| [Public] | |
| ;Object=(Name=Engine.Console,Class=Class,MetaClass=Engine.Console) | |
| Object=(Name=Engine.ServerCommandlet,Class=Class,MetaClass=Core.Commandlet) | |
| Object=(Name=Engine.MasterMD5Commandlet,Class=Class,MetaClass=Core.Commandlet) | |
| Object=(Name=Engine.SmokeTestCommandlet,Class=Class,MetaClass=Core.Commandlet) | |
| [Errors] | |
| NetOpen=Err. ouv. fichier | |
| NetWrite=Err. �cr. fichier | |
| NetRefused=Refus env. '`~' par serv. | |
| NetClose=Err. ferm. fich. | |
| NetSize=Diff. taille fich. | |
| NetMove=Err. d�pl. fich. | |
| NetInvalid=Dem. fich. incorr. re�ue | |
| NoDownload=Package '`~' is not downloadable | |
| DownloadFailed=Downloading package '`~' failed: `~ | |
| RequestDenied=Dem. fich. niveau en cours par serveur : rejet | |
| ConnectionFailed=Echec connexion | |
| ChAllocate=Alloc. canal impossible | |
| NetAlready=D�j� en r�seau | |
| NetListen=Echec �coute : auc. contexte liais. dispo. | |
| LoadEntry=Can't load Entry: `~ | |
| InvalidUrl=Invalid URL: `~ | |
| InvalidLink=Invalid Link: `~ | |
| FailedBrowse=Failed to enter `~: `~. Please check the log for errors. | |
| Listen=Listen failed: `~ | |
| AbortToEntry=Echec ; retour � l'entr�e | |
| ServerOpen=Ouv. URL r�seau par serv. imp. | |
| ServerListen=Dedicated server can't listen: `~ | |
| Pending=Pending connect to '`~' failed; `~ | |
| LoadPlayerClass=Echec charg. classe joueur | |
| ClientOutdated=Appliquer les derniers patches | |
| ServerOutdated=Version de serveur p�rim�e | |
| FailedMapload_NotFound=The map specified on the commandline '`~' could not be found. Would you like to load the default map instead? | |
| DebuggerPresentError=The game has detected that you are currently running a user-mode or kernel-mode debugger and cannot continue. Please exit all debugging utilities and restart the game. | |
| NetworkInit=Error initializing network layer. | |
| CreateMatchError=Erro Cr�ant L'Allumette | |
| UsedCheatCommands=Console commands were used which are disallowed in netplay. You must restart the game to create a match. | |
| FailedFindPackage=Failed to find required package '`~' | |
| ConnectionTimeout=Connexion perdue | |
| NegativeDeltaTime=CPU time drift detected! Please consult release notes on how to address this. | |
| [Progress] | |
| CancelledConnect=Essai connexion annul� | |
| RunningNet=`~: `~ (`~ players) | |
| NetReceiving=Receiving '`~': `~/`~ | |
| NetReceiveOk=Successfully received '`~' | |
| NetSend=Sending '`~' | |
| NetSending=Sending '`~': `~/`~ | |
| Connecting=Connexion | |
| Listening=Ecoute des clients... | |
| Loading=Charg. | |
| Saving=Sauv. | |
| Paused=Paused by `~ | |
| ReceiveFile=R�cep. '`~' | |
| ReceiveOptionalFile=R�cep. fichier optionnel '`~' | |
| ReceiveSize=Taille `~K, Complete `3.1~`~ | |
| ConnectingText=Connexion : | |
| ConnectingURL=unreal://`~/`~ | |
| Success=Success | |
| [Console] | |
| ClassCaption=Standard Unreal Console | |
| [GameViewportClient] | |
| LoadingMessage=LOADING | |
| SavingMessage=SAVING | |
| ConnectingMessage=CONNECTING | |
| PausedMessage=PAUSED | |
| PrecachingMessage=PRECACHING | |
| [MasterMD5Commandlet] | |
| HelpCmd=mastermd5 | |
| HelpOneLiner=Manipulate the Master MD5 database | |
| HelpUsage=mastermd5 [-option..] <params> | |
| HelpWebLink=http://unreal.epicgames.com/servertips.htm | |
| HelpParm[0]=-c | |
| HelpDesc[0]=Creates a new MD5 database | |
| HelpParm[1]=-a | |
| HelpDesc[1]=Adds new packages to the database | |
| HelpParm[2]=-s | |
| HelpDesc[2]=Show the current database. | |
| HelpParm[3]=-r | |
