79.4 GB
34,150 files
Updated 17 days ago
README.md

Repairs completed, then the next 20 entries processed

Public bucket: https://huggingface.co/buckets/smodusermc/offline-games

New batch: batch-a2e6c7cd5a. Stable evidence: _verification/batches/batch-a2e6c7cd5a/.

Repairs to the preceding batch

The identified source-available omissions were downloaded, uploaded and read back against SHA-256 and size:

Entry Repair actually completed
Football Bros 134 source dependencies plus 3 Firebase runtime-library files. The title menu now appears with outside networking blocked. Online services are not archived.
Gravity Run 23 declared/observed source assets, plus the browser-discovered loading image. Includes both texture pages and all five OGG sounds. Title menu now appears.
GTA Vice City All 29 missing radio-audio pieces across nine groups restored; seven main data pieces were already present. Runtime remains memory-deferred.
Gunspin The available 2-byte JSON configuration response restored. This is JSON, not a script; earlier progress wording called it a script. Other failed support requests remain recorded.
Granny 3 Located 20 data pieces and 2 WASM pieces at the source. Preserved all pieces and reconstructed the original loader paths without changing its HTML or JavaScript.

The first repair set contains 187 objects / 535,293,877 bytes, with no read-back failures. Its 137 audio files and 17 images decoded successfully. The extra Gravity Run loading image and three Firebase scripts also passed read-back checks.

Granny 3's reconstructed data is 390,975,822 bytes; WASM is 27,984,160 bytes. Each source piece and both assembled files were uploaded and hash/size checked. The Unity data table's last offset exactly matches the assembled payload; the WASM header and section lengths cover its entire assembled payload. This is structural validation, not a gameplay pass. Keeping both original pieces and reconstructed loader files consumes approximately 838 MB in the bucket.

Next batch: completed capture and scoped checks

  • 20 further catalog entries processed.
  • 925 recorded files / 3,336,189,582 bytes (3.34 GB) after runtime repairs.
  • 925 file SHA/size checks: 492 baseline files, 60 browser-added files, and 373 additional Jetpack Joyride files recovered during a bounded retry. No hash or size mismatches.
  • 227 loose images and 98 loose audio files decoded, with no failures in that scope. Packed media and later gameplay paths are not universally decoded or exercised.
  • All explicitly inventoried split groups are present: How To Fish (7 data + 4 WASM), Ice Baby Quest 2 (7 data), I Wanna Be The Guy (6 archive), La Madriguera (5 data), Lethal Company (18 data + 5 WASM), Lethal Ape (5 data + 2 WASM), Little Big Planet (13 archive).
  • I Wanna Be The Guy's reconstructed archive passed ZIP CRC checks across 375 entries. Jumbo Mario's Clickteam archive passed preflight ZIP CRC checks and its declared asset filenames were explicitly seeded.
  • Little Big Planet's file is 7z despite being named game.zip. The initial ZIP parser rejection was a format mismatch, not evidence of corruption. Its 1,302,630,058-byte assembled length matches its 7z header, and both header CRC checks passed. Full 7z decompression was not performed. The PSP core, PSP assets and 7z decompressor are also stored.
  • Kick the Buddy's four core loader/data/framework/WASM files were recovered from their actual Build/ folder, along with its runtime SDK file. It is not just the initial 0.1 MB bootstrap anymore.
  • Jetpack Joyride's obfuscated asset loading exposed 373 additional files. A new recovery journal preserved and uploaded the completed source downloads when the browser hit its resource guard. All 373 were then read back and checked; browser execution remains inconclusive.

Measured total bucket size at final metadata publication: 32,206,446,781 bytes (32.21 GB), including older captures and reports. It can change slightly when this report is published.

Browser results — not 20 gameplay passes

There are 11 reviewable startup/screenshot cases, 6 resource-interrupted tests, and 3 size-deferred tests. Some screenshots show only a splash, loading screen or prompt. Zero full playthroughs verified.

