you say, \"were you using this?\" Then you casually lower the horse's remains into your own maw.", | |
| 25 | |
| ], | |
| [ | |
| "The knight is senseless with fury as he draws a sword and charges. He's braver than he is skilled; you allow him to hack at your side for a minute or two before you pick him up with two pinched claws. \"Are you quite done?\"", | |
| 25 | |
| ], | |
| [ | |
| "What do you do with him?", | |
| 25 | |
| ], | |
| [ | |
| "*choice", | |
| 25 | |
| ], | |
| [ | |
| "#Allow him to live.", | |
| 29 | |
| ], | |
| [ | |
| "*goto allow_live", | |
| 33 | |
| ], | |
| [ | |
| "#Eat him.", | |
| 29 | |
| ], | |
| [ | |
| "\"Foul beast,\" he cries out, \"I will never surrender!\"", | |
| 33 | |
| ], | |
| [ | |
| "\"Fair enough,\" you say, and eat him whole. The metal armor crunches unpleasantly in your mouth, but the soft bit inside is delicious.", | |
| 33 | |
| ], | |
| [ | |
| "*goto AfterKnightfall", | |
| 33 | |
| ], | |
| [ | |
| "#Eat him now.", | |
| 4 | |
| ], | |
| [ | |
| "*goto EatKnight", | |
| 8 | |
| ], | |
| [ | |
| "*label AfterKnightfall", | |
| 0 | |
| ], | |
| [ | |
| "Mustering whatever dignity she can, the human queen steps outside the doors to her palace. You can smell her fear, and her courtiers beg her not to, but she emerges to meet you with what passes for human courage. You smile, a terrible sight.", | |
| 0 | |
| ], | |
| [ | |
| "\"Beast?\" she asks in a remarkably steady voice. \"I am Queen Juliet. We have not offended you. What is it you want with us?\"", | |
| 0 | |
| ], | |
| [ | |
| "What do you do?", | |
| 0 | |
| ], | |
| [ | |
| "*choice", | |
| 0 | |
| ], | |
| [ | |
| "#Eat her.", | |
| 4 | |
| ], | |
| [ | |
| "Your head snaps forward and the queen is gone in one bloody gulp. \"I am your new ruler!\" you roar to all who can hear. \"Bring treasure to the base of my mountain, every piece of gold you possess! If you do not, I will return and level your entire city!\" You place your mouth up to the door of the palace and give a quick breath of fire, enough to get their attention but not enough to burn down the place. You then shatter a few homes for good measure.", | |
| 8 | |
| ], | |
| [ | |
| "You round up the ex-queen's advisors. You kill a few to motivate the rest and force the survivors to abase themselves before you. As your new slaves cower before you, one of the former queen's advisors shouts out to the terrified populace, \"Behold our new master, ${name}! To defy the dragon is death!\" Good, they understand the way things work now. They are terrified of you, and you can expect their tribute.", | |
| 8 | |
| ], | |
| [ | |
| "Brutality and Infamy increase.", | |
| 8 | |
| ], | |
| [ | |
| "*set wealth +1000", | |
| 8 | |
| ], | |
| [ | |
| "*set brutality %+15", | |
| 8 | |
| ], | |
| [ | |
| "*set infamy %+10", | |
| 8 | |
| ], | |
| [ | |
| "*finish", | |
| 8 | |
| ], | |
| [ | |
| "#Command the queen to surrender her kingdom.", | |
| 4 | |
| ], | |
| [ | |
| "How do you want to command the queen?", | |
| 8 | |
| ], | |
| [ | |
| "*choice", | |
| 8 | |
| ], | |
| [ | |
| "#Brutally.", | |
| 12 | |
| ], | |
| [ | |
| "You roar, and the queen staggers backward. \"I have defeated your greatest champion without any difficulty. I can destroy you and all that you hold dear at my whim. Surrender your crown and bow before me. I'm willing to let you at least beg for your life and the lives of your family.\"", | |
| 16 | |
| ], | |
| [ | |
| "*if (cunning > 35)", | |
| 16 | |
| ], | |
| [ | |
| "The queen shudders and then draws a small dagger. It takes you a moment to realize that she is trying to attack you with an ornament. \"I will never surrender my kingdom to you, beast! You are an ignoble monster worthy only of death!\"", | |
| 20 | |
| ], | |
| [ | |
| "She is surprisingly brave to attack you with no hope of success. She is also surprisingly tasty, as you discover while chewing on her.", | |
| 20 | |
| ], | |
| [ | |
| "After you finish devouring her, you round up the ex-queen's advisors. You kill a few to motivate the rest and force the survivors to abase themselves before you. As your new slaves cower before you, one of the former queen's advisors shouts out to the terrified populace, \"Behold our new master, ${name}! To defy the dragon is death!\" Good, they understand the way things work now.", | |
| 20 | |
| ], | |
| [ | |
| "You then gather the most valuable items in the palace for your hoard and fly back to your lair. You won't be able to trust them, of course, but that hardly matters so long as they keep you supplied with food and gold.", | |
| 20 | |
| ], | |
| [ | |
| "Brutality and Infamy increase.", | |
| 20 | |
| ], | |
| [ | |
| "*set wealth +1000", | |
| 20 | |
| ], | |
| [ | |
| "*set infamy %+10", | |
| 20 | |
| ], | |
| [ | |
| "*set brutality %+10", | |
| 20 | |
| ], | |
| [ | |
| "*finish", | |
| 20 | |
| ], | |
| [ | |
| "*else", | |
| 16 | |
| ], | |
| [ | |
| "The queen shakes, as if she finds it physically revolting to acquiesce, but she kneels and lifts off her crown, offering it to you. \"I know you are an honorable dragon. Please, accept the tribute of your loyal subjects, and spare them from destruction.\"", | |
| 20 | |
| ], | |
| [ | |
| "*choice", | |
| 20 | |
| ], | |
| [ | |
| "#I accept her tribute and spare her life.", | |
| 24 | |
| ], | |
| [ | |
| "You lift your head and give a mighty roar of triumph that echoes off the walls of the city. The queen raises her voice to anyone who can hear.", | |
| 28 | |
| ], | |
| [ | |
| "\"Kneel before your new sovereign, O people!\" she shouts. \"Behold the dragon ruler,", | |
| 28 | |
| ], | |
| [ | |
| "${name}!", | |
| 28 | |
| ], | |
| [ | |
| "You take the ex-queen's crown and a pile of treasure that her courtiers promptly bring out to you, and you depart clutching the first of your tribute in your claws, exceptionally pleased with how the day has gone. You'll have to wait for treachery, of course, but you have a good feeling about this. You've never owned a kingdom before.", | |
| 28 | |
| ], | |
| [ | |
| "Honor increases; Infamy decreases.", | |
| 28 | |
| ], | |
| [ | |
| "*set wealth +1500", | |
| 28 | |
| ], | |
| [ | |
| "*set infamy %-10", | |
| 28 | |
| ], | |
| [ | |
| "*set cunning %-10", | |
| 28 | |
| ], | |
| [ | |
| "*finish", | |
| 28 | |
| ], | |
| [ | |
| "#It's no fun if I don't get to sack the palace. I eat her and go on a rampage before accepting the surrender of her advisors.", | |
| 24 | |
| ], | |
| [ | |
| "\"No, no, no,\" you say in disgust. \"You were supposed to refuse and make me destroy the heart of your capital.\"", | |
| 28 | |
| ], | |
| [ | |
| "The queen looks up at you in horror as she realizes what you're saying. That's when you pounce on her. The next few minutes are ugly. Then you turn your attention to the palace, ripping the very building apart and smashing through the guards like they were toy soldiers.", | |
| 28 | |
| ], | |
| [ | |
| "Brutality and Infamy increase; Honor decreases.", | |
| 28 | |
| ], | |
| [ | |
| "After a satisfying rampage, you're finally willing to accept the surrender of a haggard, miserable group of the ex-queen's advisors. You kill a few to motivate the rest and force the survivors to abase themselves before you. As your new slaves cower before you, one of the former queen's advisors shouts out to the terrified populace, \"Behold our new master, ${name}! To defy the dragon is death!\" Good, they understand the way things work now.", | |
| 28 | |
| ], | |
| [ | |
| "You then gather the most valuable items in the wreckage of the palace for your hoard and fly back to your lair. You won't be able to trust them, of course, but that hardly matters so long as they keep you supplied with food and gold.", | |
| 28 | |
| ], | |
| [ | |
| "*set wealth +1000", | |
| 28 | |
| ], | |
| [ | |
| "*set infamy %+25", | |
| 28 | |
| ], | |
| [ | |
| "*set brutality %+20", | |
| 28 | |
| ], | |
| [ | |
| "*set cunning %+15", | |
| 28 | |
| ], | |
| [ | |
| "*finish", | |
| 28 | |
| ], | |
| [ | |
| "#Cleverly.", | |
| 12 | |
| ], | |
| [ | |
| "\"Dearest queen,\" you croon, \"I am not without mercy. I am able to kill you and everyone you protect. Alternately, I could decimate your kingdom; your few remaining subjects would kill you themselves for betraying them to a fearsome dragon. I have a better idea, however. In exchange for a somewhat burdensome amount of treasure, I will rule you from afar. You will become MY kingdom, and my subjects, and in return for your obedience and tribute I will protect you. What say you?\"", | |
| 16 | |
| ], | |
| [ | |
| "The soon to be ex-queen's eyes are bulging. \"Great dragon,\" she stutters, \"that is a very kind and gracious offer. We would be blessed to have as mighty a protector such as you. May we have some time to decide?\"", | |
| 16 | |
| ], | |
| [ | |
| "*fake_choice", | |
| 16 | |
| ], | |
| [ | |
| "#Give her some time.", | |
| 20 | |
| ], | |
| [ | |
| "\"Of course,\" you say. \"This must be a very difficult decision for you. You may have five minutes.\"", | |
| 24 | |
| ], | |
| [ | |
| "\"Five minutes?\" She sounds shocked. \"But that is hardly enough time to\u2014\"", | |
| 24 | |
| ], | |
| [ | |
| "\"To betray me and summon your knights? To smuggle out the best of your riches? I agree. You have a choice, Queen. You can die, or live; you can lose your kingdom or give it the most powerful protector imaginable. It will only cost you wealth and your pride. What do you choose?\"", | |
| 24 | |
| ], | |
| [ | |
| "#No, she must decide now.", | |
| 20 | |
| ], | |
| [ | |
| "\"NO!\" you roar. \"You must decide this instant, human. Is not the ability to make rapid decisions a good quality in a ruler?\"", | |
| 24 | |
| ], | |
| [ | |
| "*temp honor", | |
| 16 | |
| ], | |
| [ | |
| "*temp finesse", | |
| 16 | |
| ], | |
| [ | |
| "*set honor 100-cunning", | |
| 16 | |
| ], | |
| [ | |
| "*set finesse 100-brutality", | |
| 16 | |
| ], | |
| [ | |
| "*if ((honor + finesse) > 100)", | |
| 16 | |
| ], | |
| [ | |
| "*comment Honor makes it more likely she will accept, as does finesse.", | |
| 20 | |
| ], | |
| [ | |
| "\"Yes, O mighty dragon. I will accept you as my ruler, and perhaps through me you will administer to your new kingdom.\" She raises her voice to anyone who can hear.", | |
| 20 | |
| ], | |
| [ | |
| "\"Kneel before your new sovereign, O people!\" she shouts. \"Behold the dragon ruler, ${name}!", | |
| 20 | |
| ], | |
| [ | |
| "You depart clutching the first of your tribute in your claws, exceptionally pleased with how the day has gone. You'll have to wait for treachery, of course, but you have a good feeling about this. You've never owned a kingdom before.", | |
| 20 | |
| ], | |
| [ | |
| "Finesse increases; Infamy decreases.", | |
| 20 | |
| ], | |
| [ | |
| "*set wealth +1500", | |
| 20 | |
| ], | |
| [ | |
| "*set infamy %-15", | |
| 20 | |
| ], | |
| [ | |
| "*set brutality %-10", | |
| 20 | |
| ], | |
| [ | |
| "*finish", | |
| 20 | |
| ], | |
| [ | |
| "*else", | |
| 16 | |
| ], | |
| [ | |
| "\"The answer is no. You are a treacherous beast, and you can not intimidate me. I would rather die than\u2014\"", | |
| 20 | |
| ], | |
| [ | |
| "\"In that case, allow me to oblige.\" You eat her in a single snap of your teeth.", | |
| 20 | |
| ], | |
| [ | |
| "Infamy increases.", | |
| 20 | |
| ], | |
| [ | |
| "After you finish devouring her, you round up the ex-queen's advisors. You kill a few to motivate the rest and force the survivors to abase themselves before you. As your new slaves cower before you, one of the former queen's advisors shouts out to the terrified populace, \"Behold our new master, ${name}! To defy the dragon is death!\" Good, they understand the way things work now.", | |
| 20 | |
| ], | |
| [ | |
| "You then gather the most valuable items in the palace for your hoard and fly back to your lair. You won't be able to trust them, of course, but that hardly matters so long as they keep you supplied with food and gold.", | |
| 20 | |
| ], | |
| [ | |
| "*set wealth +1000", | |
| 20 | |
| ], | |
| [ | |
| "*set infamy %+5", | |
| 20 | |
| ], | |
| [ | |
| "*finish", | |
| 20 | |
| ], | |
| [ | |
| "*label WaitInLair", | |
| 0 | |
| ], | |
| [ | |
| "You return to your lair. You have demonstrated your power and might, even majesty. Now, it's time for the humans to come before you and acknowledge your rulership. You wait for them on your bed of gold, not anxiously, but simply confident that they will acknowledge your power.", | |
| 0 | |
| ], | |
| [ | |
| "Disdain increases.", | |
| 0 | |
| ], | |
| [ | |
| "*set disdain %+25", | |
| 0 | |
| ], | |
| [ | |
| "After about a month, a knight arrives at your lair. She kills a few of your goblin guards perfunctorily\u2014no great loss there\u2014and calls out to you. \"Beast! I am Dame Elsa. Queen Juliet has sent me to demand that you end your depredations within her lands. If you will not, I shall put an end to your threat.\"", | |
| 0 | |
| ], | |
| [ | |
| "How do you respond?", | |
| 0 | |
| ], | |
| [ | |
| "*choice", | |
| 0 | |
| ], | |
| [ | |
| "#I present my demands: if the humans acknowledge me as their ruler and give me adequate tribute, I will cut back on my raiding.", | |
| 4 | |
| ], | |
| [ | |
| "You fly out of your lair and unleash a blast of flame into the air, causing Dame Elsa's horse to rear uncontrollably.", | |
| 8 | |
| ], | |
| [ | |
| "\"Listen, knight. If your little queen wants me to stop raiding her lands for money and food whenever I feel like it, she'll have to meet my demands. She needs to acknowledge that I'm the true ruler of these lands, and she needs to provide me with great tribute in both food and gold. Otherwise, I will continue to take what I please, when I please. Is that understood?\"", | |
| 8 | |
| ], | |
| [ | |
| "The knight does not answer at all, except to lower her visor and to set her lance to charge you. You brush her lance aside with your claw and bite her head off.", | |
| 8 | |
| ], | |
| [ | |
| "Her fleeing squire carries your message back to the queen.", | |
| 8 | |
| ], | |
| [ | |
| "*goto annoyance", | |
| 8 | |
| ], | |
| [ | |
| "#I ignore her\u2014if the queen wants to talk, she should come here herself.", | |
| 4 | |
| ], | |
| [ | |
| "You ignore the knight, refusing to acknowledge her presence.", | |
| 8 | |
| ], | |
| [ | |
| "Disdain increases.", | |
| 8 | |
| ], | |
| [ | |
| "Eventually, she forces her way into your presence, cutting a path through your goblins with her sword. She's certainly", | |
| 8 | |
| ], | |
| [ | |
| "persistent.", | |
| 8 | |
| ], | |
| [ | |
| "When she finally reaches your actual lair, you demonstrate that persistence is no substitute for might at arms and eat her.", | |
| 8 | |
| ], | |
| [ | |
| "*set disdain %+15", | |
| 8 | |
| ], | |
| [ | |
| "*goto annoyance", | |
| 8 | |
| ], | |
| [ | |
| "#I kill the insolent knight.", | |
| 4 | |
| ], | |
| [ | |
| "A knight dares to question you at your own lair? Can't have that. You fly out through the secret back exit to your lair, loop around behind her, and pounce on her from behind. In a", | |
| 8 | |
| ], | |
| [ | |
| "moment, it's all over except for the chewing.", | |
| 8 | |
| ], | |
| [ | |
| "Vigilance increases.", | |
| 8 | |
| ], | |
| [ | |
| "*set disdain %-10", | |
| 8 | |
| ], | |
| [ | |
| "*goto annoyance", | |
| 8 | |
| ], | |
| [ | |
| "*label annoyance", | |
| 0 | |
| ], | |
| [ | |
| "*page_break", | |
| 0 | |
| ], | |
| [ | |
| "A few more knights come by over the next several months with similar results. It's a bit annoying, but random knights are no real threat to a dragon like you.", | |
| 0 | |
| ], | |
| [ | |
| "Are you willing just to wait until the humans are willing to acknowledge your rule?", | |
| 0 | |
| ], | |
| [ | |
| "*choice", | |
| 0 | |
| ], | |
| [ | |
| "#What are a few more months or years to a dragon who will live centuries? I'm not leaving my lair.", | |
| 3 | |
| ], | |
| [ | |
| "*goto KeepWaiting", | |
| 7 | |
| ], | |
| [ | |
| "#Forget this, I'm going to the capital and speaking to the queen herself.", | |
| 3 | |
| ], | |
| [ | |
| "Vigilance increases.", | |
| 7 | |
| ], | |
| [ | |
| "*set disdain %-10", | |
| 7 | |
| ], | |
| [ | |
| "*goto BigCity", | |
| 7 | |
| ], | |
| [ | |
| "*label KeepWaiting", | |
| 0 | |
| ], | |
| [ | |
| "It's true, waits that would seem long to a human are just relaxing breaks for you. You even manage to sneak in a short three-month nap.", | |
| 0 | |
| ], | |
| [ | |
| "Disdain increases.", | |
| 0 | |
| ], | |
| [ | |
| "*set disdain %+25", | |
| 0 | |
| ], | |
| [ | |
| "Eventually, your goblin minions rouse you. \"O great dragon, a large group of humans is outside.\"", | |
| 0 | |
| ], | |
| [ | |
| "You emerge from your lair to see a small army camped outside under royal banners and flags of truce. Trumpets sound a fanfare as a human wearing a crown\u2014Queen Juliet, you suppose\u2014walks out of the crowd to meet you.", | |
| 0 | |
| ], | |
| [ | |
| "\"Mighty dragon, we would parlay with you. We have done nothing to offend you. Why do you despoil our lands?\"", | |
| 0 | |
| ], | |
| [ | |
| "How do you respond?", | |
| 0 | |
| ], | |
| [ | |
| "*choice", | |
| 0 | |
| ], | |
| [ | |
| "#Loudly demand that she surrender her lands to my rule and provide me with tribute if she wants to survive.", | |
| 4 | |
| ], | |
| [ | |
| "You roar, and the queen staggers backward. \"I have defeated your champions without any difficulty. I can destroy you and all that you hold dear at my whim. Surrender your crown and bow before me. I'm willing to let you at least beg for your life and the lives of your family.\"", | |
| 8 | |
| ], | |
| [ | |
| "*if (cunning > 35)", | |
| 8 | |
| ], | |
| [ | |
| "The queen shudders and then draws a small dagger. It takes you a moment to realize that she is trying to attack you with an ornament. \"I will never surrender my kingdom to you, beast! You are an ignoble monster worthy only of death!\"", | |
| 12 | |
| ], | |
| [ | |
| "She is surprisingly brave to attack you with no hope of success. She is also surprisingly tasty, as you discover while chewing on her.", | |
| 12 | |
| ], | |
| [ | |
| "Infamy increases.", | |
| 12 | |
| ], | |
| [ | |
| "After you finish devouring her, you round up the ex-queen's advisors. You kill a few to motivate the rest and force the survivors to abase themselves before you. As your new slaves cower before you, one of the former queen's advisors shouts out to the terrified populace, \"Behold our new master, ${name}! To defy the dragon is death!\" Good, they understand the way things work now.", | |
| 12 | |
| ], | |
| [ | |
| "A few short weeks later, the first shipment of tribute arrives from the humans. You won't be able to trust them, of course, but that hardly matters so long as they keep you supplied with food and gold.", | |
| 12 | |
| ], | |
| [ | |
| "*set wealth +1000", | |
| 12 | |
| ], | |
| [ | |
| "*set infamy %+10", | |
| 12 | |
| ], | |
| [ | |
| "*finish", | |
| 12 | |
| ], | |
| [ | |
| "*else", | |
| 8 | |
| ], | |
| [ | |
| "The queen shakes, as if she finds it physically revolting to acquiesce, but she kneels and lifts off her crown, offering it to you. \"I know you are an honorable dragon. Please, accept the tribute of your loyal subjects, and spare them from destruction.\"", | |
| 12 | |
| ], | |
| [ | |
| "*choice", | |
| 12 | |
| ], | |
| [ | |
| "#I accept her tribute and spare her life.", | |
| 16 | |
| ], | |
| [ | |
| "You lift your head and give a mighty roar of triumph that echoes through the valley below. \"Behold your new ruler!\" you shout in deafening tones.", | |
| 20 | |
| ], | |
| [ | |
| "Honor increases; Infamy decreases.", | |
| 20 | |
| ], | |
| [ | |
| "You take the ex-queen's crown and a pile of treasure that her courtiers promptly bring over to you, and you send your new human minions away, exceptionally pleased with how the day has gone. You'll have to wait for treachery, of course, but you have a good feeling about this. You've never owned a kingdom", | |
| 20 | |
| ], | |
| [ | |
| "before.", | |
| 20 | |
| ], | |
| [ | |
| "*set wealth +1500", | |
| 20 | |
| ], | |
| [ | |
| "*set infamy %-10", | |
| 20 | |
| ], | |
| [ | |
| "*set cunning %-10", | |
| 20 | |
| ], | |
| [ | |
| "*finish", | |
| 20 | |
| ], | |
| [ | |
| "#It's no fun if I don't get to slaughter the army. I eat her and go on a rampage before accepting the surrender of her advisors.", | |
| 16 | |
| ], | |
| [ | |
| "\"No, no, no,\" you say in disgust. \"You were supposed to refuse and make me destroy your puny little army.\"", | |
| 20 | |
| ], | |
| [ | |
| "The queen looks up at you in horror as she realizes what you're saying. That's when you pounce on her. The next few minutes are ugly. Then you turn your attention to the army, smashing through the troops like they were toy soldiers.", | |
| 20 | |
| ], | |
| [ | |
| "Brutality and Infamy increase; Honor decreases.", | |
| 20 | |
| ], | |
| [ | |
| "After a satisfying rampage, you round up the ex-queen's advisors. You kill a few to motivate the rest and force the survivors to abase themselves before you. As your new slaves cower before you, one of the former queen's advisors shouts out to the terrified populace, \"Behold our new master, ${name}! To defy the dragon is death!\" Good, they understand the way things work now.", | |
| 20 | |
| ], | |
| [ | |
| "A few weeks later, a wagon train of tribute arrives from the humans. You won't be able to trust them, of course, but that hardly matters so long as they keep you supplied with food and gold.", | |
| 20 | |
| ], | |
| [ | |
| "*set wealth +1000", | |
| 20 | |
| ], | |
| [ | |
| "*set infamy %+25", | |
| 20 | |
| ], | |
| [ | |
| "*set brutality %+20", | |
| 20 | |
| ], | |
| [ | |
| "*set cunning %+15", | |
| 20 | |
| ], | |
| [ | |
| "*finish", | |
| 20 | |
| ], | |
| [ | |
| "#Quietly explain that her best option is to accept you as an overlord.", | |
| 4 | |
| ], | |
| [ | |
| "\"Dearest queen,\" you croon, \"I am not without mercy. I am able to kill you and everyone you protect. Alternately, I could decimate your kingdom; your few remaining subjects would kill you themselves for betraying them to a fearsome dragon. I have a better idea, however. In exchange for a somewhat burdensome amount of treasure, I will rule you from afar. You will become MY kingdom, and my subjects, and in return for your obedience and tribute I will protect you. What say you?\"", | |
| 8 | |
| ], | |
| [ | |
| "The soon to be ex-queen's eyes are bulging. \"Great dragon,\" she stutters, \"that is a very kind and gracious offer. We would be blessed to have as mighty a protector such as you. May we have some time to decide?\"", | |
| 8 | |
| ], | |
| [ | |
| "*fake_choice", | |
| 8 | |
| ], | |
| [ | |
| "#Give her some time.", | |
| 12 | |
| ], | |
| [ | |
| "\"Of course,\" you say. \"This must be a very difficult decision for you. You may have five minutes.\"", | |
| 16 | |
| ], | |
| [ | |
| "\"Five minutes?\" She sounds shocked. \"But that is hardly enough time to\u2014\"", | |
| 16 | |
| ], | |
| [ | |
| "\"To betray me and smuggle out the best of your riches? I agree. You have a choice, Queen. You can die, or live; you can lose your kingdom or give it", | |
| 16 | |
| ], | |
| [ | |
| "the most powerful protector imaginable. It will only cost you wealth and your pride. What do you choose?\"", | |
| 16 | |
| ], | |
| [ | |
| "#No, she must decide now.", | |
| 12 | |
| ], | |
| [ | |
| "\"NO!\" you roar. \"You must decide this instant, human. Is not the ability to make rapid decisions a good quality in a ruler?\"", | |
| 16 | |
| ], | |
| [ | |
| "*temp honor", | |
| 8 | |
| ], | |
| [ | |
| "*temp finesse", | |
| 8 | |
| ], | |
| [ | |
| "*set honor 100-cunning", | |
| 8 | |
| ], | |
| [ | |
| "*set finesse 100-brutality", | |
| 8 | |
| ], | |
| [ | |
| "*if ((honor + finesse) > 100)", | |
| 8 | |
| ], | |
| [ | |
| "*comment Honor makes it more likely she will accept, as does finesse.", | |
| 12 | |
| ], | |
| [ | |
| "\"Yes, O mighty dragon. I will accept you as my ruler, and perhaps through me you will administer to your new kingdom.\" She raises her voice to anyone who can hear.", | |
| 12 | |
| ], | |
| [ | |
| "\"Kneel before your new sovereign, O people!\" she shouts. \"Behold the dragon ruler, ${name}!", | |
| 12 | |
| ], | |
| [ | |
| "Within a few weeks the first shipments of treasure arrive. You are exceptionally pleased with how the process of taking over a kingdom has gone. You'll have to wait for treachery, of course, but you have a good feeling about this. You've never owned a kingdom before.", | |
| 12 | |
| ], | |
| [ | |
| "Finesse increases; Infamy decreases.", | |
| 12 | |
| ], | |
| [ | |
| "*set wealth +1500", | |
| 12 | |
| ], | |
