utkuatlastuzcu/tst / Engine /Shaders /PositionOnlyDepthVertexShader.usf
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/*=============================================================================
PositionOnlyDepthOnlyVertexShader.hlsl: Depth-only vertex shader.
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
=============================================================================*/
#include "Common.usf"
#include "Material.usf"
#include "VertexFactory.usf"
void Main(
FPositionOnlyVertexFactoryInput Input,
out float4 OutPosition : POSITION)
{
float4 WorldPos = VertexFactoryGetWorldPosition(Input);
OutPosition = MulMatrix(ViewProjectionMatrix,WorldPos);
}

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