ID Entry Final files Final MB Observed result
277 House Of Hazards 19 33.7 Title screen: press anything to continue.
278 How To Fish, Webport 14 190.6 runtime_test_inconclusive_resource_limit
280 Ice Baby Quest 2 23 143.4 runtime_test_inconclusive_resource_limit
285 Iron Lung, Webport 5 66.4 Introductory story text visible.
286 I Wanna Be The Guy, Webport 10 105.5 runtime_test_inconclusive_resource_limit
288 Jeffys Basics, Webport 6 72.1 Baldi / Jeffy mod splash visible; not gameplay.
290 Jetpack Joyride 380 20.5 runtime_test_inconclusive_resource_limit
291 Jumbo Mario 136 29.6 Jumbo Mario level-list/options menu visible.
293 Karlson2D, Webport 6 32.2 Karlson Play / Settings menu visible.
294 Kick The Buddy, Webport 9 90.0 Kick the Buddy loading splash; not gameplay.
297 Kindergarten 3, Webport 5 87.3 Kindergarten schoolyard / port-credit screen visible.
298 Kinito Pet, Webport 11 421.3 runtime_deferred_memory_limit
300 Klifur 5 33.7 Klifur level-selection screen visible.
302 Krunker 142 13.5 Krunker consent prompt; server-dependent client, not offline gameplay.
303 La Madriguera 14 101.7 runtime_test_inconclusive_resource_limit
310 Lethal Company, Webport 28 436.6 runtime_deferred_memory_limit
311 Lethal Ape, Webport 10 131.3 runtime_test_inconclusive_resource_limit
312 Level Devil 23 3.9 Level Devil playable-looking level and controls visible; no gameplay assertions.
314 Little Alchemy 54 3.6 Little Alchemy stuck at 76%, JSON error; not a startup pass.
316 Little Big Planet 25 1319.3 runtime_deferred_memory_limit

Still unavailable or unresolved

These were not silently replaced, and are not claimed repaired:

  • Half-Life Opposing Force: 44 declared expansion pieces still return 404. Base Half-Life English/Russian packages remain stored.
  • Dead Tapes: declared PCK/WASM and the tested same-origin compression/split variants remain unavailable.
  • FEZ: declared content packages still return error/fallback responses; tested case variants did not recover them.
  • Deltarune: snd_knight_fallingsword.ogg still returns 404 in all four tested same-title chapter locations. Prior 275-file audio recovery remains intact.
  • Gravity Run: uph_loadingBars.js remains unavailable; a save-file request redirects to the site's error page. Neither was fabricated. Despite these requests, the title screen is observed.
  • GTA San Andreas: previously identified lazy JS chunk remains unavailable; its gameplay necessity is not established.
  • Little Alchemy: English resources were captured, but startup stopped at 76% with a JSON error. All 54 checked files for the other nine declared languages were unavailable. Missing social icons/shared portal scripts also remain recorded.
  • Jumbo Mario / Kick the Buddy / other entries: missing artwork, screenshots or shared support requests are itemized in per-game reports. Zero observed missing requests is not proof that every later game path is complete.
  • Krunker and online features: a locally hosted client is not its multiplayer/login backend. External/embedded games and Geometry Dash remain excluded from new collection.

Original files and folders are retained. Runtime-library dependencies live under _vendor/; test-time URL routing did not rewrite stored original game scripts. These archives require appropriate HTTP hosting/routing and are not promised file:// or self-contained HTML releases.

Evidence and cleanup

The final reports are now authenticated uploads, not merely local results from the previous interrupted session. Historical reports retain their original scope; this document supersedes their pending-repair notes.

Key evidence: current-repair-results.json, granny3-split-recovery.json, current-repair-runtime-readback.json, followup-progress.json, followup-final-extra-checks.json, followup-final-summary.json, followup-lbp-format-check.json, revisited-source-gaps.json, per-game manifests and screenshots. REPAIRS-AND-NEXT-BATCH-EVIDENCE.zip bundles the local evidence.

Game payload staging, downloaded source probes and browser/download caches are removed after completion. Scripts, inventories, reports and screenshots are retained within the 128 MB limit. The access token is not stored in the deliverables; revoke it after use.

Correction added later (see _verification/LATEST.md)

  • Half-Life was not playable from this archive when this report was written: the launcher builds menu.js, client.js and server.js at runtime and those three files were missing. They are now stored, and the bucket copy loads map c1a0 into the 3D game world.
  • FEZ content was available after all (numbered chunks with .count sidecars) and is now stored; the "unavailable" statement above was wrong.
  • An archive-wide audit (live-site request traces + improved static rules) found and stored further omissions in earlier batches, e.g. Call of Duty 4, Bee Movie Game, Celeste, Apotheon, Bloons TD6, Cluster Truck and EmulatorJS cores.
Total size
79.4 GB
Files
34,150
Last updated
Sep 30
Pre-warmed CDN
US EU US EU

Contributors