Buckets:
| /*============================================================================= | |
| DistortApplyScreenVertexShader.usf: Vertex shader for rendering screen distortion pass | |
| Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. | |
| =============================================================================*/ | |
| #include "Common.usf" | |
| float4x4 Transform; | |
| /** just output stream components for screen space quad */ | |
| void Main( | |
| in float4 InPosition : POSITION, | |
| in float2 InTexCoord : TEXCOORD0, | |
| out float2 OutTexCoord : TEXCOORD0, | |
| out float4 OutPosition : POSITION | |
| ) | |
| { | |
| OutPosition = MulMatrix(Transform,InPosition); | |
| OutTexCoord = InTexCoord; | |
| } | |
Xet Storage Details
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