tahamajs/CPS / Files /ComputerAssignments /CA2 /node_modules /readable-stream /lib /_stream_readable.js
| // Copyright Joyent, Inc. and other Node contributors. | |
| // | |
| // Permission is hereby granted, free of charge, to any person obtaining a | |
| // copy of this software and associated documentation files (the | |
| // "Software"), to deal in the Software without restriction, including | |
| // without limitation the rights to use, copy, modify, merge, publish, | |
| // distribute, sublicense, and/or sell copies of the Software, and to permit | |
| // persons to whom the Software is furnished to do so, subject to the | |
| // following conditions: | |
| // | |
| // The above copyright notice and this permission notice shall be included | |
| // in all copies or substantial portions of the Software. | |
| // | |
| // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS | |
| // OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF | |
| // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN | |
| // NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, | |
| // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR | |
| // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE | |
| // USE OR OTHER DEALINGS IN THE SOFTWARE. | |
| ; | |
| module.exports = Readable; | |
| /*<replacement>*/ | |
| var Duplex; | |
| /*</replacement>*/ | |
| Readable.ReadableState = ReadableState; | |
| /*<replacement>*/ | |
| var EE = require('events').EventEmitter; | |
| var EElistenerCount = function EElistenerCount(emitter, type) { | |
| return emitter.listeners(type).length; | |
| }; | |
| /*</replacement>*/ | |
| /*<replacement>*/ | |
| var Stream = require('./internal/streams/stream'); | |
| /*</replacement>*/ | |
| var Buffer = require('buffer').Buffer; | |
| var OurUint8Array = (typeof global !== 'undefined' ? global : typeof window !== 'undefined' ? window : typeof self !== 'undefined' ? self : {}).Uint8Array || function () {}; | |
| function _uint8ArrayToBuffer(chunk) { | |
| return Buffer.from(chunk); | |
| } | |
| function _isUint8Array(obj) { | |
| return Buffer.isBuffer(obj) || obj instanceof OurUint8Array; | |
| } | |
| /*<replacement>*/ | |
| var debugUtil = require('util'); | |
| var debug; | |
| if (debugUtil && debugUtil.debuglog) { | |
| debug = debugUtil.debuglog('stream'); | |
| } else { | |
| debug = function debug() {}; | |
| } | |
| /*</replacement>*/ | |
| var BufferList = require('./internal/streams/buffer_list'); | |
| var destroyImpl = require('./internal/streams/destroy'); | |
| var _require = require('./internal/streams/state'), | |
| getHighWaterMark = _require.getHighWaterMark; | |
| var _require$codes = require('../errors').codes, | |
| ERR_INVALID_ARG_TYPE = _require$codes.ERR_INVALID_ARG_TYPE, | |
| ERR_STREAM_PUSH_AFTER_EOF = _require$codes.ERR_STREAM_PUSH_AFTER_EOF, | |
| ERR_METHOD_NOT_IMPLEMENTED = _require$codes.ERR_METHOD_NOT_IMPLEMENTED, | |
| ERR_STREAM_UNSHIFT_AFTER_END_EVENT = _require$codes.ERR_STREAM_UNSHIFT_AFTER_END_EVENT; | |
| // Lazy loaded to improve the startup performance. | |
| var StringDecoder; | |
| var createReadableStreamAsyncIterator; | |
| var from; | |
| require('inherits')(Readable, Stream); | |
| var errorOrDestroy = destroyImpl.errorOrDestroy; | |
| var kProxyEvents = ['error', 'close', 'destroy', 'pause', 'resume']; | |
| function prependListener(emitter, event, fn) { | |
| // Sadly this is not cacheable as some libraries bundle their own | |
| // event emitter implementation with them. | |
| if (typeof emitter.prependListener === 'function') return emitter.prependListener(event, fn); | |
| // This is a hack to make sure that our error handler is attached before any | |
| // userland ones. NEVER DO THIS. This is here only because this code needs | |
| // to continue to work with older versions of Node.js that do not include | |
| // the prependListener() method. The goal is to eventually remove this hack. | |
| if (!emitter._events || !emitter._events[event]) emitter.on(event, fn);else if (Array.isArray(emitter._events[event])) emitter._events[event].unshift(fn);else emitter._events[event] = [fn, emitter._events[event]]; | |
| } | |
| function ReadableState(options, stream, isDuplex) { | |
| Duplex = Duplex || require('./_stream_duplex'); | |
| options = options || {}; | |
| // Duplex streams are both readable and writable, but share | |
| // the same options object. | |
| // However, some cases require setting options to different | |
| // values for the readable and the writable sides of the duplex stream. | |
| // These options can be provided separately as readableXXX and writableXXX. | |
| if (typeof isDuplex !== 'boolean') isDuplex = stream instanceof Duplex; | |
| // object stream flag. Used to make read(n) ignore n and to | |
| // make all the buffer merging and length checks go away | |
| this.objectMode = !!options.objectMode; | |
