| server-name=Dedicated Server | |
| # Used as the server name | |
| # Allowed values: Any string without semicolon symbol. | |
| gamemode=survival | |
| # Sets the game mode for new players. | |
| # Allowed values: "survival", "creative", or "adventure" | |
| force-gamemode=false | |
| # force-gamemode=false (or force-gamemode is not defined in the server.properties) | |
| # prevents the server from sending to the client gamemode values other | |
| # than the gamemode value saved by the server during world creation | |
| # even if those values are set in server.properties after world creation. | |
| # | |
| # force-gamemode=true forces the server to send to the client gamemode values | |
| # other than the gamemode value saved by the server during world creation | |
| # if those values are set in server.properties after world creation. | |
| difficulty=easy | |
| # Sets the difficulty of the world. | |
| # Allowed values: "peaceful", "easy", "normal", or "hard" | |
| allow-cheats=false | |
| # If true then cheats like commands can be used. | |
| # Allowed values: "true" or "false" | |
| max-players=10 | |
| # The maximum number of players that can play on the server. | |
| # Allowed values: Any positive integer | |
| online-mode=true | |
| # If true then all connected players must be authenticated to Xbox Live. | |
| # Clients connecting to remote (non-LAN) servers will always require Xbox Live authentication regardless of this setting. | |
| # If the server accepts connections from the Internet, then it's highly recommended to enable online-mode. | |
| # Allowed values: "true" or "false" | |
| allow-list=false | |
| # If true then all connected players must be listed in the separate allowlist.json file. | |
| # Allowed values: "true" or "false" | |
| server-port=19132 | |
| # Which IPv4 port the server should listen to. | |
| # Allowed values: Integers in the range [1, 65535] | |
| server-portv6=19133 | |
| # Which IPv6 port the server should listen to. | |
| # Allowed values: Integers in the range [1, 65535] | |
| enable-lan-visibility=true | |
| # Listen and respond to clients that are looking for servers on the LAN. This will cause the server | |
| # to bind to the default ports (19132, 19133) even when `server-port` and `server-portv6` | |
| # have non-default values. Consider turning this off if LAN discovery is not desirable, or when | |
| # running multiple servers on the same host may lead to port conflicts. | |
| # Allowed values: "true" or "false" | |
| view-distance=32 | |
| # The maximum allowed view distance in number of chunks. | |
| # Allowed values: Positive integer equal to 5 or greater. | |
| tick-distance=4 | |
| # The world will be ticked this many chunks away from any player. | |
| # Allowed values: Integers in the range [4, 12] | |
| player-idle-timeout=30 | |
| # After a player has idled for this many minutes they will be kicked. If set to 0 then players can idle indefinitely. | |
| # Allowed values: Any non-negative integer. | |
| # allow-player-joining=true | |
| # When set to 'false' players will not be able to join the server unless explicitly allowed by scripting (via AsyncPlayerJoinBeforeEvent) | |
| # Allowed values: true, false | |
| # Default: true | |
| max-threads=8 | |
| # Maximum number of threads the server will try to use. If set to 0 or removed then it will use as many as possible. | |
| # Allowed values: Any positive integer. | |
| level-name=Bedrock level | |
| # Allowed values: Any string without semicolon symbol or symbols illegal for file name: /\n\r\t\f`?*\\<>|\": | |
| level-seed= | |
| # Use to randomize the world | |
| # Allowed values: Any string | |
| default-player-permission-level=member | |
| # Permission level for new players joining for the first time. | |
| # Allowed values: "visitor", "member", "operator" | |
| texturepack-required=false | |
| # Force clients to use texture packs in the current world | |
| # Allowed values: "true" or "false" | |
| content-log-file-enabled=false | |
| # Enables logging content errors to a file | |
| # Allowed values: "true" or "false" | |
| content-log-console-output-enabled=false | |
| # Enables logging content errors to stdout | |
| # Allowed values: "true" or "false" | |
| content-log-level=info | |
| # Sets the minimum content log level (error being the highest level) | |
| # Allowed values: "error", "warning", "info", "verbose" | |
| compression-threshold=1 | |
| # Determines the smallest size of raw network payload to compress | |
| # Allowed values: 0-65535 | |
| compression-algorithm=zlib | |
| # Determines the compression algorithm to use for networking | |
| # Allowed values: "zlib", "snappy" | |
| server-authoritative-movement-strict=false | |
| # Set at true to be more strict toward the Player position and be less permissive in accepting the client info. | |
| # This means clients will receive more position corrections. This will impact Player around moving block if there is high latency | |
| server-authoritative-dismount-strict=false | |
| # Set at true to be more strict toward the Player dismount position. | |
| # This means clients will receive a correction on their dismount position in higher latency situation | |
| server-authoritative-entity-interactions-strict=false | |
| # Set at true to be more strict toward the Entity interactions. | |
| # This means clients will be more strict towards Entity interactions. This will impact Players interacting with each other in higher latency situations. | |
| player-position-acceptance-threshold=0.5 | |
| # This is the tolerance of discrepancies between the Client and Server Player position. This helps prevent sending corrections too frequently | |
| # for non-cheating players in cases where the server and client have different perceptions about when a motion started. For example damage knockback or being pushed by pistons. | |
| # The higher the number, the more tolerant the server will be before asking for a correction. Values beyond 1.0 have increased chances of allowing cheating. | |
| player-movement-action-direction-threshold=0.85 | |
| # The amount that the player's attack direction and look direction can differ. | |
| # Allowed values: Any value in the range of [0, 1] where 1 means that the | |
| # direction of the players view and the direction the player is attacking | |
