utkuatlastuzcu/tst / Engine /Shaders /DistortApplyScreenVertexShader.usf
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/*=============================================================================
DistortApplyScreenVertexShader.usf: Vertex shader for rendering screen distortion pass
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
=============================================================================*/
#include "Common.usf"
float4x4 Transform;
/** just output stream components for screen space quad */
void Main(
in float4 InPosition : POSITION,
in float2 InTexCoord : TEXCOORD0,
out float2 OutTexCoord : TEXCOORD0,
out float4 OutPosition : POSITION
)
{
OutPosition = MulMatrix(Transform,InPosition);
OutTexCoord = InTexCoord;
}

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