| if (isDuplex) this.objectMode = this.objectMode || !!options.readableObjectMode; | |
| // the point at which it stops calling _read() to fill the buffer | |
| // Note: 0 is a valid value, means "don't call _read preemptively ever" | |
| this.highWaterMark = getHighWaterMark(this, options, 'readableHighWaterMark', isDuplex); | |
| // A linked list is used to store data chunks instead of an array because the | |
| // linked list can remove elements from the beginning faster than | |
| // array.shift() | |
| this.buffer = new BufferList(); | |
| this.length = 0; | |
| this.pipes = null; | |
| this.pipesCount = 0; | |
| this.flowing = null; | |
| this.ended = false; | |
| this.endEmitted = false; | |
| this.reading = false; | |
| // a flag to be able to tell if the event 'readable'/'data' is emitted | |
| // immediately, or on a later tick. We set this to true at first, because | |
| // any actions that shouldn't happen until "later" should generally also | |
| // not happen before the first read call. | |
| this.sync = true; | |
| // whenever we return null, then we set a flag to say | |
| // that we're awaiting a 'readable' event emission. | |
| this.needReadable = false; | |
| this.emittedReadable = false; | |
| this.readableListening = false; | |
| this.resumeScheduled = false; | |
| this.paused = true; | |
| // Should close be emitted on destroy. Defaults to true. | |
| this.emitClose = options.emitClose !== false; | |
| // Should .destroy() be called after 'end' (and potentially 'finish') | |
| this.autoDestroy = !!options.autoDestroy; | |
| // has it been destroyed | |
| this.destroyed = false; | |
| // Crypto is kind of old and crusty. Historically, its default string | |
| // encoding is 'binary' so we have to make this configurable. | |
| // Everything else in the universe uses 'utf8', though. | |
| this.defaultEncoding = options.defaultEncoding || 'utf8'; | |
| // the number of writers that are awaiting a drain event in .pipe()s | |
| this.awaitDrain = 0; | |
| // if true, a maybeReadMore has been scheduled | |
| this.readingMore = false; | |
| this.decoder = null; | |
| this.encoding = null; | |
| if (options.encoding) { | |
| if (!StringDecoder) StringDecoder = require('string_decoder/').StringDecoder; | |
| this.decoder = new StringDecoder(options.encoding); | |
| this.encoding = options.encoding; | |
| } | |
| } | |
| function Readable(options) { | |
| Duplex = Duplex || require('./_stream_duplex'); | |
| if (!(this instanceof Readable)) return new Readable(options); | |
| // Checking for a Stream.Duplex instance is faster here instead of inside | |
| // the ReadableState constructor, at least with V8 6.5 | |
| var isDuplex = this instanceof Duplex; | |
| this._readableState = new ReadableState(options, this, isDuplex); | |
| // legacy | |
| this.readable = true; | |
| if (options) { | |
| if (typeof options.read === 'function') this._read = options.read; | |
| if (typeof options.destroy === 'function') this._destroy = options.destroy; | |
| } | |
| Stream.call(this); | |
| } | |
| Object.defineProperty(Readable.prototype, 'destroyed', { | |
| // making it explicit this property is not enumerable | |
| // because otherwise some prototype manipulation in | |
| // userland will fail | |
| enumerable: false, | |
| get: function get() { | |
| if (this._readableState === undefined) { | |
| return false; | |
| } | |
| return this._readableState.destroyed; | |
| }, | |
| set: function set(value) { | |
| // we ignore the value if the stream | |
| // has not been initialized yet | |
| if (!this._readableState) { | |
| return; | |
| } | |
| // backward compatibility, the user is explicitly | |
| // managing destroyed | |
| this._readableState.destroyed = value; | |
| } | |
| }); | |
| Readable.prototype.destroy = destroyImpl.destroy; | |
| Readable.prototype._undestroy = destroyImpl.undestroy; | |
| Readable.prototype._destroy = function (err, cb) { | |
| cb(err); | |
| }; | |
| // Manually shove something into the read() buffer. | |
| // This returns true if the highWaterMark has not been hit yet, | |
| // similar to how Writable.write() returns true if you should | |
| // write() some more. | |
| Readable.prototype.push = function (chunk, encoding) { | |
| var state = this._readableState; | |
| var skipChunkCheck; | |
| if (!state.objectMode) { | |
| if (typeof chunk === 'string') { | |
| encoding = encoding || state.defaultEncoding; | |
| if (encoding !== state.encoding) { | |
| chunk = Buffer.from(chunk, encoding); | |
| encoding = ''; | |
| } | |
| skipChunkCheck = true; | |
| } | |
| } else { | |
| skipChunkCheck = true; | |
| } | |
| return readableAddChunk(this, chunk, encoding, false, skipChunkCheck); | |
| }; | |
| // Unshift should *always* be something directly out of read() | |
| Readable.prototype.unshift = function (chunk) { | |
| return readableAddChunk(this, chunk, null, true, false); | |
| }; | |
| function readableAddChunk(stream, chunk, encoding, addToFront, skipChunkCheck) { | |