| [ | |
| "*set infamy %-15", | |
| 12 | |
| ], | |
| [ | |
| "*set brutality %-10", | |
| 12 | |
| ], | |
| [ | |
| "*finish", | |
| 12 | |
| ], | |
| [ | |
| "*else", | |
| 8 | |
| ], | |
| [ | |
| "\"The answer is no. You are a treacherous beast, and you can not intimidate me. I would rather die than\u2014\"", | |
| 12 | |
| ], | |
| [ | |
| "\"In that case, allow me to oblige.\" You eat her in a single snap of your teeth. A few particularly loyal knights attack, but you quickly dispatch them as well.", | |
| 12 | |
| ], | |
| [ | |
| "After you finish devouring the knights, you round up the ex-queen's advisors. You kill a few to motivate the rest and force the survivors to abase themselves before you. As your", | |
| 12 | |
| ], | |
| [ | |
| "new slaves cower before you, one of the former queen's advisors shouts out to the terrified populace, \"Behold our new master, ${name}!", | |
| 12 | |
| ], | |
| [ | |
| "To defy the dragon is death!\" Good, they understand the way things work now.", | |
| 12 | |
| ], | |
| [ | |
| "They are much more cooperative than the queen was, and within a few weeks the first shipments of tribute arrive from the", | |
| 12 | |
| ], | |
| [ | |
| "humans. You won't be able to trust them, of course, but that hardly matters so long as they keep you supplied with food and gold.", | |
| 12 | |
| ], | |
| [ | |
| "Infamy increases.", | |
| 12 | |
| ], | |
| [ | |
| "*set wealth +1000", | |
| 12 | |
| ], | |
| [ | |
| "*set infamy %+5", | |
| 12 | |
| ], | |
| [ | |
| "*finish", | |
| 12 | |
| ], | |
| [ | |
| "#Eat her and the whole little army.", | |
| 4 | |
| ], | |
| [ | |
| "You attack without warning and without mercy. The queen dies in the first moments of your attack along with the shocked heralds who thought that not even a dragon would violate a flag of truce. Her knights and soldiers rush in to fight you\u2014she must have been popular\u2014but a few blasts of flame cook most of them. Your claws and teeth deal with the rest.", | |
| 8 | |
| ], | |
| [ | |
| "Brutality and Cunning increase; Infamy increases greatly.", | |
| 8 | |
| ], | |
| [ | |
| "You enjoy a leisurely afternoon hunting down the remaining courtiers, musicians, and servants as they desperately flee your wrath.", | |
| 8 | |
| ], | |
| [ | |
| "Less than a month later, the humans send their first shipment of tribute to you.", | |
| 8 | |
| ], | |
| [ | |
| "They've learned that talking to you will get them nothing. All in all, that worked out pretty well.", | |
| 8 | |
| ], | |
| [ | |
| "*set brutality %+15", | |
| 8 | |
| ], | |
| [ | |
| "*set cunning %+10", | |
| 8 | |
| ], | |
| [ | |
| "*set infamy %+20", | |
| 8 | |
| ], | |
| [ | |
| "*set wealth +750", | |
| 8 | |
| ], | |
| [ | |
| "*finish", | |
| 8 | |
| ] | |
| ], | |
| "clutchmate": [ | |
| [ | |
| "You rule over your territory for several uneventful years before your goblin minions begin to report some disturbing news. They have seen another dragon raiding within your territory, seizing tribute that ought to be yours, and eating your prey. Based on their description, you realize that the dragon is none other than your elder clutchmate, Axilmeus.", | |
| 0 | |
| ], | |
| [ | |
| "Axilmeus was always an overbearing brute, seeking to seize what did not belong to him. (You may recall what he did to your golden shield.)", | |
| 0 | |
| ], | |
| [ | |
| "What do you do about Axilmeus's incursion into your domain?", | |
| 0 | |
| ], | |
| [ | |
| "*choice", | |
| 0 | |
| ], | |
| [ | |
| "#This is intolerable. Axilmeus must be destroyed!", | |
| 2 | |
| ], | |
| [ | |
| "How dare he enter your territory? His effrontery leaves you no choice.", | |
| 4 | |
| ], | |
| [ | |
| "Vigilance increases.", | |
| 4 | |
| ], | |
| [ | |
| "Your rapid response also prevents him from taking some of your", | |
| 4 | |
| ], | |
| [ | |
| "tribute.", | |
| 4 | |
| ], | |
| [ | |
| "Wealth increases.", | |
| 4 | |
| ], | |
| [ | |
| "*set disdain %-20", | |
| 4 | |
| ], | |
| [ | |
| "*set wealth +500", | |
| 4 | |
| ], | |
| [ | |
| "*goto Conflict", | |
| 4 | |
| ], | |
| [ | |
| "#Another dragon on the far reaches of my territory is not worth a response.", | |
| 2 | |
| ], | |
| [ | |
| "You ignore Axilmeus's hunting and his raids on humans who pay you tribute. After a few weeks, however, he begins to attack caravans carrying tribute directly to you and to move ever closer to your lair. You know that he will continue to take more and more of what is rightfully yours unless you stop him. Battle cannot be avoided.", | |
| 4 | |
| ], | |
| [ | |
| "Disdain increases.", | |
| 4 | |
| ], | |
| [ | |
| "*set disdain %+20", | |
| 4 | |
| ], | |
| [ | |
| "*goto Conflict", | |
| 4 | |
| ], | |
| [ | |
| "*label Conflict", | |
| 0 | |
| ], | |
| [ | |
| "*page_break", | |
| 0 | |
| ], | |
| [ | |
| "As your elder clutchmate, Axilmeus is a foe worthy of respect.", | |
| 0 | |
| ], | |
| [ | |
| "How do you plan to defeat him?", | |
| 0 | |
| ], | |
| [ | |
| "*choice", | |
| 0 | |
| ], | |
| [ | |
| "#Wait for him to come to me. He'll need to, eventually, and I'll have the advantage.", | |
| 2 | |
| ], | |
| [ | |
| "*goto Wait", | |
| 5 | |
| ], | |
| [ | |
| "#Set up an ambush for him.", | |
| 2 | |
| ], | |
| [ | |
| "Clever. It will be a little challenging, though, and you'll need good bait. Are you willing to risk some of your hoard as bait for him?", | |
| 4 | |
| ], | |
| [ | |
| "*choice", | |
| 4 | |
| ], | |
| [ | |
| "#Of course! There's no risk, because my ambush will certainly succeed.", | |
| 6 | |
| ], | |
| [ | |
| "That's the spirit!", | |
| 8 | |
| ], | |
| [ | |
| "*goto Ambush", | |
| 8 | |
| ], | |
| [ | |
| "#Well, when you put it that way, maybe not\u2026.", | |
| 6 | |
| ], | |
| [ | |
| "Then you need to pick another choice:", | |
| 9 | |
| ], | |
| [ | |
| "*goto No_Ambush", | |
| 9 | |
| ], | |
| [ | |
| "#Confront him in the air, relying on my superior aerial maneuver skills.", | |
| 2 | |
| ], | |
| [ | |
| "*goto Aerial_battle", | |
| 4 | |
| ], | |
| [ | |
| "#Just head in his general direction and beat him into the ground like the cur he is.", | |
| 2 | |
| ], | |
| [ | |
| "*goto Brute_force", | |
| 4 | |
| ], | |
| [ | |
| "#Trick Axilmeus into fighting one of my enemies.", | |
| 2 | |
| ], | |
| [ | |
| "*goto Trick", | |
| 4 | |
| ], | |
| [ | |
| "#Bribe him to leave my territory and never return.", | |
| 2 | |
| ], | |
| [ | |
| "*goto Negotiate", | |
| 4 | |
| ], | |
| [ | |
| "*label Wait", | |
| 0 | |
| ], | |
| [ | |
| "You set up in your lair and wait. You make sure to fly near enough to Axilmeus that he is aware of you, while staying far enough away that he can't engage you directly. Meanwhile, Axilmeus rampages across your territory. His depredations make you antsy\u2014instinct pushes you to meet the threat directly.", | |
| 0 | |
| ], | |
| [ | |
| "*page_break", | |
| 0 | |
| ], | |
| [ | |
| "*if (disdain > 60)", | |
| 0 | |
| ], | |
| [ | |
| "With your high Disdain, you resist the urge to respond intemperately. Axilmeus's raiding is annoying, but you put it out of your mind. Eventually, he decides that he is unwilling to have you within the territory that he now views as his own.", | |
| 2 | |
| ], | |
| [ | |
| "In the meantime, you command your goblins to build a series of traps into your lair that can restrain Axilmeus.", | |
| 2 | |
| ], | |
| [ | |
| "Your plan is working. Cunning and Disdain increase.", | |
| 2 | |
| ], | |
| [ | |
| "*set cunning %+15", | |
| 2 | |
| ], | |
| [ | |
| "*set disdain %+10", | |
| 2 | |
| ], | |
| [ | |
| "*page_break", | |
| 2 | |
| ], | |
| [ | |
| "*if (cunning > 50)", | |
| 2 | |
| ], | |
| [ | |
| "Axilmeus storms directly into your lair. You trigger the traps; Axilmeus soon finds himself bound in enchanted chains and beneath an avalanche of falling rocks\u2014underwater. You rush in to press the attack, and he is quickly defeated.", | |
| 4 | |
| ], | |
| [ | |
| "*goto Victory", | |
| 4 | |
| ], | |
| [ | |
| "*else", | |
| 2 | |
| ], | |
| [ | |
| "Axilmeus storms directly into your lair, but your feeble defenses don't do much to slow him down. You are not sufficiently cunning to trap a dragon as savvy as Axilmeus.", | |
| 4 | |
| ], | |
| [ | |
| "*goto Wounded", | |
| 4 | |
| ], | |
| [ | |
| "*else", | |
| 0 | |
| ], | |
| [ | |
| "You try to wait him out, but you can't stand it\u2014your Disdain isn't high enough. After Axilmeus burns a forest that you particularly liked hunting in, you lose your temper and charge out of your lair at him, determined to fight him immediately.", | |
| 2 | |
| ], | |
| [ | |
| "*goto Brute_force", | |
| 2 | |
| ], | |
| [ | |
| "*label Ambush", | |
| 0 | |
| ], | |
| [ | |
| "*if (cunning > 60)", | |
| 0 | |
| ], | |
| [ | |
| "You arrange for a caravan to carry a sizable portion of your hoard along past Axilmeus. The caravan makes a big show of its wealth, and Axilmeus inevitably feels the need to attack the caravan.", | |
| 2 | |
| ], | |
| [ | |
| "While the caravan distracts him, you pounce on him from behind. You drive him to the ground with your weight, ripping into him with claws and teeth. Axilmeus struggles, but he is no match for you.", | |
| 2 | |
| ], | |
| [ | |
| "Cunning and Disdain increase.", | |
| 2 | |
| ], | |
| [ | |
| "*set cunning %+20", | |
| 2 | |
| ], | |
| [ | |
| "*set disdain %+10", | |
| 2 | |
| ], | |
| [ | |
| "*goto Victory", | |
| 2 | |
| ], | |
| [ | |
| "*else", | |
| 0 | |
| ], | |
| [ | |
| "You arrange for a caravan to carry a sizable portion of your hoard along past Axilmeus while you lie in wait.", | |
| 2 | |
| ], | |
| [ | |
| "Cunning and Disdain increase.", | |
| 2 | |
| ], | |
| [ | |
| "*set cunning %+10", | |
| 2 | |
| ], | |
| [ | |
| "*set disdain %+10", | |
| 2 | |
| ], | |
| [ | |
| "As you wait, a fire breaks out in the forest between you and the caravan. The smoke blocks your view\u2014flying forth while you can't see would both eliminate the trap and risk your flying into an ambush.", | |
| 2 | |
| ], | |
| [ | |
| "But when the smoke clears, you realize that Axilmeus has tricked you. He must have lit the fire. While it burned, he raided the caravan and carried off 1000 gold coins of your precious hoard. Curses!", | |
| 2 | |
| ], | |
| [ | |
| "You'll need to choose a different way to deal with Axilmeus.", | |
| 2 | |
| ], | |
| [ | |
| "*set wealth -1000", | |
| 2 | |
| ], | |
| [ | |
| "*page_break", | |
| 2 | |
| ], | |
| [ | |
| "*goto No_Ambush", | |
| 2 | |
| ], | |
| [ | |
| "*label Aerial_battle", | |
| 0 | |
| ], | |
| [ | |
| "*if (brutality < 40)", | |
| 0 | |
| ], | |
| [ | |
| "You fly out in the direction of Axilmeus. You see him flying a long distance off and circle carefully into a better position. You climb higher and higher, positioning yourself between the sun and Axilmeus. You then fly at him.", | |
| 2 | |
| ], | |
| [ | |
| "Because you are flying directly out of the sun, Axilmeus doesn't see you until you are nearly upon him. He tries to maneuver, but you slam into his back before he can adjust his position. The impact breaks one of his wings, and he falls to the ground in your claws.", | |
| 2 | |
| ], | |
| [ | |
| "Finesse and Honor increase.", | |
| 2 | |
| ], | |
| [ | |
| "*set brutality %-20", | |
| 2 | |
| ], | |
| [ | |
| "*set cunning %-10", | |
| 2 | |
| ], | |
| [ | |
| "*goto Victory", | |
| 2 | |
| ], | |
| [ | |
| "*else", | |
| 0 | |
| ], | |
| [ | |
| "You fly out in the direction of Axilmeus. You see him flying a long distance off and try to maneuver into a better position, but he sees you as well and matches your efforts. Despite your best efforts, you are drawn into a straight-up fight.", | |
| 2 | |
| ], | |
| [ | |
| "Finesse increases.", | |
| 2 | |
| ], | |
| [ | |
| "*set brutality %-10", | |
| 2 | |
| ], | |
| [ | |
| "*page_break", | |
| 2 | |
| ], | |
| [ | |
| "*goto Brute_force", | |
| 2 | |
| ], | |
| [ | |
| "*label Brute_force", | |
| 0 | |
| ], | |
| [ | |
| "You battle Axilmeus on even terms, without any tactical advantage. The fighting is intense and deadly serious, and you find that he is a formidable foe.", | |
| 0 | |
| ], | |
| [ | |
| "*if (brutality > 85)", | |
| 0 | |
| ], | |
| [ | |
| "Axilmeus is powerful, but he is no match for you. Your muscles are stronger than his, your teeth and claws are sharper, and, perhaps most importantly, your killer instinct and drive to crush all who oppose you is more intense. His claws scrape your mighty scales several times, but he never inflicts a serious wound. Your blows, however, rend his hide and crush his limbs.", | |
| 2 | |
| ], | |
| [ | |
| "Brutality and Honor increase.", | |
| 2 | |
| ], | |
| [ | |
| "*set brutality %+20", | |
| 2 | |
| ], | |
| [ | |
| "*set cunning %-20", | |
| 2 | |
| ], | |
| [ | |
| "*goto Victory", | |
| 2 | |
| ], | |
| [ | |
| "*elseif (brutality > 50)", | |
| 0 | |
| ], | |
| [ | |
| "You are nearly evenly matched. Axilmeus strikes you as hard as you strike him. The fight could go either way.", | |
| 2 | |
| ], | |
| [ | |
| "Brutality and Honor increase.", | |
| 2 | |
| ], | |
| [ | |
| "*set brutality %+10", | |
| 2 | |
| ], | |
| [ | |
| "*set cunning %-10", | |
| 2 | |
| ], | |
| [ | |
| "*goto Wounded", | |
| 2 | |
| ], | |
| [ | |
| "*else", | |
| 0 | |
| ], | |
| [ | |
| "As the fight begins in earnest, Axilmeus gashes you with his claws, buffets you with his wings, and bites out a gobbet of flesh from your legs. He is stronger and faster than you, but at least as importantly, he has more of the killer instinct that you need in a close fight. Your situation is desperate, and you begin to wonder whether you will die this day.", | |
| 2 | |
| ], | |
| [ | |
| "Brutality and Honor increase.", | |
| 2 | |
| ], | |
| [ | |
| "*set brutality %+10", | |
| 2 | |
| ], | |
| [ | |
| "*set cunning %-10", | |
| 2 | |
| ], | |
| [ | |
| "*goto Badly_wounded", | |
| 2 | |
| ], | |
| [ | |
| "*label No_Ambush", | |
| 0 | |
| ], | |
| [ | |
| "How do you plan to defeat him?", | |
| 0 | |
| ], | |
| [ | |
| "*choice", | |
| 0 | |
| ], | |
| [ | |
| "#Wait for him to come to me. He'll need to, eventually, and I'll have the advantage.", | |
| 2 | |
| ], | |
| [ | |
| "*goto Wait", | |
| 5 | |
| ], | |
| [ | |
| "#Confront him in the air, relying on my superior aerial maneuver skills.", | |
| 2 | |
| ], | |
| [ | |
| "*goto Aerial_battle", | |
| 4 | |
| ], | |
| [ | |
| "#Just head in his general direction and beat him into the ground like the cur he is.", | |
| 2 | |
| ], | |
| [ | |
| "*goto Brute_force", | |
| 4 | |
| ], | |
| [ | |
| "#Trick Axilmeus into fighting one of my enemies.", | |
| 2 | |
| ], | |
| [ | |
| "*goto Trick", | |
| 4 | |
| ], | |
| [ | |
| "#Negotiate with him.", | |
| 2 | |
| ], | |
| [ | |
| "*goto Negotiate", | |
| 4 | |
| ], | |
| [ | |
| "*label Wounded", | |
| 0 | |
| ], | |
| [ | |
| "*page_break", | |
| 0 | |
| ], | |
| [ | |
| "After a long struggle, Axilmeus rakes you across the belly with his claws. He hurts you badly, ripping away some armored plates that will never regrow and leaving a sore spot on your belly that will always bother you in the future. But despite his success, that attack turns the battle in your favor. Axilmeus exposes his neck as he overextends on the attack, and you counter-attack with a vicious bite. Forcing yourself to keep battling despite the pain, you pound him with attack after attack. Finally, you break his resistance. Axilmeus stops trying to defeat you and starts simply trying to survive.", | |
| 0 | |
| ], | |
| [ | |
| "*set wounds +1", | |
| 0 | |
| ], | |
| [ | |
| "*goto Victory", | |
| 0 | |
| ], | |
| [ | |
| "*label Badly_wounded", | |
| 0 | |
| ], | |
| [ | |
| "*page_break", | |
| 0 | |
| ], | |
| [ | |
| "Axilmeus thrashes you badly. He gashes your belly, ripping away some armored plates that will never regrow and leaving a sore spot that will always bother you in the future. As you struggle to survive, he stomps on your ribs, snapping the iron-hard bones like twigs. Every breath for the rest of your life is a little harder and a little more painful. You struggle desperately, hoping somehow to survive, as he plays with you with increasing cruelty.", | |
| 0 | |
| ], | |
| [ | |
| "Finally, however, Axilmeus makes a mistake. As he gloats and belittles you, he turns his attention away for just long enough, and you lash out with one last swipe of your claws. You catch him across the eyes, gouging out one altogether and leaving the other blinded with blood and bone fragments. Now, you are able to gain the upper hand. You quickly press your advantage and defeat Axilmeus, but the battle has cost you badly.", | |
| 0 | |
| ], | |
| [ | |
| "*set wounds +2", | |
| 0 | |
| ], | |
| [ | |
| "*goto Victory", | |
| 0 | |
| ], | |
| [ | |
| "*label Victory", | |
| 0 | |
| ], | |
| [ | |
| "*page_break", | |
| 0 | |
| ], | |
| [ | |
| "You have defeated Axilmeus. He is still alive, but you have beaten him and he will be unable to offer serious resistance. What do you do with him now?", | |
| 0 | |
| ], | |
| [ | |
| "*choice", | |
| 0 | |
| ], | |
| [ | |
| "#Axilmeus is too great a threat to leave alive, but he is worthy of a quick and painless death.", | |
| 2 | |
| ], | |
| [ | |
| "You snap Axilmeus's neck, killing him instantly. He fought well and was a worthy fellow", | |
| 4 | |
| ], | |
| [ | |
| "dragon.", | |
| 4 | |
| ], | |
| [ | |
| "Honor increases and Brutality decreases.", | |
| 4 | |
| ], | |
| [ | |
| "*set cunning %-20", | |
| 4 | |
| ], | |
| [ | |
| "*set brutality %-20", | |
| 4 | |
| ], | |
| [ | |
| "*set clutchmate_alive false", | |
| 4 | |
| ], | |
| [ | |
| "*finish", | |
| 4 | |
| ], | |
| [ | |
| "#Like a cat playing with a mouse, I will make Axilmeus suffer before he dies.", | |
| 2 | |
| ], | |
| [ | |
| "Axilmeus dared to enter your territory. Now, he will suffer!", | |
| 4 | |
| ], | |
| [ | |
| "*if (disdain > 60)", | |
| 4 | |
| ], | |
| [ | |
| "You chase Axilmeus all over your territory. Whenever he thinks he might have gotten away, you pounce again, inflicting another small wound.", | |
| 6 | |
| ], | |
| [ | |
| "Then he dodges into a forest. You fly into the forest, searching for him, but he has tricked you into a set of trees where you have to walk. He immediately shoots into the air, winging away as fast as he can. You hurry out from the trees and leap into flight just as he disappears behind a hill. You fly over as fast as you can but can see no sign of him. Somehow, Axilmeus has escaped. Your Vigilance was not high enough to catch him.", | |
| 6 | |
| ], | |
| [ | |
| "Vigilance decreases; Brutality, Cunning, and Infamy increase.", | |
| 6 | |
| ], | |
| [ | |
| "*set clutchmate_alive true", | |
| 6 | |
| ], | |
| [ | |
| "*set cunning %+10", | |
| 6 | |
| ], | |
| [ | |
| "*set brutality %+10", | |
| 6 | |
| ], | |
| [ | |
| "*set disdain %+15", | |
| 6 | |
| ], | |
| [ | |
| "*set infamy %+10", | |
| 6 | |
| ], | |
| [ | |
| "*finish", | |
| 6 | |
| ], | |
| [ | |
| "*else", | |
| 4 | |
| ], | |
| [ | |
| "You chase Axilmeus all over your territory. Whenever he thinks he might have gotten away, you pounce again, inflicting another small wound. He suffers from the increasing number of injuries until he can't even fly or run away. You then spend a while slowly working him over until you tire of him and finally leave him to bleed to death.", | |
| 6 | |
| ], | |
| [ | |
| "You truly are a dread and horrible beast. I don't quite know how you can live with what you have done.", | |
| 6 | |
| ], | |
| [ | |
| "Brutality and Infamy increase greatly, Honor declines, and Vigilance increases.", | |
| 6 | |
| ], | |
| [ | |
| "*set clutchmate_alive false", | |
| 6 | |
| ], | |
| [ | |
| "*set brutality %+30", | |
| 6 | |
| ], | |
| [ | |
| "*set cunning %+20", | |
| 6 | |
| ], | |
| [ | |
| "*set disdain %-10", | |
| 6 | |
| ], | |
| [ | |
| "*set infamy %+30", | |
| 6 | |
| ], | |
| [ | |
| "*finish", | |
| 6 | |
| ], | |
| [ | |
| "#Axilmeus must leave my territory, never to return, but he can live.", | |
| 2 | |
| ], | |
| [ | |
| "\"You have fought well, Axilmeus, but I am the master of this domain. Fly long and hard away from these lands, and never return. Next time, I will not be so lenient.\"", | |
| 4 | |
| ], | |
| [ | |
| "Axilmeus bows his head, acknowledging your command. Without another word, he flies off.", | |
| 4 | |
| ], | |
| [ | |
| "Was it wise to leave such a powerful foe alive, one who might want revenge for his humiliation and defeat?", | |
| 4 | |
| ], | |
| [ | |
| "Brutality decreases greatly, Honor increases, and Infamy decreases.", | |
| 4 | |
| ], | |
| [ | |
| "*set clutchmate_alive true", | |
| 4 | |
| ], | |
| [ | |
| "*set brutality %-30", | |
| 4 | |
| ], | |
| [ | |
| "*set cunning %-15", | |
| 4 | |
| ], | |
| [ | |
| "*set infamy %-20", | |
| 4 | |
| ], | |
| [ | |
| "*finish", | |
| 4 | |
| ], | |
| [ | |
| "*label Trick", | |
| 0 | |
| ], | |
| [ | |
| "Axilmeus is dangerous, but you can turn that into an advantage by arranging for him to battle one of your enemies. Besides, if two of your enemies fight, you always end up ahead.", | |
| 0 | |
| ], | |
| [ | |
| "Some of your subjects have complained to you about a wizard\u2026Vermias, Vormius, something like that. You haven't bothered to learn her name yet, since she clearly isn't a threat to you. Apparently, she has been performing strange experiments on local people and other animals in the kingdom, and she defends her territory vigorously. If Axilmeus can eliminate her, so much the better.", | |
| 0 | |
| ], | |
| [ | |
| "How do you arrange for Axilmeus to fight her?", | |
| 0 | |
| ], | |
| [ | |
| "*choice", | |
| 0 | |
| ], | |
| [ | |
| "#I lure Axilmeus there in flight.", | |
| 6 | |
| ], | |
| [ | |
| "*if (brutality<30)", | |
| 8 | |
| ], | |
| [ | |
| "You fly out towards Axilmeus, giving the impression that you intend to duel him in the air. You then curve away and beat steadily towards Vermias's tower. Axilmeus chases you, but you easily elude him. Finally, as you near Vermias's tower, you climb rapidly.", | |
| 10 | |
| ], | |
| [ | |
| "Axilmeus flies up to meet you, but then stops to notice something inside the tower. From this angle, you can't quite see what he's looking at, but you can certainly guess, as a forked lighting bolt shoots out from the tower, stunning him. Another lighting bolt shoots out in your general direction, but you dodge it easily.", | |
| 10 | |
| ], | |
| [ | |
| "You fly away without waiting to see who prevails. In any event, you do not hear any further reports of Axilmeus threatening your territory. Mission accomplished.", | |
| 10 | |
| ], | |
| [ | |
| "Finesse and Cunning increase.", | |
| 10 | |
| ], | |
| [ | |
| "*set clutchmate_alive false", | |
| 10 | |
| ], | |
| [ | |
| "*set Vermias_killed_Axilmeus true", | |
| 10 | |
| ], | |
| [ | |
| "*set cunning %+10", | |
| 10 | |
| ], | |
| [ | |
| "*set brutality %-15", | |
| 10 | |
| ], | |
| [ | |
| "*finish", | |
| 10 | |
| ], | |
| [ | |
| "*else", | |
| 8 | |
| ], | |
| [ | |
| "You fly out towards Axilmeus, giving the impression that you intend to duel him in the air. You then curve away and beat steadily towards Vermias's tower. Your plan is to draw Axilmeus to Vermias's tower, but Axilmeus is too fast for you. He catches you after only a few hours of flight and forces you to battle.", | |
| 10 | |
| ], | |
| [ | |
| "*page_break", | |
| 10 | |
| ], | |
| [ | |
| "*goto Brute_force", | |
| 10 | |
| ], | |
| [ | |
| "#I spread rumors about Vermias's great wealth.", | |
| 6 | |
| ], | |
| [ | |
| "Axilmeus won't be able to resist the opportunity to seize a treasure trove.", | |
| 8 | |
| ], | |
| [ | |
| "*if (cunning>70)", | |
| 8 | |
| ], | |
| [ | |
| "You contact your network of minions and spies, sending the word forth that Vermias has a vast fortune waiting to be plundered. Eventually, Axilmeus captures one of your minions and tortures the \"truth\" out of him. You lose one of your pawns, but that's a small price to pay to set Axilmeus and Vermias against each other.", | |
| 10 | |
| ], | |
| [ | |
| "You don't hear anything about their battle, but you also hear no further reports of Axilmeus threatening your territory. Mission accomplished.", | |
| 10 | |
| ], | |
| [ | |
| "Cunning and Finesse increase.", | |
| 10 | |
| ], | |
| [ | |
| "*set clutchmate_alive false", | |
| 10 | |
| ], | |
| [ | |
| "*set Vermias_killed_Axilmeus true", | |
| 10 | |
| ], | |
| [ | |
| "*set cunning %+15", | |
| 10 | |
| ], | |
| [ | |
| "*set brutality %-10", | |
| 10 | |
| ], | |
| [ | |
| "*finish", | |
| 10 | |
| ], | |
| [ | |
| "*else", | |
| 8 | |
| ], | |
| [ | |
