utkuatlastuzcu/tst / Engine /Shaders /FilterVertexShader.usf
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/*=============================================================================
FilterVertexShader.usf: Filter vertex shader source.
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
=============================================================================*/
#include "Common.usf"
float4 SampleOffsets[(NUM_SAMPLES + 1) / 2];
void Main(
float4 InPosition : POSITION,
float2 UV : TEXCOORD0,
out float4 OutOffsetUVs[(NUM_SAMPLES + 1) / 2] : TEXCOORD0,
out float4 OutPosition : POSITION
)
{
for(int OffsetIndex = 0;OffsetIndex < (NUM_SAMPLES + 1) / 2;OffsetIndex++)
{
OutOffsetUVs[OffsetIndex] = UV.xyyx + SampleOffsets[OffsetIndex];
}
OutPosition = InPosition;
}

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