| debug('readableAddChunk', chunk); | |
| var state = stream._readableState; | |
| if (chunk === null) { | |
| state.reading = false; | |
| onEofChunk(stream, state); | |
| } else { | |
| var er; | |
| if (!skipChunkCheck) er = chunkInvalid(state, chunk); | |
| if (er) { | |
| errorOrDestroy(stream, er); | |
| } else if (state.objectMode || chunk && chunk.length > 0) { | |
| if (typeof chunk !== 'string' && !state.objectMode && Object.getPrototypeOf(chunk) !== Buffer.prototype) { | |
| chunk = _uint8ArrayToBuffer(chunk); | |
| } | |
| if (addToFront) { | |
| if (state.endEmitted) errorOrDestroy(stream, new ERR_STREAM_UNSHIFT_AFTER_END_EVENT());else addChunk(stream, state, chunk, true); | |
| } else if (state.ended) { | |
| errorOrDestroy(stream, new ERR_STREAM_PUSH_AFTER_EOF()); | |
| } else if (state.destroyed) { | |
| return false; | |
| } else { | |
| state.reading = false; | |
| if (state.decoder && !encoding) { | |
| chunk = state.decoder.write(chunk); | |
| if (state.objectMode || chunk.length !== 0) addChunk(stream, state, chunk, false);else maybeReadMore(stream, state); | |
| } else { | |
| addChunk(stream, state, chunk, false); | |
| } | |
| } | |
| } else if (!addToFront) { | |
| state.reading = false; | |
| maybeReadMore(stream, state); | |
| } | |
| } | |
| // We can push more data if we are below the highWaterMark. | |
| // Also, if we have no data yet, we can stand some more bytes. | |
| // This is to work around cases where hwm=0, such as the repl. | |
| return !state.ended && (state.length < state.highWaterMark || state.length === 0); | |
| } | |
| function addChunk(stream, state, chunk, addToFront) { | |
| if (state.flowing && state.length === 0 && !state.sync) { | |
| state.awaitDrain = 0; | |
| stream.emit('data', chunk); | |
| } else { | |
| // update the buffer info. | |
| state.length += state.objectMode ? 1 : chunk.length; | |
| if (addToFront) state.buffer.unshift(chunk);else state.buffer.push(chunk); | |
| if (state.needReadable) emitReadable(stream); | |
| } | |
| maybeReadMore(stream, state); | |
| } | |
| function chunkInvalid(state, chunk) { | |
| var er; | |
| if (!_isUint8Array(chunk) && typeof chunk !== 'string' && chunk !== undefined && !state.objectMode) { | |
| er = new ERR_INVALID_ARG_TYPE('chunk', ['string', 'Buffer', 'Uint8Array'], chunk); | |
| } | |
| return er; | |
| } | |
| Readable.prototype.isPaused = function () { | |
| return this._readableState.flowing === false; | |
| }; | |
| // backwards compatibility. | |
| Readable.prototype.setEncoding = function (enc) { | |
| if (!StringDecoder) StringDecoder = require('string_decoder/').StringDecoder; | |
| var decoder = new StringDecoder(enc); | |
| this._readableState.decoder = decoder; | |
| // If setEncoding(null), decoder.encoding equals utf8 | |
| this._readableState.encoding = this._readableState.decoder.encoding; | |
| // Iterate over current buffer to convert already stored Buffers: | |
| var p = this._readableState.buffer.head; | |
| var content = ''; | |
| while (p !== null) { | |
| content += decoder.write(p.data); | |
| p = p.next; | |
| } | |
| this._readableState.buffer.clear(); | |
| if (content !== '') this._readableState.buffer.push(content); | |
| this._readableState.length = content.length; | |
| return this; | |
| }; | |
| // Don't raise the hwm > 1GB | |
| var MAX_HWM = 0x40000000; | |
| function computeNewHighWaterMark(n) { | |
| if (n >= MAX_HWM) { | |
| // TODO(ronag): Throw ERR_VALUE_OUT_OF_RANGE. | |
| n = MAX_HWM; | |
| } else { | |
| // Get the next highest power of 2 to prevent increasing hwm excessively in | |
| // tiny amounts | |
| n--; | |
| n |= n >>> 1; | |
| n |= n >>> 2; | |
| n |= n >>> 4; | |
| n |= n >>> 8; | |
| n |= n >>> 16; | |
| n++; | |
| } | |
| return n; | |
| } | |
| // This function is designed to be inlinable, so please take care when making | |
| // changes to the function body. | |
| function howMuchToRead(n, state) { | |
| if (n <= 0 || state.length === 0 && state.ended) return 0; | |
| if (state.objectMode) return 1; | |
| if (n !== n) { | |
| // Only flow one buffer at a time | |
| if (state.flowing && state.length) return state.buffer.head.data.length;else return state.length; | |
| } | |
| // If we're asking for more than the current hwm, then raise the hwm. | |
| if (n > state.highWaterMark) state.highWaterMark = computeNewHighWaterMark(n); | |
| if (n <= state.length) return n; | |
| // Don't have enough | |
| if (!state.ended) { | |
| state.needReadable = true; | |
| return 0; | |
| } | |
| return state.length; | |
| } | |
| // you can override either this method, or the async _read(n) below. | |
| Readable.prototype.read = function (n) { | |
| debug('read', n); | |
| n = parseInt(n, 10); | |
| var state = this._readableState; | |
| var nOrig = n; | |
| if (n !== 0) state.emittedReadable = false; | |
| // if we're doing read(0) to trigger a readable event, but we | |