| "You spread the rumors about Vermias's wealth, and Axilmeus takes the bait. Or more accurately, that's what you think happens. Axilmeus disappears shortly after you spread the rumors, and you begin to relax. A week later, as you take a leisurely hunting flight through your territory, Axilmeus drops out of the sun at you and forces you to battle. Apparently, he saw through your ruse and decided to use it as an opportunity to set up an ambush of his own.", | |
| 10 | |
| ], | |
| [ | |
| "*page_break", | |
| 10 | |
| ], | |
| [ | |
| "*goto Brute_force", | |
| 10 | |
| ], | |
| [ | |
| "*label Negotiate", | |
| 0 | |
| ], | |
| [ | |
| "A fellow dragon\u2014and one of your clutchmates, no less\u2014is a dangerous foe. Better to reach an accommodation with Axilmeus than to chance a battle. You fly out to meet Axilmeus with a chest full of gold.", | |
| 0 | |
| ], | |
| [ | |
| "\"Take this treasure and leave, Axilmeus!\" you shout. \"If we fight, we will both lose.\"", | |
| 0 | |
| ], | |
| [ | |
| "\"I am glad you recognize my superiority,\" Axilmeus hisses back as he takes the chest. \"It wouldn't be sporting to crush a whelp like you, not when you give up so easily! I will leave your territory; consider yourself lucky.\"", | |
| 0 | |
| ], | |
| [ | |
| "*set wealth -1000", | |
| 0 | |
| ], | |
| [ | |
| "*if (infamy>70)", | |
| 0 | |
| ], | |
| [ | |
| "Axilmeus is as good as his word. He takes the treasure and bothers you no further.", | |
| 2 | |
| ], | |
| [ | |
| "You're glad to be rid of him, but the loss of some of your gold still rankles. Perhaps you could have dealt with him in some better way.", | |
| 2 | |
| ], | |
| [ | |
| "*set clutchmate_alive true", | |
| 2 | |
| ], | |
| [ | |
| "*finish", | |
| 2 | |
| ], | |
| [ | |
| "*else", | |
| 0 | |
| ], | |
| [ | |
| "Unfortunately, your bribe does you no good in the long run. A week later, as you take a leisurely hunting flight through your territory, Axilmeus drops out of the sun at you and forces you to", | |
| 2 | |
| ], | |
| [ | |
| "battle. Apparently, he took your bribe purely as a sign of weakness.", | |
| 2 | |
| ], | |
| [ | |
| "*page_break", | |
| 2 | |
| ], | |
| [ | |
| "*goto Brute_force", | |
| 2 | |
| ] | |
| ], | |
| "checkpoint": [ | |
| [ | |
| "*if choice_user_restored", | |
| 0 | |
| ], | |
| [ | |
| "*goto_scene heroes", | |
| 2 | |
| ], | |
| [ | |
| "We hope you're enjoying \"Choice of the Dragon.\" You may now save your game below.", | |
| 0 | |
| ], | |
| [ | |
| "*save_game heroes", | |
| 0 | |
| ], | |
| [ | |
| "*goto_scene heroes", | |
| 0 | |
| ] | |
| ], | |
| "heroes": [ | |
| [ | |
| "There's a traveling party of adventurers in town. The people are already calling them \"heroes,\" telling tales of their past deeds.", | |
| 0 | |
| ], | |
| [ | |
| "Do-gooders like these can be very dangerous. What do you want to do?", | |
| 0 | |
| ], | |
| [ | |
| "*choice", | |
| 0 | |
| ], | |
| [ | |
| "#Gather information about them.", | |
| 4 | |
| ], | |
| [ | |
| "*set cunning %+10", | |
| 8 | |
| ], | |
| [ | |
| "*set disdain %-10", | |
| 8 | |
| ], | |
| [ | |
| "They're pretty tough! You really can't ignore them. They're led by a brash young paladin. They also have a wizard of some sort, a minstrel bard, a priest of the goddess of war, and a rogue.", | |
| 8 | |
| ], | |
| [ | |
| "What now?", | |
| 8 | |
| ], | |
| [ | |
| "*choice", | |
| 8 | |
| ], | |
| [ | |
| "#Challenge them to a duel.", | |
| 12 | |
| ], | |
| [ | |
| "*goto challenge", | |
| 16 | |
| ], | |
| [ | |
| "#Kidnap a princess to lure them out.", | |
| 12 | |
| ], | |
| [ | |
| "*goto kidnap", | |
| 16 | |
| ], | |
| [ | |
| "#Scare them off.", | |
| 12 | |
| ], | |
| [ | |
| "*goto scare", | |
| 16 | |
| ], | |
| [ | |
| "#Challenge them to a duel.", | |
| 4 | |
| ], | |
| [ | |
| "*label challenge", | |
| 8 | |
| ], | |
| [ | |
| "Are you really going to fight them directly on the field of battle?", | |
| 8 | |
| ], | |
| [ | |
| "*choice", | |
| 8 | |
| ], | |
| [ | |
| "#Yes.", | |
| 12 | |
| ], | |
| [ | |
| "*set cunning %- 20", | |
| 16 | |
| ], | |
| [ | |
| "*set brutality %+ 10", | |
| 16 | |
| ], | |
| [ | |
| "*label fight", | |
| 16 | |
| ], | |
| [ | |
| "*if brutality>60", | |
| 16 | |
| ], | |
| [ | |
| "You crush them mercilessly. You are earning your reputation as a wyrm of legend! Those filthy humans are never heard from again.", | |
| 20 | |
| ], | |
| [ | |
| "Infamy increases.", | |
| 20 | |
| ], | |
| [ | |
| "*set infamy %+ 15", | |
| 20 | |
| ], | |
| [ | |
| "*achieve villain", | |
| 20 | |
| ], | |
| [ | |
| "Unfortunately, you failed to notice that their rogue slipped into your treasure trove while you were afield. He manages to steal a few trinkets before you return to your lair. At least he was in a hurry, so he missed most of the really valuable stuff.", | |
| 20 | |
| ], | |
| [ | |
| "*set wealth -500", | |
| 20 | |
| ], | |
| [ | |
| "*finish", | |
| 20 | |
| ], | |
| [ | |
| "*else", | |
| 16 | |
| ], | |
| [ | |
| "*label losefight", | |
| 20 | |
| ], | |
| [ | |
| "Alas, these adventurers are tougher than they look. As the wizard ensorcels you, the paladin's longsword cuts deeply into your torso. Even the priest lands a flurry of painful blows.", | |
| 20 | |
| ], | |
| [ | |
| "You narrowly escape with your life. They steal as much of your treasure as they can carry, and the bard's songs damage your reputation throughout the kingdom. Moreover, you can never react quite as quickly as you could before the wizard's spell muddled your thoughts.", | |
| 20 | |
| ], | |
| [ | |
| "The worst part is that they trigger revolts against you throughout your kingdom. It takes you years to reassert control. Even then, several of the more distant provinces never really recognize your rule again.", | |
| 20 | |
| ], | |
| [ | |
| "Infamy decreases greatly.", | |
| 20 | |
| ], | |
| [ | |
| "*set wounds +1", | |
| 20 | |
| ], | |
| [ | |
| "*set infamy %- 30", | |
| 20 | |
| ], | |
| [ | |
| "*set wealth -2000", | |
| 20 | |
| ], | |
| [ | |
| "*finish", | |
| 20 | |
| ], | |
| [ | |
| "#No, I'm luring them into a trap.", | |
| 12 | |
| ], | |
| [ | |
| "You hit and fade, gradually drawing them onto a rickety bridge across a deep chasm.", | |
| 16 | |
| ], | |
| [ | |
| "*set cunning %+ 20", | |
| 16 | |
| ], | |
| [ | |
| "*set brutality %- 10", | |
| 16 | |
| ], | |
| [ | |
| "*label trap", | |
| 16 | |
| ], | |
| [ | |
| "*if brutality < 40", | |
| 16 | |
| ], | |
| [ | |
| "You smash the bridge to particles, sending the adventurers hurtling to their doom.", | |
| 20 | |
| ], | |
| [ | |
| "*set infamy %+ 10", | |
| 20 | |
| ], | |
| [ | |
| "*achieve villain", | |
| 20 | |
| ], | |
| [ | |
| "Well, most of them, anyway. Unfortunately, you failed to notice that their rogue slipped into your treasure trove while you were afield. He manages to steal a few trinkets before you return to your lair. At least he was in a hurry, so he missed most of the really valuable stuff.", | |
| 20 | |
| ], | |
| [ | |
| "Infamy increases slightly.", | |
| 20 | |
| ], | |
| [ | |
| "*set wealth -500", | |
| 20 | |
| ], | |
| [ | |
| "*finish", | |
| 20 | |
| ], | |
| [ | |
| "*else", | |
| 16 | |
| ], | |
| [ | |
| "Unfortunately, the heroes see through your feeble trap. Avoiding the bridge, the wizard casts a spell on his party, and they fly up to meet you in deadly combat.", | |
| 20 | |
| ], | |
| [ | |
| "Alas, these adventurers are tougher than they look. You narrowly escape with your life. They steal as much of your treasure as they can carry, and the bard's songs damage your reputation throughout the kingdom. Moreover, you can never react quite as quickly as you could before the wizard's spell muddled your thoughts.", | |
| 20 | |
| ], | |
| [ | |
| "The worst part is that they trigger revolts against you throughout your kingdom. It takes you years to reassert control. Even then, several of the more distant provinces never really recognize your rule again.", | |
| 20 | |
| ], | |
| [ | |
| "Infamy decreases greatly.", | |
| 20 | |
| ], | |
| [ | |
| "*set wounds +1", | |
| 20 | |
| ], | |
| [ | |
| "*set infamy %- 30", | |
| 20 | |
| ], | |
| [ | |
| "*set wealth -2000", | |
| 20 | |
| ], | |
| [ | |
| "*finish", | |
| 20 | |
| ], | |
| [ | |
| "#Kidnap a princess to lure them out.", | |
| 4 | |
| ], | |
| [ | |
| "*label kidnap", | |
| 8 | |
| ], | |
| [ | |
| "Let's be honest. Are you kidnapping a princess for tactical reasons, or are you kidnapping a princess just because you like kidnapping princesses?", | |
| 8 | |
| ], | |
| [ | |
| "*choice", | |
| 8 | |
| ], | |
| [ | |
| "#It's not like that! It's purely strategic!", | |
| 12 | |
| ], | |
| [ | |
| "If you say so.", | |
| 16 | |
| ], | |
| [ | |
| "*goto princess", | |
| 16 | |
| ], | |
| [ | |
| "#A little of column A, a little of column B.", | |
| 12 | |
| ], | |
| [ | |
| "I thought as much.", | |
| 16 | |
| ], | |
| [ | |
| "*goto princess", | |
| 16 | |
| ], | |
| [ | |
| "#Mmmm\u2026princesses\u2026", | |
| 12 | |
| ], | |
| [ | |
| "I thought as much.", | |
| 16 | |
| ], | |
| [ | |
| "*goto princess", | |
| 16 | |
| ], | |
| [ | |
| "*label princess", | |
| 8 | |
| ], | |
| [ | |
| "Anyway, kidnapping princesses is your specialty. It helps that her bower is in the highest eyrie in the castle; it's trivially accessible by air. You rip off the roof, snatch the princess, and fly away chortling.", | |
| 8 | |
| ], | |
| [ | |
| "Bound securely in your domain, the princess offers you vast riches if you set her free. Do you accept her offer?", | |
| 8 | |
| ], | |
| [ | |
| "*choice", | |
| 8 | |
| ], | |
| [ | |
| "#Yes.", | |
| 12 | |
| ], | |
| [ | |
| "*set cunning %- 50", | |
| 16 | |
| ], | |
| [ | |
| "*set infamy %- 30", | |
| 16 | |
| ], | |
| [ | |
| "The princess runs off without paying. Eventually, the heroes", | |
| 16 | |
| ], | |
| [ | |
| "just wander off.", | |
| 16 | |
| ], | |
| [ | |
| "*finish", | |
| 16 | |
| ], | |
| [ | |
| "#No.", | |
| 12 | |
| ], | |
| [ | |
| "That would undermine your plan, wouldn't it?", | |
| 16 | |
| ], | |
| [ | |
| "*goto heroes_arrive", | |
| 16 | |
| ], | |
| [ | |
| "*label heroes_arrive", | |
| 8 | |
| ], | |
| [ | |
| "Eventually, the heroes arrive. Their leader, a brave paladin in shining white armor, challenges you to a duel. She is flanked by a wizard of some sort, as well as a priest of the goddess of war and a bard.", | |
| 8 | |
| ], | |
| [ | |
| "*choice", | |
| 8 | |
| ], | |
| [ | |
| "#Accept their challenge.", | |
| 12 | |
| ], | |
| [ | |
| "*goto challenge", | |
| 16 | |
| ], | |
| [ | |
| "#Kill them on the spot.", | |
| 12 | |
| ], | |
| [ | |
| "*goto fight", | |
| 16 | |
| ], | |
| [ | |
| "#Kill and eat the princess before their very eyes.", | |
| 12 | |
| ], | |
| [ | |
| "The party of heroes looks crestfallen as you swallow the princess in one gulp; they have failed in their quest. They turn to beat a hasty retreat.", | |
| 16 | |
| ], | |
| [ | |
| "Do you permit them to escape?", | |
| 16 | |
| ], | |
| [ | |
| "*choice", | |
| 16 | |
| ], | |
| [ | |
| "#Let them run.", | |
| 20 | |
| ], | |
| [ | |
| "*set disdain %+ 20", | |
| 24 | |
| ], | |
| [ | |
| "Good riddance. (Burp.)", | |
| 24 | |
| ], | |
| [ | |
| "They spread word of your might and dominion throughout the land.", | |
| 24 | |
| ], | |
| [ | |
| "Disdain increases and Infamy increases greatly.", | |
| 24 | |
| ], | |
| [ | |
| "*set infamy %+ 30", | |
| 24 | |
| ], | |
| [ | |
| "*achieve villain", | |
| 24 | |
| ], | |
| [ | |
| "*finish", | |
| 24 | |
| ], | |
| [ | |
| "#Kill them all.", | |
| 20 | |
| ], | |
| [ | |
| "*set brutality %+ 15", | |
| 24 | |
| ], | |
| [ | |
| "The party is disorganized and morale is low; you make short work of them and take their belongings as loot. They are never heard from again.", | |
| 24 | |
| ], | |
| [ | |
| "Infamy increases.", | |
| 24 | |
| ], | |
| [ | |
| "*set wealth +500", | |
| 24 | |
| ], | |
| [ | |
| "*set infamy %+ 15", | |
| 24 | |
| ], | |
| [ | |
| "*achieve villain", | |
| 24 | |
| ], | |
| [ | |
| "*finish", | |
| 24 | |
| ], | |
| [ | |
| "#Kill all of them but one.", | |
| 20 | |
| ], | |
| [ | |
| "*set cunning %+ 10", | |
| 24 | |
| ], | |
| [ | |
| "The party is disorganized and morale is low; you make short work of them and take their belongings as loot, but you wisely leave the bard alive.", | |
| 24 | |
| ], | |
| [ | |
| "She spreads word of your might and dominion throughout the land.", | |
| 24 | |
| ], | |
| [ | |
| "Cunning increases; Infamy increases considerably.", | |
| 24 | |
| ], | |
| [ | |
| "*set wealth +400", | |
| 24 | |
| ], | |
| [ | |
| "*set infamy %+ 40", | |
| 24 | |
| ], | |
| [ | |
| "*achieve villain", | |
| 24 | |
| ], | |
| [ | |
| "*finish", | |
| 24 | |
| ], | |
| [ | |
| "#Scare them off.", | |
| 4 | |
| ], | |
| [ | |
| "*label scare", | |
| 8 | |
| ], | |
| [ | |
| "At midnight, you strafe the village with your breath weapon. The commonfolk panic in the streets; the nobles tremble in the comfort of their warm beds.", | |
| 8 | |
| ], | |
| [ | |
| "*if infamy > 70", | |
| 8 | |
| ], | |
| [ | |
| "The \"heroes\" flee with their lives, saving you a lot of trouble.", | |
| 12 | |
| ], | |
| [ | |
| "*achieve villain", | |
| 12 | |
| ], | |
| [ | |
| "*finish", | |
| 12 | |
| ], | |
| [ | |
| "*else", | |
| 8 | |
| ], | |
| [ | |
| "Unfortunately, instead of scaring off the adventurers, your antics strengthen their heroic resolve.", | |
| 12 | |
| ], | |
| [ | |
| "The heroes emerge from the local traveler's inn. Their leader, a brave paladin in shining white armor, challenges you to a duel. She is flanked by a wizard of some sort, as well as a priest of the goddess of war and a bard.", | |
| 12 | |
| ], | |
| [ | |
| "Will you accept the challenge?", | |
| 12 | |
| ], | |
| [ | |
| "*choice", | |
| 12 | |
| ], | |
| [ | |
| "#Yes.", | |
| 16 | |
| ], | |
| [ | |
| "*goto fight", | |
| 20 | |
| ], | |
| [ | |
| "#No, lure them into a trap.", | |
| 16 | |
| ], | |
| [ | |
| "*goto trap", | |
| 20 | |
| ], | |
| [ | |
| "#Ignore them.", | |
| 4 | |
| ], | |
| [ | |
| "*set disdain %+ 30", | |
| 8 | |
| ], | |
| [ | |
| "*if infamy < 30", | |
| 8 | |
| ], | |
| [ | |
| "Most of the people think you're not too bad, as powerful dragons who have seized control of a kingdom go. Many other monsters pose a bigger target for would-be heroes. The adventurers wander off on an adventure to far-off lands, saving you a lot of trouble.", | |
| 12 | |
| ], | |
| [ | |
| "*finish", | |
| 12 | |
| ], | |
| [ | |
| "*else", | |
| 8 | |
| ], | |
| [ | |
| "Unfortunately, your reputation precedes you. The heroes have come to take your head as a trophy, and now you have let them set the terms of the battle.", | |
| 12 | |
| ], | |
| [ | |
| "Eventually, the heroes arrive. Their leader, a brave paladin in shining white armor, challenges you to a duel. She is flanked by a wizard of some sort, as well as a priest of the goddess of war and a bard.", | |
| 12 | |
| ], | |
| [ | |
| "Will you accept the challenge?", | |
| 12 | |
| ], | |
| [ | |
| "*choice", | |
| 12 | |
| ], | |
| [ | |
| "#Yes.", | |
| 16 | |
| ], | |
| [ | |
| "*goto fight", | |
| 20 | |
| ], | |
| [ | |
| "#No, lure them into a trap.", | |
| 16 | |
| ], | |
| [ | |
| "*set cunning %- 25", | |
| 20 | |
| ], | |
| [ | |
| "*set brutality %- 25", | |
| 20 | |
| ], | |
| [ | |
| "You weren't prepared to lure them into a trap! You tried to ignore them, remember?", | |
| 20 | |
| ], | |
| [ | |
| "*goto losefight", | |
| 20 | |
| ] | |
| ], | |
| "goblinhero": [ | |
| [ | |
| "You are lounging on your treasure horde when you hear the sounds of booted feet coming bravely towards your treasure chamber.", | |
| 0 | |
| ], | |
| [ | |
| "The gait is that of a goblin, but what goblin wears boots? The creature who enters is walking bravely forward, clearly scared of you but secure in the notion that he's doing the right thing.", | |
| 0 | |
| ], | |
| [ | |
| "He is armed with a small sword\u2014a long knife, really\u2014and wears a crude helmet that clearly used to be a kitchen implement.", | |
| 0 | |
| ], | |
| [ | |
| "He begins to speak. Like all goblins, his voice is nasal, but he puffs out his chest and begins to speak in important-sounding tones.", | |
| 0 | |
| ], | |
| [ | |
| "\"O great dragon,\" he quavers, \"I am Thokket of this tribe. I have known all my life that I am destined for greatness. Possessed as I am of a noble soul, I have practiced for many months and have mastered the art of martial combat. In your name, I wish to ride out on the field of combat and prove my worth as a true hero. One day, I shall return with a great treasure to add to your magnificent hoard. Will you grant me your blessing on my quest?\"", | |
| 0 | |
| ], | |
| [ | |
| "*choice", | |
| 0 | |
| ], | |
| [ | |
| "#Eat him.", | |
| 4 | |
| ], | |
| [ | |
| "*label eat", | |
| 8 | |
| ], | |
| [ | |
| "Good move. Experience has shown clearly that heroes are nothing but trouble. He's got a little more meat on him than your average goblin, which makes his cries for mercy all the more delicious!", | |
| 8 | |
| ], | |
| [ | |
| "*finish", | |
| 8 | |
| ], | |
| [ | |
| "#Grant him my blessing.", | |
| 4 | |
| ], | |
| [ | |
| "*label blessing", | |
| 8 | |
| ], | |
| [ | |
| "\"Thank you, master! I swear that I will make you proud of me!\"", | |
| 8 | |
| ], | |
| [ | |
| "Other than encouragement, are you going to help him along in any way?", | |
| 8 | |
| ], | |
| [ | |
| "*choice", | |
| 8 | |
| ], | |
| [ | |
| "#Give him some real weapons.", | |
| 12 | |
| ], | |
| [ | |
| "That's generous of you. Maybe your investment in him will pay", | |
| 16 | |
| ], | |
| [ | |
| "off some day.", | |
| 16 | |
| ], | |
| [ | |
| "Do you want to send him off in a general direction?", | |
| 16 | |
| ], | |
| [ | |
| "*choice", | |
| 16 | |
| ], | |
| [ | |
| "*if clutchmate_alive", | |
| 20 | |
| ], | |
| [ | |
| "#Point him in the general direction of my clutchmate.", | |
| 24 | |
| ], | |
| [ | |
| "*goto clutchmate", | |
| 28 | |
| ], | |
| [ | |
| "#Direct him toward the capitol of my kingdom.", | |
| 20 | |
| ], | |
| [ | |
| "*goto capitol", | |
| 24 | |
| ], | |
| [ | |
| "#Urge him to attack a neighboring kingdom.", | |
| 20 | |
| ], | |
| [ | |
| "*goto neighbors", | |
| 24 | |
| ], | |
| [ | |
| "#Let him fend for himself.", | |
| 20 | |
| ], | |
| [ | |
| "*goto fend", | |
| 24 | |
| ], | |
| [ | |
| "*if clutchmate_alive", | |
| 12 | |
| ], | |
| [ | |
| "#Point him in the general direction of my clutchmate.", | |
| 16 | |
| ], | |
| [ | |
| "*label clutchmate", | |
| 20 | |
| ], | |
| [ | |
| "Your clutchmate kills him, but he does manage to annoy Axilmeus somewhat, which is really all you could ask from a minion of his stature.", | |
| 20 | |
| ], | |
| [ | |
| "*finish", | |
| 20 | |
| ], | |
| [ | |
| "#Direct him toward the capitol of my kingdom.", | |
| 12 | |
| ], | |
| [ | |
| "*label capitol", | |
| 16 | |
| ], | |
| [ | |
| "Do you plan to send word of his arrival?", | |
| 16 | |
| ], | |
| [ | |
| "*choice", | |
| 16 | |
| ], | |
| [ | |
| "#Tell them to kill the crazed beast.", | |
| 20 | |
| ], | |
| [ | |
| "At a word from you, they kill him. All's well that ends well, I suppose.", | |
| 24 | |
| ], | |
| [ | |
| "*finish", | |
| 24 | |
| ], | |
| [ | |
| "#Tell them to honor him as a hero.", | |
| 20 | |
| ], | |
| [ | |
| "They welcome the \"hero\" reluctantly into their cities; they give him a small riding pony. Eventually, he wanders over to the neighboring kingdom in search of treasure.", | |
| 24 | |
| ], | |
| [ | |
| "*page_break", | |
| 24 | |
| ], | |
| [ | |
| "*goto neighbors", | |
| 24 | |
| ], | |
| [ | |
| "#Tell them nothing; just wait and see what they do.", | |
| 20 | |
| ], | |
| [ | |
| "Humans don't take kindly to hostile goblins; they kill him. All's well that ends well, I suppose.", | |
| 24 | |
| ], | |
| [ | |
| "*finish", | |
| 24 | |
| ], | |
| [ | |
| "#Urge him to attack a neighboring kingdom.", | |
| 12 | |
| ], | |
| [ | |
| "*label neighbors", | |
| 16 | |
| ], | |
| [ | |
| "He manages to get himself killed, but he does do some damage. He proudly carries a banner of your kingdom and yells your name loudly when he rides out onto the field of battle.", | |
| 16 | |
| ], | |
| [ | |
| "This starts something of an international incident; the neighboring kingdom begins skirmishing with yours. You have not heard the end", | |
| 16 | |
| ], | |
| [ | |
| "of this.", | |
| 16 | |
| ], | |
| [ | |
| "*finish", | |
| 16 | |
| ], | |
| [ | |
| "#Let him fend for himself.", | |
| 12 | |
| ], | |
| [ | |
| "*label fend", | |
| 16 | |
| ], | |
| [ | |
| "Eventually, he wanders over to the neighboring kingdom in search", | |
| 16 | |
| ], | |
| [ | |
| "of treasure.", | |
| 16 | |
| ], | |
| [ | |
| "*goto neighbors", | |
| 16 | |
| ], | |
| [ | |
| "#Test his prowess.", | |
| 4 | |
| ], | |
| [ | |
| "You put him through some simple tests of skill and bravery. He's tougher than the average goblin, but not all that tough; his overabundance of sheer determination to succeed\u2014despite all odds\u2014compensates for whatever he may lack in general prowess.", | |
| 8 | |
| ], | |
| [ | |
| "*choice", | |
| 8 | |
| ], | |
| [ | |
| "#Eat him.", | |
| 12 | |
| ], | |
| [ | |
| "*goto eat", | |
| 16 | |
| ], | |
| [ | |
| "#Grant him my blessing.", | |
| 12 | |
| ], | |
| [ | |
| "*goto blessing", | |
| 16 | |
| ], | |
| [ | |
| "#Forbid him to go questing.", | |
| 12 | |
| ], | |
| [ | |
| "*goto forbid", | |
| 16 | |
| ], | |
| [ | |
| "#Forbid him to go questing.", | |
| 4 | |
| ], | |
| [ | |
| "*label forbid", | |
| 8 | |
| ], | |
| [ | |
| "He looks crestfallen. \"Y\u2014yes, master.\"", | |
| 8 | |
| ], | |
| [ | |
| "How pathetic. You nestle back down into your pile of gold coins.", | |
| 8 | |
| ], | |
| [ | |
| "*page_break", | |
| 8 | |
| ], | |
| [ | |
| "But he's back again, not a week later.", | |
| 8 | |
| ], | |
| [ | |
| "\"Master, I can't ignore my destiny! I know I risk the ultimate penalty for questioning your will, but I accept that risk willingly! Please, grant me your blessing to quest in your holy name!\"", | |
| 8 | |
| ], | |
| [ | |
| "Persistent, isn't he? What do you do with a goblin minion who won't take \"no\" for an answer?", | |
| 8 | |
| ], | |
| [ | |
| "*choice", | |
| 8 | |
| ], | |
| [ | |
| "#Eat him.", | |
| 12 | |
| ], | |
| [ | |
| "*goto eat", | |
| 16 | |
| ], | |
| [ | |
| "#Grant him my blessing.", | |
| 12 | |
| ], | |
| [ | |
| "*goto blessing", | |
| 16 | |
| ] | |
| ], | |
| "warrequest": [ | |
| [ | |
| "As the sun climbs high, you bask yourself on a rock near your lair. A group of humans slowly make their way up the slope towards you this day. The humans wear armor and carry weapons, but their weapons are sheathed and they approach respectfully. These are humans you know.", | |
| 0 | |
| ], | |
| [ | |
| "As they enter the cleared area of stone that surrounds your lair, the humans kneel before you, recognizing your glory. \"O liege,\" begins the leader, \"accept our praise and hear our petition.\"", | |
| 0 | |
| ], | |
| [ | |
| "You incline your head slightly, acknowledging her and indicating that she may proceed.", | |
| 0 | |
| ], | |
| [ | |
| "\"As your magnificence is surely aware, almighty dragon, we are among the knights and lords that hold lands under your magnificence's rule. We bring tribute each year, and now we come to beg a boon of you.\" The knight pauses. \"Our enemies\u2014people like ourselves, but with a mighty army\u2014have begun invading your territory. They have looted the less well-defended manors and burned some of the fields. We are readying to fight them, but your magnificence's assistance would greatly strengthen our hand.\"", | |
| 0 | |
| ], | |
| [ | |
| "One of the other knights interrupts. \"They are taking our animals and chattels and destroying the value of our lands. You must aid us!\"", | |
| 0 | |
| ], | |
| [ | |
| "Your nostrils flare and a wisp of smoke puffs out of them. He dares to refer to your animals, chattels, and lands as his own? A grave insult indeed! How do you respond?", | |
| 0 | |
| ], | |
| [ | |
| "*choice", | |
| 0 | |
| ], | |
| [ | |
| "#Ignore the insult.", | |
| 2 | |
| ], | |
| [ | |
| "The minor insult the knight has offered you is far too insignificant for you to address, although you are gratified that the lead knight shushes him quickly.", | |
| 4 | |
| ], | |
| [ | |
| "Your Disdain increases.", | |
| 4 | |
| ], | |
| [ | |
| "*set disdain %+20", | |
| 4 | |
| ], | |
| [ | |
| "*goto WarChoice", | |
| 4 | |
| ], | |
| [ | |
| "#Lecture the young knight on the nature of feudalism.", | |
| 2 | |
| ], | |
| [ | |
| "\"Your animals and chattels? Your lands? Surely you mean my animals, chattels, and lands?\" you say.", | |
| 4 | |
| ], | |
| [ | |
| "\"Of course, mighty one,\" says the leader of the delegation. \"Sir Edmund foolishly misspoke. We would never presume to make a claim on your rights.\"", | |
