utkutuzcu's picture
download
raw
13.1 kB
[Public]
;Object=(Name=Engine.Console,Class=Class,MetaClass=Engine.Console)
Object=(Name=Engine.ServerCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Engine.MasterMD5Commandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Engine.SmokeTestCommandlet,Class=Class,MetaClass=Core.Commandlet)
[Errors]
NetOpen=Fehler: Datei �ff.
NetWrite=Fehler: Datei schreib.
NetRefused='`~' v. Server nicht �bermitt.
NetClose=Fehler b. Schlie�en
NetSize=Gr��e unzul�ssig
NetMove=Fehler b. Verschieb
NetInvalid=Ung�ltige Dateianfrage erhal.
NoDownload=Herunterl. Datenpak. '`~' unm�gl
DownloadFailed=Herunterl. Datenpak. '`~' fehlg.: `~
RequestDenied=Server wollte Datei v. ausstehend. Level: Denied
ConnectionFailed=Fehler b. Verbinden
ChAllocate=Kanalzuweis. nicht m�glich
NetAlready=Netzwerk vorhanden
NetListen=Fehler b. Abfragen: Kein Verlinkungsumfeld
LoadEntry=Laden nicht m�gl: `~
InvalidUrl=Ung�lt. URL: `~
InvalidLink=Ung�lt. Link: `~
FailedBrowse=Fehler b. Eintrag `~: `~.
Listen=Fehler b. Abfra: `~
AbortToEntry=Gescheitert; zur Eingabe
ServerOpen=Server �ffnen Netzw.-URLs nicht
ServerListen=Dediz. Server reagiert nicht: `~
Pending=Verbind. zu '`~' gescheitert; `~
LoadPlayerClass=Fehler b. Laden d. Spielerkla.
ClientOutdated=Sie m�ssen die neuesten Patches verwenden.
ServerOutdated=Zu alte Server-Version
FailedMapload_NotFound=The map specified on the commandline '`~' could not be found. Would you like to load the default map instead?
DebuggerPresentError=The game has detected that you are currently running a user-mode or kernel-mode debugger and cannot continue. Please exit all debugging utilities and restart the game.
NetworkInit=Error initializing network layer.
CreateMatchError=Erro das Gleiches Verursacht
UsedCheatCommands=Console commands were used which are disallowed in netplay. You must restart the game to create a match.
FailedFindPackage=Failed to find required package '`~'
ConnectionTimeout=Your connection to the host timed out
NegativeDeltaTime=CPU time drift detected! Please consult release notes on how to address this.
[Progress]
CancelledConnect=Verbindungsvers. abgebr.
RunningNet=`~: `~ (`~ players)
NetReceiving=Empfange '`~': `~/`~
NetReceiveOk='`~' erfolgreich empfangen
NetSend=Sende '`~'
NetSending=Sende '`~': `~/`~
Connecting=Verbindung wird hergestellt
Listening=Abfrage nach Clients...
Loading=Laden
Saving=Speichern
Paused=Angehalten von `~
ReceiveFile=Empfang '`~'
ReceiveOptionalFile=Empfang opt. Datei '`~'
ReceiveSize=Size `~K, Complete `3.1~`~
ConnectingText=Verbindung herstellen:
ConnectingURL=unreal://`~/`~
Success=Success
[Console]
ClassCaption=Standard Unreal Console
[GameViewportClient]
LoadingMessage=LOADING
SavingMessage=SAVING
ConnectingMessage=CONNECTING
PausedMessage=PAUSED
PrecachingMessage=PRECACHING
[MasterMD5Commandlet]
HelpCmd=mastermd5
HelpOneLiner=Manipulate the Master MD5 database
HelpUsage=mastermd5 [-option..] <params>
HelpWebLink=http://unreal.epicgames.com/servertips.htm
HelpParm[0]=-c
HelpDesc[0]=Creates a new MD5 database
HelpParm[1]=-a
HelpDesc[1]=Adds new packages to the database
HelpParm[2]=-s
HelpDesc[2]=Show the current database.
