Buckets:
| [Public] | |
| ;Object=(Name=Engine.Console,Class=Class,MetaClass=Engine.Console) | |
| Object=(Name=Engine.ServerCommandlet,Class=Class,MetaClass=Core.Commandlet) | |
| Object=(Name=Engine.MasterMD5Commandlet,Class=Class,MetaClass=Core.Commandlet) | |
| Object=(Name=Engine.SmokeTestCommandlet,Class=Class,MetaClass=Core.Commandlet) | |
| [Errors] | |
| NetOpen=Errore di apertura del file | |
| NetWrite=Errore di scrittura sul file | |
| NetRefused=Il server ha rifiutato di inviare '`~' | |
| NetClose=Errore di chiusura del file | |
| NetSize=Dimensioni file non corrispondenti | |
| NetMove=Errore di spostamento del file | |
| NetInvalid=Ricevuta una richiesta per il file non valida | |
| NoDownload=Il pacchetto '`~' non � scaricabile | |
| DownloadFailed=Scaricamento fallito del pacchetto '`~' : `~ | |
| RequestDenied=Richiesta negata del file sul server per il livello attuale | |
| ConnectionFailed=Connessione fallita | |
| ChAllocate=Impossibile allocare il canale | |
| NetAlready=Gi� in rete | |
| NetListen=Ascolto fallito: nessun contesto del collegatore disponibile | |
| LoadEntry=Can't load Entry: `~ | |
| InvalidUrl=URL non valido: `~ | |
| InvalidLink=Collegamento non valido: `~ | |
| FailedBrowse=Impossibile entrare in `~: `~. | |
| Listen=Ascolto fallito: `~ | |
| AbortToEntry=Fallito; ritorno all'ingresso | |
| ServerOpen=I server non possono aprire gli URL di rete | |
| ServerListen=Dedicated server can't listen: `~ | |
| Pending=Connessione in attesa a '`~' fallita; `~ | |
| LoadPlayerClass=Caricamento classe del giocatore fallito | |
| ClientOutdated=Devi applicare le ultime patch | |
| ServerOutdated=La versione del server non � aggiornata | |
| FailedMapload_NotFound=The map specified on the commandline '`~' could not be found. Would you like to load the default map instead? | |
| DebuggerPresentError=The game has detected that you are currently running a user-mode or kernel-mode debugger and cannot continue. Please exit all debugging utilities and restart the game. | |
| NetworkInit=Error initializing network layer. | |
| CreateMatchError=Erro Che Genera Fiammifero | |
| UsedCheatCommands=Console commands were used which are disallowed in netplay. You must restart the game to create a match. | |
| FailedFindPackage=Failed to find required package '`~' | |
| ConnectionTimeout=Your connection to the host timed out | |
| NegativeDeltaTime=CPU time drift detected! Please consult release notes on how to address this. | |
| [Progress] | |
| CancelledConnect=Tentativo di connessione annullato | |
| RunningNet=`~: `~ (`~ players) | |
| NetReceiving=Ricezione di '`~': `~/`~ | |
| NetReceiveOk=Ricezione di '`~' avvenuta | |
| NetSend=Invio di '`~' | |
| NetSending=Invio di '`~': `~/`~ | |
| Connecting=Connessione... | |
| Listening=Attesa client... | |
| Loading=Caricamento | |
| Saving=Salvataggio | |
| Paused=Paused by `~ | |
| ReceiveFile=Ricezione di '`~' | |
| ReceiveOptionalFile=Ricezione file opzionale '`~' | |
| ReceiveSize=Size `~K, Complete `3.1~`~ | |
| ConnectingText=Connessione: | |
| ConnectingURL=unreal://`~/`~ | |
| Success=Success | |
| [Console] | |
| ClassCaption=Standard Unreal Console | |
| [GameViewportClient] | |
| LoadingMessage=LOADING | |
| SavingMessage=SAVING | |
| ConnectingMessage=CONNECTING | |
| PausedMessage=PAUSED | |
| PrecachingMessage=PRECACHING | |
| [MasterMD5Commandlet] | |
| HelpCmd=mastermd5 | |
| HelpOneLiner=Manipulate the Master MD5 database | |
| HelpUsage=mastermd5 [-option..] <params> | |
| HelpWebLink=http://unreal.epicgames.com/servertips.htm | |
| HelpParm[0]=-c | |
| HelpDesc[0]=Creates a new MD5 database | |
| HelpParm[1]=-a | |
| HelpDesc[1]=Adds new packages to the database | |
| HelpParm[2]=-s | |