| 4 | |
| ], | |
| [ | |
| "\"Good,\" you mutter with a warning glance at Sir Edmund. His pallor is most gratifying.", | |
| 4 | |
| ], | |
| [ | |
| "Vigilance and Finesse increase.", | |
| 4 | |
| ], | |
| [ | |
| "*set disdain %+10", | |
| 4 | |
| ], | |
| [ | |
| "*set brutality %-10", | |
| 4 | |
| ], | |
| [ | |
| "*goto WarChoice", | |
| 4 | |
| ], | |
| [ | |
| "#Kill the individual offender.", | |
| 2 | |
| ], | |
| [ | |
| "A flash of one claw is all that it takes to deal with the insolent knight. His companions are clearly taken aback, yet they act as if nothing had happened. But then, what choice do they have?", | |
| 4 | |
| ], | |
| [ | |
| "Vigilance, Brutality, and Infamy increase.", | |
| 4 | |
| ], | |
| [ | |
| "*set infamy %+ 10", | |
| 4 | |
| ], | |
| [ | |
| "*set disdain %-10", | |
| 4 | |
| ], | |
| [ | |
| "*set brutality %+10", | |
| 4 | |
| ], | |
| [ | |
| "*goto WarChoice", | |
| 4 | |
| ], | |
| [ | |
| "#Kill them all for their insolence!", | |
| 2 | |
| ], | |
| [ | |
| "A blast of flame incinerates half of them, and then you fall on the survivors with tooth and claw. One of the knights has the temerity to try to draw her sword, but you dispatch her quickly enough. Whatever matter they wished you to handle could not possibly be as important as enforcing your prerogatives.", | |
| 4 | |
| ], | |
| [ | |
| "Vigilance and Infamy increase; Brutality increases greatly.", | |
| 4 | |
| ], | |
| [ | |
| "*set infamy %+20", | |
| 4 | |
| ], | |
| [ | |
| "*set disdain %-20", | |
| 4 | |
| ], | |
| [ | |
| "*set brutality %+30", | |
| 4 | |
| ], | |
| [ | |
| "*goto NoHelp", | |
| 4 | |
| ], | |
| [ | |
| "*label WarChoice", | |
| 0 | |
| ], | |
| [ | |
| "The leader of the delegation clears her throat nervously. \"Mighty one, will you aid us in our time of need?\"", | |
| 0 | |
| ], | |
| [ | |
| "*choice", | |
| 0 | |
| ], | |
| [ | |
| "#I am honor-bound to defend my vassals.", | |
| 2 | |
| ], | |
| [ | |
| "\"Very well,\" you rumble. \"You have served me loyally as vassals, and I will punish those who would dare threaten my interests.\"", | |
| 4 | |
| ], | |
| [ | |
| "Honor and Vigilance increase.", | |
| 4 | |
| ], | |
| [ | |
| "*set cunning %-20", | |
| 4 | |
| ], | |
| [ | |
| "*set disdain %-20", | |
| 4 | |
| ], | |
| [ | |
| "*goto War", | |
| 4 | |
| ], | |
| [ | |
| "#I need more information.", | |
| 2 | |
| ], | |
| [ | |
| "Cunning increases.", | |
| 4 | |
| ], | |
| [ | |
| "What do you need more information about?", | |
| 4 | |
| ], | |
| [ | |
| "*set cunning %+10", | |
| 4 | |
| ], | |
| [ | |
| "*choice", | |
| 4 | |
| ], | |
| [ | |
| "#How badly does the enemy threaten my tribute?", | |
| 6 | |
| ], | |
| [ | |
| "\"The losses will likely be significant, your magnificence. We expect to prevail, but the enemy will hurt us. We may be unable to offer the sort of tribute we have customarily given.\"", | |
| 8 | |
| ], | |
| [ | |
| "Vigilance increases.", | |
| 8 | |
| ], | |
| [ | |
| "*set disdain %-10", | |
| 8 | |
| ], | |
| [ | |
| "*goto WarChoice2", | |
| 8 | |
| ], | |
| [ | |
| "#How powerful are your enemies?", | |
| 6 | |
| ], | |
| [ | |
| "\"They are a threat to us,\" replies the lead knight. \"We will likely prevail, but it will be hard-fought without your aid. Our enemies pale in comparison to your vast power, of course.\"", | |
| 8 | |
| ], | |
| [ | |
| "Finesse increases.", | |
| 8 | |
| ], | |
| [ | |
| "*set brutality %-10", | |
| 8 | |
| ], | |
| [ | |
| "*goto WarChoice2", | |
| 8 | |
| ], | |
| [ | |
| "#Does the enemy have loot worth taking?", | |
| 6 | |
| ], | |
| [ | |
| "One of the knights smiles, a greedy glint in his eye. \"Yes, indeed, mighty one. Our enemies have a wealthy port city. Much trade flows through that port. If you shatter the enemy's army, you will be able to plunder its gold for your own.\"", | |
| 9 | |
| ], | |
| [ | |
| "Cunning increases.", | |
| 9 | |
| ], | |
| [ | |
| "*set cunning %+10", | |
| 9 | |
| ], | |
| [ | |
| "*goto WarChoice2", | |
| 9 | |
| ], | |
| [ | |
| "#The humans can fend for themselves.", | |
| 2 | |
| ], | |
| [ | |
| "\"Your war is of no interest to me,\" you say. \"Begone before I decide to use you for sport.\"", | |
| 4 | |
| ], | |
| [ | |
| "The humans hurry down the hill, not wanting to annoy you further.", | |
| 4 | |
| ], | |
| [ | |
| "Disdain increases.", | |
| 4 | |
| ], | |
| [ | |
| "*set disdain %+20", | |
| 4 | |
| ], | |
| [ | |
| "*goto NoHelp", | |
| 4 | |
| ], | |
| [ | |
| "*label WarChoice2", | |
| 0 | |
| ], | |
| [ | |
| "Will you help the humans in their war?", | |
| 0 | |
| ], | |
| [ | |
| "*choice", | |
| 0 | |
| ], | |
| [ | |
| "#Yes. To war!", | |
| 2 | |
| ], | |
| [ | |
| "Based on what you have learned, you choose to go to war to aid the humans.", | |
| 4 | |
| ], | |
| [ | |
| "*goto War", | |
| 4 | |
| ], | |
| [ | |
| "#No, let them take care of it themselves.", | |
| 2 | |
| ], | |
| [ | |
| "Disdain increases.", | |
| 4 | |
| ], | |
| [ | |
| "*set disdain %+10", | |
| 4 | |
| ], | |
| [ | |
| "*goto NoHelp", | |
| 4 | |
| ], | |
| [ | |
| "*label War", | |
| 0 | |
| ], | |
| [ | |
| "The humans convene a war council in the area surrounding your lair.", | |
| 0 | |
| ], | |
| [ | |
| "*if (blasphemy > 0)", | |
| 0 | |
| ], | |
| [ | |
| "As you join them in the council, a steady rain begins to fall. Their diviners report that the gods are displeased with you. Still, you are a mighty dragon. A little divine disfavor won't make much of a difference.", | |
| 2 | |
| ], | |
| [ | |
| "You lean in closely to read their tiny human maps, nearly killing several squires.", | |
| 0 | |
| ], | |
| [ | |
| "With your support, your minions plan to engage their enemies in a single large field battle. A decisive victory should end the incursions into your territory and set up an effective counter-attack.", | |
| 0 | |
| ], | |
| [ | |
| "Do you take a role in the center of the battle, relying on your core combat ability, or do you plan on remaining hidden at first and then striking from surprise at a point when the enemy is vulnerable?", | |
| 0 | |
| ], | |
| [ | |
| "*temp honor", | |
| 0 | |
| ], | |
| [ | |
| "*set honor 100-cunning", | |
| 0 | |
| ], | |
| [ | |
| "*temp finesse", | |
| 0 | |
| ], | |
| [ | |
| "*set finesse 100-brutality", | |
| 0 | |
| ], | |
| [ | |
| "*choice", | |
| 0 | |
| ], | |
| [ | |
| "#Participate in the center of the battle.", | |
| 2 | |
| ], | |
| [ | |
| "*if ((brutality+honor)>150)", | |
| 4 | |
| ], | |
| [ | |
| "You position yourself with the armored knights and lead a charge against the center of the enemy's position. Between your awesome combat abilities and the competent performance of your knights, you shatter the enemy army. You rampage among the enemy troops as they try to flee, turning their defeat into an utter rout. It becomes hard not to giggle, but you avoid it, to maintain morale.", | |
| 6 | |
| ], | |
| [ | |
| "Brutality, Honor, and Infamy increase.", | |
| 6 | |
| ], | |
| [ | |
| "*set brutality %+10", | |
| 6 | |
| ], | |
| [ | |
| "*set cunning %-10", | |
| 6 | |
| ], | |
| [ | |
| "*set victory +2", | |
| 6 | |
| ], | |
| [ | |
| "*set infamy %+10", | |
| 6 | |
| ], | |
| [ | |
| "*goto looting", | |
| 6 | |
| ], | |
| [ | |
| "*elseif ((brutality+honor)>50)", | |
| 4 | |
| ], | |
| [ | |
| "You position yourself with the armored knights and lead a charge against the center of the enemy's position. The fighting is fierce, but mere humans are no match for a dragon. Your army wins a decisive victory, although the enemy withdraws in good order.", | |
| 6 | |
| ], | |
| [ | |
| "You lick your talons and plan the next phase of your attack.", | |
| 6 | |
| ], | |
| [ | |
| "Brutality and Honor increase.", | |
| 6 | |
| ], | |
| [ | |
| "*set brutality %+10", | |
| 6 | |
| ], | |
| [ | |
| "*set cunning %-10", | |
| 6 | |
| ], | |
| [ | |
| "*set victory +1", | |
| 6 | |
| ], | |
| [ | |
| "*goto ambush", | |
| 6 | |
| ], | |
| [ | |
| "*else", | |
| 4 | |
| ], | |
| [ | |
| "You position yourself with the armored knights and lead a charge against the center of the enemy's position.", | |
| 6 | |
| ], | |
| [ | |
| "Brutality and Honor increase.", | |
| 6 | |
| ], | |
| [ | |
| "Unfortunately, the enemy army is more powerful than you would have thought credible. They muster an effective lance charge after your initial attack, and one of the enemy knights scores a long gash down your side and through your wing muscles.", | |
| 6 | |
| ], | |
| [ | |
| "The battle is inconclusive. While you gain an opportunity to raid into their territory, you do not put an end to their depredations. And even after it heals, your wing muscle is never quite as strong and responsive as it used to be.", | |
| 6 | |
| ], | |
| [ | |
| "Infamy decreases.", | |
| 6 | |
| ], | |
| [ | |
| "*set infamy %-10", | |
| 6 | |
| ], | |
| [ | |
| "*set brutality %+10", | |
| 6 | |
| ], | |
| [ | |
| "*set cunning %-10", | |
| 6 | |
| ], | |
| [ | |
| "*set wounds +1", | |
| 6 | |
| ], | |
| [ | |
| "*goto ambush", | |
| 6 | |
| ], | |
| [ | |
| "#Remain hidden and strike from surprise.", | |
| 2 | |
| ], | |
| [ | |
| "*if ((cunning+finesse)>150)", | |
| 4 | |
| ], | |
| [ | |
| "You carefully plan the battle, giving specific instructions to your troops. The battle is well underway and the enemy troops are fully committed when you drop out from a cloud above the battlefield. From your angle of attack, you are flying directly out of the sun; they do not notice you until you are almost upon them. Your fiery breath lays waste to their high command; you are then able to attack their knights from the rear, inflicting brutal casualties.", | |
| 6 | |
| ], | |
| [ | |
| "Your troops respond perfectly to the opportunity, smashing the disorganized enemy and triggering a complete rout. It becomes hard not to giggle, but you avoid it, to maintain morale.", | |
| 6 | |
| ], | |
| [ | |
| "By the end of the day, most of the enemy army has been captured or slain, and the remainder is unable to pose an ongoing threat.", | |
| 6 | |
| ], | |
| [ | |
| "Cunning, Finesse, and Infamy increase.", | |
| 6 | |
| ], | |
| [ | |
| "*set infamy %+10", | |
| 6 | |
| ], | |
| [ | |
| "*set brutality %-10", | |
| 6 | |
| ], | |
| [ | |
| "*set cunning %+10", | |
| 6 | |
| ], | |
| [ | |
| "*set victory +3", | |
| 6 | |
| ], | |
| [ | |
| "*goto looting", | |
| 6 | |
| ], | |
| [ | |
| "*elseif ((cunning+finesse)>50)", | |
| 4 | |
| ], | |
| [ | |
| "You attack from surprise in the middle of the battle. The enemy responds quickly to your attack and demonstrates impressive discipline, but they are no match for a dragon and your attack still makes the difference. Your army wins a decisive victory, but the enemy withdraws in good order.", | |
| 6 | |
| ], | |
| [ | |
| "You lick your talons and plan the next phase of your attack.", | |
| 6 | |
| ], | |
| [ | |
| "Cunning and Finesse increase.", | |
| 6 | |
| ], | |
| [ | |
| "*set brutality %-10", | |
| 6 | |
| ], | |
| [ | |
| "*set cunning %+10", | |
| 6 | |
| ], | |
| [ | |
| "*set victory +1", | |
| 6 | |
| ], | |
| [ | |
| "*goto ambush", | |
| 6 | |
| ], | |
| [ | |
| "*else", | |
| 4 | |
| ], | |
| [ | |
| "You set up in a hidden position before the battle, planning on emerging to attack at a key moment.", | |
| 6 | |
| ], | |
| [ | |
| "Cunning and Finesse increase.", | |
| 6 | |
| ], | |
| [ | |
| "Unfortunately, the enemy spots you before you are ready. They send a group of knights to attack you. Without the support of your own army, you find yourself in a tough fight. You manage to fight them off and withdraw successfully, but not before one of the enemy knights scores a long gash down your side and through your wing muscles.", | |
| 6 | |
| ], | |
| [ | |
| "The battle as a whole is inconclusive. While you gain some opportunity to raid into their territory, you do not put an end to their depredations. Even after it heals, your wing muscle is never quite as strong and responsive as it used to be.", | |
| 6 | |
| ], | |
| [ | |
| "Infamy decreases.", | |
| 6 | |
| ], | |
| [ | |
| "*set infamy %-10", | |
| 6 | |
| ], | |
| [ | |
| "*set brutality %-10", | |
| 6 | |
| ], | |
| [ | |
| "*set cunning %+10", | |
| 6 | |
| ], | |
| [ | |
| "*set wounds +1", | |
| 6 | |
| ], | |
| [ | |
| "*goto ambush", | |
| 6 | |
| ], | |
| [ | |
| "*label ambush", | |
| 0 | |
| ], | |
| [ | |
| "*page_break", | |
| 0 | |
| ], | |
| [ | |
| "You fly towards the enemy's territory; you will make them pay for this war with a punitive raid of your own. As you approach, you see an effigy of yourself planted out in a field. The mockery is most cruel, depicting you as a crude beast.", | |
| 0 | |
| ], | |
| [ | |
| "*if (disdain>70)", | |
| 0 | |
| ], | |
| [ | |
| "*label IgnoreTrap", | |
| 2 | |
| ], | |
| [ | |
| "While it touches at your sense of pride, you know that the effigy is almost surely meant to lure you into an ambush. You have enough Disdain for the japes of humans to bypass the trap. Far better to pay them back by sacking their homes.", | |
| 2 | |
| ], | |
| [ | |
| "*goto looting", | |
| 2 | |
| ], | |
| [ | |
| "*elseif (disdain>30)", | |
| 0 | |
| ], | |
| [ | |
| "Do you destroy the mockery?", | |
| 2 | |
| ], | |
| [ | |
| "*choice", | |
| 2 | |
| ], | |
| [ | |
| "#Yes.", | |
| 4 | |
| ], | |
| [ | |
| "*set disdain %-15", | |
| 6 | |
| ], | |
| [ | |
| "Vigilance increases.", | |
| 6 | |
| ], | |
| [ | |
| "*goto AttackTrap", | |
| 6 | |
| ], | |
| [ | |
| "#No.", | |
| 4 | |
| ], | |
| [ | |
| "*set disdain %+15", | |
| 6 | |
| ], | |
| [ | |
| "Disdain increases.", | |
| 6 | |
| ], | |
| [ | |
| "*goto IgnoreTrap", | |
| 6 | |
| ], | |
| [ | |
| "*else", | |
| 0 | |
| ], | |
| [ | |
| "*label AttackTrap", | |
| 2 | |
| ], | |
| [ | |
| "*set wounds +1", | |
| 2 | |
| ], | |
| [ | |
| "*if (wounds >= 5)", | |
| 2 | |
| ], | |
| [ | |
| "You fly down to destroy the effigy and punish the humans near it, but it's a trap! They fire a concealed ballista at you and follow it up with a concerted volley of arrows. Without your prior wounds, this would have been dangerous. But because of your many grievous injuries, the ballista is able to knock you to the ground, and the arrows find chinks in your weakened armor.", | |
| 4 | |
| ], | |
| [ | |
| "You slaughter many of the humans, but then it dawns on you that you are fighting not for vengeance but for survival. Even so, you think that you will be able to escape with your life. Finally, however, a heavily armored knight charges you and drives her lance deep into your chest. You struggle to rise despite the mortal wound, but she begins hammering your head with her sword. All goes dark.", | |
| 4 | |
| ], | |
| [ | |
| "*goto_scene death", | |
| 4 | |
| ], | |
| [ | |
| "*else", | |
| 2 | |
| ], | |
| [ | |
| "You fly down to destroy the effigy and punish the humans near it, but it's a trap! They fire a concealed ballista at you and follow it up with a concerted volley of arrows. Only the ballista bolt truly hurts you, but it glances off your head, permanently blinding you in one eye. You kill all of the humans for their impudence, but you have still suffered a serious injury this day.", | |
| 4 | |
| ], | |
| [ | |
| "*goto looting", | |
| 4 | |
| ], | |
| [ | |
| "*label looting", | |
| 0 | |
| ], | |
| [ | |
| "*page_break", | |
| 0 | |
| ], | |
| [ | |
| "You fly into the enemy territory. You quickly sack various small towns, collecting a variety of booty for your troubles. But then you fly into a major port city, where the real opportunity presents itself. You can smell the rich supply of gold and jewels just waiting to be taken from a major temple. And yet\u2026sacking a temple might anger the gods.", | |
| 0 | |
| ], | |
| [ | |
| "*choice", | |
| 0 | |
| ], | |
| [ | |
| "#Gods worry lesser beings, not dragons!", | |
| 2 | |
| ], | |
| [ | |
| "You sack the temple, leaving the building in ruins and carrying off most of its portable wealth. Even the gold statuary of the gods will add to your hoard. Some of the priests resist you, but they are not much as warriors and you quickly strike them down. Your Wealth goes up dramatically. Your impiety angers the gods, but they do not act against you\u2026yet.", | |
| 4 | |
| ], | |
| [ | |
| "*set blasphemy +1", | |
| 4 | |
| ], | |
| [ | |
| "*set wealth +5000", | |
| 4 | |
| ], | |
| [ | |
| "*goto WarConclusion", | |
| 4 | |
| ], | |
| [ | |
| "#I think I have enough loot without angering the gods.", | |
| 2 | |
| ], | |
| [ | |
| "You take as much other wealth as you can gather, but you leave the temple alone. The missed opportunity for gain is outweighed by avoiding future problems. Your Wealth goes up, but not as much as it could have.", | |
| 4 | |
| ], | |
| [ | |
| "*set wealth +1500", | |
| 4 | |
| ], | |
| [ | |
| "*goto WarConclusion", | |
| 4 | |
| ], | |
| [ | |
| "*label WarConclusion", | |
| 0 | |
| ], | |
| [ | |
| "In gratitude for your assistance in the war, your human minions provide you a particularly large tribute this year. Nice work!", | |
| 0 | |
| ], | |
| [ | |
| "*set wealth wealth+(victory*1000)", | |
| 0 | |
| ], | |
| [ | |
| "*finish", | |
| 0 | |
| ], | |
| [ | |
| "*label NoHelp", | |
| 0 | |
| ], | |
| [ | |
| "Without your aid, the humans in your territory get the worst of it in the war with their neighbors. This has little importance for you, and you avoided the risks implicit in battle. It does mean that the tribute this year is low, and you missed an opportunity to loot the humans' enemies.", | |
| 0 | |
| ], | |
| [ | |
| "*set wealth -1000", | |
| 0 | |
| ], | |
| [ | |
| "*finish", | |
| 0 | |
| ] | |
| ], | |
| "worship": [ | |
| [ | |
| "While you are flying across your territory, you spot a new shrine that your people have erected. You fly down and find that a goat has been tied to the shrine. A young woman is bowing before the shrine and praying. The symbols on the shrine depict some winged deity, but the iconography is unfamiliar.", | |
| 0 | |
| ], | |
| [ | |
| "\"You there,\" you call out. \"To whom is this shrine dedicated?\"", | |
| 0 | |
| ], | |
| [ | |
| "The woman looks over her shoulder at you. Her eyes widen in surprise, and she quickly turns, throwing herself prone before you. She speaks without lifting her head. \"O mighty dragon, this shrine is dedicated to you. Please, accept my praise and offering. I know it's not much, but it's the best I could afford.\"", | |
| 0 | |
| ], | |
| [ | |
| "It seems the people in your territory have started to worship you. What do you want to do about that?", | |
| 0 | |
| ], | |
| [ | |
| "*choice", | |
| 0 | |
| ], | |
| [ | |
| "#This is heresy! Worshipping me is now forbidden.", | |
| 2 | |
| ], | |
| [ | |
| "You inform the woman that you are a dragon, not a god, and that you find her veneration offensive. She blanches and then flees, hoping to be left alive.", | |
| 4 | |
| ], | |
| [ | |
| "You rip down the shrine and let the word go forth that worshipping you is forbidden. It takes a certain amount of enforcement, but eventually the religion dies down.", | |
| 4 | |
| ], | |
| [ | |
| "Your decision pleases the gods, but it costs you a certain amount of tribute\u2014it turns out that some people are more willing to give money to a \"god\" as tribute than to a dragon.", | |
| 4 | |
| ], | |
| [ | |
| "*set blasphemy -1", | |
| 4 | |
| ], | |
| [ | |
| "*finish", | |
| 4 | |
| ], | |
| [ | |
| "#Whom they worship is their business. I ignore it.", | |
| 2 | |
| ], | |
| [ | |
| "You ignore the groveling woman and pause only to eat the goat before returning to your lair.", | |
| 4 | |
| ], | |
| [ | |
| "Over the following weeks, you become aware of a slowly growing cult worshipping you. Your worshippers give more in tribute than most of the rest of the people living in your territory, but other than accepting the tribute, you pay little attention to the cult.", | |
| 4 | |
| ], | |
| [ | |
| "*set wealth +500", | |
| 4 | |
| ], | |
| [ | |
| "*set encourage 0", | |
| 4 | |
| ], | |
| [ | |
| "*page_break", | |
| 4 | |
| ], | |
| [ | |
| "*goto Statue", | |
| 4 | |
| ], | |
| [ | |
| "#Yes, they should worship me! I encourage it.", | |
| 2 | |
| ], | |
| [ | |
| "\"It is well that you recognize my divine glory!\" You place one clawed hand lightly upon the woman's form. \"Accept my blessing, and go forth knowing that a dragon guides your actions!\"", | |
| 4 | |
| ], | |
| [ | |
| "On numerous similar occasions, you do everything you can to encourage the new religion. Soon, you are venerated throughout your territory as widely as any of the major gods.", | |
| 4 | |
| ], | |
| [ | |
| "Almost immediately, you begin to reap tangible rewards from your new status as a deity. It turns out that people will dig deeper to make offerings to their god than to their feared draconic overlord.", | |
| 4 | |
| ], | |
| [ | |
| "*set encourage 1", | |
| 4 | |
| ], | |
| [ | |
| "*set blasphemy +1", | |
| 4 | |
| ], | |
| [ | |
| "*set wealth +1500", | |
| 4 | |
| ], | |
| [ | |
| "*page_break", | |
| 4 | |
| ], | |
| [ | |
| "*goto Statue", | |
| 4 | |
| ], | |
| [ | |
| "*label Statue", | |
| 0 | |
| ], | |
| [ | |
| "Several weeks after you first learned of the new religious movement, a group of humans approach your lair. They carry a large golden statue with them. The artistry is not perfect, but it is clearly a dragon and probably intended as a representation of you.", | |
| 0 | |
| ], | |
| [ | |
| "An old man steps forward from the group and genuflects towards your lair. \"Master\u2026great dragon that breathes the fire that burns in our hearts\u2026hear our prayer! Bless this statue, that it may watch over us and that we may pray before it.\"", | |
| 0 | |
| ], | |
| [ | |
| "The statue was clearly made out of gold, with semi-precious stones for the eyes and at the tips of the claws and teeth. It is worth a small fortune, and you hunger for it.", | |
| 0 | |
| ], | |
| [ | |
| "What do you do?", | |
| 0 | |
| ], | |
| [ | |
| "*choice", | |
| 0 | |
| ], | |
| [ | |
| "#Claim the statue for my hoard and send the people away.", | |
| 2 | |
| ], | |
| [ | |
| "\"This is a worthy gift,\" you say. \"It will enhance my hoard nicely. Now leave!\"", | |
| 4 | |
| ], | |
| [ | |
| "There is some discontented murmuring among the people, but they have enough sense not to arouse your ire.", | |
| 4 | |
| ], | |
| [ | |
| "The statue goes nicely in your hoard, surrounded by piles of gold coins and adorned with a little jewelry. But the statue is pretty much the last benefit you get from your little cult. Oh well.", | |
| 4 | |
| ], | |
| [ | |
| "*set wealth +1000", | |
| 4 | |
| ], | |
| [ | |
| "*goto ImpietyCheck", | |
| 4 | |
| ], | |
| [ | |
| "#Bless the statue and send it back with them.", | |
| 2 | |
| ], | |
| [ | |
| "You breathe flame at the statue; not much, enough to heat it a little but not to melt it. The gemstone eyes shine as if some of the flame has been captured within. The people praise you enthusiastically and carry the statue back to their village to be the center of their religious practices.", | |
| 4 | |
| ], | |
| [ | |
| "Over the subsequent weeks, you receive increasing gifts and offerings as your religion grows.", | |
| 4 | |
| ], | |
| [ | |
| "*set wealth +750", | |
| 4 | |
| ], | |
| [ | |
| "*page_break", | |
| 4 | |
| ], | |
| [ | |
| "*goto BeliefQuestion", | |
| 4 | |
| ], | |
| [ | |
| "*label BeliefQuestion", | |
| 0 | |
| ], | |
| [ | |
| "Your followers continue making offerings and praying to you. It's a pretty sweet setup, all things considered.", | |
| 0 | |
| ], | |
| [ | |
| "Let's be honest, though. Do you actually believe you are a god, or is this just a way to gain control over your followers and extract additional offerings?", | |
| 0 | |
| ], | |
| [ | |
| "*choice", | |
| 0 | |
| ], | |
| [ | |
| "#I am actually a god! How dare you question my divinity?", | |
| 2 | |
| ], | |
| [ | |
| "Sorry, sorry! I didn't mean any insult, your holiness.", | |
| 4 | |
| ], | |
| [ | |
| "Honor increases.", | |
| 4 | |
| ], | |
| [ | |
| "*set cunning %-20", | |
| 4 | |
| ], | |
| [ | |
| "*page_break", | |
| 4 | |
| ], | |
| [ | |
| "Despite your new perspective, life continues much as it did before. It turns out that there isn't much difference between a dragon that believes it is a god and a dragon that does not. Of course, the gods themselves may disagree\u2026.", | |
| 4 | |
| ], | |
| [ | |
| "*goto ImpietyCheck", | |
| 4 | |
| ], | |
| [ | |
| "#Don't be silly, it's just a means of control.", | |
| 2 | |
| ], | |
| [ | |
| "That's what I thought. Running a fake religion dedicated to yourself isn't very pious or honorable, but it is very profitable.", | |
| 4 | |
| ], | |
| [ | |
| "Cunning and Wealth increase.", | |
| 4 | |
| ], | |