HelpParm[3]=-r
HelpDesc[3]=Force the revision of all entries to <param>
[General]
Upgrade=Zugriff auf diesen Server mit letzter, kostenloser Unreal-Aktualisierung. Auf der Epic-Website:
UpgradeURL=http://www.unreal.com/upgrade
UpgradeQuestion=M�chten Sie Ihren Web-Browser starten u. die Aktualisierungsseite �ffnen?
Version=Version `~
[Menu]
HelpMessage=
MenuList=
LeftString=Left
RightString=Right
CenterString=Center
EnabledString=Enabled
DisabledString=Disabled
HelpMessage[1]=This menu has not yet been implemented.
YesString=yes
NoString=no
[PlayerController]
QuickSaveString="Schnellspeicherung"
NoPauseMessage="Anhalten nicht m�glich"
ViewingFrom="Ansicht von"
OwnCamera="Ansicht eigene Kamera"
[DamageType]
DeathString=`o was killed by `k.
FemaleSuicide=`o t�tete sich selbst.
MaleSuicide=`o t�tete sich selbst.
[DmgType_Suicided]
DeathString=`o t�tete sich selbst.
FemaleSuicide=`o t�tete sich selbst.
MaleSuicide=`o t�tete sich selbst.
[GameInfo]
DefaultPlayerName=Spieler
GameName=Game
[HUD]
LoadingMessage=LOADING
SavingMessage=SAVING
ConnectingMessage=CONNECTING
PausedMessage=PAUSED
[Inventory]
PickupMessage=Snagged an item.
[LevelInfo]
Title=Untitled
[PlayerReplicationInfo]
StringDead="Tot"
StringSpectating="Zuschauer"
StringUnknown="Unbekannt"
[TeamInfo]
TeamName=Team
[Weapon]
ItemName=Weapon
[GameMessage]
SwitchLevelMessage="Levelwechsel"
LeftMessage=" verlie� das Spiel."
FailedTeamMessage="Kein Team f�r Spieler gefunden"
FailedPlaceMessage="Startpunkt nicht gefunden"
FailedSpawnMessage="Spieler nicht angelegt"
EnteredMessage=" kam ins Spiel."
MaxedOutMessage="Server bei voller Kapazit�t."
OvertimeMessage="Unentschieden nach regul�rer Spielzeit. Sudden-Death!!!"
GlobalNameChange="�nderte Namen zu"
NewTeamMessage="jetzt in"
NoNameChange="Name schon in Gebrauch."
VoteStarted="begann Abstimmung."
VotePassed="Angenommen."
MustHaveStats="Die Statistiken m�ssen aktiviert sein, um sich bei diesem Server anmelden zu k�nnen."
CantBeSpectator="Zur Zeit k�nnen Sie leider kein Zuschauer werden."
CantBePlayer="Zur Zeit k�nnen Sie leider kein aktiver Spieler werden."
BecameSpectator="ist Zuschauer geworden."
NewPlayerMessage="Ein neuer Spieler hat das Spiel betreten."
KickWarning="Sie werden gleich wegen Unt�tigkeit rausgeworfen!"
NewSpecMessage="Ein Zuschauer hat das Spiel betreten"
SpecEnteredMessage=" ist als Zuschauer beigetreten."
[WaterVolume]
LocationName=under water
[DmgType_Telefragged]
DeathString=`o wurde von `k durch Telefrag get�tet
FemaleSuicide=`o wurde von `k durch Telefrag get�tet
MaleSuicide=`o wurde von `k durch Telefrag get�tet
[DmgType_Fell]
DeathString=`k hat `o �ber die Kante geschubst.
FemaleSuicide=`o hinterlie� einen Krater
MaleSuicide=`o hinterlie� einen Krater
[FailedConnect]
FailMessage[0]=FAILED TO JOIN GAME. NEED PASSWORD.
FailMessage[1]=FAILED TO JOIN GAME. WRONG PASSWORD.
FailMessage[2]=FAILED TO JOIN GAME. GAME HAS STARTED.
FailMessage[3]=FAILED TO JOIN GAME.
[AccessControl]
IPBanned="IP-Adresse von diesem Server ausgeschlossen."
WrongPassword="Das eingegebene Passwort ist falsch."
NeedPassword="Zur Teilnahme m�ssen Sie ein Passwort eingeben."
