Buckets:
| Name | Size | Uploaded | Xet hash |
|---|---|---|---|
| capture | 20 items | ||
| evidence | 11 items | ||
| runtime | 20 items | ||
| README.md | 9.59 kB xet | 7d3672e4 | |
| current-repair-runtime-readback.json | 1.11 kB xet | 65817477 | |
| declared-groups.json | 6.09 kB xet | 01acdf74 | |
| followup-final-extra-checks.json | 133 kB xet | b91e22be | |
| followup-final-summary.json | 715 Bytes xet | 8e548608 | |
| followup-lbp-format-check.json | 467 Bytes xet | 39bf05ea | |
| followup-locale-probes.json | 9.35 kB xet | 255848c3 | |
| followup-progress.json | 148 kB xet | c4993967 | |
| followup-source-gap-probes.json | 4.22 kB xet | eb54988d | |
| granny3-split-recovery.json | 12.7 kB xet | f419fc28 | |
| plan.json | 18 kB xet | 7544f85e | |
| revisited-source-gaps.json | 25.4 kB xet | 0a517ff5 | |
| seeds.json | 14.5 kB xet | 3d1cb775 | |
| visual-review.json | 1.05 kB xet | ad5464b8 |
Repairs completed, then the next 20 entries processed
Public bucket: https://huggingface.co/buckets/smodusermc/offline-games
New batch: batch-a2e6c7cd5a. Stable evidence: _verification/batches/batch-a2e6c7cd5a/.
Repairs to the preceding batch
The identified source-available omissions were downloaded, uploaded and read back against SHA-256 and size:
| Entry | Repair actually completed |
|---|---|
| Football Bros | 134 source dependencies plus 3 Firebase runtime-library files. The title menu now appears with outside networking blocked. Online services are not archived. |
| Gravity Run | 23 declared/observed source assets, plus the browser-discovered loading image. Includes both texture pages and all five OGG sounds. Title menu now appears. |
| GTA Vice City | All 29 missing radio-audio pieces across nine groups restored; seven main data pieces were already present. Runtime remains memory-deferred. |
| Gunspin | The available 2-byte JSON configuration response restored. This is JSON, not a script; earlier progress wording called it a script. Other failed support requests remain recorded. |
| Granny 3 | Located 20 data pieces and 2 WASM pieces at the source. Preserved all pieces and reconstructed the original loader paths without changing its HTML or JavaScript. |
The first repair set contains 187 objects / 535,293,877 bytes, with no read-back failures. Its 137 audio files and 17 images decoded successfully. The extra Gravity Run loading image and three Firebase scripts also passed read-back checks.
Granny 3's reconstructed data is 390,975,822 bytes; WASM is 27,984,160 bytes. Each source piece and both assembled files were uploaded and hash/size checked. The Unity data table's last offset exactly matches the assembled payload; the WASM header and section lengths cover its entire assembled payload. This is structural validation, not a gameplay pass. Keeping both original pieces and reconstructed loader files consumes approximately 838 MB in the bucket.
Next batch: completed capture and scoped checks
- 20 further catalog entries processed.
- 925 recorded files / 3,336,189,582 bytes (3.34 GB) after runtime repairs.
- 925 file SHA/size checks: 492 baseline files, 60 browser-added files, and 373 additional Jetpack Joyride files recovered during a bounded retry. No hash or size mismatches.
- 227 loose images and 98 loose audio files decoded, with no failures in that scope. Packed media and later gameplay paths are not universally decoded or exercised.
- All explicitly inventoried split groups are present: How To Fish (7 data + 4 WASM), Ice Baby Quest 2 (7 data), I Wanna Be The Guy (6 archive), La Madriguera (5 data), Lethal Company (18 data + 5 WASM), Lethal Ape (5 data + 2 WASM), Little Big Planet (13 archive).
- I Wanna Be The Guy's reconstructed archive passed ZIP CRC checks across 375 entries. Jumbo Mario's Clickteam archive passed preflight ZIP CRC checks and its declared asset filenames were explicitly seeded.
- Little Big Planet's file is 7z despite being named
game.zip. The initial ZIP parser rejection was a format mismatch, not evidence of corruption. Its 1,302,630,058-byte assembled length matches its 7z header, and both header CRC checks passed. Full 7z decompression was not performed. The PSP core, PSP assets and 7z decompressor are also stored. - Kick the Buddy's four core loader/data/framework/WASM files were recovered from their actual
Build/folder, along with its runtime SDK file. It is not just the initial 0.1 MB bootstrap anymore. - Jetpack Joyride's obfuscated asset loading exposed 373 additional files. A new recovery journal preserved and uploaded the completed source downloads when the browser hit its resource guard. All 373 were then read back and checked; browser execution remains inconclusive.
Measured total bucket size at final metadata publication: 32,206,446,781 bytes (32.21 GB), including older captures and reports. It can change slightly when this report is published.