| // already have a bunch of data in the buffer, then just trigger | |
| // the 'readable' event and move on. | |
| if (n === 0 && state.needReadable && ((state.highWaterMark !== 0 ? state.length >= state.highWaterMark : state.length > 0) || state.ended)) { | |
| debug('read: emitReadable', state.length, state.ended); | |
| if (state.length === 0 && state.ended) endReadable(this);else emitReadable(this); | |
| return null; | |
| } | |
| n = howMuchToRead(n, state); | |
| // if we've ended, and we're now clear, then finish it up. | |
| if (n === 0 && state.ended) { | |
| if (state.length === 0) endReadable(this); | |
| return null; | |
| } | |
| // All the actual chunk generation logic needs to be | |
| // *below* the call to _read. The reason is that in certain | |
| // synthetic stream cases, such as passthrough streams, _read | |
| // may be a completely synchronous operation which may change | |
| // the state of the read buffer, providing enough data when | |
| // before there was *not* enough. | |
| // | |
| // So, the steps are: | |
| // 1. Figure out what the state of things will be after we do | |
| // a read from the buffer. | |
| // | |
| // 2. If that resulting state will trigger a _read, then call _read. | |
| // Note that this may be asynchronous, or synchronous. Yes, it is | |
| // deeply ugly to write APIs this way, but that still doesn't mean | |
| // that the Readable class should behave improperly, as streams are | |
| // designed to be sync/async agnostic. | |
| // Take note if the _read call is sync or async (ie, if the read call | |
| // has returned yet), so that we know whether or not it's safe to emit | |
| // 'readable' etc. | |
| // | |
| // 3. Actually pull the requested chunks out of the buffer and return. | |
| // if we need a readable event, then we need to do some reading. | |
| var doRead = state.needReadable; | |
| debug('need readable', doRead); | |
| // if we currently have less than the highWaterMark, then also read some | |
| if (state.length === 0 || state.length - n < state.highWaterMark) { | |
| doRead = true; | |
| debug('length less than watermark', doRead); | |
| } | |
| // however, if we've ended, then there's no point, and if we're already | |
| // reading, then it's unnecessary. | |
| if (state.ended || state.reading) { | |
| doRead = false; | |
| debug('reading or ended', doRead); | |
| } else if (doRead) { | |
| debug('do read'); | |
| state.reading = true; | |
| state.sync = true; | |
| // if the length is currently zero, then we *need* a readable event. | |
| if (state.length === 0) state.needReadable = true; | |
| // call internal read method | |
| this._read(state.highWaterMark); | |
| state.sync = false; | |
| // If _read pushed data synchronously, then `reading` will be false, | |
| // and we need to re-evaluate how much data we can return to the user. | |
| if (!state.reading) n = howMuchToRead(nOrig, state); | |
| } | |
| var ret; | |
| if (n > 0) ret = fromList(n, state);else ret = null; | |
| if (ret === null) { | |
| state.needReadable = state.length <= state.highWaterMark; | |
| n = 0; | |
| } else { | |
| state.length -= n; | |
| state.awaitDrain = 0; | |
| } | |
| if (state.length === 0) { | |
| // If we have nothing in the buffer, then we want to know | |
| // as soon as we *do* get something into the buffer. | |
| if (!state.ended) state.needReadable = true; | |
| // If we tried to read() past the EOF, then emit end on the next tick. | |
| if (nOrig !== n && state.ended) endReadable(this); | |
| } | |
| if (ret !== null) this.emit('data', ret); | |
| return ret; | |
| }; | |
| function onEofChunk(stream, state) { | |
| debug('onEofChunk'); | |
| if (state.ended) return; | |
| if (state.decoder) { | |
| var chunk = state.decoder.end(); | |
| if (chunk && chunk.length) { | |
| state.buffer.push(chunk); | |
| state.length += state.objectMode ? 1 : chunk.length; | |
| } | |
| } | |
| state.ended = true; | |
| if (state.sync) { | |
| // if we are sync, wait until next tick to emit the data. | |
| // Otherwise we risk emitting data in the flow() | |
| // the readable code triggers during a read() call | |
| emitReadable(stream); | |
| } else { | |
| // emit 'readable' now to make sure it gets picked up. | |
| state.needReadable = false; | |
| if (!state.emittedReadable) { | |
| state.emittedReadable = true; | |
| emitReadable_(stream); | |
| } | |
| } | |
| } | |
| // Don't emit readable right away in sync mode, because this can trigger | |
| // another read() call => stack overflow. This way, it might trigger | |
| // a nextTick recursion warning, but that's not so bad. | |
| function emitReadable(stream) { | |
| var state = stream._readableState; | |
| debug('emitReadable', state.needReadable, state.emittedReadable); | |
| state.needReadable = false; | |
| if (!state.emittedReadable) { | |
| debug('emitReadable', state.flowing); | |
| state.emittedReadable = true; | |