| [ | |
| "*set cunning %+20", | |
| 4 | |
| ], | |
| [ | |
| "*set wealth +1000", | |
| 4 | |
| ], | |
| [ | |
| "*goto ImpietyCheck", | |
| 4 | |
| ], | |
| [ | |
| "*label ImpietyCheck", | |
| 0 | |
| ], | |
| [ | |
| "*page_break", | |
| 0 | |
| ], | |
| [ | |
| "*if (blasphemy >= 3)", | |
| 0 | |
| ], | |
| [ | |
| "As you are flying one day, a blue thunderbolt knocks you from the air.", | |
| 2 | |
| ], | |
| [ | |
| "While you try to recover, an avatar of the goddess of war attacks you. \"The gods are much angered by your blasphemy, lizard!\"", | |
| 2 | |
| ], | |
| [ | |
| "With the first strike of her sword, both your wings are gone; you plummet to the ground with a deafening thud. With another strike of her sword, she blinds you in holy light.", | |
| 2 | |
| ], | |
| [ | |
| "With the final blow, she severs your head from your body, taking it as a trophy for the heavens.", | |
| 2 | |
| ], | |
| [ | |
| "*achieve blasphemy", | |
| 2 | |
| ], | |
| [ | |
| "*goto_scene death", | |
| 2 | |
| ], | |
| [ | |
| "*elseif (blasphemy > 0)", | |
| 0 | |
| ], | |
| [ | |
| "The gods may not be pleased by your impiety, but they do not deign to take action against you.", | |
| 2 | |
| ], | |
| [ | |
| "*finish", | |
| 2 | |
| ], | |
| [ | |
| "*else", | |
| 0 | |
| ], | |
| [ | |
| "The gods are pleased with your piety.", | |
| 2 | |
| ], | |
| [ | |
| "*finish", | |
| 2 | |
| ] | |
| ], | |
| "mating": [ | |
| [ | |
| "You spend the next five years leisurely hunting, recounting your hoard, and sleeping for months at a time. It's a pretty nice life, but you also feel quite lonely at times. Occasionally, you imagine what it would be like to find a mate.", | |
| 0 | |
| ], | |
| [ | |
| "You wake up in the middle of the night on your enormous bed of treasure; you realize that you were dreaming of a romantic partner, one who could put fire in your life again.", | |
| 0 | |
| ], | |
| [ | |
| "Will you try to find a mate?", | |
| 0 | |
| ], | |
| [ | |
| "*choice", | |
| 0 | |
| ], | |
| [ | |
| "#No.", | |
| 4 | |
| ], | |
| [ | |
| "Very well, it's your decision.", | |
| 8 | |
| ], | |
| [ | |
| "*goto ending", | |
| 8 | |
| ], | |
| [ | |
| "#Yes.", | |
| 4 | |
| ], | |
| [ | |
| "Very well.", | |
| 8 | |
| ], | |
| [ | |
| "What gender of dragon will you seek out for a mate?", | |
| 0 | |
| ], | |
| [ | |
| "*temp he", | |
| 0 | |
| ], | |
| [ | |
| "*temp his", | |
| 0 | |
| ], | |
| [ | |
| "*temp himself", | |
| 0 | |
| ], | |
| [ | |
| "*temp him", | |
| 0 | |
| ], | |
| [ | |
| "*fake_choice", | |
| 0 | |
| ], | |
| [ | |
| "#Male.", | |
| 4 | |
| ], | |
| [ | |
| "*set he \"he\"", | |
| 8 | |
| ], | |
| [ | |
| "*set his \"his\"", | |
| 8 | |
| ], | |
| [ | |
| "*set himself \"himself\"", | |
| 8 | |
| ], | |
| [ | |
| "*set him \"him\"", | |
| 8 | |
| ], | |
| [ | |
| "#Female.", | |
| 4 | |
| ], | |
| [ | |
| "*set he \"she\"", | |
| 8 | |
| ], | |
| [ | |
| "*set his \"her\"", | |
| 8 | |
| ], | |
| [ | |
| "*set himself \"herself\"", | |
| 8 | |
| ], | |
| [ | |
| "*set him \"her\"", | |
| 8 | |
| ], | |
| [ | |
| "#I don't care.", | |
| 4 | |
| ], | |
| [ | |
| "*set he \"it\"", | |
| 8 | |
| ], | |
| [ | |
| "*set his \"its\"", | |
| 8 | |
| ], | |
| [ | |
| "*set himself \"itself\"", | |
| 8 | |
| ], | |
| [ | |
| "*set him \"it\"", | |
| 8 | |
| ], | |
| [ | |
| "*comment endif", | |
| 0 | |
| ], | |
| [ | |
| "How are you going to find ${him}?", | |
| 0 | |
| ], | |
| [ | |
| "*choice", | |
| 0 | |
| ], | |
| [ | |
| "#Post on an Internet message board.", | |
| 4 | |
| ], | |
| [ | |
| "That was just a joke. What are you really going to do?", | |
| 8 | |
| ], | |
| [ | |
| "*choice", | |
| 8 | |
| ], | |
| [ | |
| "#Go out hunting for ${him}.", | |
| 12 | |
| ], | |
| [ | |
| "*goto hunting", | |
| 16 | |
| ], | |
| [ | |
| "#Use a network of human spies to seek ${him} out.", | |
| 12 | |
| ], | |
| [ | |
| "*goto spies", | |
| 16 | |
| ], | |
| [ | |
| "#Just wait in my lair; eventually ${he} will find me.", | |
| 12 | |
| ], | |
| [ | |
| "*goto wait", | |
| 16 | |
| ], | |
| [ | |
| "#Go out hunting for ${him}.", | |
| 4 | |
| ], | |
| [ | |
| "*label hunting", | |
| 8 | |
| ], | |
| [ | |
| "The problem with going out and hunting is that you must leave your treasure hoard unattended for some time. In your absence, someone may try to steal your treasure.", | |
| 8 | |
| ], | |
| [ | |
| "How concerned are you about this?", | |
| 8 | |
| ], | |
| [ | |
| "*choice", | |
| 8 | |
| ], | |
| [ | |
| "#Extremely concerned.", | |
| 12 | |
| ], | |
| [ | |
| "That's understandable. Do you still want to go hunting at all?", | |
| 16 | |
| ], | |
| [ | |
| "*choice", | |
| 16 | |
| ], | |
| [ | |
| "#No, I'll just stay in my lair.", | |
| 20 | |
| ], | |
| [ | |
| "*goto wait", | |
| 24 | |
| ], | |
| [ | |
| "#Yes, but I'll stay close by to minimize risk.", | |
| 20 | |
| ], | |
| [ | |
| "Hey, at least you're trying! I respect that.", | |
| 24 | |
| ], | |
| [ | |
| "*goto closeby", | |
| 24 | |
| ], | |
| [ | |
| "#Somewhat concerned.", | |
| 12 | |
| ], | |
| [ | |
| "That's only reasonable. How far are you willing to go to hunt for a mate?", | |
| 16 | |
| ], | |
| [ | |
| "*choice", | |
| 16 | |
| ], | |
| [ | |
| "#Not too far. I have my hoard to think about.", | |
| 20 | |
| ], | |
| [ | |
| "*label closeby", | |
| 24 | |
| ], | |
| [ | |
| "You patrol the countryside, careful not to wander too far from your usual territory.", | |
| 24 | |
| ], | |
| [ | |
| "Unfortunately, you can't find another dragon in such a small area; you probably would have heard of ${him} already if ${he} were already so near.", | |
| 24 | |
| ], | |
| [ | |
| "What are you going to do now?", | |
| 24 | |
| ], | |
| [ | |
| "*choice", | |
| 24 | |
| ], | |
| [ | |
| "#Give up.", | |
| 28 | |
| ], | |
| [ | |
| "Well, at least you tried.", | |
| 32 | |
| ], | |
| [ | |
| "*goto ending", | |
| 32 | |
| ], | |
| [ | |
| "#Broaden the hunt a little.", | |
| 28 | |
| ], | |
| [ | |
| "*goto normalhunt", | |
| 32 | |
| ], | |
| [ | |
| "#A significant distance.", | |
| 20 | |
| ], | |
| [ | |
| "*label normalhunt", | |
| 24 | |
| ], | |
| [ | |
| "You travel hundreds of miles, sniffing the air for the scent of a fellow dragon.", | |
| 24 | |
| ], | |
| [ | |
| "Unfortunately, you aren't able to completely defend your lair from thieves while you are abroad. You'll return to find that a fraction of your treasure trove has been stolen\u2026nothing too pricey, but you'll miss that jewel-encrusted goblet.", | |
| 24 | |
| ], | |
| [ | |
| "*set wealth -100", | |
| 24 | |
| ], | |
| [ | |
| "*goto huntmate", | |
| 24 | |
| ], | |
| [ | |
| "#I will travel to the seven corners of the earth if need be!", | |
| 20 | |
| ], | |
| [ | |
| "That's dedication!", | |
| 24 | |
| ], | |
| [ | |
| "*label stop_at_nothing", | |
| 24 | |
| ], | |
| [ | |
| "Unfortunately, your unwavering efforts to find a mate are incompatible with defending your lair.", | |
| 24 | |
| ], | |
| [ | |
| "You'll return to find that a noticeable fraction of your treasure trove has been stolen;", | |
| 24 | |
| ], | |
| [ | |
| "your jewel-encrusted bed just won't be the same.", | |
| 24 | |
| ], | |
| [ | |
| "*set wealth -750", | |
| 24 | |
| ], | |
| [ | |
| "*label huntmate", | |
| 24 | |
| ], | |
| [ | |
| "*page_break", | |
| 24 | |
| ], | |
| [ | |
| "Eventually, you find a suitable mate in a nearby kingdom.", | |
| 24 | |
| ], | |
| [ | |
| "*goto matefound", | |
| 24 | |
| ], | |
| [ | |
| "#Not at all concerned.", | |
| 12 | |
| ], | |
| [ | |
| "Why aren't you more concerned?", | |
| 16 | |
| ], | |
| [ | |
| "*choice", | |
| 16 | |
| ], | |
| [ | |
| "#True love is worth far more than gold.", | |
| 20 | |
| ], | |
| [ | |
| "I suppose you're right.", | |
| 24 | |
| ], | |
| [ | |
| "*goto stop_at_nothing", | |
| 24 | |
| ], | |
| [ | |
| "#No one would dare steal from me!", | |
| 20 | |
| ], | |
| [ | |
| "*if infamy > 70", | |
| 24 | |
| ], | |
| [ | |
| "Good point.", | |
| 28 | |
| ], | |
| [ | |
| "*goto huntmate", | |
| 28 | |
| ], | |
| [ | |
| "*else", | |
| 24 | |
| ], | |
| [ | |
| "You overestimate your reputation! You'll return to find that a noticeable fraction of your treasure trove has been stolen; your jewel-encrusted bed just won't be the same.", | |
| 28 | |
| ], | |
| [ | |
| "*set wealth -750", | |
| 28 | |
| ], | |
| [ | |
| "*goto huntmate", | |
| 28 | |
| ], | |
| [ | |
| "#I don't really have that much gold to lose.", | |
| 20 | |
| ], | |
| [ | |
| "*if wealth < 500", | |
| 24 | |
| ], | |
| [ | |
| "I suppose you're right!", | |
| 28 | |
| ], | |
| [ | |
| "*goto huntmate", | |
| 28 | |
| ], | |
| [ | |
| "*else", | |
| 24 | |
| ], | |
| [ | |
| "You underestimate your wealth! You'll return to find that a noticeable fraction of your treasure trove has been stolen; your jewel-encrusted bed just won't be the same.", | |
| 28 | |
| ], | |
| [ | |
| "*set wealth -750", | |
| 28 | |
| ], | |
| [ | |
| "*goto huntmate", | |
| 28 | |
| ], | |
| [ | |
| "#Are you calling me a coward?", | |
| 20 | |
| ], | |
| [ | |
| "No! No, no. N\u2014never mind. Forget I asked.", | |
| 24 | |
| ], | |
| [ | |
| "*goto huntmate", | |
| 24 | |
| ], | |
| [ | |
| "#Use a network of human spies to seek ${him} out.", | |
| 4 | |
| ], | |
| [ | |
| "*label spies", | |
| 8 | |
| ], | |
| [ | |
| "*if disdain > 60", | |
| 8 | |
| ], | |
| [ | |
| "Your spies do their best, but you've been keeping mostly to yourself in your lair; you don't have a very extensive network to call upon.", | |
| 12 | |
| ], | |
| [ | |
| "Unfortunately, they haven't even heard of another dragon for miles. What will you do now?", | |
| 12 | |
| ], | |
| [ | |
| "*choice", | |
| 12 | |
| ], | |
| [ | |
| "#Give up.", | |
| 16 | |
| ], | |
| [ | |
| "Well, at least you tried.", | |
| 20 | |
| ], | |
| [ | |
| "*goto ending", | |
| 20 | |
| ], | |
| [ | |
| "#Go out hunting for a mate.", | |
| 16 | |
| ], | |
| [ | |
| "*goto hunting", | |
| 20 | |
| ], | |
| [ | |
| "*else", | |
| 8 | |
| ], | |
| [ | |
| "Your spies report a suitable mate in a nearby kingdom.", | |
| 12 | |
| ], | |
| [ | |
| "*goto matefound", | |
| 12 | |
| ], | |
| [ | |
| "#Just wait in my lair; eventually ${he} will find me.", | |
| 4 | |
| ], | |
| [ | |
| "*label wait", | |
| 8 | |
| ], | |
| [ | |
| "Could it really be that easy?", | |
| 8 | |
| ], | |
| [ | |
| "*comment TODO should this work?", | |
| 8 | |
| ], | |
| [ | |
| "*goto ending", | |
| 8 | |
| ], | |
| [ | |
| "*label matefound", | |
| 0 | |
| ], | |
| [ | |
| "More than one, actually.", | |
| 0 | |
| ], | |
| [ | |
| "To the north, you find a green dragon with a long spiked tail and kite-shaped plates on ${his} back. $!{he} terrorizes the countryside with ${his} fiery breath.", | |
| 0 | |
| ], | |
| [ | |
| "To the west, there's a subtle, elegant black serpent. They say that ${he} sometimes takes human form and walks among the people, whispering in the ears of kings.", | |
| 0 | |
| ], | |
| [ | |
| "To the south, you encounter an enormous scaly sea-monster; when ${he} breaches, ${he} leaps out of the water seven times without exposing all of ${his} scales to the air. $!{he} has dragged countless ships to the bottom of the sea, where ${he} keeps a vast hoard of ancient treasures.", | |
| 0 | |
| ], | |
| [ | |
| "To the east lives a strange five-clawed luck dragon with flowing whiskers, revered by the humans around ${him} as like unto a god.", | |
| 0 | |
| ], | |
| [ | |
| "Which of these mates most interests you?", | |
| 0 | |
| ], | |
| [ | |
| "*temp keystat", | |
| 0 | |
| ], | |
| [ | |
| "*choice", | |
| 0 | |
| ], | |
| [ | |
| "#North.", | |
| 4 | |
| ], | |
| [ | |
| "*set keystat \"brutality\"", | |
| 8 | |
| ], | |
| [ | |
| "*goto attract", | |
| 8 | |
| ], | |
| [ | |
| "#West.", | |
| 4 | |
| ], | |
| [ | |
| "*set keystat \"cunning\"", | |
| 8 | |
| ], | |
| [ | |
| "*goto attract", | |
| 8 | |
| ], | |
| [ | |
| "#South.", | |
| 4 | |
| ], | |
| [ | |
| "*set keystat \"finesse\"", | |
| 8 | |
| ], | |
| [ | |
| "*goto attract", | |
| 8 | |
| ], | |
| [ | |
| "#East.", | |
| 4 | |
| ], | |
| [ | |
| "*set keystat \"infamy\"", | |
| 8 | |
| ], | |
| [ | |
| "*goto attract", | |
| 8 | |
| ], | |
| [ | |
| "*label attract", | |
| 0 | |
| ], | |
| [ | |
| "Excellent choice. Now, you'll need to do something to impress ${him}.", | |
| 0 | |
| ], | |
| [ | |
| "*choice", | |
| 0 | |
| ], | |
| [ | |
| "#Destroy a nearby village, to demonstrate my strength.", | |
| 4 | |
| ], | |
| [ | |
| "*if brutality > 70", | |
| 8 | |
| ], | |
| [ | |
| "*set infamy %+ 15", | |
| 12 | |
| ], | |
| [ | |
| "You smash a nearby hamlet to splinters, killing most of the humans who live there.", | |
| 12 | |
| ], | |
| [ | |
| "Infamy increases.", | |
| 12 | |
| ], | |
| [ | |
| "*if keystat=\"brutality\"", | |
| 12 | |
| ], | |
| [ | |
| "*goto success", | |
| 16 | |
| ], | |
| [ | |
| "*else", | |
| 12 | |
| ], | |
| [ | |
| "Unfortunately, this dragon is quite territorial, and is not the least bit impressed by your Brutality.", | |
| 16 | |
| ], | |
| [ | |
| "*goto failure", | |
| 16 | |
| ], | |
| [ | |
| "*else", | |
| 8 | |
| ], | |
| [ | |
| "You make a serious effort, but this is not the first time these cities have been assaulted by dragons; they are well defended. You do some damage, but nothing to write home about.", | |
| 12 | |
| ], | |
| [ | |
| "Your potential mate is not the least bit impressed with your feeble accomplishments.", | |
| 12 | |
| ], | |
| [ | |
| "*goto failure", | |
| 12 | |
| ], | |
| [ | |
| "#Make graceful loops in the air, to display my maneuverability.", | |
| 4 | |
| ], | |
| [ | |
| "*if brutality < 30", | |
| 8 | |
| ], | |
| [ | |
| "You climb skyward on powerful wing strokes, then descend in a deep dive, pulling up at the last minute. You blot out the sun with your wingspan as you perform cartwheel after effortless cartwheel.", | |
| 12 | |
| ], | |
| [ | |
| "*if keystat=\"finesse\"", | |
| 12 | |
| ], | |
| [ | |
| "*goto success", | |
| 16 | |
| ], | |
| [ | |
| "*else", | |
| 12 | |
| ], | |
| [ | |
| "Unfortunately, this dragon is quite territorial and is not the least bit impressed by your Finesse.", | |
| 16 | |
| ], | |
| [ | |
| "*goto failure", | |
| 16 | |
| ], | |
| [ | |
| "*else", | |
| 8 | |
| ], | |
| [ | |
| "You climb skyward on powerful wing strokes, then descend in a deep dive, pulling up just before you hit the ground. You try to roll into a cartwheel, but your right wing muscles cramp up just as you're about to start it, so the cartwheel looks more like a mistake than a display of aerial Finesse.", | |
| 12 | |
| ], | |
| [ | |
| "Your potential mate is not the least bit impressed with your feeble display.", | |
| 12 | |
| ], | |
| [ | |
| "*goto failure", | |
| 12 | |
| ], | |
| [ | |
| "#Challenge ${him} to a game of wits, to show off my intelligence.", | |
| 4 | |
| ], | |
| [ | |
| "You challenge ${him} to a game of chess.", | |
| 8 | |
| ], | |
| [ | |
| "Do you cheat?", | |
| 8 | |
| ], | |
| [ | |
| "*choice", | |
| 8 | |
| ], | |
| [ | |
| "#Of course not!", | |
| 12 | |
| ], | |
| [ | |
| "*if cunning > 70", | |
| 16 | |
| ], | |
| [ | |
| "*if keystat=\"cunning\"", | |
| 20 | |
| ], | |
| [ | |
| "Cleverly, you manage to win the chess game, but not so thoroughly as to offend your potential mate.", | |
| 24 | |
| ], | |
| [ | |
| "*goto success", | |
| 24 | |
| ], | |
| [ | |
| "*else", | |
| 20 | |
| ], | |
| [ | |
| "Dragons love chess, but they love winning most of all. You win the game, but instead of earning your potential mate's affection, your victory seems to poison ${him} against you.", | |
| 24 | |
| ], | |
| [ | |
| "*goto failure", | |
| 24 | |
| ], | |
| [ | |
| "*else", | |
| 16 | |
| ], | |
| [ | |
| "You lose. This does not impress your potential mate in the slightest.", | |
| 20 | |
| ], | |
| [ | |
| "*goto failure", | |
| 20 | |
| ], | |
| [ | |
| "#Maybe a little.", | |
| 12 | |
| ], | |
| [ | |
| "*set infamy %- 10", | |
| 16 | |
| ], | |
| [ | |
| "Cheating at chess is neither cunning nor honorable; dragons have very good memories. The dragon catches you cheating, which is a bit embarrassing for both of you.", | |
| 16 | |
| ], | |
| [ | |
| "Infamy decreases.", | |
| 16 | |
| ], | |
| [ | |
| "You can't talk your way out of a faux pas like this.", | |
| 16 | |
| ], | |
| [ | |
| "*goto failure", | |
| 16 | |
| ], | |
| [ | |
| "#Make an offering of an enormous sapphire, to exhibit my wealth.", | |
| 4 | |
| ], | |
| [ | |
| "*set wealth -500", | |
| 8 | |
| ], | |
| [ | |
| "What a lovely gem!", | |
| 8 | |
| ], | |
| [ | |
| "Unfortunately, this dragon already has quite a bit of ${his} own treasure, and is not the least bit impressed by your display of wealth.", | |
| 8 | |
| ], | |
| [ | |
| "*goto failure", | |
| 8 | |
| ], | |
| [ | |
| "#Spread rumors of my impending arrival, highlighting my fearsome reputation.", | |
| 4 | |
| ], | |
| [ | |
| "*if infamy > 70", | |
| 8 | |
| ], | |
| [ | |
| "The whole kingdom is talking about you. They whisper of your terrifying deeds and your lair filled with unimaginable treasures.", | |
| 12 | |
| ], | |
| [ | |
| "*if keystat=\"infamy\"", | |
| 12 | |
| ], | |
| [ | |
| "*goto success", | |
| 16 | |
| ], | |
| [ | |
| "*else", | |
| 12 | |
| ], | |
| [ | |
| "Unfortunately, this dragon is quite territorial and is not the least bit impressed by your reputation.", | |
| 16 | |
| ], | |
| [ | |
| "*goto failure", | |
| 16 | |
| ], | |
| [ | |
| "*else", | |
| 8 | |
| ], | |
| [ | |
| "You try to get a few people to talk about you, but you are, for the most part, unknown in this region. Rumors about you are quickly confused with rumors about your potential mate; suffice it to say that ${he} is not the least bit impressed with your efforts.", | |
| 12 | |
| ], | |
| [ | |
| "*goto failure", | |
| 12 | |
| ], | |
| [ | |
| "#Steal some of ${his} gold and fly off.", | |
| 4 | |
| ], | |
| [ | |
| "*set cunning %+ 30", | |
| 8 | |
| ], | |
| [ | |
| "*set wealth +1000", | |
| 8 | |
| ], | |
| [ | |
| "Very clever of you.", | |
| 8 | |
| ], | |
| [ | |
| "Cunning increases.", | |
| 8 | |
| ], | |
| [ | |
| "Of course, this doesn't help your chances with your potential mate at all, but you do manage to sneak off with two big talons full of rare loot. You return to your lair before ${he} even notices anything is missing.", | |
| 8 | |
| ], | |
| [ | |
| "*goto ending", | |
| 8 | |
| ], | |
| [ | |
| "*label failure", | |
| 0 | |
| ], | |
| [ | |
| "$!{He} rejects your advances, and eventually you return home to your lair\u2026alone.", | |
| 0 | |
| ], | |
| [ | |
| "*label ending", | |
| 0 | |
| ], | |
| [ | |
| "*page_break", | |
| 0 | |
| ], | |
| [ | |
| "Time passes. Eventually, the compulsion to find a mate passes, too.", | |
| 0 | |
| ], | |
| [ | |
| "You still feel pretty lonely, but over time, you won't mind it as much.", | |
| 0 | |
| ], | |
| [ | |
| "*finish", | |
| 0 | |
| ], | |
| [ | |
| "*label success", | |
| 0 | |
| ], | |
| [ | |
| "\"Most impressive,\" ${he} says.", | |
| 0 | |
| ], | |
| [ | |
| "*comment DIALOG: If I try to put in real dialog here, I'm going to need to fork at least 4x. I'm not going to do it :-)", | |
| 0 | |
| ], | |
| [ | |
| "$!{he} invites you to join ${him} in ${his} lair.", | |
| 0 | |
| ], | |
| [ | |
| "*choice", | |
| 0 | |
| ], | |
| [ | |
| "#Accept the invitation.", | |
| 4 | |
| ], | |
| [ | |
| "You spend a delightful evening in ${his} lair.", | |
| 8 | |
| ], | |
| [ | |
| "*label victory", | |
| 8 | |
| ], | |
| [ | |
| "*page_break", | |
| 8 | |
| ], | |
| [ | |
| "Congratulations; you have found a mate. What will you do now?", | |
| 8 | |
| ], | |
| [ | |
| "*achieve lover", | |
| 8 | |
| ], | |
| [ | |
| "*choice", | |
| 8 | |
| ], | |
| [ | |
| "#Move on; I can't be tied down like this.", | |
| 12 | |
| ], | |
| [ | |
| "Indeed, the life of a dragon is solitary by nature. You bid your mate a fond farewell, then return to your lair, invigorated, but exhausted.", | |
| 16 | |
| ], | |
| [ | |
| "*finish", | |
| 16 | |
| ], | |
| [ | |
| "#Move in to ${his} lair, abandoning my kingdom.", | |
| 12 | |
| ], | |
| [ | |
| "You end the tyrannical reign of your own kingdom. Your former subjects rejoice, celebrating in the streets; you no longer care. You and your mate huddle together on an enormous treasure hoard (including both ${his} riches as well as your own) and begin a tyrannical reign over this new kingdom.", | |
| 16 | |
| ], | |
| [ | |
| "Here, our story ends.", | |
| 16 | |
| ], | |
| [ | |
| "*page_break", | |
| 16 | |
| ], | |
| [ | |
| "*goto_scene ending", | |
| 16 | |
| ], | |
| [ | |
| "#Invite ${him} to live in my lair.", | |
| 12 | |
| ], | |
| [ | |
| "$!{he} graciously accepts. Your kingdom now has two tyrannical dragons ruling over it. You will make a fine pair.", | |
| 16 | |
| ], | |
| [ | |
| "You spend many joyful years together before ${he} settles down for a long hibernation. You will have to be all the more vigilant to protect your lair now that it contains your sleeping mate.", | |
| 16 | |
| ], | |
| [ | |
| "*finish", | |
| 16 | |
| ], | |
| [ | |
| "#Spurn the invitation.", | |
| 4 | |
| ], | |
| [ | |
| "Are you just playing \"hard to get,\" or are you really rejecting ${him}?", | |
| 8 | |
| ], | |
| [ | |
| "*choice", | |
| 8 | |
| ], | |
| [ | |
| "#I'm moving on, now that the hunt is over.", | |
| 12 | |
| ], | |
| [ | |
| "Fair enough.", | |
| 16 | |
| ], | |
| [ | |
| "*goto ending", | |
| 16 | |
| ], | |
| [ | |
| "#I'm just flirting.", | |
| 12 | |
| ], | |
| [ | |
| "*set cunning %+10", | |
| 16 | |
| ], | |
| [ | |
| "It works; ${he} becomes all the more enamored of you. You wind up spending a delightful evening in ${his} lair.", | |
| 16 | |
| ], | |
| [ | |
| "*goto victory", | |
| 16 | |
| ], | |
| [ | |
| "#I'm going to try to get one of the other dragons.", | |
| 12 | |
| ], | |
| [ | |
| "Unfortunately, spurning a dragon gives you a bit of a reputation. None of the other dragons will have anything to do with you at this point.", | |
| 16 | |
| ], | |
| [ | |
| "*goto ending", | |
| 16 | |
| ] | |
| ], | |
| "evilwizard": [ | |
| [ | |
| "*temp KilledDemon", | |
| 0 | |
| ], | |
| [ | |
| "*comment KilledDemon = true if you killed the first demon that spoke to you, false otherwise", | |
| 0 | |
| ], | |
| [ | |
| "*set KilledDemon false", | |
| 0 | |
| ], | |
| [ | |
| "*temp AttackedCallax", | |
| 0 | |
| ], | |
| [ | |
| "*comment AttackedCallax is true if you destroyed Callax's tower. It only matters if Callax is still alive.", | |
| 0 | |
| ], | |
| [ | |
| "*set AttackedCallax false", | |
| 0 | |
| ], | |
| [ | |
| "*temp visited_mountain false", | |
| 0 | |
| ], | |
| [ | |
| "The next two years pass leisurely. You sleep on your hoard of treasure, hunt for prey, and occasionally sack a small town for variety. All in all, you're enjoying a little time without annoying interruptions, when some sort of conjured fiend materializes in front of you. It trails smoke as it hunches before you and claws at the stone floor, bat wings fanning the air. Whatever this thing is, it isn't natural.", | |
| 0 | |
| ], | |
| [ | |
| "The fiend's voice sounds like the movement of many, many slugs. \"O mighty ${name},\" it gurgles, \"the wizard Callax sends his regards. You have been marked for death. And I, or one of my kin, will be your executioner.\"", | |
| 0 | |
| ], | |
| [ | |
| "Constant interruptions like this make it hard to enjoy all of your treasure.", | |
| 0 | |
| ], | |
| [ | |
| "*choice", | |
| 0 | |
| ], | |
| [ | |
| "#Kill it.", | |
| 4 | |
| ], | |
| [ | |
| "*label KillDemon", | |
| 8 | |
| ], | |
| [ | |
| "This isn't as easy as you expected. It tastes revolting, it isn't hurt by your breath, it's fast, and it isn't entirely real. Chewing it is like trying to bite through a ghost. Its claws hurt, though. The creature leaves rents in your scales and actually manages to break your skin before you slap it into the wall with your tail. It disappears into greasy vapor, laughing.", | |
| 8 | |
| ], | |
| [ | |
| "Magic. One more reason to hate wizards.", | |
| 8 | |
| ], | |
| [ | |
| "*set KilledDemon true", | |
| 8 | |
| ], | |
| [ | |
| "*goto Callax", | |
| 8 | |
| ], | |
| [ | |
| "#Question it.", | |
| 4 | |
| ], | |
| [ | |
| "It chortles as it hears your question. \"I am sent by an enemy you didn't even know you had. I am a creature of nightmare, and three other dragons have fallen before my kind. When you are dead, I will eat your soul and wear your flesh as a disguise, and then my master will rule instead of you.\"", | |
| 8 | |
| ], | |
| [ | |
| "Three other dragons? You'd think you'd have heard about that.", | |
| 8 | |
| ], | |
| [ | |
| "*choice", | |
| 8 | |
| ], | |
| [ | |
| "#Question it further.", | |
| 12 | |
| ], | |
| [ | |
