Buckets:
| /*============================================================================= | |
| DepthOnlyPixelShader.hlsl: Depth-only pixel shader. | |
| Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. | |
| =============================================================================*/ | |
| void Main( | |
| FVertexFactoryInterpolants FactoryInterpolants, | |
| float3 CameraVector : TEXCOORD4, | |
| float4 PixelPosition : TEXCOORD5, | |
| OPTIONAL_FacingSign | |
| out float4 OutColor : COLOR0 | |
| ) | |
| { | |
| FMaterialParameters MaterialParameters = GetMaterialParameters(FactoryInterpolants); | |
| CalcMaterialParameters(MaterialParameters, FacingSign, CameraVector, PixelPosition); | |
| GetMaterialClipping(MaterialParameters); | |
| OutColor = 0; | |
| } | |
Xet Storage Details
- Size:
- 861 Bytes
- Xet hash:
- 27cfd9036cfb0288a44f85681015d46f706e19ca0db6ad864a360649fda1f47b
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