Buckets:
| /*============================================================================= | |
| SimpleElementVertexShader.hlsl: Vertex shader for drawing simple elements. | |
| Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. | |
| =============================================================================*/ | |
| #include "Common.usf" | |
| float4x4 Transform; | |
| void Main( | |
| in float4 InPosition : POSITION, | |
| in float2 InTextureCoordinate : TEXCOORD0, | |
| in float4 InColor : COLOR0, | |
| in float4 InHitProxyId : COLOR1, | |
| out float2 OutTextureCoordinate : TEXCOORD0, | |
| out float4 OutColor : TEXCOORD1, | |
| out float4 OutHitProxyId : COLOR1, | |
| out float4 OutPosition : POSITION | |
| ) | |
| { | |
| OutPosition = MulMatrix(Transform,InPosition); | |
| OutTextureCoordinate = InTextureCoordinate; | |
| OutColor = InColor; | |
| OutHitProxyId = InHitProxyId FCOLOR_COMPONENT_SWIZZLE; | |
| } | |
Xet Storage Details
- Size:
- 845 Bytes
- Xet hash:
- 184d999e69ccae9240b787b3dcb0d4ad9dc3c5978fd29252488333de7bd8d8af
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