utkuatlastuzcu/tst / Engine /Shaders /HitProxyPixelShader.usf
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/*=============================================================================
HitProxyPixelShader.hlsl: Pixel shader for rendering scene hit proxies.
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
=============================================================================*/
#include "Common.usf"
#include "Material.usf"
#include "VertexFactory.usf"
float4 HitProxyId;
void Main(
FVertexFactoryInterpolants Interpolants,
float4 PixelPosition : TEXCOORD6,
float3 CameraVector : TEXCOORD7,
OPTIONAL_FacingSign
out float4 OutColor : COLOR0
)
{
FMaterialParameters MaterialParameters = GetMaterialParameters(Interpolants);
CalcMaterialParameters(MaterialParameters,FacingSign,CameraVector,PixelPosition);
GetMaterialClipping(MaterialParameters);
OutColor = HitProxyId;
}

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