utkuatlastuzcu/tst / Engine /Shaders /ShaderComplexityAccumulatePixelShader.usf
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/*=============================================================================
ShaderComplexityAccumulatePixelShader.usf: Outputs complexity
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
=============================================================================*/
#include "Common.usf"
float NormalizedComplexity;
void Main(out float4 OutColor : COLOR0)
{
//use the maximum range allowed for scene color
//@todo: support sm2 manual blending. This isn't done now because it requires screenpos
//which is a vertex shader output, and this pixel shader is used with multiple vertex shaders
OutColor = RETURN_COLOR(float4(NormalizedComplexity.xxx * MAX_SCENE_COLOR, 1));
}

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