| "\"Surely you have heard of the mighty wizard Callax? He abides in the High Tower of Wizardry, within the very country you", | |
| 16 | |
| ], | |
| [ | |
| "claim. He has grown annoyed that you overthrew his queen, and has sentenced you to death. Goodbye, worm.\"", | |
| 16 | |
| ], | |
| [ | |
| "*goto Callax", | |
| 16 | |
| ], | |
| [ | |
| "#Kill it.", | |
| 12 | |
| ], | |
| [ | |
| "*goto KillDemon", | |
| 16 | |
| ], | |
| [ | |
| "*label Callax", | |
| 0 | |
| ], | |
| [ | |
| "*page_break", | |
| 0 | |
| ], | |
| [ | |
| "The wizard Callax, eh? How do you feel about the attack?", | |
| 0 | |
| ], | |
| [ | |
| "*choice", | |
| 0 | |
| ], | |
| [ | |
| "#What sort of idiot would try to kill me?", | |
| 8 | |
| ], | |
| [ | |
| "Exactly. It would take a brave man to challenge outright someone as powerful as you. A brave, stupid man.", | |
| 12 | |
| ], | |
| [ | |
| "*goto A", | |
| 12 | |
| ], | |
| [ | |
| "#I'm furious and demand immediate vengeance.", | |
| 8 | |
| ], | |
| [ | |
| "No time like the present. You even know where the High Tower of Wizardry is, although they haven't bothered you before.", | |
| 12 | |
| ], | |
| [ | |
| "*goto A", | |
| 12 | |
| ], | |
| [ | |
| "*if (KilledDemon=true)", | |
| 8 | |
| ], | |
| [ | |
| "#This is going to become tedious if it continues. That thing tasted awful.", | |
| 12 | |
| ], | |
| [ | |
| "It's probably worth looking into, if for no other reason than that it'll be hard to sleep uninterrupted.", | |
| 16 | |
| ], | |
| [ | |
| "*goto A", | |
| 16 | |
| ], | |
| [ | |
| "*label A", | |
| 0 | |
| ], | |
| [ | |
| "What's your next step?", | |
| 0 | |
| ], | |
| [ | |
| "*choice", | |
| 0 | |
| ], | |
| [ | |
| "#Try to find out more about the monster.", | |
| 4 | |
| ], | |
| [ | |
| "You have the goblins haul out the chest of books you found the last time you ate a wizard, and they turn pages as you look through them. The picture is on page 418 of the fifth book. Apparently, the creature that attacked you is a fiend that only the most powerful wizards can summon, a creature of pure hatred and bile that feeds by killing. If Callax summoned him, the wizard is quite powerful indeed.", | |
| 8 | |
| ], | |
| [ | |
| "Now what?", | |
| 8 | |
| ], | |
| [ | |
| "*choice", | |
| 8 | |
| ], | |
| [ | |
| "#Assault the High Tower of Wizardry and kill Callax.", | |
| 12 | |
| ], | |
| [ | |
| "*goto Assault", | |
| 16 | |
| ], | |
| [ | |
| "#Fly to the High Tower of Wizardry and talk to Callax.", | |
| 12 | |
| ], | |
| [ | |
| "*goto TalkCallax", | |
| 16 | |
| ], | |
| [ | |
| "#Try to find out more about Callax.", | |
| 12 | |
| ], | |
| [ | |
| "You launch yourself out of your lair and circle silently on the wind as you think about whom to ask. At this point, you know enough intimidated humans that someone should be able to give you information. It doesn't take long; Callax is the high mage, whatever that is. He's supposed to be fairly powerful and very proud, someone who likes to succeed and doesn't have much patience for rivals.", | |
| 16 | |
| ], | |
| [ | |
| "You're going to have to go to the High Tower of Wizardry to see him. But do you plan to kill him, or to talk first?", | |
| 16 | |
| ], | |
| [ | |
| "*choice", | |
| 16 | |
| ], | |
| [ | |
| "#Kill him!", | |
| 20 | |
| ], | |
| [ | |
| "*goto Assault", | |
| 24 | |
| ], | |
| [ | |
| "#Talk to him first.", | |
| 20 | |
| ], | |
| [ | |
| "*goto TalkCallax", | |
| 24 | |
| ], | |
| [ | |
| "#Assault the High Tower of Wizardry and kill Callax.", | |
| 4 | |
| ], | |
| [ | |
| "*label Assault", | |
| 8 | |
| ], | |
| [ | |
| "*set AttackedCallax true", | |
| 8 | |
| ], | |
| [ | |
| "No mercy for one who would oppose you. You are a thunderbolt as you hit the tower from the outside, slamming against it from the air with all of your might. You feel spell-strengthened stones creak and tumble beneath your weight. The top of the tower breaks loose and falls to the ground, and you hear the sound of screams.", | |
| 8 | |
| ], | |
| [ | |
| "\"Callax!\" you roar. You stick your snout into the top of the tower and breathe flame straight down into the broken structure. \"CALLAX!\" A sweep of your tail takes out the stables, and you pounce on the first people to flee the structure.", | |
| 8 | |
| ], | |
| [ | |
| "The wizard doesn't introduce himself when he attacks; he simply hits you with a magical spell from behind.", | |
| 8 | |
| ], | |
| [ | |
| "\"Coward!\" you growl, and only a magical globe of water saves him from being flash-fried. \"Where are your conjured monsters now?\"", | |
| 8 | |
| ], | |
| [ | |
| "He looks a little surprised at that.", | |
| 8 | |
| ], | |
| [ | |
| "*choice", | |
| 8 | |
| ], | |
| [ | |
| "#Find out why he looks surprised.", | |
| 12 | |
| ], | |
| [ | |
| "You pause in your assault. \"What?\" Fire dances around your nostrils.", | |
| 16 | |
| ], | |
| [ | |
| "\"What conjured monsters? I can't do that.\"", | |
| 16 | |
| ], | |
| [ | |
| "Uh-oh. \"You can't?\"", | |
| 16 | |
| ], | |
| [ | |
| "\"No! I transform and transfigure things. I never learned conjuring.\"", | |
| 16 | |
| ], | |
| [ | |
| "*choice", | |
| 16 | |
| ], | |
| [ | |
| "#Whoops.", | |
| 20 | |
| ], | |
| [ | |
| "\"Ah. Right, then. So you didn't send a monster to attack me?\"", | |
| 24 | |
| ], | |
| [ | |
| "\"No!\"", | |
| 24 | |
| ], | |
| [ | |
| "You glower. \"It said you did. It told me you had slain three other dragons, and I would be your latest victim.\"", | |
| 24 | |
| ], | |
| [ | |
| "\"You believed a monster?\" Callax looks around at the wreckage and death. He appears somewhat sick.", | |
| 24 | |
| ], | |
| [ | |
| "\"Silence! If not you, who?\"", | |
| 24 | |
| ], | |
| [ | |
| "\"I think an old enemy of mine is trying to kill you, or to use you as a murder weapon to assassinate me. She calls herself Magister Vermias, although I don't know her real name. She's definitely a conjurer, and she can't stand me.\"", | |
| 24 | |
| ], | |
| [ | |
| "\"Has she killed dragons before?\"", | |
| 24 | |
| ], | |
| [ | |
| "\"I don't know for sure, but her staff is supposed to be made from a dragonbone, so the answer might be yes. She lives in the mountains far to the south, and she wants this country as her own. Luckily, she's never been able to raise an army, since no one is stupid enough to follow her. She's crazy and very dangerous.\"", | |
| 24 | |
| ], | |
| [ | |
| "You depart without another word, leaving the dying wizard and burning tower behind.", | |
| 24 | |
| ], | |
| [ | |
| "*goto ReturnLair", | |
| 24 | |
| ], | |
| [ | |
| "#Lies! I'd better eat him before he says anything else.", | |
| 20 | |
| ], | |
| [ | |
| "*goto EatCallax", | |
| 24 | |
| ], | |
| [ | |
| "#Nah, I eat him.", | |
| 12 | |
| ], | |
| [ | |
| "*label EatCallax", | |
| 16 | |
| ], | |
| [ | |
| "A magical spell strikes you, and you can feel your scales turning as soft as butter. That's not good. Both claws slam down onto the wizard before he can react, and you turn him into a gooey paste. Then you're off and flying before anyone can strike you in your newly vulnerable spot. Your enemy is dead, and you're barely hurt. Not bad. On the way back, you can feel your scales hardening again. They're still softer than they've been in years, but you don't think he's left you permanently vulnerable. At least, you hope not.", | |
| 16 | |
| ], | |
| [ | |
| "*set wounds +1", | |
| 16 | |
| ], | |
| [ | |
| "*set Callax_Alive false", | |
| 16 | |
| ], | |
| [ | |
| "*goto ReturnLair", | |
| 16 | |
| ], | |
| [ | |
| "#Fly to the High Tower of Wizardry and talk to Callax.", | |
| 4 | |
| ], | |
| [ | |
| "*label TalkCallax", | |
| 8 | |
| ], | |
| [ | |
| "The Tower isn't far at the speeds you fly, less than an hour away. You land in the courtyard, and there's no doubt that everyone knows you're there. A cowering servant is pushed through a door to find out what you want. Do you want to demand to see Callax, or ask more politely?", | |
| 8 | |
| ], | |
| [ | |
| "*fake_choice", | |
| 8 | |
| ], | |
| [ | |
| "#Demand to see him.", | |
| 12 | |
| ], | |
| [ | |
| "Your roar shatters ancient stained-glass windows, and the sound makes you smile. \"Worm! Fetch Callax!\"", | |
| 16 | |
| ], | |
| [ | |
| "#Ask to see him.", | |
| 12 | |
| ], | |
| [ | |
| "The servant is clearly terrified. \"Bring me Callax, human. He and I have a problem to discuss.\"", | |
| 17 | |
| ], | |
| [ | |
| "*page_break", | |
| 8 | |
| ], | |
| [ | |
| "You prepare yourself for battle. If Callax is brave enough to accost you now, you won't be taken by surprise.", | |
| 8 | |
| ], | |
| [ | |
| "Callax strides out the doorway into the courtyard, his body sheathed in magical fires that he thinks will protect him from you. He seems cautious but not afraid. \"It is an honor to meet you, ${name},\" he says in a clear voice. \"To what do I owe the pleasure of this visit?\"", | |
| 8 | |
| ], | |
| [ | |
| "*fake_choice", | |
| 8 | |
| ], | |
| [ | |
| "#\"You tried to kill me.\"", | |
| 12 | |
| ], | |
| [ | |
| "Your voice rumbles through the courtyard, and all the apprentices watching from the tower's windows go silent with dread.", | |
| 16 | |
| ], | |
| [ | |
| "Callax squints. \"No, I didn't.\"", | |
| 16 | |
| ], | |
| [ | |
| "#\"Why are you trying to kill me?\"", | |
| 12 | |
| ], | |
| [ | |
| "Callax looks surprised. \"I'm not trying to kill you. That would be stupid. Why would I do that?\"", | |
| 16 | |
| ], | |
| [ | |
| "#\"How many dragons have you killed in your life?\"", | |
| 12 | |
| ], | |
| [ | |
| "He looks surprised. \"None. Killing dragons is a dangerous line of work. I have my hands full with human enemies, thank you very much.\"", | |
| 16 | |
| ], | |
| [ | |
| "*choice", | |
| 8 | |
| ], | |
| [ | |
| "#He's lying. I eat him.", | |
| 12 | |
| ], | |
| [ | |
| "No reason to waste words. You reach out your jaws to devour him, and his protective spells flare into existence. The pain is incredible. You take to the air and blanket the courtyard with fire; he creates a bubble of water to protect himself. He throws a spell at you and you feel it blacken the scales on your belly. The pain increases. Finally, you simply drop on him out of the sky, massive claws ripping and tearing through his magical shields as your bulk pins him down. It takes several minutes and you're badly hurt, but the wizard Callax is dead. You should now be safe.", | |
| 16 | |
| ], | |
| [ | |
| "\"Thus perish all who attack me!\" you roar\u2014a little pretentious, perhaps, but you're angry and in pain. You drag yourself aloft and return to your lair. You trail droplets of smoking blood as you fly.", | |
| 16 | |
| ], | |
| [ | |
| "*set wounds +1", | |
| 16 | |
| ], | |
| [ | |
| "*set Callax_Alive false", | |
| 16 | |
| ], | |
| [ | |
| "*goto ReturnLair", | |
| 16 | |
| ], | |
| [ | |
| "#Maybe he's telling the truth. Find out more.", | |
| 12 | |
| ], | |
| [ | |
| "\"That's not what your conjured beast told me as it tried to kill me.\" Your anger shakes the tower's stone.", | |
| 16 | |
| ], | |
| [ | |
| "\"Conjured beast? Your Majesty, I don't do conjurations. I specialize in transmutations. I can change a housefly into an ogre or an apple into a pear, but I can't conjure fiends to set against my enemies.\" He pauses. \"Why do you believe I did this?\"", | |
| 16 | |
| ], | |
| [ | |
| "\"Are you not listening? Your creature told me before I killed it.\"", | |
| 16 | |
| ], | |
| [ | |
| "He shuts his eyes as if in pain. \"${name}, I apologize. I think an old enemy is trying to kill you, or to use you as a murder weapon to assassinate me. She calls herself Magister Vermias, although I don't know her real name. She's definitely a conjurer, and she can't stand me.\"", | |
| 16 | |
| ], | |
| [ | |
| "\"Has she killed dragons before?\"", | |
| 16 | |
| ], | |
| [ | |
| "\"I don't know for sure, but her staff is supposed to be made from a dragonbone, so the answer might be yes.\"", | |
| 16 | |
| ], | |
| [ | |
| "*choice", | |
| 16 | |
| ], | |
| [ | |
| "#Ask where Vermias is.", | |
| 20 | |
| ], | |
| [ | |
| "\"She lives in the mountains far to the south, and she wants this country as her own. Luckily, she's never been able to raise an army, since no one is stupid enough to follow her. She's crazy and very dangerous. Be cautious.\"", | |
| 24 | |
| ], | |
| [ | |
| "*goto ReturnLair", | |
| 24 | |
| ], | |
| [ | |
| "#Leave.", | |
| 20 | |
| ], | |
| [ | |
| "Your wings beat the air as you fly back to your lair. Vermias, eh?", | |
| 24 | |
| ], | |
| [ | |
| "*goto ReturnLair", | |
| 24 | |
| ], | |
| [ | |
| "#Try to find out more about Callax.", | |
| 4 | |
| ], | |
| [ | |
| "You launch yourself out of your lair and circle silently on the wind as you think about who to ask. At this point, you know enough intimidated humans that someone should be able to give you information. It doesn't take long; Callax is the high mage, whatever that is. He's supposed to be fairly powerful and very proud, someone who likes to succeed and doesn't have much patience for rivals.", | |
| 8 | |
| ], | |
| [ | |
| "What's next?", | |
| 8 | |
| ], | |
| [ | |
| "*choice", | |
| 8 | |
| ], | |
| [ | |
| "#Try to find out more about the monster.", | |
| 12 | |
| ], | |
| [ | |
| "You have the goblins haul out the chest of books you found last time you ate a wizard, and they turn pages as you look through them. The picture is on page 418 of the fifth book. Apparently, the creature that attacked you is a fiend that only the most powerful wizards can summon, a creature of pure hatred and bile that feeds by killing. If Callax summoned him, the wizard is quite powerful indeed.", | |
| 17 | |
| ], | |
| [ | |
| "You're going to have to go to the High Tower of Wizardry to see him. But do you plan to kill him, or to talk first?", | |
| 17 | |
| ], | |
| [ | |
| "*choice", | |
| 17 | |
| ], | |
| [ | |
| "#Kill him!", | |
| 20 | |
| ], | |
| [ | |
| "*goto Assault", | |
| 24 | |
| ], | |
| [ | |
| "#Talk to him first.", | |
| 20 | |
| ], | |
| [ | |
| "*goto TalkCallax", | |
| 24 | |
| ], | |
| [ | |
| "#Assault the High Tower of Wizardry and kill Callax.", | |
| 12 | |
| ], | |
| [ | |
| "*goto Assault", | |
| 16 | |
| ], | |
| [ | |
| "#Fly to the High Tower of Wizardry and talk to Callax.", | |
| 12 | |
| ], | |
| [ | |
| "*goto TalkCallax", | |
| 16 | |
| ], | |
| [ | |
| "*label ReturnLair", | |
| 0 | |
| ], | |
| [ | |
| "*if ((Callax_Alive=false) or (AttackedCallax=true))", | |
| 0 | |
| ], | |
| [ | |
| "A different conjured monster is waiting for you as you arrive at your lair. \"Mighty ${name},\" it mocks in a wheedling voice, \"did you feel oh so smart as you attacked an innocent wizard just now? My true master grows more powerful while you weaken his enemies. Thank you, for you have been an awfully good little servant. And you will never know who my master actually is.", | |
| 2 | |
| ], | |
| [ | |
| "*goto SecondMonster", | |
| 2 | |
| ], | |
| [ | |
| "*else", | |
| 0 | |
| ], | |
| [ | |
| "A different conjured monster is waiting for you as you arrive at your lair. \"Mighty ${name},\" it mocks in a wheedling voice, \"you may have been clever enough to not attack an innocent wizard, but you are no closer to your goal. My true master grows more powerful while you chase his enemies.", | |
| 2 | |
| ], | |
| [ | |
| "*goto SecondMonster", | |
| 2 | |
| ], | |
| [ | |
| "*label SecondMonster", | |
| 0 | |
| ], | |
| [ | |
| "\"Come to the peak of Crooked Mountain tomorrow at midnight, where you will learn what is required of you, should you wish to live.\"", | |
| 0 | |
| ], | |
| [ | |
| "*fake_choice", | |
| 0 | |
| ], | |
| [ | |
| "#Eat it.", | |
| 4 | |
| ], | |
| [ | |
| "This thing needs to shut up.", | |
| 8 | |
| ], | |
| [ | |
| "#Ask it questions before eating it.", | |
| 4 | |
| ], | |
| [ | |
| "It doesn't seem as smart as the last one. Maybe you can learn something.", | |
| 8 | |
| ], | |
| [ | |
| "\"Who is your master?\"", | |
| 8 | |
| ], | |
| [ | |
| "\"Why, I am summoned by the queen of this country you claim to\u2014\" You cut it off mid-sentence by biting off its froglike legs. It tastes utterly revolting.", | |
| 8 | |
| ], | |
| [ | |
| "As you bite into it, the beast's eyes bug out of their sockets.", | |
| 0 | |
| ], | |
| [ | |
| "\"Vermias said you couldn't hurt me\u2026\" it croaks out.", | |
| 0 | |
| ], | |
| [ | |
| "\"Vermias lied,\" you reply, destroying the monster. You settle back down on your hoard in annoyance.", | |
| 0 | |
| ], | |
| [ | |
| "*page_break", | |
| 0 | |
| ], | |
| [ | |
| "So, Vermias wants to face you on the peak of Crooked Mountain. You know where that is. The question is, why?", | |
| 0 | |
| ], | |
| [ | |
| "*fake_choice", | |
| 0 | |
| ], | |
| [ | |
| "#So that she can present me with a list of demands.", | |
| 4 | |
| ], | |
| [ | |
| "It makes sense that she wants to humiliate you before she tries to enslave or kill you.", | |
| 8 | |
| ], | |
| [ | |
| "#So that she can ambush and kill me.", | |
| 4 | |
| ], | |
| [ | |
| "You know that she uses lies to manipulate her foes, and this seems like a classic trap.", | |
| 8 | |
| ], | |
| [ | |
| "*comment endif", | |
| 0 | |
| ], | |
| [ | |
| "Do you want to show up atop the mountain at the appointed time?", | |
| 0 | |
| ], | |
| [ | |
| "*choice", | |
| 0 | |
| ], | |
| [ | |
| "#Absolutely, by myself.", | |
| 4 | |
| ], | |
| [ | |
| "None will stand before you, and there is no challenge you can't face down alone. This wizard is doomed.", | |
| 8 | |
| ], | |
| [ | |
| "Brutality and Honor increase.", | |
| 8 | |
| ], | |
| [ | |
| "*set brutality %+15", | |
| 8 | |
| ], | |
| [ | |
| "*set cunning %-10", | |
| 8 | |
| ], | |
| [ | |
| "*goto CrookedAlone", | |
| 8 | |
| ], | |
| [ | |
| "#Absolutely, taking that human wizard Callax with me.", | |
| 4 | |
| ], | |
| [ | |
| "Having a wizard as backup makes some sense.", | |
| 8 | |
| ], | |
| [ | |
| "*if (Callax_Alive = false)", | |
| 8 | |
| ], | |
| [ | |
| "Unfortunately, you've already eaten him. So, will you go there alone, or refuse to show up?", | |
| 12 | |
| ], | |
| [ | |
| "*label decide_without_callax", | |
| 12 | |
| ], | |
| [ | |
| "*choice", | |
| 12 | |
| ], | |
| [ | |
| "#Even on my own, I'm more than a match for Vermias.", | |
| 16 | |
| ], | |
| [ | |
| "*goto CrookedAlone", | |
| 20 | |
| ], | |
| [ | |
| "#I'm not going there without backup.", | |
| 16 | |
| ], | |
| [ | |
| "*goto RefuseCrooked", | |
| 20 | |
| ], | |
| [ | |
| "*else", | |
| 8 | |
| ], | |
| [ | |
| "You think he'll be willing to come?", | |
| 12 | |
| ], | |
| [ | |
| "*choice", | |
| 12 | |
| ], | |
| [ | |
| "*if (AttackedCallax=true)", | |
| 16 | |
| ], | |
| [ | |
| "#Well, I did just destroy his tower and kill most of his friends.", | |
| 20 | |
| ], | |
| [ | |
| "Good point. Forget this plan. So, will you go there alone, or refuse to show up?", | |
| 24 | |
| ], | |
| [ | |
| "*goto decide_without_callax", | |
| 24 | |
| ], | |
| [ | |
| "#I'll eat him if he doesn't.", | |
| 16 | |
| ], | |
| [ | |
| "Who could turn down an offer like that?", | |
| 20 | |
| ], | |
| [ | |
| "*if (cunning > 85)", | |
| 20 | |
| ], | |
| [ | |
| "Unfortunately, Callax knows your reputation too well. You'll probably betray him and try to eat him in the end, so he figures that working with you is suicide. Instead of going with you, he turns himself into a cloud of mist and floats away. That's frustrating.", | |
| 24 | |
| ], | |
| [ | |
| "So, will you go there alone, or refuse to show up?", | |
| 24 | |
| ], | |
| [ | |
| "*goto decide_without_callax", | |
| 24 | |
| ], | |
| [ | |
| "*else", | |
| 20 | |
| ], | |
| [ | |
| "You threaten Callax with death, and he decides that he'd prefer to fight Vermias with you instead of fighting you now.", | |
| 24 | |
| ], | |
| [ | |
| "*goto CrookedWithCallax", | |
| 24 | |
| ], | |
| [ | |
| "#I appeal to his sense of self-interest: Vermias tried to kill both of us, and he should work with me to eliminate the threat.", | |
| 16 | |
| ], | |
| [ | |
| "Ah, a sensible appeal.", | |
| 20 | |
| ], | |
| [ | |
| "Finesse increases.", | |
| 20 | |
| ], | |
| [ | |
| "*set brutality %-15", | |
| 20 | |
| ], | |
| [ | |
| "*if (cunning > 85)", | |
| 20 | |
| ], | |
| [ | |
| "Unfortunately, Callax knows your reputation too well. You'll probably betray him and try to eat him in the end, so he figures that working with you is suicide. Instead of going with you, he turns himself into a cloud of mist and floats away. That's frustrating.", | |
| 24 | |
| ], | |
| [ | |
| "So, will you go there alone, or refuse to show up?", | |
| 24 | |
| ], | |
| [ | |
| "*goto decide_without_callax", | |
| 24 | |
| ], | |
| [ | |
| "*else", | |
| 20 | |
| ], | |
| [ | |
| "Callax listens to your reasoning and agrees to go with you to fight Vermias.", | |
| 24 | |
| ], | |
| [ | |
| "*goto CrookedWithCallax", | |
| 24 | |
| ], | |
| [ | |
| "#Not a chance\u2014too dangerous.", | |
| 4 | |
| ], | |
| [ | |
| "*label RefuseCrooked", | |
| 8 | |
| ], | |
| [ | |
| "Well, if that's the case, what's your better idea?", | |
| 8 | |
| ], | |
| [ | |
| "*choice", | |
| 8 | |
| ], | |
| [ | |
| "#I attack her tower at midnight, when we're supposed to be on Crooked Mountain.", | |
| 12 | |
| ], | |
| [ | |
| "Sneaky. What's more, if a summoner has set an ambush for you, she's probably still at her tower and only sending demons or the like to ambush you.", | |
| 16 | |
| ], | |
| [ | |
| "Cunning increases.", | |
| 16 | |
| ], | |
| [ | |
| "*set cunning %+15", | |
| 16 | |
| ], | |
| [ | |
| "*goto VermiasTower", | |
| 16 | |
| ], | |
| [ | |
| "#I ignore it and stay home in my lair.", | |
| 12 | |
| ], | |
| [ | |
| "If she wants you, she can come here to you.", | |
| 16 | |
| ], | |
| [ | |
| "Disdain increases.", | |
| 16 | |
| ], | |
| [ | |
| "*set disdain %+ 15", | |
| 16 | |
| ], | |
| [ | |
| "*goto WaitInLair", | |
| 16 | |
| ], | |
| [ | |
| "*label CrookedAlone", | |
| 0 | |
| ], | |
| [ | |
| "*set visited_mountain true", | |
| 0 | |
| ], | |
| [ | |
| "You fly off to Crooked Mountain. As you approach, you see Vermias levitating above the top of the peak. She smiles as you approach, holding up her dragonbone staff in a defensive posture and muttering a spell.", | |
| 0 | |
| ], | |
| [ | |
| "*if (Vermias_killed_Axilmeus=true)", | |
| 0 | |
| ], | |
| [ | |
| "As you look at the dragonbone staff, something about its curvature draws your attention. You can't be sure, but you think that was your clutchmate Axilmeus's shinbone once.", | |
| 2 | |
| ], | |
| [ | |
| "*comment endif", | |
| 0 | |
| ], | |
| [ | |
| "There are two pentagrams carved into the stone of the mountaintop. They begin to glow, and reddish smoke rises up from the center of each.", | |
| 0 | |
| ], | |
| [ | |
| "If you don't kill Vermias before she finishes the summoning, it might be a little dicey for you.", | |
| 0 | |
| ], | |
| [ | |
| "*temp DestroyedPentacles", | |
| 0 | |
| ], | |
| [ | |
| "*set DestroyedPentacles false", | |
| 0 | |
| ], | |
| [ | |
| "What do you do?", | |
| 0 | |
| ], | |
| [ | |
| "*choice", | |
| 0 | |
| ], | |
| [ | |
| "#Wizards are most dangerous at a distance, where they can use their spells to reach me. The sooner I get my claws into Vermias, the better.", | |
| 4 | |
| ], | |
| [ | |
| "You rush at Vermias and plunge your claws into her.", | |
| 8 | |
| ], | |
| [ | |
| "*label LightningBlast", | |
| 8 | |
| ], | |
| [ | |
| "Where there should be flesh, there is only air and smoke, and a blast of lightning engulfs you. The energy burns and scars you as it races across your body, wracking you with pain. Two of your teeth explode, leaving nasty bleeding stumps. There is no sign of Vermias\u2014you clearly faced a magical trap rather than the wizard herself.", | |
| 8 | |
| ], | |
| [ | |
| "*set wounds +1", | |
| 8 | |
| ], | |
| [ | |
| "*label AttackedIllusion", | |
| 8 | |
| ], | |
| [ | |
| "*if DestroyedPentacles", | |
| 8 | |
| ], | |
| [ | |
| "Now what?", | |
| 10 | |
| ], | |
| [ | |
| "*choice", | |
| 10 | |
| ], | |
| [ | |
| "#She must actually be back at her tower!", | |
| 14 | |
| ], | |
| [ | |
| "*goto VermiasTower", | |
| 18 | |
| ], | |
| [ | |
| "#Enough of this nonsense. I'm going back to my lair.", | |
| 14 | |
| ], | |
| [ | |
| "*goto WaitInLair", | |
| 18 | |
| ], | |
| [ | |
| "*else", | |
| 8 | |
| ], | |
| [ | |
| "*goto DemonFight", | |
| 10 | |
| ], | |
| [ | |
| "#I fly at Vermias and blast her with my fiery breath. Not even a wizard could survive that.", | |
| 4 | |
| ], | |
| [ | |
| "*label BlastIllusion", | |
| 8 | |
| ], | |
| [ | |
| "As you approach, you draw in a great breath. You unleash an inferno from a dozen feet away. Nothing human could survive that blast.", | |
| 8 | |
| ], | |
| [ | |
