Buckets:
| /*============================================================================= | |
| FilterVertexShader.usf: Filter vertex shader source. | |
| Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. | |
| =============================================================================*/ | |
| #include "Common.usf" | |
| float4 SampleOffsets[(NUM_SAMPLES + 1) / 2]; | |
| void Main( | |
| float4 InPosition : POSITION, | |
| float2 UV : TEXCOORD0, | |
| out float4 OutOffsetUVs[(NUM_SAMPLES + 1) / 2] : TEXCOORD0, | |
| out float4 OutPosition : POSITION | |
| ) | |
| { | |
| for(int OffsetIndex = 0;OffsetIndex < (NUM_SAMPLES + 1) / 2;OffsetIndex++) | |
| { | |
| OutOffsetUVs[OffsetIndex] = UV.xyyx + SampleOffsets[OffsetIndex]; | |
| } | |
| OutPosition = InPosition; | |
| } | |
Xet Storage Details
- Size:
- 711 Bytes
- Xet hash:
- 2914aad1d865b21aaa5a370e1e3a2e7ebc78beeff437b11e18a6f65493aae1e7
·
Xet efficiently stores files, intelligently splitting them into unique chunks and accelerating uploads and downloads. More info.