| # must match exactly and a value of 0 means that the two directions can | |
| # differ by up to and including 90 degrees. | |
| server-authoritative-block-breaking-pick-range-scalar=1.5 | |
| # If true, the server will compute block mining operations in sync with the client so it can verify that the client should be able to break blocks when it thinks it can. | |
| chat-restriction=None | |
| # Allowed values: "None", "Dropped", "Disabled" | |
| # This represents the level of restriction applied to the chat for each player that joins the server. | |
| # "None" is the default and represents regular free chat. | |
| # "Dropped" means the chat messages are dropped and never sent to any client. Players receive a message to let them know the feature is disabled. | |
| # "Disabled" means that unless the player is an operator, the chat UI does not even appear. No information is displayed to the player. | |
| disable-player-interaction=false | |
| # If true, the server will inform clients that they should ignore other players when interacting with the world. This is not server authoritative. | |
| client-side-chunk-generation-enabled=true | |
| # If true, the server will inform clients that they have the ability to generate visual level chunks outside of player interaction distances. | |
| block-network-ids-are-hashes=true | |
| # If true, the server will send hashed block network ID's instead of id's that start from 0 and go up. These id's are stable and won't change regardless of other block changes. | |
| disable-persona=false | |
| # Internal Use Only | |
| disable-custom-skins=false | |
| # If true, disable players customized skins that were customized outside of the Minecraft store assets or in game assets. This is used to disable possibly offensive custom skins players make. | |
| server-build-radius-ratio=Disabled | |
| # Allowed values: "Disabled" or any value in range [0.0, 1.0] | |
| # If "Disabled" the server will dynamically calculate how much of the player's view it will generate, assigning the rest to the client to build. | |
| # Otherwise from the overridden ratio tell the server how much of the player's view to generate, disregarding client hardware capability. | |
| # Only valid if client-side-chunk-generation-enabled is enabled | |
| allow-outbound-script-debugging=false | |
| # Allows script debugger 'connect' command and script-debugger-auto-attach=connect mode. | |
| allow-inbound-script-debugging=false | |
| # Allows script debugger 'listen' command and script-debugger-auto-attach=listen mode. | |
| #force-inbound-debug-port=19144 | |
| # Locks the inbound (listen) debugger port, if not set then default 19144 will be used. Required when using script-debugger-auto-attach=listen mode. | |
| script-debugger-auto-attach=disabled | |
| # Attempt to attach script debugger at level load, requires that either inbound port or connect address is set and that inbound or outbound connections are enabled. | |
| # "disabled" will not auto attach. | |
| # "connect" server will attempt to connect to debugger in listening mode on the specified port. | |
| # "listen" server will listen to inbound connect attempts from debugger using connect mode on the specified port. | |
| #script-debugger-auto-attach-connect-address=localhost:19144 | |
| # When auto attach mode is set to 'connect', use this address in the form host:port. Required for script-debugger-auto-attach=connect mode. | |
| #script-debugger-auto-attach-timeout=0 | |
| # Amount of time to wait at world load for debugger to attach. | |
| #script-debugger-passcode= | |
| # VSCode will prompt user for passcode to connect. | |
| #script-watchdog-enable=true | |
| # Enables the watchdog (default = true). | |
| #script-watchdog-enable-exception-handling=true | |
| # Enables watchdog exception handling via the events.beforeWatchdogTerminate event (default = true). | |
| #script-watchdog-enable-shutdown=true | |
| # Enables server shutdown in the case of an unhandled watchdog exception (default = true). | |
| #script-watchdog-hang-exception=true | |
| # Throws a critical exception when a hang occurs, interrupting script execution (default = true). | |
| #script-watchdog-hang-threshold=10000 | |
| # Sets the watchdog threshold for single tick hangs (default = 10000 ms). | |
| #script-watchdog-spike-threshold=100 | |
| # Sets the watchdog threshold for single tick spikes. | |
| # Warning is disabled if property left unset. | |
| #script-watchdog-slow-threshold=10 | |
| # Sets the watchdog threshold for slow scripts over multiple ticks. | |
| # Warning is disabled if property left unset. | |
| #script-watchdog-memory-warning=100 | |
| # Produces a content log warning when the combined memory usage exceeds the given threshold (in megabytes). | |
| # Setting this value to 0 disables the warning. (default = 100, max = 2000) | |
| #script-watchdog-memory-limit=250 | |
| # Saves and shuts down the world when the combined script memory usage exceeds the given threshold (in megabytes). | |
| # Setting this value to 0 disables the limit. (default = 250, max = 2000) | |
| #diagnostics-capture-auto-start=false | |
| # Starts a diagnostics capture session at level load (default = false) | |
| #diagnostics-capture-max-files=5 | |
| # Maximum number of diagnostics capture files to keep before cycling. (default = 5) | |
| #diagnostics-capture-max-file-size=2097152 | |
| # Max size in bytes of current diagnostics capture file before system will cycle to a new file. (default = 2097152, 2mb) | |
| #disable-client-vibrant-visuals=true | |
| # If true, the server will tell clients to use the next best available graphics setting instead of Vibrant Visuals. | |
| #sentry-rate-limit-window=60 | |
| # The number of seconds in which to apply limits to scripting errors to Sentry. | |
| # Default: 60 | |
| # Allowed values: Any positive integer, or 0 to disable limits | |
| #sentry-max-events-per-window=10 | |
| # The maximum number of events allowed in the specified time window. | |
| # Default: 10 | |
| # Allowed values: Any positive integer, or 0 to disable sending events to Sentry | |
| #enable-profiler=true | |
| # If true, enable profiler support for performance analysis. | |
| #enable-editor-network-metrics=true | |
| # If true, enable network metrics collection for displaying live diagnostics in the debugger | |
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