| process.nextTick(emitReadable_, stream); | |
| } | |
| } | |
| function emitReadable_(stream) { | |
| var state = stream._readableState; | |
| debug('emitReadable_', state.destroyed, state.length, state.ended); | |
| if (!state.destroyed && (state.length || state.ended)) { | |
| stream.emit('readable'); | |
| state.emittedReadable = false; | |
| } | |
| // The stream needs another readable event if | |
| // 1. It is not flowing, as the flow mechanism will take | |
| // care of it. | |
| // 2. It is not ended. | |
| // 3. It is below the highWaterMark, so we can schedule | |
| // another readable later. | |
| state.needReadable = !state.flowing && !state.ended && state.length <= state.highWaterMark; | |
| flow(stream); | |
| } | |
| // at this point, the user has presumably seen the 'readable' event, | |
| // and called read() to consume some data. that may have triggered | |
| // in turn another _read(n) call, in which case reading = true if | |
| // it's in progress. | |
| // However, if we're not ended, or reading, and the length < hwm, | |
| // then go ahead and try to read some more preemptively. | |
| function maybeReadMore(stream, state) { | |
| if (!state.readingMore) { | |
| state.readingMore = true; | |
| process.nextTick(maybeReadMore_, stream, state); | |
| } | |
| } | |
| function maybeReadMore_(stream, state) { | |
| // Attempt to read more data if we should. | |
| // | |
| // The conditions for reading more data are (one of): | |
| // - Not enough data buffered (state.length < state.highWaterMark). The loop | |
| // is responsible for filling the buffer with enough data if such data | |
| // is available. If highWaterMark is 0 and we are not in the flowing mode | |
| // we should _not_ attempt to buffer any extra data. We'll get more data | |
| // when the stream consumer calls read() instead. | |
| // - No data in the buffer, and the stream is in flowing mode. In this mode | |
| // the loop below is responsible for ensuring read() is called. Failing to | |
| // call read here would abort the flow and there's no other mechanism for | |
| // continuing the flow if the stream consumer has just subscribed to the | |
| // 'data' event. | |
| // | |
| // In addition to the above conditions to keep reading data, the following | |
| // conditions prevent the data from being read: | |
| // - The stream has ended (state.ended). | |
| // - There is already a pending 'read' operation (state.reading). This is a | |
| // case where the the stream has called the implementation defined _read() | |
| // method, but they are processing the call asynchronously and have _not_ | |
| // called push() with new data. In this case we skip performing more | |
| // read()s. The execution ends in this method again after the _read() ends | |
| // up calling push() with more data. | |
| while (!state.reading && !state.ended && (state.length < state.highWaterMark || state.flowing && state.length === 0)) { | |
| var len = state.length; | |
| debug('maybeReadMore read 0'); | |
| stream.read(0); | |
| if (len === state.length) | |
| // didn't get any data, stop spinning. | |
| break; | |
| } | |
| state.readingMore = false; | |
| } | |
| // abstract method. to be overridden in specific implementation classes. | |
| // call cb(er, data) where data is <= n in length. | |
| // for virtual (non-string, non-buffer) streams, "length" is somewhat | |
| // arbitrary, and perhaps not very meaningful. | |
| Readable.prototype._read = function (n) { | |
| errorOrDestroy(this, new ERR_METHOD_NOT_IMPLEMENTED('_read()')); | |
| }; | |
| Readable.prototype.pipe = function (dest, pipeOpts) { | |
| var src = this; | |
| var state = this._readableState; | |
| switch (state.pipesCount) { | |
| case 0: | |
| state.pipes = dest; | |
| break; | |
| case 1: | |
| state.pipes = [state.pipes, dest]; | |
| break; | |
| default: | |
| state.pipes.push(dest); | |
| break; | |
| } | |
| state.pipesCount += 1; | |
| debug('pipe count=%d opts=%j', state.pipesCount, pipeOpts); | |
| var doEnd = (!pipeOpts || pipeOpts.end !== false) && dest !== process.stdout && dest !== process.stderr; | |
| var endFn = doEnd ? onend : unpipe; | |
| if (state.endEmitted) process.nextTick(endFn);else src.once('end', endFn); | |
| dest.on('unpipe', onunpipe); | |
| function onunpipe(readable, unpipeInfo) { | |
| debug('onunpipe'); | |
| if (readable === src) { | |
| if (unpipeInfo && unpipeInfo.hasUnpiped === false) { | |
| unpipeInfo.hasUnpiped = true; | |
| cleanup(); | |
| } | |
| } | |
| } | |
| function onend() { | |
| debug('onend'); | |
| dest.end(); | |
| } | |
| // when the dest drains, it reduces the awaitDrain counter | |
| // on the source. This would be more elegant with a .once() | |
| // handler in flow(), but adding and removing repeatedly is | |
| // too slow. | |
| var ondrain = pipeOnDrain(src); | |
| dest.on('drain', ondrain); | |
| var cleanedUp = false; | |
| function cleanup() { | |
| debug('cleanup'); | |
