| /*! | |
| * node-progress | |
| * Copyright(c) 2011 TJ Holowaychuk <tj@vision-media.ca> | |
| * MIT Licensed | |
| */ | |
| /** | |
| * Expose `ProgressBar`. | |
| */ | |
| exports = module.exports = ProgressBar; | |
| /** | |
| * Initialize a `ProgressBar` with the given `fmt` string and `options` or | |
| * `total`. | |
| * | |
| * Options: | |
| * | |
| * - `curr` current completed index | |
| * - `total` total number of ticks to complete | |
| * - `width` the displayed width of the progress bar defaulting to total | |
| * - `stream` the output stream defaulting to stderr | |
| * - `head` head character defaulting to complete character | |
| * - `complete` completion character defaulting to "=" | |
| * - `incomplete` incomplete character defaulting to "-" | |
| * - `renderThrottle` minimum time between updates in milliseconds defaulting to 16 | |
| * - `callback` optional function to call when the progress bar completes | |
| * - `clear` will clear the progress bar upon termination | |
| * | |
| * Tokens: | |
| * | |
| * - `:bar` the progress bar itself | |
| * - `:current` current tick number | |
| * - `:total` total ticks | |
| * - `:elapsed` time elapsed in seconds | |
| * - `:percent` completion percentage | |
| * - `:eta` eta in seconds | |
| * - `:rate` rate of ticks per second | |
| * | |
| * @param {string} fmt | |
| * @param {object|number} options or total | |
| * @api public | |
| */ | |
| function ProgressBar(fmt, options) { | |
| this.stream = options.stream || process.stderr; | |
| if (typeof(options) == 'number') { | |
| var total = options; | |
| options = {}; | |
| options.total = total; | |
| } else { | |
| options = options || {}; | |
| if ('string' != typeof fmt) throw new Error('format required'); | |
| if ('number' != typeof options.total) throw new Error('total required'); | |
| } | |
| this.fmt = fmt; | |
| this.curr = options.curr || 0; | |
| this.total = options.total; | |
| this.width = options.width || this.total; | |
| this.clear = options.clear | |
| this.chars = { | |
| complete : options.complete || '=', | |
| incomplete : options.incomplete || '-', | |
| head : options.head || (options.complete || '=') | |
| }; | |
| this.renderThrottle = options.renderThrottle !== 0 ? (options.renderThrottle || 16) : 0; | |
| this.lastRender = -Infinity; | |
| this.callback = options.callback || function () {}; | |
| this.tokens = {}; | |
| this.lastDraw = ''; | |
| } | |
| /** | |
| * "tick" the progress bar with optional `len` and optional `tokens`. | |
| * | |
| * @param {number|object} len or tokens | |
| * @param {object} tokens | |
| * @api public | |
| */ | |
| ProgressBar.prototype.tick = function(len, tokens){ | |
| if (len !== 0) | |
| len = len || 1; | |
| // swap tokens | |
| if ('object' == typeof len) tokens = len, len = 1; | |
| if (tokens) this.tokens = tokens; | |
| // start time for eta | |
| if (0 == this.curr) this.start = new Date; | |
| this.curr += len | |
| // try to render | |
| this.render(); | |
| // progress complete | |
| if (this.curr >= this.total) { | |
| this.render(undefined, true); | |
| this.complete = true; | |
| this.terminate(); | |
| this.callback(this); | |
| return; | |
| } | |
| }; | |
| /** | |
| * Method to render the progress bar with optional `tokens` to place in the | |
| * progress bar's `fmt` field. | |
| * | |
| * @param {object} tokens | |
| * @api public | |
| */ | |
| ProgressBar.prototype.render = function (tokens, force) { | |
| force = force !== undefined ? force : false; | |
| if (tokens) this.tokens = tokens; | |
| if (!this.stream.isTTY) return; | |
| var now = Date.now(); | |
| var delta = now - this.lastRender; | |
| if (!force && (delta < this.renderThrottle)) { | |
| return; | |
| } else { | |