| HelpDesc[2]=Show the current database. | |
| HelpParm[3]=-r | |
| HelpDesc[3]=Force the revision of all entries to <param> | |
| [General] | |
| Upgrade=Per accedere a questo server, ti serve l'ultimo aggiornamento a Unreal, disponibile gratuitamente sul sito Web di Epic: | |
| UpgradeURL=http://www.unreal.com/upgrade | |
| UpgradeQuestion=Vuoi aprire il tuo browser e raggiungere subito la pagina degli aggiornamenti? | |
| Version=Versione `~ | |
| [Menu] | |
| HelpMessage= | |
| MenuList= | |
| LeftString=Left | |
| RightString=Right | |
| CenterString=Center | |
| EnabledString=Enabled | |
| DisabledString=Disabled | |
| HelpMessage[1]=This menu has not yet been implemented. | |
| YesString=yes | |
| NoString=no | |
| [PlayerController] | |
| QuickSaveString="Salvataggio veloce" | |
| NoPauseMessage="La partita non si pu� sospendere" | |
| ViewingFrom="Ora osservi da:" | |
| OwnCamera="Ora osservi dalla tua telecamera" | |
| [DamageType] | |
| DeathString=`o � stato ucciso da `k. | |
| FemaleSuicide=`o si � uccisa. | |
| MaleSuicide=`o si � ucciso. | |
| [DmgType_Suicided] | |
| DeathString=`o ha avuto un aneurisma. | |
| FemaleSuicide=`o ha avuto un aneurisma. | |
| MaleSuicide=`o ha avuto un aneurisma. | |
| [GameInfo] | |
| DefaultPlayerName=Giocatore | |
| GameName=Game | |
| [HUD] | |
| LoadingMessage=LOADING | |
| SavingMessage=SAVING | |
| ConnectingMessage=CONNECTING | |
| PausedMessage=PAUSED | |
| [Inventory] | |
| PickupMessage=Snagged an item. | |
| [LevelInfo] | |
| Title=Untitled | |
| [PlayerReplicationInfo] | |
| StringDead="Morto" | |
| StringSpectating="Spettatore" | |
| StringUnknown="Sconosciuto" | |
| [TeamInfo] | |
| TeamName=Team | |
| [Weapon] | |
| ItemName=Weapon | |
| [GameMessage] | |
| SwitchLevelMessage="Cambio livelli" | |
| LeftMessage=" ha abbandonato la partita." | |
| FailedTeamMessage="Impossibile trovare una squadra per il giocatore" | |
| FailedPlaceMessage="Impossibile trovare un punto di partenza" | |
| FailedSpawnMessage="Impossibile far entrare nella partita il giocatore" | |
| EnteredMessage=" � entrato nella partita." | |
| MaxedOutMessage="Il server ha raggiunto la capacit� massima." | |
| OvertimeMessage="Pareggio alla fine del regolamento. Tempo extra con eliminazione diretta!" | |
| GlobalNameChange="ha cambiato nome in" | |
| NewTeamMessage="� ora con:" | |
| NoNameChange="Il nome � gi� in uso." | |
| VoteStarted="ha iniziato una votazione." | |
| VotePassed="Votazione passata." | |
| MustHaveStats="Per accedere a questo server, devono essere attivate le statistiche mondiali." | |
| CantBeSpectator="Spiacente, ora non puoi diventare uno spettatore." | |
| CantBePlayer="Spiacente, ora non puoi diventare un giocatore attivo." | |
| BecameSpectator="diventa uno spettatore." | |
| NewPlayerMessage="Un nuovo giocatore � entrato nella partita." | |
| KickWarning="Fra poco verrai espulso per inattivit�!" | |
| NewSpecMessage="Uno spettatore � entrato nella partita " | |
| SpecEnteredMessage=" partecipa come spettatore." | |
| [WaterVolume] | |
| LocationName=under water | |
| [DmgType_Telefragged] | |
| DeathString=`o muore a distanza per mano di `k | |
| FemaleSuicide=`o muore a distanza per mano di `k | |
| MaleSuicide=`o muore a distanza per mano di `k | |
| [DmgType_Fell] | |
| DeathString=`k ha spinto `o oltre il bordo. | |
| FemaleSuicide=`o ha lasciato un piccolo cratere | |
| MaleSuicide=`o ha lasciato un piccolo cratere | |
| [FailedConnect] | |
| FailMessage[0]=FAILED TO JOIN GAME. NEED PASSWORD. | |
| FailMessage[1]=FAILED TO JOIN GAME. WRONG PASSWORD. | |
| FailMessage[2]=FAILED TO JOIN GAME. GAME HAS STARTED. | |
| FailMessage[3]=FAILED TO JOIN GAME. | |
| [AccessControl] | |
| IPBanned="Il tuo indirizzo IP � bandito su questo server." | |
