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��[Public]
;Object=(Name=Engine.Console,Class=Class,MetaClass=Engine.Console)
Object=(Name=Engine.ServerCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Engine.MasterMD5Commandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Engine.SmokeTestCommandlet,Class=Class,MetaClass=Core.Commandlet)
[Errors]
NetOpen=Chyba pYi otvrnsouboru
NetWrite=Chyba pYi zpisu do souboru
NetRefused=Server odmtnul poslat send '`~'
NetClose=Chyba pYi zavrnsouboru
NetSize=Rozdl velikostsouboru
NetMove=Chyba pYi pYesouvnsouboru
NetInvalid=Obdr~ena neplatn~�dost o soubor
NoDownload=Bal� ek '`~' nensta~iteln
DownloadFailed=Stahovnbal� ku '`~' selhalo: `~
RequestDenied=Server si vy~�dal soubor z probhajc� �rovn: zamtnuto
ConnectionFailed=Spojenselhalo
ChAllocate=NepodaYilo se alokovat kanl
NetAlready=Se u~ je aktivn
NetListen=Naslouchnselhalo: nendostupnlinkovackontext
LoadEntry=Nenmo~nnahrt polo~ku: `~
InvalidUrl=NeplatnURL: `~
InvalidLink=Neplatnodkaz: `~
FailedBrowse=NepodaYilo se zadat `~: `~. Zkontroluj prosm log ohledn chyb.
Listen=Naslouchnselhalo: `~
AbortToEntry=Selhalo; vracm se na vstup
ServerOpen=Servery nemohou otevY�t seovURL
ServerListen=Dedikovanserver nemo~e naslouchat: `~
Pending=ProbhajcpYipojenk '`~' selhalo; `~
LoadPlayerClass=NepodaYilo se nahrt tY�du hr� e
ClientOutdated=Sna~�a se pYipojit k zpasu, kterpou~�vnekompatibilnverzi hry. Zkus prosm aktualizovat svou verzi.
ServerOutdated=Verze serveru je zastaral
FailedMapload_NotFound=Mapa ur env pY�kazovY�dce '`~' nebyla nalezena. Mse msto toho nahrt vchozmapa?
DebuggerPresentError=Hra zjistila, ~e ma spuatndebugger v u~ivatelskm nebo kernel mdu, a nemo~e pokra ovat. Vypni prosm vaechny ladcutility a restartuj hru.
NetworkInit=Chyba pYi inicializaci seovhry.
CreateMatchError=Chyba pYi vytvYenhry
UsedCheatCommands=Pou~itkonzolovpY�kazy jsou pro seovou hru zakzny. Pro vytvoYenzpasu musa restartovat hru.
FailedFindPackage=NepodaYilo se najt vy~adovanbal� ek '`~'
ConnectionTimeout= as tvho pYipojenk hostiteli vyprael
NegativeDeltaTime=Odhalen rozdl asu CPU! Podvej se prosm do poznmek k vydn.
[Progress]
CancelledConnect=Zruaen pokus o pYipojen
RunningNet=`~: `~ (`~ hr� o)
NetReceiving=PYijato '`~': `~/`~
NetReceiveOk=span pYijato '`~'
NetSend=Odesl'`~'
NetSending=Odesl'`~': `~/`~
Connecting=PYipojuje se...
Listening=Naslouchse klientom...
Loading=Nahrvse
Saving=Ukldse
Paused=Pozastaveno `~
ReceiveFile=PYijmse '`~'
ReceiveOptionalFile=PYijmse volitelnsoubor '`~'
ReceiveSize=Velikost `~K, hotovo `3.1~`~
ConnectingText=PYipojuje se:
ConnectingURL=unreal://`~/`~
Success=spch
[Console]
ClassCaption=StandardnUnreal konzole
[GameViewportClient]
LoadingMessage=NAHRV
SavingMessage=UKLD
ConnectingMessage=PXIPOJUJE SE
PausedMessage=PAUZA
PrecachingMessage=PXEDNAHRVSE
[MasterMD5Commandlet]
HelpCmd=mastermd5
HelpOneLiner=Manipulace s hlavndatabzMD5
HelpUsage=mastermd5 [-option..] <params>
HelpWebLink=http://unreal.epicgames.com/servertips.htm
HelpParm[0]=-c
HelpDesc[0]=VytvoY� novou databzi MD5
HelpParm[1]=-a
HelpDesc[1]=PYiddo databze novbal� ky
HelpParm[2]=-s
HelpDesc[2]=Zobrazit aktulndatabzi.
