Buckets:
| /*============================================================================= | |
| ShaderComplexityApplyPixelShader.usf: Maps accumulated shader complexity into color. | |
| Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. | |
| =============================================================================*/ | |
| #include "Common.usf" | |
| float3 ShaderComplexityColors[NUM_COMPLEXITY_COLORS]; | |
| void Main( | |
| in float2 ScreenPosition : TEXCOORD0, | |
| out float4 OutColor : COLOR0 | |
| ) | |
| { | |
| float3 SceneColor = CalcSceneColor(ScreenPosition); | |
| //expand the stored complexity into the [0, NUM_COMPLEXITY_COLORS] range | |
| float FinalShaderComplexity = SceneColor.r * NUM_COMPLEXITY_COLORS / MAX_SCENE_COLOR; | |
| half3 LowerColor = half3(0,0,0); | |
| half3 HigherColor = half3(0,0,0); | |
| //map the complexity to the passed in colors | |
| if (FinalShaderComplexity <= 1) | |
| { | |
| LowerColor = ShaderComplexityColors[0]; | |
| HigherColor = ShaderComplexityColors[1]; | |
| } | |
| else if (FinalShaderComplexity > 1 && FinalShaderComplexity <= 2) | |
| { | |
| LowerColor = ShaderComplexityColors[1]; | |
| HigherColor = ShaderComplexityColors[2]; | |
| } | |
| else if (FinalShaderComplexity > 2 && FinalShaderComplexity <= 3) | |
| { | |
| LowerColor = ShaderComplexityColors[2]; | |
| HigherColor = ShaderComplexityColors[3]; | |
| } | |
| else if (FinalShaderComplexity > 3 && FinalShaderComplexity <= 4) | |
| { | |
| LowerColor = ShaderComplexityColors[3]; | |
| HigherColor = ShaderComplexityColors[4]; | |
| } | |
| else if (FinalShaderComplexity > 4 && FinalShaderComplexity <= 5) | |
| { | |
| LowerColor = ShaderComplexityColors[4]; | |
| HigherColor = ShaderComplexityColors[5]; | |
| } | |
| else | |
| { | |
| LowerColor = ShaderComplexityColors[5]; | |
| HigherColor = ShaderComplexityColors[5]; | |
| } | |
| float ComplexityFraction = frac(FinalShaderComplexity); | |
| //weight between the nearest colors based on the fraction | |
| half4 ComplexityColor = half4(lerp(LowerColor, HigherColor, ComplexityFraction), 1); | |
| OutColor = RETURN_COLOR(ComplexityColor); | |
| } | |
Xet Storage Details
- Size:
- 1.96 kB
- Xet hash:
- e7563d5e7f03a1c64141e644717257efd2a85e7661141585a2cc23baf965c708
·
Xet efficiently stores files, intelligently splitting them into unique chunks and accelerating uploads and downloads. More info.