| HelpDesc[3]=Force the revision of all entries to <param> | |
| [General] | |
| Upgrade=Entrer sur ce serveur exige la dern. mise � jour gratuite d'Unreal dispo. sur le site d'Epic : | |
| UpgradeURL=http://www.unreal.com/upgrade | |
| UpgradeQuestion=Lancer votre navigateur et rejoindre la page de mise � jour ? | |
| Version=Version `~ | |
| [Menu] | |
| HelpMessage= | |
| MenuList= | |
| LeftString=Left | |
| RightString=Right | |
| CenterString=Center | |
| EnabledString=Enabled | |
| DisabledString=Disabled | |
| HelpMessage[1]=This menu has not yet been implemented. | |
| YesString=yes | |
| NoString=no | |
| [PlayerController] | |
| QuickSaveString="Sauv. rapide" | |
| NoPauseMessage="Partie sans pause" | |
| ViewingFrom="Affichage depuis" | |
| OwnCamera="Affich. propre cam�ra" | |
| [DamageType] | |
| DeathString=`o tu�(e) par `k. | |
| FemaleSuicide=`o s'est tu�e. | |
| MaleSuicide=`o s'est tu�. | |
| [DmgType_Suicided] | |
| DeathString=`o a p�t� une durite. | |
| FemaleSuicide=`o a p�t� une durite. | |
| MaleSuicide=`o a p�t� une durite. | |
| [GameInfo] | |
| DefaultPlayerName=Joueur | |
| GameName=Game | |
| [HUD] | |
| LoadingMessage=LOADING | |
| SavingMessage=SAVING | |
| ConnectingMessage=CONNECTING | |
| PausedMessage=PAUSED | |
| [Inventory] | |
| PickupMessage=Snagged an item. | |
| [LevelInfo] | |
| Title=Untitled | |
| [PlayerReplicationInfo] | |
| StringDead="Mort" | |
| StringSpectating="Spectateur" | |
| StringUnknown="Inconnue" | |
| [TeamInfo] | |
| TeamName=Team | |
| [Weapon] | |
| ItemName=Weapon | |
| [GameMessage] | |
| SwitchLevelMessage="a chang� de niveau" | |
| LeftMessage=" a quitt� la partie." | |
| FailedTeamMessage="Impossible de trouver �quipe joueur" | |
| FailedPlaceMessage="Imposs. trouver pt de d�part" | |
| FailedSpawnMessage="Imposible de faire r�apara�tre joueur" | |
| EnteredMessage=" a rejoint la partie" | |
| MaxedOutMessage="Serveur d�j� � pleine capacit�." | |
| OvertimeMessage="Ex-aequo en fin d'�preuve. Prolongation pour mort subite !" | |
| GlobalNameChange="a pour nouveau nom" | |
| NewTeamMessage="est sur" | |
| NoNameChange="Nom d�j� employ�." | |
| VoteStarted=" a lanc� vote." | |
| VotePassed="Vote effectu�." | |
| MustHaveStats="Stats requises pour rejoindre ce serveur." | |
| CantBeSpectator="D�sol�, vous ne pouvez pas devenir spectateur pour l'instant." | |
| CantBePlayer="D�sol�, vous ne pouvez pas devenir joueur actif pour l'instant." | |
| BecameSpectator="devenu spectateur." | |
| NewPlayerMessage="Nouveau joueur dans la partie." | |
| KickWarning="Vous tra�nez et allez bient�t �tre �ject� !" | |
| NewSpecMessage="Un spectateur a rejoint la partie " | |
| SpecEnteredMessage=" a rejoint la partie en tant que spectateur." | |
| [WaterVolume] | |
| LocationName=under water | |
| [DmgType_Telefragged] | |
| DeathString=`o t�l�fragg�(e) par `k | |
| FemaleSuicide=`o t�l�fragg�e par `k | |
| MaleSuicide=`o t�l�fragg� par `k | |
| [DmgType_Fell] | |
| DeathString=`k a pouss� `o par-dessus bord. | |
| FemaleSuicide=`o a laiss� un crat�re | |
| MaleSuicide=`o a laiss� un crat�re | |
| [FailedConnect] | |
| FailMessage[0]=FAILED TO JOIN GAME. NEED PASSWORD. | |
| FailMessage[1]=FAILED TO JOIN GAME. WRONG PASSWORD. | |
| FailMessage[2]=FAILED TO JOIN GAME. GAME HAS STARTED. | |
| FailMessage[3]=FAILED TO JOIN GAME. | |
| [AccessControl] | |
| IPBanned="Votre adresse IP a �t� bannie de ce serveur." | |
| WrongPassword="Le code saisi est incorrect." | |
| NeedPassword="Code exig� pour rejoindre cette partie." | |