HelpParm[3]=-r
HelpDesc[3]=Donutit revizi vaech vstupo na <param>
[General]
Upgrade=Pro vstup na tento server potYebujea poslednaktualizaci pro Unreal, kterje voln dostupnna webovstrnce Epicu:
UpgradeURL=http://www.unreal.com/upgrade
UpgradeQuestion=Chcea spustit prohl~e  a pYejt na strnku aktualizace?
Version=Verze `~
[Menu]
HelpMessage=
MenuList=
LeftString=Nalevo
RightString=Napravo
CenterString=StYed
EnabledString=Povoleno
DisabledString=Zakzno
HelpMessage[1]=Tato nabdka jeat nebyla implementovna.
YesString=ano
NoString=ne
[PlayerController]
QuickSaveString=Rychlukldn
NoPauseMessage=Hru nenmo~npozastavit
ViewingFrom=Te se dva z
OwnCamera=Te se dva z vlastnkamery
[DamageType]
DeathString=`k zabj, obtje `o.
FemaleSuicide=`o se zabil.
MaleSuicide=`o se zabila.
[DmgType_Suicided]
DeathString=`o ml aneurysma.
FemaleSuicide=`o ml aneurysma.
MaleSuicide=`o ml aneurysma.
[GameInfo]
DefaultPlayerName=Hr� 
GameName=Hra
[HUD]
LoadingMessage=NAHRV
SavingMessage=UKLD
ConnectingMessage=PXIPOJUJE SE
PausedMessage=PAUZA
[Inventory]
PickupMessage=Popadnul pYedmt.
[LevelInfo]
Title=Bez titulu
[PlayerReplicationInfo]
StringDead=Mrtv
StringSpectating=Pozoruje
StringUnknown=Neznmo
[TeamInfo]
TeamName=Tm
[Weapon]
ItemName=ZbraH
[GameMessage]
SwitchLevelMessage=PYepnajserovn
LeftMessage=" opustil(a) hru."
FailedTeamMessage=Nenmo~nnajt hr� i tm
FailedPlaceMessage=Nenmo~nnajt startovnmsto
FailedSpawnMessage=Nenmo~nzrodit hr� e
EnteredMessage=" vstoupil(a) do hry."
MaxedOutMessage=Server u~ je zaplnn.
ArbitrationMessage=Arbitra nzprva (c.f. GameInfo.uc)
OvertimeMessage=Na konci vyrovnanskre. PYes as nhlsmrti!!!
GlobalNameChange=si zmnil(a) jmno na
NewTeamMessage=je te na
NoNameChange=Jmno u~ je pou~�vno.
VoteStarted=zahjil(a) hlasovn.
VotePassed=Hlasovnproalo.
MustHaveStats=Pro pYipojense k tomuto serveru je tYeba mt povolenstatistiky.
CantBeSpectator=Te se nemo~ea stt pozorovatelem.
CantBePlayer=Te se nemo~ea stt aktivnm hr� em.
BecameSpectator=se stal(a) pozorovatelem.
NewPlayerMessage=Do hry vstoupil novhr� .
KickWarning=Za chvli budea vyhozen(a) za ne innost!
NewSpecMessage=Pozorovatel vstoupil do hry/
SpecEnteredMessage=" se pYipojil(a) jako pozorovatel."
[WaterVolume]
LocationName=pod vodou
[DmgType_Telefragged]
DeathString=`k telefraggnul `o
FemaleSuicide=`k telefraggnul `o
MaleSuicide=`k telefraggnul `o
[DmgType_Fell]
DeathString=`k shodil `o pYes okraj.
FemaleSuicide=`o po sob zanechal krter
MaleSuicide=`o po sob zanechal krter
[FailedConnect]
FailMessage[0]=NEPODAXILO SE PXIPOJIT KE HXE. JE POTXEBA HESLO.
FailMessage[1]=NEPODAXILO SE PXIPOJIT KE HXE. `PATNHESLO.
FailMessage[2]=NEPODAXILO SE PXIPOJIT KE HXE. HRA ZA ALA.
FailMessage[3]=NEPODAXILO SE PXIPOJIT KE HXE.
[AccessControl]
IPBanned=TvIP adresa mna tento server zakzanvstup.
WrongPassword=Zadanheslo je neplatn.
NeedPassword=Pro pYipojense k tto hYe potYebujea heslo.
SessionBanned=TvIP adresa mdo tto hry zakzanvstup.