| WrongPassword="La password che hai inserito � errata." | |
| NeedPassword="Ti serve una password per entrare in questa partita." | |
| SessionBanned="Il tuo indirizzo IP � stato bandito da questa sessione di gioco." | |
| KickedMsg="Sei stato escluso d'autorit� dalla partita." | |
| DefaultKickReason="Nessuno specificato" | |
| IdleKickReason="Espulso per inerzia." | |
| ACDisplayText[0]="Password partita" | |
| ACDisplayText[1]="Regole d'accesso" | |
| ACDisplayText[2]="Password amministratore" | |
| ACDescText[0]="Se questa password � specificata, i giocatori devono inserirla per accedere a questo server." | |
| ACDescText[1]="Specifica gli indirizzi IP o le gamme di indirizzi banditi." | |
| ACDescText[2]="Password necessaria per accedere a questo server con privilegi di amministratore." | |
| [ServerCommandlet] | |
| HelpDescription=Network game server | |
| HelpUsage=server map.unr[?game=gametype] [-option...] [parm=value]... | |
| HelpWebLink=http://unreal.epicgames.com/servertips.htm | |
| HelpParamNames[0]=Log | |
| HelpParamDescriptions[0]=Specify the log file to generate | |
| HelpParamNames[1]=AllAdmin | |
| HelpParamDescriptions[1]=Give all players admin privelages | |
| [UIEditBox] | |
| InitialValue=Initial Editbox Value | |
| [UIStyle] | |
| StyleName=Default Style | |
| [UIStyle_Text] | |
| StyleName=Default Text Style | |
| [UIStyle_Image] | |
| StyleName=Default Image Style | |
| [ConsoleTextStyle] | |
| StyleName=Console Text Style | |
| [ConsoleImageStyle] | |
| StyleName=Console Border Style | |
| [ConsoleStyle] | |
| StyleName=Console Combo Style | |
| [ConsoleBufferTextStyle] | |
| StyleName=Console Buffer Text Style | |
| [ConsoleBufferTextImageStyle] | |
| StyleName=Console Buffer Background Style | |
| [ConsoleBufferStyle] | |
| StyleName=Console Buffer Combo Style | |
| [CursorImageStyle] | |
| StyleName=Cursor Style | |
| [UIEvent_ProcessInput] | |
| DisplayName=Process Input | |
| Description=Executes actions in response to an input event, such as a keypress or mouse movement | |
| [UIEvent_OnEnterState] | |
| DisplayName=Enter State | |
| Description=Activated whenever a widget enters a new menu state, such as disabled or focused | |
| [UIEvent_OnLeaveState] | |
| DisplayName=Leave State | |
| Description=Activated whenever a widget leaves a menu state, such as disabled or focused | |
| [UINumericEditBox] | |
| IncrementButtonName="Increment Button" | |
| DecrementButtonName="Decrement Button" | |
| [SmokeTestCommandlet] | |
| HelpDescription=This commandlet runs a series of tests to validate a build | |
| HelpUsage=gamename.exe smoketest <SERVER | CHECK_NATIVE_CLASS_SIZES> | |
| HelpWebLink= | |
| HelpParamNames[0]=SERVER | |
| HelpParamDescriptions[0]=Runs the game as a server for one tick to validate startup and first frame code | |
| HelpParamNames[1]=CHECK_NATIVE_CLASS_SIZES | |
| HelpParamDescriptions[1]=Validates that all native classes match their script classes in member layout | |
| [ExampleGameMenu] | |
| CancelButtonText=Return To Game | |
| RespawnButtonText=Respawn Player | |
| ReloadButtonText=Reload Map | |
| InlineFontSampleText=These words are small... <Fonts:EngineFonts.LargeFont>these words are big,<Fonts:/> and these words are back to normal. | |
| InlineStyleSampleText=These words are normal... <Styles:ConsoleStyle>these words are green<Styles:/> and these words are normal too. | |
| SplitscreenButtonText=Splitscreen Test Scene | |
| [TestMenuStrings] | |
| ButtonTestText=The button has been clicked <SceneData:ButtonClickCount> times. | |
| PlayerIndexText=The propagated PlayerIndex is: <SceneData:PlayerIndex>. | |