| // cleanup event handlers once the pipe is broken | |
| dest.removeListener('close', onclose); | |
| dest.removeListener('finish', onfinish); | |
| dest.removeListener('drain', ondrain); | |
| dest.removeListener('error', onerror); | |
| dest.removeListener('unpipe', onunpipe); | |
| src.removeListener('end', onend); | |
| src.removeListener('end', unpipe); | |
| src.removeListener('data', ondata); | |
| cleanedUp = true; | |
| // if the reader is waiting for a drain event from this | |
| // specific writer, then it would cause it to never start | |
| // flowing again. | |
| // So, if this is awaiting a drain, then we just call it now. | |
| // If we don't know, then assume that we are waiting for one. | |
| if (state.awaitDrain && (!dest._writableState || dest._writableState.needDrain)) ondrain(); | |
| } | |
| src.on('data', ondata); | |
| function ondata(chunk) { | |
| debug('ondata'); | |
| var ret = dest.write(chunk); | |
| debug('dest.write', ret); | |
| if (ret === false) { | |
| // If the user unpiped during `dest.write()`, it is possible | |
| // to get stuck in a permanently paused state if that write | |
| // also returned false. | |
| // => Check whether `dest` is still a piping destination. | |
| if ((state.pipesCount === 1 && state.pipes === dest || state.pipesCount > 1 && indexOf(state.pipes, dest) !== -1) && !cleanedUp) { | |
| debug('false write response, pause', state.awaitDrain); | |
| state.awaitDrain++; | |
| } | |
| src.pause(); | |
| } | |
| } | |
| // if the dest has an error, then stop piping into it. | |
| // however, don't suppress the throwing behavior for this. | |
| function onerror(er) { | |
| debug('onerror', er); | |
| unpipe(); | |
| dest.removeListener('error', onerror); | |
| if (EElistenerCount(dest, 'error') === 0) errorOrDestroy(dest, er); | |
| } | |
| // Make sure our error handler is attached before userland ones. | |
| prependListener(dest, 'error', onerror); | |
| // Both close and finish should trigger unpipe, but only once. | |
| function onclose() { | |
| dest.removeListener('finish', onfinish); | |
| unpipe(); | |
| } | |
| dest.once('close', onclose); | |
| function onfinish() { | |
| debug('onfinish'); | |
| dest.removeListener('close', onclose); | |
| unpipe(); | |
| } | |
| dest.once('finish', onfinish); | |
| function unpipe() { | |
| debug('unpipe'); | |
| src.unpipe(dest); | |
| } | |
| // tell the dest that it's being piped to | |
| dest.emit('pipe', src); | |
| // start the flow if it hasn't been started already. | |
| if (!state.flowing) { | |
| debug('pipe resume'); | |
| src.resume(); | |
| } | |
| return dest; | |
| }; | |
| function pipeOnDrain(src) { | |
| return function pipeOnDrainFunctionResult() { | |
| var state = src._readableState; | |
| debug('pipeOnDrain', state.awaitDrain); | |
| if (state.awaitDrain) state.awaitDrain--; | |
| if (state.awaitDrain === 0 && EElistenerCount(src, 'data')) { | |
| state.flowing = true; | |
| flow(src); | |
| } | |
| }; | |
| } | |
| Readable.prototype.unpipe = function (dest) { | |
| var state = this._readableState; | |
| var unpipeInfo = { | |
| hasUnpiped: false | |
| }; | |
| // if we're not piping anywhere, then do nothing. | |
| if (state.pipesCount === 0) return this; | |
| // just one destination. most common case. | |
| if (state.pipesCount === 1) { | |
| // passed in one, but it's not the right one. | |
| if (dest && dest !== state.pipes) return this; | |
| if (!dest) dest = state.pipes; | |
| // got a match. | |
| state.pipes = null; | |
| state.pipesCount = 0; | |
| state.flowing = false; | |
| if (dest) dest.emit('unpipe', this, unpipeInfo); | |
| return this; | |
| } | |
| // slow case. multiple pipe destinations. | |
| if (!dest) { | |
| // remove all. | |
| var dests = state.pipes; | |
| var len = state.pipesCount; | |
| state.pipes = null; | |
| state.pipesCount = 0; | |
| state.flowing = false; | |
| for (var i = 0; i < len; i++) dests[i].emit('unpipe', this, { | |
| hasUnpiped: false | |
| }); | |
| return this; | |
| } | |
| // try to find the right one. | |
| var index = indexOf(state.pipes, dest); | |
| if (index === -1) return this; | |
| state.pipes.splice(index, 1); | |
| state.pipesCount -= 1; | |
| if (state.pipesCount === 1) state.pipes = state.pipes[0]; | |
| dest.emit('unpipe', this, unpipeInfo); | |
| return this; | |
| }; | |
| // set up data events if they are asked for | |
| // Ensure readable listeners eventually get something | |
| Readable.prototype.on = function (ev, fn) { | |
| var res = Stream.prototype.on.call(this, ev, fn); | |
| var state = this._readableState; | |
| if (ev === 'data') { | |
| // update readableListening so that resume() may be a no-op | |
| // a few lines down. This is needed to support once('readable'). | |
| state.readableListening = this.listenerCount('readable') > 0; | |
| // Try start flowing on next tick if stream isn't explicitly paused | |
| if (state.flowing !== false) this.resume(); | |