KickedMsg=Byl jsi nsilm vyYazen ze hry.
DefaultKickReason=Nespecifikovno
IdleKickReason=Vykopnut za ne innost.
ACDisplayText[0]=Heslo hry
ACDisplayText[1]=Sprva pY�stupu
ACDisplayText[2]=Heslo administrtora
ACDescText[0]=Pokud je toto heslo nastaven, budou ho muset hr� i pro pYipojense k serveru zadat.
ACDescText[1]=Specifikuje IP adresu nebo rozsah adres, kterbyly zakzny.
ACDescText[2]=Pro pYihlaense na tento server s prvy administrtora je vy~adovno heslo.
[ServerCommandlet]
HelpDescription=Seovhernserver
HelpUsage=server map.unr[?game=gametype] [-option...] [parm=value]...
HelpWebLink=http://unreal.epicgames.com/servertips.htm
HelpParamNames[0]=Log
HelpParamDescriptions[0]=Ur enlogovacho souboru, kterse mvytvoYit
HelpParamNames[1]=AllAdmin
HelpParamDescriptions[1]=Dt vaem hr� om administrtorskprva
[UIEditBox]
InitialValue=Vchozhodnota edita nho boxu
[UIStyle]
StyleName=Vchozstyl
[UIStyle_Text]
StyleName=Vchozstyl textu
[UIStyle_Image]
StyleName=Vchozstyl obrazu
[ConsoleTextStyle]
StyleName=Styl textu konzole
[ConsoleImageStyle]
StyleName=Styl okraje konzole
[ConsoleStyle]
StyleName=Styl komba konzole
[ConsoleBufferTextStyle]
StyleName=Styl textovho bufferu konzole
[ConsoleBufferTextImageStyle]
StyleName=Styl pozadbufferu konzole
[ConsoleBufferStyle]
StyleName=Styl komba bufferu konzole
[CursorImageStyle]
StyleName=Styl kurzoru
[UIEvent_ProcessInput]
DisplayName=Zpracovat vstup
Description=Provede akce podle vstupu, jako jsou stisky klves nebo pohyb myai
[UIEvent_OnEnterState]
DisplayName=Vstupnstav
Description=Aktivuje se v~dy, kdy~ widget vstoupdo novho stavu menu, jako kdy~ je zakzn nebo soustYedn
[UIEvent_OnLeaveState]
DisplayName=Opouatcstav
Description=Aktivuje se v~dy, kdy~ widget opuststav menu, jako kdy~ je zakzn nebo soustYedn
[UINumericEditBox]
IncrementButtonName="Zvyaovac� tla �tko"
DecrementButtonName="Sni~ovac� tla �tko"
[SmokeTestCommandlet]
HelpDescription=Tento pY�kaz spustsrii testo pro ovYenbuildu
HelpUsage=gamename.exe smoketest <SERVER | CHECK_NATIVE_CLASS_SIZES>
HelpWebLink=
HelpParamNames[0]=SERVER
HelpParamDescriptions[0]=Spusthru jako server na jeden tik pro ovYenstartu a kdu pro prvnsnmek
HelpParamNames[1]=CHECK_NATIVE_CLASS_SIZES
HelpParamDescriptions[1]=OvYuje, ~e vaechny nativntY�dy odpovdajsvm skriptovm tY�dm v rozvr~en� leno
[ExampleGameMenu]
CancelButtonText=Nvrat do hry
RespawnButtonText=O~ivit hr� e
ReloadButtonText=Obnovit mapu
InlineFontSampleText=Tato slova jsou mal... <Fonts:EngineFonts.LargeFont>tato slova jsou velk,<Fonts:/> a tato slova jsou zase normln.
InlineStyleSampleText=Tato slova jsou normln... <Styles:ConsoleStyle>tato slova jsou zelen<Styles:/> a tato slova jsou zase normln.
SplitscreenButtonText=Testovacscna pro rozdlenou obrazovku
[TestMenuStrings]
ButtonTestText=Tla �tko bylo stisknuto <SceneData:ButtonClickCount>krt.
PlayerIndexText=PropagovanPlayerIndex je: <SceneData:PlayerIndex>.
WrapStringTest=Nesmysln dlouhtext bude pou~�vn pro rozntestovnautomatickvelikosti. 'This is just some nonsense text that will be used for testing various string auto-sizing features. This really long string is a great one to use for testing the wrapping functionality of a UIString. In fact, there are so many characters in this string that it is great for testing many different features of a UIString.