SessionBanned="IP-Adresse wurde von aktueller Spielsitzung ausgeschlossen."
KickedMsg="Sie wurden gewaltsam aus dem Spiel geworfen."
DefaultKickReason="Nicht angegeben"
IdleKickReason="Wegen Unt�tigkeit rausgeworfen."
ACDisplayText[0]="Spiel-Passwort"
ACDisplayText[1]="Zugangsrichtlinien"
ACDisplayText[2]="Admin-Passwort"
ACDescText[0]="Wenn dieses Passwort festgelegt wird, m�ssen die Spieler es eingeben, um Zugriff auf diesen Server zu erhalten."
ACDescText[1]="Gibt IP-Adressen oder Adressbereiche an, die gesperrt wurden."
ACDescText[2]="F�r den Zugang mit Administrator-Rechten wird auf diesem Server ein Passwort ben�tigt."
[ServerCommandlet]
HelpDescription=Network game server
HelpUsage=server map.unr[?game=gametype] [-option...] [parm=value]...
HelpWebLink=http://unreal.epicgames.com/servertips.htm
HelpParamNames[0]=Log
HelpParamDescriptions[0]=Specify the log file to generate
HelpParamNames[1]=AllAdmin
HelpParamDescriptions[1]=Give all players admin privelages
[UIEditBox]
InitialValue=Initial Editbox Value
[UIStyle]
StyleName=Default Style
[UIStyle_Text]
StyleName=Default Text Style
[UIStyle_Image]
StyleName=Default Image Style
[ConsoleTextStyle]
StyleName=Console Text Style
[ConsoleImageStyle]
StyleName=Console Border Style
[ConsoleStyle]
StyleName=Console Combo Style
[ConsoleBufferTextStyle]
StyleName=Console Buffer Text Style
[ConsoleBufferTextImageStyle]
StyleName=Console Buffer Background Style
[ConsoleBufferStyle]
StyleName=Console Buffer Combo Style
[CursorImageStyle]
StyleName=Cursor Style
[UIEvent_ProcessInput]
DisplayName=Process Input
Description=Executes actions in response to an input event, such as a keypress or mouse movement
[UIEvent_OnEnterState]
DisplayName=Enter State
Description=Activated whenever a widget enters a new menu state, such as disabled or focused
[UIEvent_OnLeaveState]
DisplayName=Leave State
Description=Activated whenever a widget leaves a menu state, such as disabled or focused
[UINumericEditBox]
IncrementButtonName="Increment Button"
DecrementButtonName="Decrement Button"
[SmokeTestCommandlet]
HelpDescription=This commandlet runs a series of tests to validate a build
HelpUsage=gamename.exe smoketest <SERVER | CHECK_NATIVE_CLASS_SIZES>
HelpWebLink=
HelpParamNames[0]=SERVER
HelpParamDescriptions[0]=Runs the game as a server for one tick to validate startup and first frame code
HelpParamNames[1]=CHECK_NATIVE_CLASS_SIZES
HelpParamDescriptions[1]=Validates that all native classes match their script classes in member layout
[ExampleGameMenu]
CancelButtonText=Return To Game
RespawnButtonText=Respawn Player
ReloadButtonText=Reload Map
InlineFontSampleText=These words are small... <Fonts:EngineFonts.LargeFont>these words are big,<Fonts:/> and these words are back to normal.
InlineStyleSampleText=These words are normal... <Styles:ConsoleStyle>these words are green<Styles:/> and these words are normal too.
SplitscreenButtonText=Splitscreen Test Scene
[TestMenuStrings]
ButtonTestText=The button has been clicked <SceneData:ButtonClickCount> times.
PlayerIndexText=The propagated PlayerIndex is: <SceneData:PlayerIndex>.
WrapStringTest=This is just some nonsense text that will be used for testing various string auto-sizing features. This really long string is a great one to use for testing the wrapping functionality of a UIString. In fact, there are so many characters in this string that it is great for testing many different features of a UIString.