| WrapStringTest=This is just some nonsense text that will be used for testing various string auto-sizing features. This really long string is a great one to use for testing the wrapping functionality of a UIString. In fact, there are so many characters in this string that it is great for testing many different features of a UIString. | |
| [OnlineProfileSettings] | |
| OwnerMappings[0]=(Name="None") | |
| OwnerMappings[1]=(Name="Online Service Setting") | |
| OwnerMappings[2]=(Name="Game Setting") | |
| ProfileMappings[0]=(ValueMappings=((Name="Off"),(Name="On"))) | |
| ProfileMappings[1]=(ValueMappings=((Name="Off"),(Name="On"))) | |
| ProfileMappings[2]=(ValueMappings=((Name="No"),(Name="Yes"))) | |
| ProfileMappings[3]=(ValueMappings=((Name="Off"),(Name="On"),(Name="Both"))) | |
| ProfileMappings[5]=(ValueMappings=((Name="Normal"),(Name="Easy"),(Name="Hard"))) | |
| ProfileMappings[6]=(ValueMappings=((Name="Medium"),(Name="Low"),(Name="High"))) | |
| ProfileMappings[7]=(ValueMappings=((Name="None"),(Name="Black"),(Name="White"),(Name="Yellow"),(Name="Orange"),(Name="Pink"),(Name="Red"),(Name="Purple"),(Name="Blue"),(Name="Green"),(Name="Brown"),(Name="Silver"))) | |
| ProfileMappings[8]=(ValueMappings=((Name="None"),(Name="Black"),(Name="White"),(Name="Yellow"),(Name="Orange"),(Name="Pink"),(Name="Red"),(Name="Purple"),(Name="Blue"),(Name="Green"),(Name="Brown"),(Name="Silver"))) | |
| ProfileMappings[9]=(ValueMappings=((Name="Off"),(Name="On"))) | |
| ProfileMappings[10]=(ValueMappings=((Name="Off"),(Name="On"))) | |
| ProfileMappings[11]=(ValueMappings=((Name="Left Thumbstick"),(Name="Right Thumbstick"))) | |
| ProfileMappings[12]=(ValueMappings=((Name="Auto"),(Name="Manual"))) | |
| ProfileMappings[13]=(ValueMappings=((Name="Behind"),(Name="Front"),(Name="Inside"))) | |
| ProfileMappings[14]=(ValueMappings=((Name="Trigger"),(Name="Button"))) | |
| ProfileMappings[15]=(ValueMappings=((Name="Trigger"),(Name="Button"))) | |
| [ViewportStatus] | |
| RenderingFrozenE=Rendering frozen... | |
| OcclusionChild=Occlusion Child | |
| [UIDataProvider_OnlineFriendMessages] | |
| SendingPlayerNameCol=Sender's Name | |
| bIsFriendInviteCol=Friend Invitation | |
| bWasAcceptedCol=Friend Was Accepted | |
| bWasDeniedCol=Friend Was Denied | |
| MessageCol=Message | |
| [UIDataProvider_OnlineFriends] | |
| NickNameCol=Name | |
| PresenceInfoCol=Online Status | |
| bIsOnlineCol=Is Online | |
| bIsPlayingCol=Is Playing | |
| bIsPlayingThisGameCol=Is Playing This Game | |
| bIsJoinableCol=Is Joinable | |
| bHasVoiceSupportCol=Has Voice Support | |
| [OnlineGameSettings] | |
| NumPublicConnections.FriendlyName="Max Public Slots" | |
| NumPrivateConnections.FriendlyName="Scanalature Riservate Massime" | |
| NumOpenPublicConnections.FriendlyName="Open Public Slots" | |
| NumOpenPrivateConnections.FriendlyName="Open Private Slots" | |
| bShouldAdvertise.FriendlyName="Advertise" | |
| bIsLanMatch.FriendlyName="Lan Match" | |
| bUsesStats.FriendlyName="Uses Stats" | |
| bAllowJoinInProgress.FriendlyName="Join In Progress Allowed" | |
| bAllowInvites.FriendlyName="Invites Allowed" | |
| bUsesPresence.FriendlyName="Presence Enabled" | |
| bAllowJoinViaPresence.FriendlyName="Join Via Presence Allowed" | |
| bUsesArbitration.FriendlyName="Arbitration" | |
| OwningPlayerName.FriendlyName="Server" | |
| PingInMs.FriendlyName="Ping" | |
| bIsDedicated.FriendlyName="Specializzato" | |
| bIsListPlay.FriendlyName="ListPlay" | |
| AverageSkillRating.FriendlyName="Skill Rating" | |
| [UIDataStore_OnlineStats] | |
| PlayerNickData.PlayerNickColumnName="Nome Giocatore" | |
| RankNameMetaData.RankColumnName="Classificata" | |
Xet Storage Details
- Size:
- 13.4 kB
- Xet hash:
- 32723d82a2155b916675d4e2e656b2b0032381688bacf7285caf8bbbda4ee23d
·
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