| SessionBanned="Votre adresse IP a �t� bannie de la s�ance de jeu en cours." | |
| KickedMsg="Vous avez �t� expuls� de la partie." | |
| DefaultKickReason="Non sp�cifi�" | |
| IdleKickReason= | |
| ACDisplayText[0]="Code partie" | |
| ACDisplayText[1]="Polit. d'acc�s" | |
| ACDisplayText[2]="Code admin" | |
| ACDescText[0]="Si ce code est d�fini, les joueurs doivent le saisir pour acc�der au serveur." | |
| ACDescText[1]="Indique les adresses IP ou gammes d'adresses bannies." | |
| ACDescText[2]="Code requis pour connexion avec privil�ges administrateur sur ce serveur." | |
| [ServerCommandlet] | |
| HelpDescription=Network game server | |
| HelpUsage=server map.unr[?game=gametype] [-option...] [parm=value]... | |
| HelpWebLink=http://unreal.epicgames.com/servertips.htm | |
| HelpParamNames[0]=Log | |
| HelpParamDescriptions[0]=Specify the log file to generate | |
| HelpParamNames[1]=AllAdmin | |
| HelpParamDescriptions[1]=Give all players admin privelages | |
| [UIEditBox] | |
| InitialValue=Initial Editbox Value | |
| [UIStyle] | |
| StyleName=Default Style | |
| [UIStyle_Text] | |
| StyleName=Default Text Style | |
| [UIStyle_Image] | |
| StyleName=Default Image Style | |
| [ConsoleTextStyle] | |
| StyleName=Console Text Style | |
| [ConsoleImageStyle] | |
| StyleName=Console Border Style | |
| [ConsoleStyle] | |
| StyleName=Console Combo Style | |
| [ConsoleBufferTextStyle] | |
| StyleName=Console Buffer Text Style | |
| [ConsoleBufferTextImageStyle] | |
| StyleName=Console Buffer Background Style | |
| [ConsoleBufferStyle] | |
| StyleName=Console Buffer Combo Style | |
| [CursorImageStyle] | |
| StyleName=Cursor Style | |
| [UIEvent_ProcessInput] | |
| DisplayName=Process Input | |
| Description=Executes actions in response to an input event, such as a keypress or mouse movement | |
| [UIEvent_OnEnterState] | |
| DisplayName=Enter State | |
| Description=Activated whenever a widget enters a new menu state, such as disabled or focused | |
| [UIEvent_OnLeaveState] | |
| DisplayName=Leave State | |
| Description=Activated whenever a widget leaves a menu state, such as disabled or focused | |
| [UINumericEditBox] | |
| IncrementButtonName="Increment Button" | |
| DecrementButtonName="Decrement Button" | |
| [SmokeTestCommandlet] | |
| HelpDescription=This commandlet runs a series of tests to validate a build | |
| HelpUsage=gamename.exe smoketest <SERVER | CHECK_NATIVE_CLASS_SIZES> | |
| HelpWebLink= | |
| HelpParamNames[0]=SERVER | |
| HelpParamDescriptions[0]=Runs the game as a server for one tick to validate startup and first frame code | |
| HelpParamNames[1]=CHECK_NATIVE_CLASS_SIZES | |
| HelpParamDescriptions[1]=Validates that all native classes match their script classes in member layout | |
| [ExampleGameMenu] | |
| CancelButtonText=Return To Game | |
| RespawnButtonText=Respawn Player | |
| ReloadButtonText=Reload Map | |
| InlineFontSampleText=These words are small... <Fonts:EngineFonts.LargeFont>these words are big,<Fonts:/> and these words are back to normal. | |
| InlineStyleSampleText=These words are normal... <Styles:ConsoleStyle>these words are green<Styles:/> and these words are normal too. | |
| SplitscreenButtonText=Splitscreen Test Scene | |
| [TestMenuStrings] | |
| ButtonTestText=The button has been clicked <SceneData:ButtonClickCount> times. | |
| PlayerIndexText=The propagated PlayerIndex is: <SceneData:PlayerIndex>. | |