| } else if (ev === 'readable') { | |
| if (!state.endEmitted && !state.readableListening) { | |
| state.readableListening = state.needReadable = true; | |
| state.flowing = false; | |
| state.emittedReadable = false; | |
| debug('on readable', state.length, state.reading); | |
| if (state.length) { | |
| emitReadable(this); | |
| } else if (!state.reading) { | |
| process.nextTick(nReadingNextTick, this); | |
| } | |
| } | |
| } | |
| return res; | |
| }; | |
| Readable.prototype.addListener = Readable.prototype.on; | |
| Readable.prototype.removeListener = function (ev, fn) { | |
| var res = Stream.prototype.removeListener.call(this, ev, fn); | |
| if (ev === 'readable') { | |
| // We need to check if there is someone still listening to | |
| // readable and reset the state. However this needs to happen | |
| // after readable has been emitted but before I/O (nextTick) to | |
| // support once('readable', fn) cycles. This means that calling | |
| // resume within the same tick will have no | |
| // effect. | |
| process.nextTick(updateReadableListening, this); | |
| } | |
| return res; | |
| }; | |
| Readable.prototype.removeAllListeners = function (ev) { | |
| var res = Stream.prototype.removeAllListeners.apply(this, arguments); | |
| if (ev === 'readable' || ev === undefined) { | |
| // We need to check if there is someone still listening to | |
| // readable and reset the state. However this needs to happen | |
| // after readable has been emitted but before I/O (nextTick) to | |
| // support once('readable', fn) cycles. This means that calling | |
| // resume within the same tick will have no | |
| // effect. | |
| process.nextTick(updateReadableListening, this); | |
| } | |
| return res; | |
| }; | |
| function updateReadableListening(self) { | |
| var state = self._readableState; | |
| state.readableListening = self.listenerCount('readable') > 0; | |
| if (state.resumeScheduled && !state.paused) { | |
| // flowing needs to be set to true now, otherwise | |
| // the upcoming resume will not flow. | |
| state.flowing = true; | |
| // crude way to check if we should resume | |
| } else if (self.listenerCount('data') > 0) { | |
| self.resume(); | |
| } | |
| } | |
| function nReadingNextTick(self) { | |
| debug('readable nexttick read 0'); | |
| self.read(0); | |
| } | |
| // pause() and resume() are remnants of the legacy readable stream API | |
| // If the user uses them, then switch into old mode. | |
| Readable.prototype.resume = function () { | |
| var state = this._readableState; | |
| if (!state.flowing) { | |
| debug('resume'); | |
| // we flow only if there is no one listening | |
| // for readable, but we still have to call | |
| // resume() | |
| state.flowing = !state.readableListening; | |
| resume(this, state); | |
| } | |
| state.paused = false; | |
| return this; | |
| }; | |
| function resume(stream, state) { | |
| if (!state.resumeScheduled) { | |
| state.resumeScheduled = true; | |
| process.nextTick(resume_, stream, state); | |
| } | |
| } | |
| function resume_(stream, state) { | |
| debug('resume', state.reading); | |
| if (!state.reading) { | |
| stream.read(0); | |
| } | |
| state.resumeScheduled = false; | |
| stream.emit('resume'); | |
| flow(stream); | |
| if (state.flowing && !state.reading) stream.read(0); | |
| } | |
| Readable.prototype.pause = function () { | |
| debug('call pause flowing=%j', this._readableState.flowing); | |
| if (this._readableState.flowing !== false) { | |
| debug('pause'); | |
| this._readableState.flowing = false; | |
| this.emit('pause'); | |
| } | |
| this._readableState.paused = true; | |
| return this; | |
| }; | |
| function flow(stream) { | |
| var state = stream._readableState; | |
| debug('flow', state.flowing); | |
| while (state.flowing && stream.read() !== null); | |
| } | |
| // wrap an old-style stream as the async data source. | |
| // This is *not* part of the readable stream interface. | |
| // It is an ugly unfortunate mess of history. | |
| Readable.prototype.wrap = function (stream) { | |
| var _this = this; | |
| var state = this._readableState; | |
| var paused = false; | |
| stream.on('end', function () { | |
| debug('wrapped end'); | |
| if (state.decoder && !state.ended) { | |
| var chunk = state.decoder.end(); | |
| if (chunk && chunk.length) _this.push(chunk); | |
| } | |
| _this.push(null); | |
| }); | |
| stream.on('data', function (chunk) { | |
| debug('wrapped data'); | |
| if (state.decoder) chunk = state.decoder.write(chunk); | |
| // don't skip over falsy values in objectMode | |
| if (state.objectMode && (chunk === null || chunk === undefined)) return;else if (!state.objectMode && (!chunk || !chunk.length)) return; | |
| var ret = _this.push(chunk); | |
| if (!ret) { | |
| paused = true; | |
| stream.pause(); | |
| } | |
| }); | |
| // proxy all the other methods. | |
| // important when wrapping filters and duplexes. | |