[OnlineProfileSettings]
OwnerMappings[0]=(Name="}�dn�")
OwnerMappings[1]=(Name="Nastaven� online slu~by")
OwnerMappings[2]=(Name="Nastaven� hry")
ProfileMappings[0]=(ValueMappings=((Name="Vypnuto"),(Name="Zapnuto")))
ProfileMappings[1]=(ValueMappings=((Name="Vypnuto"),(Name="Zapnuto")))
ProfileMappings[2]=(ValueMappings=((Name="Ne"),(Name="Ano")))
ProfileMappings[3]=(ValueMappings=((Name="Vypnuto"),(Name="Zapnuto"),(Name="Oboj�")))
ProfileMappings[5]=(ValueMappings=((Name="Norm�ln�"),(Name="Lehk�"),(Name="T~k�")))
ProfileMappings[6]=(ValueMappings=((Name="StYedn�"),(Name="N�zk�"),(Name="Vysok�")))
ProfileMappings[7]=(ValueMappings=((Name="}�dn�"),(Name=" ern�"),(Name="B�l�"),(Name="}lut�"),(Name="Oran~ov�"),(Name="Ro~ov�"),(Name=" erven�"),(Name="Purpurov�"),(Name="Modr�"),(Name="Zelen�"),(Name="Hnd�"),(Name="StY�brn�")))
ProfileMappings[8]=(ValueMappings=((Name="}�dn�"),(Name=" ern�"),(Name="B�l�"),(Name="}lut�"),(Name="Oran~ov�"),(Name="Ro~ov�"),(Name=" erven�"),(Name="Purpurov�"),(Name="Modr�"),(Name="Zelen�"),(Name="Hnd�"),(Name="StY�brn�")))
ProfileMappings[9]=(ValueMappings=((Name="Vypnuto"),(Name="Zapnuto")))
ProfileMappings[10]=(ValueMappings=((Name="Vypnuto"),(Name="Zapnuto")))
ProfileMappings[11]=(ValueMappings=((Name="Lev� p� ka"),(Name="Prav� p� ka")))
ProfileMappings[12]=(ValueMappings=((Name="Auto"),(Name="Manu�l")))
ProfileMappings[13]=(ValueMappings=((Name="Za"),(Name="PYed"),(Name="UvnitY")))
ProfileMappings[14]=(ValueMappings=((Name="Spouae"),(Name="Tla �tko")))
ProfileMappings[15]=(ValueMappings=((Name="Spouae"),(Name="Tla �tko")))
[ViewportStatus]
RenderingFrozenE=Renderovnzmra~eno...
OcclusionChild=Potomek okluze
[UIDataProvider_OnlineFriendMessages]
SendingPlayerNameCol=Jmno odeslatele
bIsFriendInviteCol=PozvnpY�tele
bWasAcceptedCol=PY�tel pYijat
bWasDeniedCol=PY�tel zamtnut
MessageCol=Zprva
[UIDataProvider_OnlineFriends]
NickNameCol=Jmno
PresenceInfoCol=Stav online
bIsOnlineCol=Je online
bIsPlayingCol=Hraje
bIsPlayingThisGameCol=Hraje tuto hru
bIsJoinableCol=Je pYipojiteln
bHasVoiceSupportCol=Mpodporu hlasu
[OnlineGameSettings]
NumPublicConnections.FriendlyName="Max. veYejn�ch pozic"
NumPrivateConnections.FriendlyName="Max. soukrom�ch pozic"
NumOpenPublicConnections.FriendlyName="OtevYen� veYejn� pozice"
NumOpenPrivateConnections.FriendlyName="OtevYen� soukrom� pozice"
bShouldAdvertise.FriendlyName="Ohl�sit"
bIsLanMatch.FriendlyName="Lan z�pas"
bUsesStats.FriendlyName="U~ivatelsk� statistiky"
bAllowJoinInProgress.FriendlyName="Povoleno pYipojen� za chodu"
bAllowInvites.FriendlyName="Pozv�nky povoleny"
bUsesPresence.FriendlyName="Prezence povolena"
bAllowJoinViaPresence.FriendlyName="Povoleno pYipojen� pYes prezenci"
bUsesArbitration.FriendlyName="Arbitrace"
OwningPlayerName.FriendlyName="Server"
PingInMs.FriendlyName="Ping"
bIsDedicated.FriendlyName="Dedikovan�"
bIsListPlay.FriendlyName="Seznam her"
AverageSkillRating.FriendlyName="Hodnocen� schopnost�"

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