utkutuzcu/tst / Engine /Config /BaseEditorUserSettings.ini
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# Don't modify this file. If you do, your game may not start.
[WindowPosManager]
DlgAddSpecial=879,571,328,226,0
DlgActorSearch=379,262,881,507,0
DlgActorFactory=783,544,553,311,0
DlgBuildProgress=760,475,406,180,0
SurfaceProperties=647,491,514,477,0
DockingContainer=64,33,940,1076,0
FloatingFrame_DockingContainer=64,33,940,1076,0
DlgGBSearch=953,568,400,300,0
DlgSoundNodeWaveOptions=496,238,664,324,0
DlgMove=760,475,497,408,0
[EditorFrame]
FrameClassName=WxEditorFrame
LocalizationFile=UnrealEd
FramePos.x=43
FramePos.y=4
FrameSize.x=1832
FrameSize.y=1152
FrameMaximized=1
ViewportResizeTogether=False
ShowAllPropertyItemButtons=True
ShowOnlyModifiedProperties=False
[MRU]
[UnrealEd.MaterialEditorOptions]
bShowGrid=True
bShowBackground=False
bHideUnusedConnectors=False
bDrawCurves=True
bRealtimeMaterialViewport=False
bRealtimeExpressionViewport=False
bAlwaysRefreshAllPreviews=False
[LinkedObjectEditor]
InvertMousePan=False

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