| this.lastRender = now; | |
| } | |
| var ratio = this.curr / this.total; | |
| ratio = Math.min(Math.max(ratio, 0), 1); | |
| var percent = Math.floor(ratio * 100); | |
| var incomplete, complete, completeLength; | |
| var elapsed = new Date - this.start; | |
| var eta = (percent == 100) ? 0 : elapsed * (this.total / this.curr - 1); | |
| var rate = this.curr / (elapsed / 1000); | |
| /* populate the bar template with percentages and timestamps */ | |
| var str = this.fmt | |
| .replace(':current', this.curr) | |
| .replace(':total', this.total) | |
| .replace(':elapsed', isNaN(elapsed) ? '0.0' : (elapsed / 1000).toFixed(1)) | |
| .replace(':eta', (isNaN(eta) || !isFinite(eta)) ? '0.0' : (eta / 1000) | |
| .toFixed(1)) | |
| .replace(':percent', percent.toFixed(0) + '%') | |
| .replace(':rate', Math.round(rate)); | |
| /* compute the available space (non-zero) for the bar */ | |
| var availableSpace = Math.max(0, this.stream.columns - str.replace(':bar', '').length); | |
| if(availableSpace && process.platform === 'win32'){ | |
| availableSpace = availableSpace - 1; | |
| } | |
| var width = Math.min(this.width, availableSpace); | |
| /* TODO: the following assumes the user has one ':bar' token */ | |
| completeLength = Math.round(width * ratio); | |
| complete = Array(Math.max(0, completeLength + 1)).join(this.chars.complete); | |
| incomplete = Array(Math.max(0, width - completeLength + 1)).join(this.chars.incomplete); | |
| /* add head to the complete string */ | |
| if(completeLength > 0) | |
| complete = complete.slice(0, -1) + this.chars.head; | |
| /* fill in the actual progress bar */ | |
| str = str.replace(':bar', complete + incomplete); | |
| /* replace the extra tokens */ | |
| if (this.tokens) for (var key in this.tokens) str = str.replace(':' + key, this.tokens[key]); | |
| if (this.lastDraw !== str) { | |
| this.stream.cursorTo(0); | |
| this.stream.write(str); | |
| this.stream.clearLine(1); | |
| this.lastDraw = str; | |
| } | |
| }; | |
| /** | |
| * "update" the progress bar to represent an exact percentage. | |
| * The ratio (between 0 and 1) specified will be multiplied by `total` and | |
| * floored, representing the closest available "tick." For example, if a | |
| * progress bar has a length of 3 and `update(0.5)` is called, the progress | |
| * will be set to 1. | |
| * | |
| * A ratio of 0.5 will attempt to set the progress to halfway. | |
| * | |
| * @param {number} ratio The ratio (between 0 and 1 inclusive) to set the | |
| * overall completion to. | |
| * @api public | |
| */ | |
| ProgressBar.prototype.update = function (ratio, tokens) { | |
| var goal = Math.floor(ratio * this.total); | |
| var delta = goal - this.curr; | |
| this.tick(delta, tokens); | |
| }; | |
| /** | |
| * "interrupt" the progress bar and write a message above it. | |
| * @param {string} message The message to write. | |
| * @api public | |
| */ | |
| ProgressBar.prototype.interrupt = function (message) { | |
| // clear the current line | |
| this.stream.clearLine(); | |
| // move the cursor to the start of the line | |
| this.stream.cursorTo(0); | |
| // write the message text | |
| this.stream.write(message); | |
| // terminate the line after writing the message | |
| this.stream.write('\n'); | |
| // re-display the progress bar with its lastDraw | |
| this.stream.write(this.lastDraw); | |
| }; | |
| /** | |
| * Terminates a progress bar. | |
| * | |
| * @api public | |
| */ | |
| ProgressBar.prototype.terminate = function () { | |
| if (this.clear) { | |
| if (this.stream.clearLine) { | |
| this.stream.clearLine(); | |
| this.stream.cursorTo(0); | |
| } | |
| } else { | |
| this.stream.write('\n'); | |
| } | |
| }; | |
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