Buckets:
| /*============================================================================= | |
| ShadowDepthVertexShader.hlsl: Vertex shader for writing shadow depth. | |
| Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. | |
| =============================================================================*/ | |
| float4x4 ShadowMatrix; | |
| float4x4 ProjectionMatrix; | |
| void Main( | |
| FVertexFactoryInput FactoryInput, | |
| out FVertexFactoryInterpolants OutInterpolants, | |
| out float4 OutShadowPosition : TEXCOORD7, | |
| out float4 OutPosition : POSITION | |
| ) | |
| { | |
| float4 WorldPosition = VertexFactoryGetWorldPosition(FactoryInput); | |
| OutPosition = MulMatrix(ProjectionMatrix,WorldPosition); | |
| OutShadowPosition = MulMatrix(ShadowMatrix,WorldPosition); | |
| OutInterpolants = VertexFactoryGetInterpolants(FactoryInput); | |
| } | |
Xet Storage Details
- Size:
- 872 Bytes
- Xet hash:
- eac33d44960eb407574a077639ca944228690d9a4f343bd4e01dc2ebd32e3a1e
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