| for (var i in stream) { | |
| if (this[i] === undefined && typeof stream[i] === 'function') { | |
| this[i] = function methodWrap(method) { | |
| return function methodWrapReturnFunction() { | |
| return stream[method].apply(stream, arguments); | |
| }; | |
| }(i); | |
| } | |
| } | |
| // proxy certain important events. | |
| for (var n = 0; n < kProxyEvents.length; n++) { | |
| stream.on(kProxyEvents[n], this.emit.bind(this, kProxyEvents[n])); | |
| } | |
| // when we try to consume some more bytes, simply unpause the | |
| // underlying stream. | |
| this._read = function (n) { | |
| debug('wrapped _read', n); | |
| if (paused) { | |
| paused = false; | |
| stream.resume(); | |
| } | |
| }; | |
| return this; | |
| }; | |
| if (typeof Symbol === 'function') { | |
| Readable.prototype[Symbol.asyncIterator] = function () { | |
| if (createReadableStreamAsyncIterator === undefined) { | |
| createReadableStreamAsyncIterator = require('./internal/streams/async_iterator'); | |
| } | |
| return createReadableStreamAsyncIterator(this); | |
| }; | |
| } | |
| Object.defineProperty(Readable.prototype, 'readableHighWaterMark', { | |
| // making it explicit this property is not enumerable | |
| // because otherwise some prototype manipulation in | |
| // userland will fail | |
| enumerable: false, | |
| get: function get() { | |
| return this._readableState.highWaterMark; | |
| } | |
| }); | |
| Object.defineProperty(Readable.prototype, 'readableBuffer', { | |
| // making it explicit this property is not enumerable | |
| // because otherwise some prototype manipulation in | |
| // userland will fail | |
| enumerable: false, | |
| get: function get() { | |
| return this._readableState && this._readableState.buffer; | |
| } | |
| }); | |
| Object.defineProperty(Readable.prototype, 'readableFlowing', { | |
| // making it explicit this property is not enumerable | |
| // because otherwise some prototype manipulation in | |
| // userland will fail | |
| enumerable: false, | |
| get: function get() { | |
| return this._readableState.flowing; | |
| }, | |
| set: function set(state) { | |
| if (this._readableState) { | |
| this._readableState.flowing = state; | |
| } | |
| } | |
| }); | |
| // exposed for testing purposes only. | |
| Readable._fromList = fromList; | |
| Object.defineProperty(Readable.prototype, 'readableLength', { | |
| // making it explicit this property is not enumerable | |
| // because otherwise some prototype manipulation in | |
| // userland will fail | |
| enumerable: false, | |
| get: function get() { | |
| return this._readableState.length; | |
| } | |
| }); | |
| // Pluck off n bytes from an array of buffers. | |
| // Length is the combined lengths of all the buffers in the list. | |
| // This function is designed to be inlinable, so please take care when making | |
| // changes to the function body. | |
| function fromList(n, state) { | |
| // nothing buffered | |
| if (state.length === 0) return null; | |
| var ret; | |
| if (state.objectMode) ret = state.buffer.shift();else if (!n || n >= state.length) { | |
| // read it all, truncate the list | |
| if (state.decoder) ret = state.buffer.join('');else if (state.buffer.length === 1) ret = state.buffer.first();else ret = state.buffer.concat(state.length); | |
| state.buffer.clear(); | |
| } else { | |
| // read part of list | |
| ret = state.buffer.consume(n, state.decoder); | |
| } | |
| return ret; | |
| } | |
| function endReadable(stream) { | |
| var state = stream._readableState; | |
| debug('endReadable', state.endEmitted); | |
| if (!state.endEmitted) { | |
| state.ended = true; | |
| process.nextTick(endReadableNT, state, stream); | |
| } | |
| } | |
| function endReadableNT(state, stream) { | |
| debug('endReadableNT', state.endEmitted, state.length); | |
| // Check that we didn't get one last unshift. | |
| if (!state.endEmitted && state.length === 0) { | |
| state.endEmitted = true; | |
| stream.readable = false; | |
| stream.emit('end'); | |
| if (state.autoDestroy) { | |
| // In case of duplex streams we need a way to detect | |
| // if the writable side is ready for autoDestroy as well | |
| var wState = stream._writableState; | |
| if (!wState || wState.autoDestroy && wState.finished) { | |
| stream.destroy(); | |
| } | |
| } | |
| } | |
| } | |
| if (typeof Symbol === 'function') { | |
| Readable.from = function (iterable, opts) { | |
| if (from === undefined) { | |
| from = require('./internal/streams/from'); | |
| } | |
| return from(Readable, iterable, opts); | |
| }; | |
| } | |
| function indexOf(xs, x) { | |
| for (var i = 0, l = xs.length; i < l; i++) { | |
| if (xs[i] === x) return i; | |
| } | |
| return -1; | |
| } |
Xet Storage Details
- Size:
- 36 kB
- Xet hash:
- 55bc1076d058c6da865e48c0bddf171922d9cabefe0071c12fc075a309829f3a
·
Xet efficiently stores files, intelligently splitting them into unique chunks and accelerating uploads and downloads. More info.