Browser results — not 20 gameplay passes
There are 11 reviewable startup/screenshot cases, 6 resource-interrupted tests, and 3 size-deferred tests. Some screenshots show only a splash, loading screen or prompt. Zero full playthroughs verified.
| ID | Entry | Final files | Final MB | Observed result |
|---|---|---|---|---|
| 277 | House Of Hazards | 19 | 33.7 | Title screen: press anything to continue. |
| 278 | How To Fish, Webport | 14 | 190.6 | runtime_test_inconclusive_resource_limit |
| 280 | Ice Baby Quest 2 | 23 | 143.4 | runtime_test_inconclusive_resource_limit |
| 285 | Iron Lung, Webport | 5 | 66.4 | Introductory story text visible. |
| 286 | I Wanna Be The Guy, Webport | 10 | 105.5 | runtime_test_inconclusive_resource_limit |
| 288 | Jeffys Basics, Webport | 6 | 72.1 | Baldi / Jeffy mod splash visible; not gameplay. |
| 290 | Jetpack Joyride | 380 | 20.5 | runtime_test_inconclusive_resource_limit |
| 291 | Jumbo Mario | 136 | 29.6 | Jumbo Mario level-list/options menu visible. |
| 293 | Karlson2D, Webport | 6 | 32.2 | Karlson Play / Settings menu visible. |
| 294 | Kick The Buddy, Webport | 9 | 90.0 | Kick the Buddy loading splash; not gameplay. |
| 297 | Kindergarten 3, Webport | 5 | 87.3 | Kindergarten schoolyard / port-credit screen visible. |
| 298 | Kinito Pet, Webport | 11 | 421.3 | runtime_deferred_memory_limit |
| 300 | Klifur | 5 | 33.7 | Klifur level-selection screen visible. |
| 302 | Krunker | 142 | 13.5 | Krunker consent prompt; server-dependent client, not offline gameplay. |
| 303 | La Madriguera | 14 | 101.7 | runtime_test_inconclusive_resource_limit |
| 310 | Lethal Company, Webport | 28 | 436.6 | runtime_deferred_memory_limit |
| 311 | Lethal Ape, Webport | 10 | 131.3 | runtime_test_inconclusive_resource_limit |
| 312 | Level Devil | 23 | 3.9 | Level Devil playable-looking level and controls visible; no gameplay assertions. |
| 314 | Little Alchemy | 54 | 3.6 | Little Alchemy stuck at 76%, JSON error; not a startup pass. |
| 316 | Little Big Planet | 25 | 1319.3 | runtime_deferred_memory_limit |
Still unavailable or unresolved
These were not silently replaced, and are not claimed repaired:
- Half-Life Opposing Force: 44 declared expansion pieces still return 404. Base Half-Life English/Russian packages remain stored.
- Dead Tapes: declared PCK/WASM and the tested same-origin compression/split variants remain unavailable.
- FEZ: declared content packages still return error/fallback responses; tested case variants did not recover them.
- Deltarune:
snd_knight_fallingsword.oggstill returns 404 in all four tested same-title chapter locations. Prior 275-file audio recovery remains intact. - Gravity Run:
uph_loadingBars.jsremains unavailable; a save-file request redirects to the site's error page. Neither was fabricated. Despite these requests, the title screen is observed. - GTA San Andreas: previously identified lazy JS chunk remains unavailable; its gameplay necessity is not established.
- Little Alchemy: English resources were captured, but startup stopped at 76% with a JSON error. All 54 checked files for the other nine declared languages were unavailable. Missing social icons/shared portal scripts also remain recorded.
- Jumbo Mario / Kick the Buddy / other entries: missing artwork, screenshots or shared support requests are itemized in per-game reports. Zero observed missing requests is not proof that every later game path is complete.
- Krunker and online features: a locally hosted client is not its multiplayer/login backend. External/embedded games and Geometry Dash remain excluded from new collection.
Original files and folders are retained. Runtime-library dependencies live under _vendor/; test-time URL routing did not rewrite stored original game scripts. These archives require appropriate HTTP hosting/routing and are not promised file:// or self-contained HTML releases.
Evidence and cleanup
The final reports are now authenticated uploads, not merely local results from the previous interrupted session. Historical reports retain their original scope; this document supersedes their pending-repair notes.
Key evidence: current-repair-results.json, granny3-split-recovery.json, current-repair-runtime-readback.json, followup-progress.json, followup-final-extra-checks.json, followup-final-summary.json, followup-lbp-format-check.json, revisited-source-gaps.json, per-game manifests and screenshots. REPAIRS-AND-NEXT-BATCH-EVIDENCE.zip bundles the local evidence.
Game payload staging, downloaded source probes and browser/download caches are removed after completion. Scripts, inventories, reports and screenshots are retained within the 128 MB limit. The access token is not stored in the deliverables; revoke it after use.
Correction added later (see _verification/LATEST.md)
- Half-Life was not playable from this archive when this report was written: the launcher builds
menu.js,client.jsandserver.jsat runtime and those three files were missing. They are now stored, and the bucket copy loads map c1a0 into the 3D game world. - FEZ content was available after all (numbered chunks with
.countsidecars) and is now stored; the "unavailable" statement above was wrong. - An archive-wide audit (live-site request traces + improved static rules) found and stored further omissions in earlier batches, e.g. Call of Duty 4, Bee Movie Game, Celeste, Apotheon, Bloons TD6, Cluster Truck and EmulatorJS cores.
- Total size
- 79.4 GB
- Files
- 34,150
- Last updated
- Sep 30
- Pre-warmed CDN
- US EU US EU