| "Unfortunately, Vermias is not truly here. Her illusion dissolves as your flame hits; a blast of lightning erupts from the apparition and engulfs you. It blasts across your body, inflicting excruciating pain, but the spell is not powerful enough to truly threaten a dragon.", | |
| 8 | |
| ], | |
| [ | |
| "*goto AttackedIllusion", | |
| 8 | |
| ], | |
| [ | |
| "#When fighting a summoner, the most important thing is to prevent them from conjuring up allies. The first step is to destroy those pentagrams.", | |
| 4 | |
| ], | |
| [ | |
| "*set DestroyedPentacles true", | |
| 8 | |
| ], | |
| [ | |
| "You unleash a blast of flame on each pentacle, softening the rock itself. Vermias continues muttering her spells, but without the summoning circles, nothing happens.", | |
| 8 | |
| ], | |
| [ | |
| "*if (disdain > 80)", | |
| 8 | |
| ], | |
| [ | |
| "You turn to rush at Vermias. If you'd been more vigilant, you might have noticed that Vermias didn't react to the destruction of her pentagrams.", | |
| 12 | |
| ], | |
| [ | |
| "*goto LightningBlast", | |
| 12 | |
| ], | |
| [ | |
| "What's next?", | |
| 8 | |
| ], | |
| [ | |
| "*choice", | |
| 8 | |
| ], | |
| [ | |
| "#Now Vermias dies!", | |
| 12 | |
| ], | |
| [ | |
| "You rush at her.", | |
| 16 | |
| ], | |
| [ | |
| "*goto LightningBlast", | |
| 16 | |
| ], | |
| [ | |
| "#Wait a second\u2026.", | |
| 12 | |
| ], | |
| [ | |
| "Why didn't Vermias stop casting when you destroyed her pentagrams? That doesn't make much sense. Actually, she doesn't seem to be reacting to you at all, except for her initial reaction when you arrived.", | |
| 16 | |
| ], | |
| [ | |
| "You wave a claw in front of her face. No response.", | |
| 16 | |
| ], | |
| [ | |
| "\"Are you always this stupid, or are you making a special effort today?\" No response.", | |
| 16 | |
| ], | |
| [ | |
| "(That was the funniest joke you know!)", | |
| 16 | |
| ], | |
| [ | |
| "Now what?", | |
| 16 | |
| ], | |
| [ | |
| "*choice", | |
| 16 | |
| ], | |
| [ | |
| "#Kill her quickly.", | |
| 20 | |
| ], | |
| [ | |
| "You rush at her.", | |
| 22 | |
| ], | |
| [ | |
| "*goto LightningBlast", | |
| 22 | |
| ], | |
| [ | |
| "#Blast her with flame.", | |
| 20 | |
| ], | |
| [ | |
| "*goto BlastIllusion", | |
| 22 | |
| ], | |
| [ | |
| "#She must actually be back at her tower!", | |
| 20 | |
| ], | |
| [ | |
| "*goto VermiasTower", | |
| 24 | |
| ], | |
| [ | |
| "#Enough of this nonsense. I'm going back to my lair.", | |
| 20 | |
| ], | |
| [ | |
| "*goto WaitInLair", | |
| 24 | |
| ], | |
| [ | |
| "*label CrookedWithCallax", | |
| 0 | |
| ], | |
| [ | |
| "*page_break", | |
| 0 | |
| ], | |
| [ | |
| "*set Callax_With true", | |
| 0 | |
| ], | |
| [ | |
| "*set visited_mountain true", | |
| 0 | |
| ], | |
| [ | |
| "You fly off to Crooked Mountain with Callax clinging to your back. As you approach, you see Vermias levitating above the top of the peak. She smiles as you approach, holding up her dragonbone staff in a defensive posture and muttering a spell.", | |
| 0 | |
| ], | |
| [ | |
| "*if (Vermias_killed_Axilmeus=true)", | |
| 0 | |
| ], | |
| [ | |
| "As you look at the dragonbone staff, something about its curvature draws your attention. You can't be sure, but you think that was your clutchmate Axilmeus's shinbone once.", | |
| 2 | |
| ], | |
| [ | |
| "*comment endif", | |
| 0 | |
| ], | |
| [ | |
| "There are two pentagrams carved into the stone of the mountaintop. They begin to glow, and reddish smoke rises up from the center of each.", | |
| 0 | |
| ], | |
| [ | |
| "If you don't kill her before she finishes the summoning, it might be a little dicey for you.", | |
| 0 | |
| ], | |
| [ | |
| "You turn into a dive to begin your attack run. As you shoot towards her, Callax shouts above the rushing wind, \"Wait, ${name}! Do not attack yet!\"", | |
| 0 | |
| ], | |
| [ | |
| "What do you do?", | |
| 0 | |
| ], | |
| [ | |
| "*choice", | |
| 0 | |
| ], | |
| [ | |
| "#Ignore him. I need to strike now, and he is only a cowardly wizard.", | |
| 4 | |
| ], | |
| [ | |
| "You rush at Vermias and plunge your claws into her before the summonings can finish. Where there should be flesh, there is only air and smoke, and a blast of lightning engulfs you. The energy burns and scars you as it races across your body, wracking you with pain. Two of your teeth explode, leaving nasty bleeding stumps. Callax cries out in agony as the lightning blasts through him as well, and his lifeless body topples from your back. There is no sign of Vermias\u2014you clearly faced a magical trap rather than the wizard herself.", | |
| 8 | |
| ], | |
| [ | |
| "*set Callax_Alive false", | |
| 8 | |
| ], | |
| [ | |
| "*set Callax_With false", | |
| 8 | |
| ], | |
| [ | |
| "*set wounds +1", | |
| 8 | |
| ], | |
| [ | |
| "*goto DemonFight", | |
| 8 | |
| ], | |
| [ | |
| "#Stop short and blast Vermias with flame.", | |
| 4 | |
| ], | |
| [ | |
| "As you approach, you draw in a great breath. You unleash an inferno from a dozen feet away. Nothing human could survive that blast.", | |
| 8 | |
| ], | |
| [ | |
| "Unfortunately, Vermias is not truly here. Her illusion dissolves as your flame hits; a blast of lightning erupts from the apparition and engulfs you. It blasts across your body, inflicting excruciating pain, but the spell is not powerful enough to truly threaten a dragon.", | |
| 8 | |
| ], | |
| [ | |
| "Callax is less fortunate, however. The lightning blasts through him, and his lifeless body slumps across your back.", | |
| 8 | |
| ], | |
| [ | |
| "*set Callax_Alive false", | |
| 8 | |
| ], | |
| [ | |
| "*set Callax_With false", | |
| 8 | |
| ], | |
| [ | |
| "*goto DemonFight", | |
| 8 | |
| ], | |
| [ | |
| "#Turn away and listen to Callax more carefully.", | |
| 4 | |
| ], | |
| [ | |
| "You veer away from Vermias as Callax explains. \"There is no human life there\u2014I reached out to change her blood to water, but I only sensed energy and illusion. Blast away the pentacles and pay no attention to the image of Vermias.\"", | |
| 8 | |
| ], | |
| [ | |
| "You unleash a blast of flame on each pentacle, softening the rock itself. The apparition of Vermias continues muttering her spells, but without the summoning circles, nothing happens.", | |
| 8 | |
| ], | |
| [ | |
| "Callax nods his head sagely. \"I can trace the magic from the summoning circles back to its source. Vermias is some fifty miles west of here\u2014if I remember my geography, that's just about right for her to be casting from her tower.\"", | |
| 8 | |
| ], | |
| [ | |
| "Fifty miles is an easy flight for you, so you turn towards the west, wings beating a slow and steady pace as you race across the clouds. You can feel Callax adjusting his grip, desperate not to fall off. \"Hold tight, mage,\" you rumble.", | |
| 8 | |
| ], | |
| [ | |
| "This ends today.", | |
| 8 | |
| ], | |
| [ | |
| "*goto TowerWithCallax", | |
| 8 | |
| ], | |
| [ | |
| "*label DemonFight", | |
| 0 | |
| ], | |
| [ | |
| "Two ten-foot-tall demons appear from the pentacles; each demon wields an enormous black sword. They flap their leathery wings and fly towards either side of you while you shake your head to clear away the pain.", | |
| 0 | |
| ], | |
| [ | |
| "This could be bad. Either demon alone would be no threat for you, of course, but there are two of them.", | |
| 0 | |
| ], | |
| [ | |
| "How do you plan on handling them?", | |
| 0 | |
| ], | |
| [ | |
| "*choice", | |
| 0 | |
| ], | |
| [ | |
| "#They're just demon warriors. I'll rip them to pieces and then fight Vermias.", | |
| 4 | |
| ], | |
| [ | |
| "*label DemonBattle", | |
| 8 | |
| ], | |
| [ | |
| "*if (brutality > 80)", | |
| 8 | |
| ], | |
| [ | |
| "The demons are no match for you. You slap one aside with your tail and engage the other. It slashes you with its sword. The impact bruises you a little, but it can't penetrate your thick scales. Your counter-attack is more effective as you bite its head off.", | |
| 12 | |
| ], | |
| [ | |
| "The other demon regains its balance and flies in at you. You have to give them credit\u2014they're brave. But you've already killed one demon warrior today, and the other fares no better.", | |
| 12 | |
| ], | |
| [ | |
| "Now what?", | |
| 12 | |
| ], | |
| [ | |
| "*choice", | |
| 12 | |
| ], | |
| [ | |
| "#Vermias must actually be back at her tower! I'll take the fight to her!", | |
| 16 | |
| ], | |
| [ | |
| "*goto VermiasTower", | |
| 20 | |
| ], | |
| [ | |
| "#Enough of this nonsense. I'm going back to my lair.", | |
| 16 | |
| ], | |
| [ | |
| "*goto WaitInLair", | |
| 20 | |
| ], | |
| [ | |
| "*else", | |
| 8 | |
| ], | |
| [ | |
| "*set wounds +1", | |
| 12 | |
| ], | |
| [ | |
| "*if (wounds >= 5)", | |
| 12 | |
| ], | |
| [ | |
| "The demon warriors attack you from each side, hacking away at you. Even with two of them, in your prime you would have been able to defeat them, but injuries old and new slow you down. They hack at you with their swords. While you manage to overwhelm one of them, the other slips behind you and strikes a vicious blow to the back of your head, knocking you unconscious. You regain consciousness within Vermias's laboratory.", | |
| 16 | |
| ], | |
| [ | |
| "*goto Captivity", | |
| 16 | |
| ], | |
| [ | |
| "*else", | |
| 12 | |
| ], | |
| [ | |
| "You defeat the demon warriors, but they hurt you badly before you kill them. You underestimated them\u2014you could have beaten one demon warrior without difficulty, but the second one slashes deep cuts into your wing muscles; it's hard to fly now without swaying and bobbing.", | |
| 16 | |
| ], | |
| [ | |
| "What's next?", | |
| 16 | |
| ], | |
| [ | |
| "*choice", | |
| 16 | |
| ], | |
| [ | |
| "#Vermias must actually be back at her tower! I'll take the fight to her!", | |
| 20 | |
| ], | |
| [ | |
| "*goto VermiasTower", | |
| 24 | |
| ], | |
| [ | |
| "#Enough of this nonsense. I'm going back to my lair.", | |
| 20 | |
| ], | |
| [ | |
| "*goto WaitInLair", | |
| 24 | |
| ], | |
| [ | |
| "#My quarrel is with Vermias, not her summoned minions. I'll evade them in the air and leave them behind as I fly away.", | |
| 4 | |
| ], | |
| [ | |
| "*set brutality %-15", | |
| 8 | |
| ], | |
| [ | |
| "*if (brutality < 25)", | |
| 8 | |
| ], | |
| [ | |
| "You execute a clever roll as they close on you. The two demons collide with each other while you wing away. Once you have a lead on them, you outdistance them easily, leaving them behind as you fly away.", | |
| 13 | |
| ], | |
| [ | |
| "Finesse increases.", | |
| 13 | |
| ], | |
| [ | |
| "What's next?", | |
| 13 | |
| ], | |
| [ | |
| "*choice", | |
| 13 | |
| ], | |
| [ | |
| "#Vermias must actually be back at her tower! I'll take the fight to her!", | |
| 16 | |
| ], | |
| [ | |
| "*goto VermiasTower", | |
| 20 | |
| ], | |
| [ | |
| "#Enough of this nonsense. I'm going back to my lair.", | |
| 16 | |
| ], | |
| [ | |
| "*goto WaitInLair", | |
| 20 | |
| ], | |
| [ | |
| "*else", | |
| 8 | |
| ], | |
| [ | |
| "You try to evade them, but they manage to box you in. You don't have enough Finesse to avoid a fight.", | |
| 12 | |
| ], | |
| [ | |
| "*goto DemonBattle", | |
| 12 | |
| ], | |
| [ | |
| "*label VermiasTower", | |
| 0 | |
| ], | |
| [ | |
| "You fly to Vermias's tower. The tower is a heavy granite structure with large oak doors at the base. Five flames glow at the top of the tower.", | |
| 0 | |
| ], | |
| [ | |
| "*comment This sorta assumes that you've guessed that Vermias is still in her tower. It might be a little jarring to players who expect Vermias to be at", | |
| 0 | |
| ], | |
| [ | |
| "*comment Crooked Mountain while they hit the tower.", | |
| 0 | |
| ], | |
| [ | |
| "How do you plan to handle this?", | |
| 0 | |
| ], | |
| [ | |
| "*choice", | |
| 0 | |
| ], | |
| [ | |
| "#Start at the top and work my way down.", | |
| 4 | |
| ], | |
| [ | |
| "You crash through the wooden deck at the top of the tower. As you begin your assault, inky black smoke from the five flames around the tower's edge begins to coalesce into a strange smoky form, all claws and eyes. You're trapped between the demon and whatever is below you in the tower.", | |
| 8 | |
| ], | |
| [ | |
| "This could become awkward.", | |
| 8 | |
| ], | |
| [ | |
| "*page_break", | |
| 8 | |
| ], | |
| [ | |
| "*goto Pinned", | |
| 8 | |
| ], | |
| [ | |
| "#Knock the tower down, then kill anything still moving in the rubble.", | |
| 4 | |
| ], | |
| [ | |
| "*if (brutality > 90)", | |
| 8 | |
| ], | |
| [ | |
| "*goto KnockedDownTower", | |
| 12 | |
| ], | |
| [ | |
| "*else", | |
| 8 | |
| ], | |
| [ | |
| "You slam into the tower with a resounding boom. Your claws scrabble at the stone, but they can't dig in. Despite your best efforts, the tower resists your assault. It must be magically reinforced.", | |
| 12 | |
| ], | |
| [ | |
| "*comment Vermias should say something cool here", | |
| 12 | |
| ], | |
| [ | |
| "*goto FairFight", | |
| 12 | |
| ], | |
| [ | |
| "#Smash through the main doors at the base of the tower.", | |
| 4 | |
| ], | |
| [ | |
| "*goto MainDoorAssault", | |
| 8 | |
| ], | |
| [ | |
| "#Announce my presence and challenge Vermias to battle.", | |
| 4 | |
| ], | |
| [ | |
| "*set cunning %-15", | |
| 8 | |
| ], | |
| [ | |
| "You let out a mighty roar, deafening any animals with the misfortune to be nearby. \"Vermias! Your death is at hand!\"", | |
| 8 | |
| ], | |
| [ | |
| "Honor increases.", | |
| 8 | |
| ], | |
| [ | |
| "*comment Vermias should say something cool here", | |
| 8 | |
| ], | |
| [ | |
| "Vermias calmly strides out the main door, summoned spirits swirling around her. The dragonbone staff she holds glows with an angry light. \"This is it, then. Let's be quick about it\u2014I have experiments waiting.\"", | |
| 8 | |
| ], | |
| [ | |
| "*goto FairFight", | |
| 8 | |
| ], | |
| [ | |
| "*label TowerWithCallax", | |
| 0 | |
| ], | |
| [ | |
| "You fly to Vermias's tower. The tower is a heavy granite structure with large oak doors at the base. Five flames glow at the top of the tower.", | |
| 0 | |
| ], | |
| [ | |
| "Callax shouts as you approach, \"I would stay away from the top of the tower, ${name}. I would wager that Vermias has prepared a summoning trap with those flames. If you land there, it will likely conjure a demon behind us.\"", | |
| 0 | |
| ], | |
| [ | |
| "How do you plan to handle this?", | |
| 0 | |
| ], | |
| [ | |
| "*choice", | |
| 0 | |
| ], | |
| [ | |
| "#Ignore Callax, start at the top, and work my way down.", | |
| 4 | |
| ], | |
| [ | |
| "Callax shouts, \"You fool! You'll kill us both!\" as you crash through the wooden deck on the top of the tower.", | |
| 8 | |
| ], | |
| [ | |
| "He's really quite annoying. You consider killing him. Before you can decide, a smoky black form, all claws and eyes, coalesces at the top of the tower. Its claws rip into Callax and tear him to pieces. I guess he was right about half of his statement. Let's see about the other half\u2026.", | |
| 8 | |
| ], | |
| [ | |
| "*set Callax_Alive false", | |
| 8 | |
| ], | |
| [ | |
| "*set Callax_With false", | |
| 8 | |
| ], | |
| [ | |
| "*page_break", | |
| 8 | |
| ], | |
| [ | |
| "*goto Pinned", | |
| 8 | |
| ], | |
| [ | |
| "#Tell Callax to weaken the tower so that I can knock it down easily, then kill anything still moving in the rubble.", | |
| 4 | |
| ], | |
| [ | |
| "Callax smiles. \"With pleasure\u2026As a transmuter, weakening stone, even magically reinforced stone, is trivial.\" He casts a spell, and the tower glows as he weakens the mortar holding it together.", | |
| 8 | |
| ], | |
| [ | |
| "*if (brutality > 40)", | |
| 8 | |
| ], | |
| [ | |
| "*goto KnockedDownTower", | |
| 12 | |
| ], | |
| [ | |
| "*else", | |
| 8 | |
| ], | |
| [ | |
| "You slam into the tower with a resounding boom. Your claws scrabble at the stone, but even with the benefit of Callax's spells, they can't quite dig in. Despite your best efforts, the tower resists your assault.", | |
| 12 | |
| ], | |
| [ | |
| "*comment Vermias should say something cool here", | |
| 12 | |
| ], | |
| [ | |
| "*goto FairFight", | |
| 12 | |
| ], | |
| [ | |
| "#Smash through the main doors at the base of the tower.", | |
| 4 | |
| ], | |
| [ | |
| "*goto MainDoorAssault", | |
| 8 | |
| ], | |
| [ | |
| "#Announce my presence and challenge Vermias to battle.", | |
| 4 | |
| ], | |
| [ | |
| "*set cunning %-15", | |
| 8 | |
| ], | |
| [ | |
| "Callax winces as you alight some fifty feet from the tower. \"Is this really a good idea?\" he asks, but you ignore him.", | |
| 8 | |
| ], | |
| [ | |
| "Cunning decreases.", | |
| 8 | |
| ], | |
| [ | |
| "You let out a mighty roar, deafening any animals with the misfortune to be nearby. \"Vermias! Your death is at hand!\"", | |
| 8 | |
| ], | |
| [ | |
| "*comment Vermias should say something cool here", | |
| 8 | |
| ], | |
| [ | |
| "Vermias calmly strides out the main door, summoned spirits swirling around her. The dragonbone staff she holds glows with an angry light. \"This is it, then. Let's be quick about it\u2014I have experiments waiting.\"", | |
| 8 | |
| ], | |
| [ | |
| "*goto FairFight", | |
| 8 | |
| ], | |
| [ | |
| "*label Pinned", | |
| 0 | |
| ], | |
| [ | |
| "*page_break", | |
| 0 | |
| ], | |
| [ | |
| "*comment Vermias should say something cool here", | |
| 0 | |
| ], | |
| [ | |
| "Vermias climbs up the stairs towards you, her dragonbone staff glowing in her hands. She laughs. \"I thought you might be smart enough to attack me in my tower, but it didn't occur to me that you would manage that yet still be stupid enough to leave a shadow demon behind you. Your doom is at hand, beast.\"", | |
| 0 | |
| ], | |
| [ | |
| "This is a bad tactical situation. What do you do?", | |
| 0 | |
| ], | |
| [ | |
| "*choice", | |
| 0 | |
| ], | |
| [ | |
| "#Lash out in a frenzy, attacking both Vermias and the shadow demon indiscriminately until the battle is won.", | |
| 4 | |
| ], | |
| [ | |
| "*label Frenzy", | |
| 8 | |
| ], | |
| [ | |
| "You go berserk, slashing and biting and breathing flame. A red haze overtakes your vision. There is nothing but battle, now and forever.", | |
| 8 | |
| ], | |
| [ | |
| "*page_break", | |
| 8 | |
| ], | |
| [ | |
| "*if (brutality > 90)", | |
| 8 | |
| ], | |
| [ | |
| "*goto ResolveFrenzy", | |
| 12 | |
| ], | |
| [ | |
| "*elseif (brutality > 50)", | |
| 8 | |
| ], | |
| [ | |
| "*set wounds +1", | |
| 12 | |
| ], | |
| [ | |
| "*goto ResolveFrenzy", | |
| 12 | |
| ], | |
| [ | |
| "*else", | |
| 8 | |
| ], | |
| [ | |
| "*set wounds +2", | |
| 12 | |
| ], | |
| [ | |
| "*goto ResolveFrenzy", | |
| 12 | |
| ], | |
| [ | |
| "*label ResolveFrenzy", | |
| 8 | |
| ], | |
| [ | |
| "*if (wounds >= 5)", | |
| 8 | |
| ], | |
| [ | |
| "You fight for all you're worth, struggling against the odds. Unfortunately, your best is not enough. Vermias summons innumerable hideous crawlers that swarm up your legs and infest your eyes and nose. Blinded, you begin to convulse; soon you feel them burrowing into your brain. All goes dark.", | |
| 12 | |
| ], | |
| [ | |
| "*goto Captivity", | |
| 12 | |
| ], | |
| [ | |
| "*else", | |
| 8 | |
| ], | |
| [ | |
| "The fighting is savage, but eventually the haze clears and you return to your senses. Your whole body aches, and half your tail is missing. A long bloody smear and some tattered bits of robe are all that is left of Vermias. You really taught her.", | |
| 12 | |
| ], | |
| [ | |
| "Brutality increases.", | |
| 12 | |
| ], | |
| [ | |
| "It takes you months to recover. On the upside, you are able to loot her tower fully. You get quite a nice haul, once you feel up to flying again.", | |
| 12 | |
| ], | |
| [ | |
| "*set wealth +2500", | |
| 12 | |
| ], | |
| [ | |
| "*set brutality %+15", | |
| 12 | |
| ], | |
| [ | |
| "*achieve champion", | |
| 12 | |
| ], | |
| [ | |
| "*finish", | |
| 12 | |
| ], | |
| [ | |
| "#Skewer Vermias with a claw as I race down the tower, planning on escaping through the main doors below.", | |
| 4 | |
| ], | |
| [ | |
| "*if (brutality < 10)", | |
| 8 | |
| ], | |
| [ | |
| "*goto ResolveSkewer", | |
| 12 | |
| ], | |
| [ | |
| "*elseif (brutality <50)", | |
| 8 | |
| ], | |
| [ | |
| "*set wounds +1", | |
| 12 | |
| ], | |
| [ | |
| "*goto ResolveSkewer", | |
| 12 | |
| ], | |
| [ | |
| "*else", | |
| 8 | |
| ], | |
| [ | |
| "*set wounds +2", | |
| 12 | |
| ], | |
| [ | |
| "*goto ResolveSkewer", | |
| 12 | |
| ], | |
| [ | |
| "*label ResolveSkewer", | |
| 8 | |
| ], | |
| [ | |
| "*if (wounds >= 5)", | |
| 8 | |
| ], | |
| [ | |
| "You dive at Vermias, but the shadow demon rips into your shoulders before you can reach her. You plunge to the ground, slamming into the stone floor of the tower at her feet. She smiles down at you as she summons innumerable hideous crawlers that swarm up your legs and infest your eyes and nose. Blinded, you begin to convulse; soon you feel them burrowing into your brain. All goes dark.", | |
| 12 | |
| ], | |
| [ | |
| "*goto Captivity", | |
| 12 | |
| ], | |
| [ | |
| "*else", | |
| 8 | |
| ], | |
| [ | |
| "Diving down a tower at full speed with a demon at your back would take a lot of Finesse. Trying to stab an enemy wizard simultaneously makes this an impossible feat.", | |
| 12 | |
| ], | |
| [ | |
| "*page_break", | |
| 12 | |
| ], | |
| [ | |
| "\u2014Impossible for anyone but you. Despite the odds, you pull it off. You don't escape unscathed\u2014the shadow demon rips at you", | |
| 12 | |
| ], | |
| [ | |
| "as you dive and severs nearly half of your tail. Nonetheless, you make it out, and Vermias is very dead. After taking a moment to eat her body, you circle back and take on the shadow demon. Without its master, it is no threat at all.", | |
| 12 | |
| ], | |
| [ | |
| "Finesse increases.", | |
| 12 | |
| ], | |
| [ | |
| "It takes you months to recover. On the upside, you are able to loot her tower fully. You get quite a nice haul, once you feel up to flying again.", | |
| 12 | |
| ], | |
| [ | |
| "*set wealth +2500", | |
| 12 | |
| ], | |
| [ | |
| "*set brutality %-15", | |
| 12 | |
| ], | |
| [ | |
| "*achieve champion", | |
| 12 | |
| ], | |
| [ | |
| "*finish", | |
| 12 | |
| ], | |
| [ | |
| "#Run away! I need to get clear of this mess before I'll have a chance to defeat Vermias.", | |
| 4 | |
| ], | |
| [ | |
| "You try to reverse course and fly out of the top of the tower, but the shadow demon sinks its claws deep into your back. Your wings will heal in time, assuming you live, but for now you are grounded, with Vermias before you and the demon still on your back. You have no choice but to fight for your life.", | |
| 8 | |
| ], | |
| [ | |
| "*page_break", | |
| 8 | |
| ], | |
| [ | |
| "*set wounds +1", | |
| 8 | |
| ], | |
| [ | |
| "*goto Frenzy", | |
| 8 | |
| ], | |
| [ | |
| "*label KnockedDownTower", | |
| 0 | |
| ], | |
| [ | |
| "With a thunderous crash, the tower collapses to the ground. The devastation is enormous, and a great cloud of dust rises up into the air.", | |
| 0 | |
| ], | |
| [ | |
| "Infamy increases.", | |
| 0 | |
| ], | |
| [ | |
| "*set infamy %+15", | |
| 0 | |
| ], | |
| [ | |
| "You pick your way through the wreckage, occasionally dispatching a grievously wounded apprentice with the flick of your claw, until you finally reach Vermias. She staggers to her feet.", | |
| 0 | |
| ], | |
| [ | |
| "*if (wounds >= 5)", | |
| 0 | |
| ], | |
| [ | |
| "*comment Dead dragon flying resolution", | |
| 4 | |
| ], | |
| [ | |
| "*comment Vermias should say something cool here", | |
| 4 | |
| ], | |
| [ | |
| "Gasping for air, she cries out, \"You may have destroyed my tower, but you are still no match for me!\"", | |
| 4 | |
| ], | |
| [ | |
| "Vermias holds out her staff at you and gestures. Out of nowhere, a vaguely humanoid shape of pain and suffering appears above you and slams down into you, grappling you with intangible tendrils. Your body is paralyzed with torment; you quickly lose consciousness.", | |
| 4 | |
| ], | |
| [ | |
| "*goto Captivity", | |
| 4 | |
| ], | |
| [ | |
| "*else", | |
| 0 | |
| ], | |
| [ | |
| "*comment Vermias should say something cool here", | |
| 4 | |
| ], | |
| [ | |
| "Her magic has protected her from the worst of the effects of her tower's destruction, but she is still stunned and without some of her best defenses. As soon as she sees you approaching, she begins to cast a spell, but you are too fast for her. You bat her to the ground with your claw, then quickly snatch her up with your teeth. She has some sort of magical protection up, but you crush her with your mighty jaws anyway.", | |
| 4 | |
| ], | |
| [ | |
| "In the wreckage of the tower, you find more than a little treasure worth pillaging, although much of the most valuable treasure has been crushed and ruined.", | |
| 4 | |
| ], | |
| [ | |
| "*set wealth +1000", | |
| 4 | |
| ], | |
| [ | |
