Buckets:
| /*============================================================================= | |
| HitProxyVertexShader.hlsl: Vertex shader for rendering hit proxies. | |
| Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. | |
| =============================================================================*/ | |
| void Main( | |
| FVertexFactoryInput Input, | |
| out FVertexFactoryInterpolants FactoryInterpolants, | |
| out float4 PixelPosition : TEXCOORD6, | |
| out float3 CameraVector : TEXCOORD7, | |
| out float4 Position : POSITION | |
| ) | |
| { | |
| float4 WorldPosition = VertexFactoryGetWorldPosition(Input); | |
| Position = MulMatrix(ViewProjectionMatrix,WorldPosition); | |
| FactoryInterpolants = VertexFactoryGetInterpolants(Input); | |
| PixelPosition = WorldPosition; | |
| PixelPosition = Position; | |
| float3x3 TangentBasis = VertexFactoryGetTangentBasis(Input); | |
| CameraVector = VertexFactoryWorldToTangentSpace(Input,TangentBasis,CameraPosition.xyz - WorldPosition.xyz * CameraPosition.w); | |
| } | |
Xet Storage Details
- Size:
- 1.06 kB
- Xet hash:
- 6820c291708715f7a26ce552baae4544da66a7c38457fdbdc2c2062bbd174b67
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