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command /balance [<player>]:
aliases: /bal, /money
trigger:
if arg-1 is set:
set {_target} to arg-1
else:
set {_target} to player
set {_emeralds} to number of emeralds in {_target}'s inventory
send "&8&m "
send "&6&l$ &eBalance for &c%{_target}%"
send "&7Emeralds: &a%{_emeralds}%"
send "&8&m "
command /pay <player> <integer>:
trigger:
if arg-2 is less than 1:
send "&cAmount must be at least 1!"
stop
if arg-1 is player:
send "&cYou can't pay yourself!"
stop
set {_has} to number of emeralds in player's inventory
if {_has} is less than arg-2:
send "&cYou don't have enough emeralds!"
stop
remove arg-2 of emerald from player's inventory
give arg-2 of emerald to arg-1
send "&aSent &e%arg-2% emeralds &ato &e%arg-1%&a!"
send "&a%player% &esent you &a%arg-2% emeralds&e!" to arg-1

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