| "*achieve champion", | |
| 4 | |
| ], | |
| [ | |
| "*if (Callax_With = true)", | |
| 4 | |
| ], | |
| [ | |
| "*label CallaxChoice", | |
| 8 | |
| ], | |
| [ | |
| "*set Callax_With false", | |
| 8 | |
| ], | |
| [ | |
| "What do you do with Callax, anyway?", | |
| 8 | |
| ], | |
| [ | |
| "*choice", | |
| 8 | |
| ], | |
| [ | |
| "#He is no concern of mine. Leave him at the wreckage of the tower.", | |
| 12 | |
| ], | |
| [ | |
| "He shakes his head as you fly away. You can see him slowly trudging back towards his home\u2014it will be a long and difficult journey, although not particularly dangerous for a powerful mage.", | |
| 16 | |
| ], | |
| [ | |
| "You're not very nice, are you?", | |
| 16 | |
| ], | |
| [ | |
| "*finish", | |
| 16 | |
| ], | |
| [ | |
| "#He served me well. I give him a small share of the loot and return him to his home.", | |
| 12 | |
| ], | |
| [ | |
| "Very honorable of you. He may yet prove to be a useful ally.", | |
| 16 | |
| ], | |
| [ | |
| "Honor increases.", | |
| 16 | |
| ], | |
| [ | |
| "*set cunning %-30", | |
| 16 | |
| ], | |
| [ | |
| "*finish", | |
| 16 | |
| ], | |
| [ | |
| "#I have no more use for him\u2026except as a snack.", | |
| 12 | |
| ], | |
| [ | |
| "In cold blood, you eat the wizard who has helped you destroy a dangerous foe. You really are an evil dragon, aren't you?", | |
| 16 | |
| ], | |
| [ | |
| "Hopefully, you won't live to regret killing him!", | |
| 16 | |
| ], | |
| [ | |
| "*page_break", | |
| 16 | |
| ], | |
| [ | |
| "Actually, I hope you DO live to regret killing Callax.", | |
| 16 | |
| ], | |
| [ | |
| "Honor decreases significantly.", | |
| 16 | |
| ], | |
| [ | |
| "*set cunning %+30", | |
| 16 | |
| ], | |
| [ | |
| "*set Callax_Alive false", | |
| 16 | |
| ], | |
| [ | |
| "*finish", | |
| 16 | |
| ], | |
| [ | |
| "*else", | |
| 4 | |
| ], | |
| [ | |
| "*finish", | |
| 8 | |
| ], | |
| [ | |
| "*label FairFight", | |
| 0 | |
| ], | |
| [ | |
| "Vermias alone would be no match for an angry dragon, but dozens of summoned demons swarm to her aid. You have met your match with Vermias.", | |
| 0 | |
| ], | |
| [ | |
| "The battle is epic. Over the next several hours, you face demons of every variety. Winged fiends claw at your hide. The sky rains down tiny parasitic creatures who drain your strength. Tentacled larvae wrap themselves around your throat.", | |
| 0 | |
| ], | |
| [ | |
| "At the end, Vermias calls the true name of a demonic mist. \"G'leal!\" she sings into the walls that separate this world from the next. \"The time has come to finish this.\" G'leal appears in a hideous fog that insinuates itself into your nostrils. All goes dark.", | |
| 0 | |
| ], | |
| [ | |
| "*set wounds +1", | |
| 0 | |
| ], | |
| [ | |
| "*if (wounds >= 5)", | |
| 0 | |
| ], | |
| [ | |
| "*goto Captivity", | |
| 4 | |
| ], | |
| [ | |
| "*else", | |
| 0 | |
| ], | |
| [ | |
| "*page_break", | |
| 4 | |
| ], | |
| [ | |
| "Unfortunately for Vermias, G'leal is flammable.", | |
| 4 | |
| ], | |
| [ | |
| "You cough once; that's all it takes.", | |
| 4 | |
| ], | |
| [ | |
| "*page_break", | |
| 4 | |
| ], | |
| [ | |
| "The air around you ignites; the conflagration pierces Vermias's magical defenses. Clutching her chest in searing pain, she releases her dragonbone staff.", | |
| 4 | |
| ], | |
| [ | |
| "In one motion, you bite the staff in two and eviscerate her with your claws. The last of the demonic minions flee in terror.", | |
| 4 | |
| ], | |
| [ | |
| "You have won this battle. What's more, with Vermias dead, there is nothing to prevent you from plundering her tower. You gain much fine loot.", | |
| 4 | |
| ], | |
| [ | |
| "Infamy increases.", | |
| 4 | |
| ], | |
| [ | |
| "*achieve champion", | |
| 4 | |
| ], | |
| [ | |
| "*set infamy %+15", | |
| 4 | |
| ], | |
| [ | |
| "*set wealth +2500", | |
| 4 | |
| ], | |
| [ | |
| "*if (Callax_With = true)", | |
| 4 | |
| ], | |
| [ | |
| "*goto CallaxChoice", | |
| 8 | |
| ], | |
| [ | |
| "*else", | |
| 4 | |
| ], | |
| [ | |
| "*finish", | |
| 8 | |
| ], | |
| [ | |
| "*label WaitInLair", | |
| 0 | |
| ], | |
| [ | |
| "You wait in your lair. Vermias sends a demonic minion to attack you periodically, but you dissipate them. Eventually, she seems to give up.", | |
| 0 | |
| ], | |
| [ | |
| "*if (disdain > 85)", | |
| 0 | |
| ], | |
| [ | |
| "Unfortunately for you, she was merely keeping you busy while she set up a base of operations nearly on top of your lair. One day, while you fly above your domain to hunt, storm spirits appear around you. They drive you to the ground. The spirits hammer you with lightning and buffet you with wind.", | |
| 4 | |
| ], | |
| [ | |
| "*comment Vermias should say something cool here", | |
| 4 | |
| ], | |
| [ | |
| "Vermias makes her way over to you. Her robes swirl about her, and her dragonbone staff glows with an evil light. \"This ends now, beast. You will soon wish you were dead.\"", | |
| 4 | |
| ], | |
| [ | |
| "*set wounds +1", | |
| 4 | |
| ], | |
| [ | |
| "*goto FairFight", | |
| 4 | |
| ], | |
| [ | |
| "*else", | |
| 0 | |
| ], | |
| [ | |
| "Vermias isn't willing to let the matter drop, however. Your spies report that she has established a base of operations a few paltry miles from your lair. You can't let that go unanswered, so you fly over to attack her.", | |
| 4 | |
| ], | |
| [ | |
| "*comment Vermias should say something cool here", | |
| 4 | |
| ], | |
| [ | |
| "Vermias looks at you in surprise as you rip away the top of her bivouac. \"So, you found me before I could ambush you,\" she says. \"No matter. I will defeat you easily enough anyway.\" She raises her dragonbone staff high.", | |
| 4 | |
| ], | |
| [ | |
| "*goto FairFight", | |
| 4 | |
| ], | |
| [ | |
| "*label Captivity", | |
| 0 | |
| ], | |
| [ | |
| "*page_break", | |
| 0 | |
| ], | |
| [ | |
| "The next few years are a blur of pain and suffering as Vermias experiments on you. You are vaguely aware that she offers bits of your body and your inherent magical energy to the various foul creatures that she summons. After many degrading and terrible experiences, it's a relief when you finally muster the force of will to stop your own heart.", | |
| 0 | |
| ], | |
| [ | |
| "*achieve dragonslayer", | |
| 0 | |
| ], | |
| [ | |
| "*goto_scene death", | |
| 0 | |
| ], | |
| [ | |
| "*label MainDoorAssault", | |
| 0 | |
| ], | |
| [ | |
| "You smash through the main door of the tower and begin fighting your way up the tower. Fighting in the cramped confines of a tower is difficult\u2014it calls for more Finesse and less Brutality. After you cut through some apprentices as if they were nothing, you reach Vermias. She waves her dragonbone staff at you and begins chanting tones into the wall that separates this world from the next. As you lunge at her, things that are not meant to be rally to her aid.", | |
| 0 | |
| ], | |
| [ | |
| "*page_break", | |
| 0 | |
| ], | |
| [ | |
| "*if (brutality < 25)", | |
| 0 | |
| ], | |
| [ | |
| "*goto ResolveMainDoor", | |
| 4 | |
| ], | |
| [ | |
| "*elseif (brutality <75)", | |
| 0 | |
| ], | |
| [ | |
| "*set wounds +1", | |
| 4 | |
| ], | |
| [ | |
| "*goto ResolveMainDoor", | |
| 4 | |
| ], | |
| [ | |
| "*else", | |
| 0 | |
| ], | |
| [ | |
| "*set wounds +2", | |
| 4 | |
| ], | |
| [ | |
| "*goto ResolveMainDoor", | |
| 4 | |
| ], | |
| [ | |
| "*label ResolveMainDoor", | |
| 0 | |
| ], | |
| [ | |
| "*if (wounds >= 5)", | |
| 0 | |
| ], | |
| [ | |
| "You battle Vermias, but it becomes increasingly clear that you are outmatched. You just don't have enough room to maneuver, whereas she is in the seat of her power. Finally, Vermias summons innumerable hideous crawlers that swarm up your legs and infest your eyes and nose. Blinded, you begin to convulse; soon you feel them burrowing into your brain. All goes dark.", | |
| 4 | |
| ], | |
| [ | |
| "*goto Captivity", | |
| 4 | |
| ], | |
| [ | |
| "*else", | |
| 0 | |
| ], | |
| [ | |
| "The fighting is brutal within the tight confines of her tower. You face dozens of demons, each more hideous than the next.", | |
| 4 | |
| ], | |
| [ | |
| "But you are more nimble than she expected. After a long battle, you bite her dragonbone staff in two and eviscerate Vermias. Your wounds are grievous, but you have triumphed.", | |
| 4 | |
| ], | |
| [ | |
| "Finesse increases.", | |
| 4 | |
| ], | |
| [ | |
| "It takes you months to recover. On the upside, you are able to loot her tower fully. You get quite a nice haul, once you feel up to flying again.", | |
| 4 | |
| ], | |
| [ | |
| "*set wealth +2500", | |
| 4 | |
| ], | |
| [ | |
| "*set brutality %-15", | |
| 4 | |
| ], | |
| [ | |
| "*if (Callax_With = true)", | |
| 4 | |
| ], | |
| [ | |
| "*goto CallaxChoice", | |
| 8 | |
| ], | |
| [ | |
| "*else", | |
| 4 | |
| ], | |
| [ | |
| "*finish", | |
| 8 | |
| ] | |
| ], | |
| "hibernation": [ | |
| [ | |
| "Many years have passed since you seized control of this kingdom. It's becoming harder and harder to resist your kind's urge to hibernate.", | |
| 0 | |
| ], | |
| [ | |
| "Dragons typically hibernate for at least ten years, perhaps longer. Some older dragons hibernate for generations.", | |
| 0 | |
| ], | |
| [ | |
| "How are you going to leave your hoard defended while you rest?", | |
| 0 | |
| ], | |
| [ | |
| "*choice", | |
| 0 | |
| ], | |
| [ | |
| "#Set a magical trap.", | |
| 4 | |
| ], | |
| [ | |
| "*label trap", | |
| 8 | |
| ], | |
| [ | |
| "A clever plan\u2026but beware, magical traps are notoriously unreliable.", | |
| 8 | |
| ], | |
| [ | |
| "*page_break", | |
| 8 | |
| ], | |
| [ | |
| "*if (cunning > 70)", | |
| 8 | |
| ], | |
| [ | |
| "In the years to come, many thieves will try to loot your lair, but none of them will make it past your trap. Good thing", | |
| 12 | |
| ], | |
| [ | |
| "you're so cunning.", | |
| 12 | |
| ], | |
| [ | |
| "*goto end", | |
| 12 | |
| ], | |
| [ | |
| "*else", | |
| 8 | |
| ], | |
| [ | |
| "Unfortunately, you're not sufficiently cunning to outthink all of the thieves who will come in the years to come. Sure, some of them will die in your trap, but a few make it past. They take some of your best treasure.", | |
| 12 | |
| ], | |
| [ | |
| "Too bad.", | |
| 12 | |
| ], | |
| [ | |
| "*set wealth (wealth -2000)", | |
| 12 | |
| ], | |
| [ | |
| "*goto end", | |
| 12 | |
| ], | |
| [ | |
| "#Prepare an elite squad of goblin guards.", | |
| 4 | |
| ], | |
| [ | |
| "*label guards", | |
| 8 | |
| ], | |
| [ | |
| "The words \"elite\" and \"goblin\" don't often go well together. You manage to train up a handful of tougher goblins who seem reasonably loyal.", | |
| 8 | |
| ], | |
| [ | |
| "*page_break", | |
| 8 | |
| ], | |
| [ | |
| "*if (brutality < 15)", | |
| 8 | |
| ], | |
| [ | |
| "It's hard to train goblins into anything more than marginally sentient minions; you manage it somehow. Many thieves will try to make it past your guard, but none will succeed. Of course, once you wake up, you'll have to convince the successors to the elite guard that you trained that they still want to obey you now that they're used to being the big goblins.", | |
| 12 | |
| ], | |
| [ | |
| "Still, that's a much better problem to have than trying to recover stolen treasure from your hoard.", | |
| 12 | |
| ], | |
| [ | |
| "*goto end", | |
| 12 | |
| ], | |
| [ | |
| "*else", | |
| 8 | |
| ], | |
| [ | |
| "Despite your best efforts, they're still just goblins. They're better than most goblins, but you just don't have the Finesse to make them more than they are.", | |
| 12 | |
| ], | |
| [ | |
| "Over the years to come, adventurers cut their way through your goblins and loot much of your hoard.", | |
| 12 | |
| ], | |
| [ | |
| "*set wealth -2000", | |
| 12 | |
| ], | |
| [ | |
| "*goto end", | |
| 12 | |
| ], | |
| [ | |
| "#None would dare steal from me!", | |
| 4 | |
| ], | |
| [ | |
| "*label dare", | |
| 8 | |
| ], | |
| [ | |
| "*if (infamy > 75)", | |
| 8 | |
| ], | |
| [ | |
| "You're right. You're the sort of dragon whom parents use to scare their kids into eating their broccoli. Even as time passes, your legend remains strong, growing as stories are retold and embellished. And who would want to bring your wrath down on their whole kingdom by stealing even a trinket?", | |
| 12 | |
| ], | |
| [ | |
| "*goto end", | |
| 12 | |
| ], | |
| [ | |
| "*else", | |
| 8 | |
| ], | |
| [ | |
| "You're probably right\u2026at least, at first. But after half a generation or more, humans start to forget their place. They start to become ambitious. Uppity, even.", | |
| 12 | |
| ], | |
| [ | |
| "That's when they'll come after your treasure, with nothing more than some incompetent goblins to defend it. You will lose much of your hoard. You just aren't infamous enough to scare them away after time has passed.", | |
| 12 | |
| ], | |
| [ | |
| "*set wealth -2000", | |
| 12 | |
| ], | |
| [ | |
| "*goto end", | |
| 12 | |
| ], | |
| [ | |
| "#Try to stay awake as long as possible.", | |
| 4 | |
| ], | |
| [ | |
| "The call of hibernation is seductive, but it's not impossible to resist, for a time.", | |
| 8 | |
| ], | |
| [ | |
| "Each time you go to sleep, it becomes harder and harder to rouse yourself. Your nictitating membrane (also known as the \"third eyelid\") starts to dry and crack; your powerful muscles begin to ache; you begin to yawn loudly and frequently, threatening the lives of everyone around you.", | |
| 8 | |
| ], | |
| [ | |
| "How long do you think you can stay awake?", | |
| 8 | |
| ], | |
| [ | |
| "*choice", | |
| 8 | |
| ], | |
| [ | |
| "#Ten more years.", | |
| 12 | |
| ], | |
| [ | |
| "With a little will power, you can manage it.", | |
| 16 | |
| ], | |
| [ | |
| "*goto irresistable", | |
| 16 | |
| ], | |
| [ | |
| "#Twenty more years.", | |
| 12 | |
| ], | |
| [ | |
| "It's a lot of work, but you can do it. You manage to gather up a bit more treasure in the process, which will make your lair all the more comfortable when hibernation comes.", | |
| 16 | |
| ], | |
| [ | |
| "*set wealth +500", | |
| 16 | |
| ], | |
| [ | |
| "*goto irresistable", | |
| 16 | |
| ], | |
| [ | |
| "#Fifty more years.", | |
| 12 | |
| ], | |
| [ | |
| "This is a real struggle. The first twenty years are barely manageable, but the next twenty or so are almost unlivable. You manage to gather up some more treasure, but in your state you can barely count it; some of it finds its way into other people's pockets.", | |
| 16 | |
| ], | |
| [ | |
| "*goto irresistable", | |
| 16 | |
| ], | |
| [ | |
| "#A century or more.", | |
| 12 | |
| ], | |
| [ | |
| "I'm sorry, but this just isn't reasonable, even for a mighty dragon like yourself. One night, as you drift off to sleep, hibernation overtakes you. Since you weren't expecting it, you didn't make proper preparations; you can only hope that your hoard will still be there when you awake!", | |
| 16 | |
| ], | |
| [ | |
| "*set wealth -5000", | |
| 16 | |
| ], | |
| [ | |
| "*goto end", | |
| 16 | |
| ], | |
| [ | |
| "*label irresistable", | |
| 8 | |
| ], | |
| [ | |
| "Now you really MUST hibernate; you simply can't avoid it any longer. So, how will you keep your hoard defended?", | |
| 8 | |
| ], | |
| [ | |
| "*choice", | |
| 8 | |
| ], | |
| [ | |
| "#Set a magical trap.", | |
| 12 | |
| ], | |
| [ | |
| "*goto trap", | |
| 16 | |
| ], | |
| [ | |
| "#Prepare an elite squad of goblin guards.", | |
| 12 | |
| ], | |
| [ | |
| "*goto guards", | |
| 16 | |
| ], | |
| [ | |
| "#None would dare steal from me!", | |
| 12 | |
| ], | |
| [ | |
| "*goto dare", | |
| 16 | |
| ], | |
| [ | |
| "*label end", | |
| 0 | |
| ], | |
| [ | |
| "*page_break", | |
| 0 | |
| ], | |
| [ | |
| "As hibernation overtakes you, you begin to think back on what you've accomplished, and dream of what lies ahead. Glory. Treasure. Loss. Revenge. Victory.", | |
| 0 | |
| ], | |
| [ | |
| "Soon, you will spread your mighty wings and the shadow of your majesty will block out the sun itself. The finest baubles will line the walls of your palaces. The greatest heroes will fall before your razor-sharp teeth. Soon, the whole world will whisper your name in fear and reverence.", | |
| 0 | |
| ], | |
| [ | |
| "But for now, you rest. And wait.", | |
| 0 | |
| ], | |
| [ | |
| "*page_break", | |
| 0 | |
| ], | |
| [ | |
| "You finished with the following stats:", | |
| 0 | |
| ], | |
| [ | |
| "*temp wealth_text", | |
| 0 | |
| ], | |
| [ | |
| "*set wealth_text wealth & \" gold coins\"", | |
| 0 | |
| ], | |
| [ | |
| "*temp wound_text", | |
| 0 | |
| ], | |
| [ | |
| "*if wounds = 0", | |
| 0 | |
| ], | |
| [ | |
| "*set wound_text \"Uninjured\"", | |
| 2 | |
| ], | |
| [ | |
| "*achieve flawless", | |
| 2 | |
| ], | |
| [ | |
| "*goto chart", | |
| 2 | |
| ], | |
| [ | |
| "*elseif wounds = 1", | |
| 0 | |
| ], | |
| [ | |
| "*set wound_text \"Battle-scarred\"", | |
| 2 | |
| ], | |
| [ | |
| "*goto chart", | |
| 2 | |
| ], | |
| [ | |
| "*elseif wounds = 2", | |
| 0 | |
| ], | |
| [ | |
| "*set wound_text \"Permanently wounded\"", | |
| 2 | |
| ], | |
| [ | |
| "*goto chart", | |
| 2 | |
| ], | |
| [ | |
| "*elseif wounds = 3", | |
| 0 | |
| ], | |
| [ | |
| "*set wound_text \"Permanently weakened\"", | |
| 2 | |
| ], | |
| [ | |
| "*goto chart", | |
| 2 | |
| ], | |
| [ | |
| "*else", | |
| 0 | |
| ], | |
| [ | |
| "*set wound_text \"At Death's door\"", | |
| 2 | |
| ], | |
| [ | |
| "*label chart", | |
| 0 | |
| ], | |
| [ | |
| "*if brutality >= 80", | |
| 0 | |
| ], | |
| [ | |
| "*achieve brute", | |
| 4 | |
| ], | |
| [ | |
| "*if brutality <= 20", | |
| 0 | |
| ], | |
| [ | |
| "*achieve sophisticate", | |
| 4 | |
| ], | |
| [ | |
| "*if cunning >= 80", | |
| 0 | |
| ], | |
| [ | |
| "*achieve machiavelli", | |
| 4 | |
| ], | |
| [ | |
| "*if cunning <= 20", | |
| 0 | |
| ], | |
| [ | |
| "*achieve pure", | |
| 4 | |
| ], | |
| [ | |
| "*if disdain >= 80", | |
| 0 | |
| ], | |
| [ | |
| "*achieve transcendent", | |
| 4 | |
| ], | |
| [ | |
| "*if disdain <= 20", | |
| 0 | |
| ], | |
| [ | |
| "*achieve ruler", | |
| 4 | |
| ], | |
| [ | |
| "*if infamy >= 80", | |
| 0 | |
| ], | |
| [ | |
| "*achieve monster", | |
| 4 | |
| ], | |
| [ | |
| "*if wealth >= 20000", | |
| 0 | |
| ], | |
| [ | |
| "*achieve tycoon", | |
| 4 | |
| ], | |
| [ | |
| "*stat_chart", | |
| 0 | |
| ], | |
| [ | |
| "opposed_pair Brutality", | |
| 2 | |
| ], | |
| [ | |
| "Brutality", | |
| 4 | |
| ], | |
| [ | |
| "Finesse", | |
| 4 | |
| ], | |
| [ | |
| "opposed_pair Cunning", | |
| 2 | |
| ], | |
| [ | |
| "Cunning", | |
| 4 | |
| ], | |
| [ | |
| "Honor", | |
| 4 | |
| ], | |
| [ | |
| "opposed_pair Disdain", | |
| 2 | |
| ], | |
| [ | |
| "Disdain", | |
| 4 | |
| ], | |
| [ | |
| "Vigilance", | |
| 4 | |
| ], | |
| [ | |
| "percent Infamy", | |
| 2 | |
| ], | |
| [ | |
| "text wealth_text Wealth", | |
| 2 | |
| ], | |
| [ | |
| "text wound_text Wounds", | |
| 2 | |
| ], | |
| [ | |
| "text Blasphemy", | |
| 2 | |
| ], | |
| [ | |
| "*page_break", | |
| 0 | |
| ], | |
| [ | |
| "*if choice_subscribe_allowed", | |
| 0 | |
| ], | |
| [ | |
| "We hope you've enjoyed playing \"Choice of the Dragon.\"", | |
| 4 | |
| ], | |
| [ | |
| "We release new games on a regular basis.", | |
| 4 | |
| ], | |
| [ | |
| "*subscribe", | |
| 4 | |
| ], | |
| [ | |
| "*page_break", | |
| 4 | |
| ], | |
| [ | |
| "*goto_scene ending", | |
| 0 | |
| ] | |
| ], | |
| "death": [ | |
| [ | |
| "You have died.", | |
| 0 | |
| ], | |
| [ | |
| "*page_break", | |
| 0 | |
| ], | |
| [ | |
| "*goto_scene ending", | |
| 0 | |
| ] | |
| ], | |
| "ending": [ | |
| [ | |
| "*page_break End", | |
| 0 | |
| ], | |
| [ | |
| "We hope you've enjoyed playing [i]Choice of the Dragon[/i].", | |
| 0 | |
| ], | |
| [ | |
| "*feedback", | |
| 0 | |
| ], | |
| [ | |
| "Choice of Games releases new games like this one on a regular basis.", | |
| 0 | |
| ], | |
| [ | |
| "*subscribe", | |
| 0 | |
| ], | |
| [ | |
| "*page_break", | |
| 0 | |
| ], | |
| [ | |
| "Thanks for playing!", | |
| 0 | |
| ], | |
| [ | |
| "*delay_ending 1200 $4.99 $0.99", | |
| 0 | |
| ] | |
| ] | |
| }, | |
| "scene_list": [ | |
| "startup", | |
| "lair", | |
| "queenpolitics", | |
| "clutchmate", | |
| "checkpoint", | |
| "heroes", | |
| "goblinhero", | |
| "warrequest", | |
| "worship", | |
| "mating", | |
| "evilwizard", | |
| "hibernation" | |
| ], | |
| "label_to_linenum": { | |
| "startup_purchased": 90, | |
| "startup_victory": 114, | |
| "startup_naming": 132, | |
| "startup_input_name": 146, | |
| "startup_gender": 160, | |
| "startup_princess": 200, | |
| "startup_color": 226, | |
| "startup_a": 243, | |
| "startup_limbs": 277, | |
| "startup_wings": 294, | |
| "startup_summary": 307, | |
| "startup_royalresolution": 309, | |
| "startup_eather": 348, | |
| "startup_personality": 353, | |
| "startup_cunningquestion": 367, | |
| "startup_disdainquestion": 377, | |
| "startup_firstchoice": 388, | |
| "startup_secondchoice": 407, | |
| "startup_thirdchoice": 432, | |
| "startup_axilmeus": 451, | |
| "startup_resolveaxilmeus": 472, | |
| "startup_wrapup": 474, | |
| "lair_fighting": 36, | |
| "lair_a": 59, | |
| "queenpolitics_main": 23, | |
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| "queenpolitics_owntolls": 173, | |
| "queenpolitics_howlong": 205, | |
| "queenpolitics_seizecaravan": 250, | |
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| "queenpolitics_bigcity": 339, | |
| "queenpolitics_eatknight": 350, | |
| "queenpolitics_allow_live": 358, | |
| "queenpolitics_afterknightfall": 382, | |
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| "queenpolitics_annoyance": 494, | |
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| "clutchmate_ambush": 61, | |
| "clutchmate_aerial_battle": 80, | |
| "clutchmate_brute_force": 94, | |
| "clutchmate_no_ambush": 114, | |
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| "clutchmate_badly_wounded": 132, | |
| "clutchmate_victory": 138, | |
| "clutchmate_trick": 182, | |
| "clutchmate_negotiate": 217, | |
| "heroes_challenge": 16, | |
| "heroes_fight": 22, | |
| "heroes_losefight": 32, | |
| "heroes_trap": 45, | |
| "heroes_kidnap": 64, | |
| "heroes_princess": 76, | |
| "heroes_heroes_arrive": 89, | |
| "heroes_scare": 126, | |
| "goblinhero_eat": 7, | |
| "goblinhero_blessing": 11, | |
| "goblinhero_clutchmate": 31, | |
| "goblinhero_capitol": 35, | |
| "goblinhero_neighbors": 49, | |
| "goblinhero_fend": 55, | |
| "goblinhero_forbid": 69, | |
| "warrequest_warchoice": 34, | |
| "warrequest_warchoice2": 69, | |
| "warrequest_war": 79, | |
| "warrequest_ambush": 149, | |
| "warrequest_ignoretrap": 153, | |
| "warrequest_attacktrap": 168, | |
| "warrequest_looting": 177, | |
| "warrequest_warconclusion": 190, | |
| "warrequest_nohelp": 194, | |
| "worship_statue": 27, | |
| "worship_beliefquestion": 45, | |
| "worship_impietycheck": 62, | |
| "mating_hunting": 43, | |
| "mating_closeby": 59, | |
| "mating_normalhunt": 70, | |
| "mating_stop_at_nothing": 77, | |
| "mating_huntmate": 82, | |
| "mating_spies": 112, | |
| "mating_wait": 126, | |
| "mating_matefound": 130, | |
| "mating_attract": 151, | |
| "mating_failure": 224, | |
| "mating_ending": 226, | |
| "mating_success": 231, | |
| "mating_victory": 238, | |
| "evilwizard_killdemon": 12, | |
| "evilwizard_callax": 27, | |
| "evilwizard_a": 41, | |
| "evilwizard_assault": 61, | |
| "evilwizard_eatcallax": 89, | |
| "evilwizard_talkcallax": 95, | |
| "evilwizard_returnlair": 150, | |
| "evilwizard_secondmonster": 157, | |
| "evilwizard_decide_without_callax": 189, | |
| "evilwizard_refusecrooked": 223, | |
| "evilwizard_crookedalone": 236, | |
| "evilwizard_lightningblast": 250, | |
| "evilwizard_attackedillusion": 253, | |
| "evilwizard_blastillusion": 264, | |
| "evilwizard_crookedwithcallax": 295, | |
| "evilwizard_demonfight": 328, | |
| "evilwizard_demonbattle": 334, | |
| "evilwizard_vermiastower": 371, | |
| "evilwizard_towerwithcallax": 398, | |
| "evilwizard_pinned": 428, | |
| "evilwizard_frenzy": 435, | |
| "evilwizard_resolvefrenzy": 446, | |
| "evilwizard_resolveskewer": 467, | |
| "evilwizard_knockeddowntower": 487, | |
| "evilwizard_callaxchoice": 505, | |
| "evilwizard_fairfight": 529, | |
| "evilwizard_waitinlair": 552, | |
| "evilwizard_captivity": 565, | |
| "evilwizard_maindoorassault": 570, | |
| "evilwizard_resolvemaindoor": 581, | |
| "hibernation_trap": 5, | |
| "hibernation_guards": 18, | |
| "hibernation_dare": 31, | |
| "hibernation_irresistable": 59, | |
| "hibernation_end": 68, | |
| "hibernation_chart": 93 | |
| }, | |
| "metadata": { | |
| "title": "Choice of the Dragon", | |
| "author": "Dan Fabulich and Adam Strong-Morse" | |
| }, | |
| "kw_vars": {} | |
| } |
Xet Storage Details
- Size:
- 296 kB
- Xet hash:
- 0ad95404645c4f316fa1cf50486d71ffc8ee937e585ef7f5336f649fc8d5918a
·
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