utkuatlastuzcu/tst / Engine /Shaders /SimpleElementVertexShader.usf
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/*=============================================================================
SimpleElementVertexShader.hlsl: Vertex shader for drawing simple elements.
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
=============================================================================*/
#include "Common.usf"
float4x4 Transform;
void Main(
in float4 InPosition : POSITION,
in float2 InTextureCoordinate : TEXCOORD0,
in float4 InColor : COLOR0,
in float4 InHitProxyId : COLOR1,
out float2 OutTextureCoordinate : TEXCOORD0,
out float4 OutColor : TEXCOORD1,
out float4 OutHitProxyId : COLOR1,
out float4 OutPosition : POSITION
)
{
OutPosition = MulMatrix(Transform,InPosition);
OutTextureCoordinate = InTextureCoordinate;
OutColor = InColor;
OutHitProxyId = InHitProxyId FCOLOR_COMPONENT_SWIZZLE;
}

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