[OnlineProfileSettings]
OwnerMappings[0]=(Name="None")
OwnerMappings[1]=(Name="Online Service Setting")
OwnerMappings[2]=(Name="Game Setting")
ProfileMappings[0]=(ValueMappings=((Name="Off"),(Name="On")))
ProfileMappings[1]=(ValueMappings=((Name="Off"),(Name="On")))
ProfileMappings[2]=(ValueMappings=((Name="No"),(Name="Yes")))
ProfileMappings[3]=(ValueMappings=((Name="Off"),(Name="On"),(Name="Both")))
ProfileMappings[5]=(ValueMappings=((Name="Normal"),(Name="Easy"),(Name="Hard")))
ProfileMappings[6]=(ValueMappings=((Name="Medium"),(Name="Low"),(Name="High")))
ProfileMappings[7]=(ValueMappings=((Name="None"),(Name="Black"),(Name="White"),(Name="Yellow"),(Name="Orange"),(Name="Pink"),(Name="Red"),(Name="Purple"),(Name="Blue"),(Name="Green"),(Name="Brown"),(Name="Silver")))
ProfileMappings[8]=(ValueMappings=((Name="None"),(Name="Black"),(Name="White"),(Name="Yellow"),(Name="Orange"),(Name="Pink"),(Name="Red"),(Name="Purple"),(Name="Blue"),(Name="Green"),(Name="Brown"),(Name="Silver")))
ProfileMappings[9]=(ValueMappings=((Name="Off"),(Name="On")))
ProfileMappings[10]=(ValueMappings=((Name="Off"),(Name="On")))
ProfileMappings[11]=(ValueMappings=((Name="Left Thumbstick"),(Name="Right Thumbstick")))
ProfileMappings[12]=(ValueMappings=((Name="Auto"),(Name="Manual")))
ProfileMappings[13]=(ValueMappings=((Name="Behind"),(Name="Front"),(Name="Inside")))
ProfileMappings[14]=(ValueMappings=((Name="Trigger"),(Name="Button")))
ProfileMappings[15]=(ValueMappings=((Name="Trigger"),(Name="Button")))
[ViewportStatus]
RenderingFrozenE=Rendering frozen...
OcclusionChild=Occlusion Child
[UIDataProvider_OnlineFriendMessages]
SendingPlayerNameCol=Sender's Name
bIsFriendInviteCol=Friend Invitation
bWasAcceptedCol=Friend Was Accepted
bWasDeniedCol=Friend Was Denied
MessageCol=Message
[UIDataProvider_OnlineFriends]
NickNameCol=Name
PresenceInfoCol=Online Status
bIsOnlineCol=Is Online
bIsPlayingCol=Is Playing
bIsPlayingThisGameCol=Is Playing This Game
bIsJoinableCol=Is Joinable
bHasVoiceSupportCol=Has Voice Support
[OnlineGameSettings]
NumPublicConnections.FriendlyName="Max Public Slots"
NumPrivateConnections.FriendlyName="Maximale Private Schlitze"
NumOpenPublicConnections.FriendlyName="Open Public Slots"
NumOpenPrivateConnections.FriendlyName="Open Private Slots"
bShouldAdvertise.FriendlyName="Advertise"
bIsLanMatch.FriendlyName="Lan Match"
bUsesStats.FriendlyName="Uses Stats"
bAllowJoinInProgress.FriendlyName="Join In Progress Allowed"
bAllowInvites.FriendlyName="Invites Allowed"
bUsesPresence.FriendlyName="Presence Enabled"
bAllowJoinViaPresence.FriendlyName="Join Via Presence Allowed"
bUsesArbitration.FriendlyName="Arbitration"
OwningPlayerName.FriendlyName="Server"
PingInMs.FriendlyName="Ping"
bIsDedicated.FriendlyName="Dediziert"
bIsListPlay.FriendlyName="ListPlay"
AverageSkillRating.FriendlyName="Skill Rating"
[UIDataStore_OnlineStats]
PlayerNickData.PlayerNickColumnName="Spielername"
RankNameMetaData.RankColumnName="Rang"

Xet Storage Details

Size:
13.1 kB
·
Xet hash:
d8bf62081f5701ac2ae7bc4e4adf3e35b5b5c6a7ecc0bb45433fb2344378988a

Xet efficiently stores files, intelligently splitting them into unique chunks and accelerating uploads and downloads. More info.