| WrapStringTest=This is just some nonsense text that will be used for testing various string auto-sizing features. This really long string is a great one to use for testing the wrapping functionality of a UIString. In fact, there are so many characters in this string that it is great for testing many different features of a UIString. | |
| [OnlineProfileSettings] | |
| OwnerMappings[0]=(Name="None") | |
| OwnerMappings[1]=(Name="Online Service Setting") | |
| OwnerMappings[2]=(Name="Game Setting") | |
| ProfileMappings[0]=(ValueMappings=((Name="Off"),(Name="On"))) | |
| ProfileMappings[1]=(ValueMappings=((Name="Off"),(Name="On"))) | |
| ProfileMappings[2]=(ValueMappings=((Name="No"),(Name="Yes"))) | |
| ProfileMappings[3]=(ValueMappings=((Name="Off"),(Name="On"),(Name="Both"))) | |
| ProfileMappings[5]=(ValueMappings=((Name="Normal"),(Name="Easy"),(Name="Hard"))) | |
| ProfileMappings[6]=(ValueMappings=((Name="Medium"),(Name="Low"),(Name="High"))) | |
| ProfileMappings[7]=(ValueMappings=((Name="None"),(Name="Black"),(Name="White"),(Name="Yellow"),(Name="Orange"),(Name="Pink"),(Name="Red"),(Name="Purple"),(Name="Blue"),(Name="Green"),(Name="Brown"),(Name="Silver"))) | |
| ProfileMappings[8]=(ValueMappings=((Name="None"),(Name="Black"),(Name="White"),(Name="Yellow"),(Name="Orange"),(Name="Pink"),(Name="Red"),(Name="Purple"),(Name="Blue"),(Name="Green"),(Name="Brown"),(Name="Silver"))) | |
| ProfileMappings[9]=(ValueMappings=((Name="Off"),(Name="On"))) | |
| ProfileMappings[10]=(ValueMappings=((Name="Off"),(Name="On"))) | |
| ProfileMappings[11]=(ValueMappings=((Name="Left Thumbstick"),(Name="Right Thumbstick"))) | |
| ProfileMappings[12]=(ValueMappings=((Name="Auto"),(Name="Manual"))) | |
| ProfileMappings[13]=(ValueMappings=((Name="Behind"),(Name="Front"),(Name="Inside"))) | |
| ProfileMappings[14]=(ValueMappings=((Name="Trigger"),(Name="Button"))) | |
| ProfileMappings[15]=(ValueMappings=((Name="Trigger"),(Name="Button"))) | |
| [ViewportStatus] | |
| RenderingFrozenE=Rendering frozen... | |
| OcclusionChild=Occlusion Child | |
| [UIDataProvider_OnlineFriendMessages] | |
| SendingPlayerNameCol=Sender's Name | |
| bIsFriendInviteCol=Friend Invitation | |
| bWasAcceptedCol=Friend Was Accepted | |
| bWasDeniedCol=Friend Was Denied | |
| MessageCol=Message | |
| [UIDataProvider_OnlineFriends] | |
| NickNameCol=Name | |
| PresenceInfoCol=Online Status | |
| bIsOnlineCol=Is Online | |
| bIsPlayingCol=Is Playing | |
| bIsPlayingThisGameCol=Is Playing This Game | |
| bIsJoinableCol=Is Joinable | |
| bHasVoiceSupportCol=Has Voice Support | |
| [OnlineGameSettings] | |
| NumPublicConnections.FriendlyName="Max Public Slots" | |
| NumPrivateConnections.FriendlyName="Fentes Priv�es Maximum" | |
| NumOpenPublicConnections.FriendlyName="Open Public Slots" | |
| NumOpenPrivateConnections.FriendlyName="Open Private Slots" | |
| bShouldAdvertise.FriendlyName="Advertise" | |
| bIsLanMatch.FriendlyName="Lan Match" | |
| bUsesStats.FriendlyName="Uses Stats" | |
| bAllowJoinInProgress.FriendlyName="Join In Progress Allowed" | |
| bAllowInvites.FriendlyName="Invites Allowed" | |
| bUsesPresence.FriendlyName="Presence Enabled" | |
| bAllowJoinViaPresence.FriendlyName="Join Via Presence Allowed" | |
| bUsesArbitration.FriendlyName="Arbitration" | |
| OwningPlayerName.FriendlyName="Server" | |
| PingInMs.FriendlyName="Ping" | |
| bIsDedicated.FriendlyName="D�di�" | |
| bIsListPlay.FriendlyName="ListPlay" | |
| AverageSkillRating.FriendlyName="Skill Rating" | |
| [UIDataStore_OnlineStats] | |
| PlayerNickData.PlayerNickColumnName="Nom du Joueur" | |
| RankNameMetaData.RankColumnName="Avec Classement" | |
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