Buckets:
| /*============================================================================= | |
| HitProxyPixelShader.hlsl: Pixel shader for rendering scene hit proxies. | |
| Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. | |
| =============================================================================*/ | |
| float4 HitProxyId; | |
| void Main( | |
| FVertexFactoryInterpolants Interpolants, | |
| float4 PixelPosition : TEXCOORD6, | |
| float3 CameraVector : TEXCOORD7, | |
| OPTIONAL_FacingSign | |
| out float4 OutColor : COLOR0 | |
| ) | |
| { | |
| FMaterialParameters MaterialParameters = GetMaterialParameters(Interpolants); | |
| CalcMaterialParameters(MaterialParameters,FacingSign,CameraVector,PixelPosition); | |
| GetMaterialClipping(MaterialParameters); | |
| OutColor = HitProxyId; | |
| } | |
Xet Storage Details
- Size:
- 825 Bytes
- Xet hash:
- 8c2244b3976c7560243af78d21c1ebba7f8e0374814c13bf7eb6875ee3de8a2d
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